void getGraphicSource(int, Bitmap **, int *, int *);
void DrawGraphic(int, int, int);
void DrawNewGraphic(int, int, int, int);
-void DrawGraphicExt(DrawBuffer *, int, int, int);
+void DrawOldGraphicExt(DrawBuffer *, int, int, int);
void DrawNewGraphicExt(DrawBuffer *, int, int, int, int);
void DrawGraphicThruMask(int, int, int);
void DrawNewGraphicThruMask(int, int, int, int);
void DrawLevelFieldThruMask(int, int);
void DrawNewLevelFieldThruMask(int, int);
void ErdreichAnbroeckeln(int, int);
+void DrawCrumbledSand(int, int);
void DrawScreenElement(int, int, int);
void DrawNewScreenElement(int, int, int);
void DrawLevelElement(int, int, int);