fixed a lot of bugs when using custom global borders with masked viewports
[rocksndiamonds.git] / src / tools.h
index 8c8f0184be78b34e4969cc6197d71e3a910c5072..b7e7de9be8f2465ca8e1b377440a8a06125d8a8e 100644 (file)
@@ -95,6 +95,8 @@ void FadeSetDisabled();
 void FadeSkipNextFadeIn();
 void FadeSkipNextFadeOut();
 
+Bitmap *getGlobalBorderBitmapFromGameStatus();
+
 void ClearField();
 void SetWindowBackgroundImageIfDefined(int);
 void SetMainBackgroundImageIfDefined(int);