fixed bug with using wrong draw buffer after request if game has ended
[rocksndiamonds.git] / src / tools.h
index a58888bec0fd47176b950854225a56bcb433b868..de7bb467b567934821e134e1f25b8f45d0ecca38 100644 (file)
@@ -85,6 +85,7 @@ void DrawMaskedBorderToTarget(int);
 void DrawTileCursor(int);
 
 void SetDrawtoField(int);
+int GetDrawtoField(void);
 void RedrawPlayfield(void);
 void BlitScreenToBitmapExt_RND(Bitmap *, int, int);
 void BlitScreenToBitmap_RND(Bitmap *);