fixed fading complete screen if playfield viewport has changed
[rocksndiamonds.git] / src / tools.h
index b1f674342c391647462dabec2ec356ea7e5f2c44..2efb705d828d136bf6ed1a3e8d1d09d68a54b8f8 100644 (file)
@@ -178,6 +178,7 @@ void DrawLevelElement(int, int, int);
 void DrawScreenField(int, int);
 void DrawLevelField(int, int);
 
+void DrawSizedWallParts_MM(int, int, int, int, boolean, int);
 void DrawSizedElement(int, int, int, int);
 void DrawSizedElementThruMask(int, int, int, int);
 void DrawSizedElementOrWall(int, int, int, int, int);
@@ -224,6 +225,8 @@ int map_action_SP_to_RND(int);
 
 int map_element_RND_to_MM(int);
 int map_element_MM_to_RND(int);
+int map_action_MM_to_RND(int);
+int map_sound_MM_to_RND(int);
 int map_mm_wall_element(int);
 int map_mm_wall_element_editor(int);
 
@@ -273,4 +276,7 @@ void ResetFontStatus();
 void ToggleFullscreenOrChangeWindowScalingIfNeeded();
 void ChangeViewportPropertiesIfNeeded();
 
+boolean CheckIfPlayfieldViewportHasChanged();
+boolean CheckIfGlobalBorderOrPlayfieldViewportHasChanged();
+
 #endif /* TOOLS_H */