changed redraw system to prevent unneeded screen updates
[rocksndiamonds.git] / src / tools.h
index 8238ffc535d43fcf348f29a182ed80bd85308015..af450a90cdb3983139799a0c412f102d16117f35 100644 (file)
@@ -16,7 +16,7 @@
 #include "game.h"
 
 /* for SetDrawtoField */
-#define DRAW_BUFFERED          1
+#define DRAW_FIELDBUFFER       1
 #define DRAW_BACKBUFFER                2
 
 /* for DrawElementShifted */
@@ -79,6 +79,7 @@ void DrawMaskedBorder(int);
 
 void SetDrawtoField(int);
 void RedrawPlayfield();
+void BlitScreenToBitmap_RND(Bitmap *);
 void BlitScreenToBitmap(Bitmap *);
 void BackToFront();