void DrawMaskedBorder(int);
void SetDrawtoField(int);
+#if 1
+void RedrawPlayfield();
+#else
void RedrawPlayfield(boolean, int, int, int, int);
+#endif
void BlitScreenToBitmap(Bitmap *);
void BackToFront();
void DrawPreviewLevelInitial(void);
void DrawPreviewLevelAnimation(void);
-void WaitForEventToContinue();
+void WaitForEventToContinue(void);
boolean Request(char *, unsigned int);
+void InitGraphicCompatibilityInfo_Doors(void);
void InitDoors(void);
unsigned int OpenDoor(unsigned int);
unsigned int CloseDoor(unsigned int);