void DrawPlayerField(int, int);
void DrawPlayer(struct PlayerInfo *);
+void getGraphicSourceExt(int, int, Bitmap **, int *, int *, boolean);
void getGraphicSource(int, int, Bitmap **, int *, int *);
void DrawGraphic(int, int, int, int);
void DrawGraphicExt(DrawBuffer *, int, int, int, int);