changed redraw system to prevent unneeded screen updates
[rocksndiamonds.git] / src / tools.h
index e042fa66bf5ae3561eb8aea7c49f865f92f93477..af450a90cdb3983139799a0c412f102d16117f35 100644 (file)
@@ -1,15 +1,13 @@
-/***********************************************************
-* Rocks'n'Diamonds -- McDuffin Strikes Back!               *
-*----------------------------------------------------------*
-* (c) 1995-2006 Artsoft Entertainment                      *
-*               Holger Schemel                             *
-*               Detmolder Strasse 189                      *
-*               33604 Bielefeld                            *
-*               Germany                                    *
-*               e-mail: info@artsoft.org                   *
-*----------------------------------------------------------*
-* tools.h                                                  *
-***********************************************************/
+// ============================================================================
+// Rocks'n'Diamonds - McDuffin Strikes Back!
+// ----------------------------------------------------------------------------
+// (c) 1995-2014 by Artsoft Entertainment
+//                         Holger Schemel
+//                 info@artsoft.org
+//                 http://www.artsoft.org/
+// ----------------------------------------------------------------------------
+// tools.h
+// ============================================================================
 
 #ifndef TOOLS_H
 #define TOOLS_H
@@ -18,7 +16,7 @@
 #include "game.h"
 
 /* for SetDrawtoField */
-#define DRAW_BUFFERED          1
+#define DRAW_FIELDBUFFER       1
 #define DRAW_BACKBUFFER                2
 
 /* for DrawElementShifted */
@@ -80,11 +78,8 @@ void DrawMaskedBorder_ALL();
 void DrawMaskedBorder(int);
 
 void SetDrawtoField(int);
-#if 1
 void RedrawPlayfield();
-#else
-void RedrawPlayfield(boolean, int, int, int, int);
-#endif
+void BlitScreenToBitmap_RND(Bitmap *);
 void BlitScreenToBitmap(Bitmap *);
 void BackToFront();
 
@@ -174,13 +169,17 @@ void DrawLevelElement(int, int, int);
 void DrawScreenField(int, int);
 void DrawLevelField(int, int);
 
+void DrawSizedElement(int, int, int, int);
+void DrawSizedElementOrWall(int, int, int, int, int);
+
 void DrawMiniElement(int, int, int);
 void DrawMiniElementOrWall(int, int, int, int);
 
 void ShowEnvelope(int);
 void ShowEnvelopeDoor(char *text, int);
 
-void DrawLevel(void);
+void DrawLevel(int);
+void DrawSizedLevel(int, int, int, int, int);
 void DrawMiniLevel(int, int, int, int);
 void DrawPreviewLevelInitial(void);
 void DrawPreviewLevelAnimation(void);