void MarkTileDirty(int, int);
void SetBorderElement();
-void FloodFillLevel(int, int, int, short[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
- int, int);
+void FloodFillLevel(int, int, int, short[][MAX_LEV_FIELDY], int, int);
+void FloodFillLevelExt(int, int, int, int, int y, short field[][y], int, int);
void SetRandomAnimationValue(int, int);
int getGraphicAnimationFrame(int, int);