void BackToFront();
void FadeToFront();
void ClearWindow();
+
+#if 0
int getFontWidth(int, int);
int getFontHeight(int, int);
void DrawInitText(char *, int, int);
void DrawTextFCentered(int, int, char *, ...);
void DrawText(int, int, char *, int, int);
void DrawTextExt(DrawBuffer, GC, int, int, char *, int, int);
+#endif
+
void DrawAllPlayers(void);
void DrawPlayerField(int, int);
void DrawPlayer(struct PlayerInfo *);
int el2gfx(int);
-#endif
+#endif /* TOOLS_H */