int getCenteredPlayerNr_EM()
{
+#if 0
if (game.centered_player_nr_next >= 0 &&
!native_em_level.ply[game.centered_player_nr_next]->alive)
game.centered_player_nr_next = game.centered_player_nr;
+#endif
if (game.centered_player_nr != game.centered_player_nr_next)
game.centered_player_nr = game.centered_player_nr_next;
return game.centered_player_nr;
}
-int getActivePlayers_EM()
+void setSetCenteredPlayer_EM(boolean set_centered_player)
+{
+ game.set_centered_player = set_centered_player;
+}
+
+boolean getSetCenteredPlayer_EM()
+{
+ return game.set_centered_player;
+}
+
+int getNumActivePlayers_EM()
{
int num_players = 0;
int i;