#define DOOR_ACTION (DOOR_ACTION_1 | DOOR_ACTION_2)
#define DOOR_COPY_BACK 16
#define DOOR_NO_DELAY 32
+#define DOOR_GET_STATE 64
/* für AreYouSure */
#define AYS_ASK 1
void ClearWindow();
void DrawText(int, int, char *, int, int);
void DrawTextExt(Drawable, GC, int, int, char *, int, int);
+void DrawPlayerField(void);
+void DrawGraphicAnimation(int, int, int, int, int, int);
void DrawGraphic(int, int, int);
void DrawGraphicExt(Drawable, GC, int, int, int);
void DrawGraphicExtHiRes(Drawable, GC, int, int, int);
void DrawMiniLevel(int, int);
void DrawMicroLevel(int, int);
BOOL AreYouSure(char *, unsigned int);
-void OpenDoor(unsigned int);
-void CloseDoor(unsigned int);
-void MoveDoor(unsigned int);
+unsigned int OpenDoor(unsigned int);
+unsigned int CloseDoor(unsigned int);
+unsigned int GetDoorState(void);
+unsigned int MoveDoor(unsigned int);
int ReadPixel(Drawable, int, int);
-void CheckJoystickData(void);
-int JoystickPosition(int, int, int);
-int Joystick(void);
-int JoystickButton(void);
int el2gfx(int);
#endif