added wrapper function to draw graphic at level playfield position
[rocksndiamonds.git] / src / tools.h
index 1983653110101a86f592907767c2e1c1d9bc0cfa..dc5da845c126f16f57c3cd97347e050a23adc834 100644 (file)
@@ -183,6 +183,7 @@ void DrawLevelFieldCrumbled(int, int);
 void DrawLevelFieldCrumbledDigging(int, int, int, int);
 void DrawLevelFieldCrumbledNeighbours(int, int);
 void DrawScreenGraphic(int, int, int, int);
+void DrawLevelGraphic(int, int, int, int);
 void DrawScreenElement(int, int, int);
 void DrawLevelElement(int, int, int);
 void DrawScreenField(int, int);