{
static boolean player_was_waiting = TRUE;
- if (!tape.recording)
- return;
-
if (frame == 0 && !any_player_dropping)
{
if (!player_was_waiting)
{
- SaveEngineSnapshotToList();
+ if (!SaveEngineSnapshotToList())
+ return;
player_was_waiting = TRUE;
}
void CheckSaveEngineSnapshot_SP(boolean murphy_is_waiting,
boolean murphy_is_dropping)
{
- static boolean player_was_waiting = FALSE;
-
- if (!tape.recording)
- return;
+ static boolean player_was_waiting = TRUE;
if (murphy_is_waiting)
{
if (!player_was_waiting)
{
- SaveEngineSnapshotToList();
+ if (!SaveEngineSnapshotToList())
+ return;
player_was_waiting = TRUE;
}