changed redraw system to prevent unneeded screen updates
[rocksndiamonds.git] / src / tools.h
index 9ebaed30515982bf2c139c78105888ab08afb56c..af450a90cdb3983139799a0c412f102d16117f35 100644 (file)
@@ -79,6 +79,7 @@ void DrawMaskedBorder(int);
 
 void SetDrawtoField(int);
 void RedrawPlayfield();
+void BlitScreenToBitmap_RND(Bitmap *);
 void BlitScreenToBitmap(Bitmap *);
 void BackToFront();