changed getting global border from game status to more generic approach
[rocksndiamonds.git] / src / tools.h
index 6aad5b75387c6f0fa211036796f9848ce21f85f9..d208383ac27f2ce9faee47e3248b68316d9f3f06 100644 (file)
@@ -96,7 +96,7 @@ void FadeSetDisabled();
 void FadeSkipNextFadeIn();
 void FadeSkipNextFadeOut();
 
-Bitmap *getGlobalBorderBitmapFromGameStatus();
+Bitmap *getGlobalBorderBitmapFromStatus(int);
 
 void ClearField();
 void SetWindowBackgroundImageIfDefined(int);