fixed ignoring mouse actions with MM engine using virtual buttons
[rocksndiamonds.git] / src / tools.h
index 5d9bdccebc31566065e7011769b7c2075ab368a9..a5e348a698888c0c22a9de1cf213cf5d9a57d67b 100644 (file)
@@ -197,6 +197,9 @@ void DrawMiniLevel(int, int, int, int);
 void DrawPreviewLevelInitial(void);
 void DrawPreviewLevelAnimation(void);
 
+void DrawNetworkPlayers(void);
+void ClearNetworkPlayers(void);
+
 void WaitForEventToContinue(void);
 boolean Request(char *, unsigned int);
 void InitGraphicCompatibilityInfo_Doors(void);