added support for tile size for game elements info screen
[rocksndiamonds.git] / src / tools.h
index e0c4726d4c5e260b7d7cb08e5257425488b63ba8..e80efbf2057908d46b705d0da47d3fbb84fcfad8 100644 (file)
@@ -138,6 +138,7 @@ int getGraphicAnimationFrameXY(int, int, int);
 
 void DrawFixedGraphicAnimation(int, int, int);
 void DrawFixedGraphicAnimationExt(DrawBuffer *, int, int, int, int, int);
+void DrawSizedGraphicAnimationExt(DrawBuffer *, int, int, int, int, int, int);
 
 void DrawLevelGraphicAnimation(int, int, int);
 void DrawLevelElementAnimation(int, int, int);