fixed slow tape quick-loading due to unneeded tape area update
[rocksndiamonds.git] / src / tools.c
index e98ac35b9476491b9b6192a282f16c8c447d99e0..f9a2472c1fe45d5975bf9ee15f09b25ebcc402ca 100644 (file)
@@ -7801,14 +7801,12 @@ void CheckSaveEngineSnapshot_EM(byte action[MAX_PLAYERS], int frame,
 {
   static boolean player_was_waiting = TRUE;
 
-  if (!tape.recording)
-    return;
-
   if (frame == 0 && !any_player_dropping)
   {
     if (!player_was_waiting)
     {
-      SaveEngineSnapshotToList();
+      if (!SaveEngineSnapshotToList())
+       return;
 
       player_was_waiting = TRUE;
     }
@@ -7822,16 +7820,14 @@ void CheckSaveEngineSnapshot_EM(byte action[MAX_PLAYERS], int frame,
 void CheckSaveEngineSnapshot_SP(boolean murphy_is_waiting,
                                boolean murphy_is_dropping)
 {
-  static boolean player_was_waiting = FALSE;
-
-  if (!tape.recording)
-    return;
+  static boolean player_was_waiting = TRUE;
 
   if (murphy_is_waiting)
   {
     if (!player_was_waiting)
     {
-      SaveEngineSnapshotToList();
+      if (!SaveEngineSnapshotToList())
+       return;
 
       player_was_waiting = TRUE;
     }