#include "game.h"
/* for SetDrawtoField */
-#define DRAW_BUFFERED 1
+#define DRAW_FIELDBUFFER 1
#define DRAW_BACKBUFFER 2
/* for DrawElementShifted */
void SetDrawtoField(int);
void RedrawPlayfield();
+void BlitScreenToBitmap_RND(Bitmap *);
void BlitScreenToBitmap(Bitmap *);
void BackToFront();