rnd-20140108-1-src
[rocksndiamonds.git] / src / tools.c
index 588f7f8eda16162eaa538c7f5b815a7419aa93e9..f71aacbdfbf3ffac0001deb2bb9e58100fd3b13c 100644 (file)
@@ -396,7 +396,16 @@ void BackToFront()
     redraw_mask |= REDRAW_FIELD;
 
 #if 0
-  /* !!! TEST ONLY !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1 */
+  // never redraw single tiles, always redraw the whole field
+  // (redrawing single tiles up to a certain threshold was faster on old,
+  // now legacy graphics, but slows things down on modern graphics now)
+  // UPDATE: this is now globally defined by value of REDRAWTILES_THRESHOLD
+  if (redraw_mask & REDRAW_TILES)
+    redraw_mask |= REDRAW_FIELD;
+#endif
+
+#if 0
+  /* !!! TEST ONLY !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! */
   /* (force full redraw) */
   if (game_status == GAME_MODE_PLAYING)
     redraw_mask |= REDRAW_FIELD;
@@ -408,6 +417,23 @@ void BackToFront()
   if (redraw_mask == REDRAW_NONE)
     return;
 
+#if 0
+  printf("::: ");
+  if (redraw_mask & REDRAW_ALL)
+    printf("[REDRAW_ALL]");
+  if (redraw_mask & REDRAW_FIELD)
+    printf("[REDRAW_FIELD]");
+  if (redraw_mask & REDRAW_TILES)
+    printf("[REDRAW_TILES]");
+  if (redraw_mask & REDRAW_DOOR_1)
+    printf("[REDRAW_DOOR_1]");
+  if (redraw_mask & REDRAW_DOOR_2)
+    printf("[REDRAW_DOOR_2]");
+  if (redraw_mask & REDRAW_FROM_BACKBUFFER)
+    printf("[REDRAW_FROM_BACKBUFFER]");
+  printf(" [%d]\n", FrameCounter);
+#endif
+
   if (redraw_mask & REDRAW_TILES &&
       game_status == GAME_MODE_PLAYING &&
       border.draw_masked[GAME_MODE_PLAYING])
@@ -1061,7 +1087,18 @@ void DrawBackground(int x, int y, int width, int height)
   ClearRectangleOnBackground(backbuffer, x, y, width, height);
 #endif
 
+#if 1
+  /* (this only works for the current arrangement of playfield and panels) */
+  if (x < gfx.dx)
+    redraw_mask |= REDRAW_FIELD;
+  else if (y < gfx.vy)
+    redraw_mask |= REDRAW_DOOR_1;
+  else
+    redraw_mask |= REDRAW_DOOR_2;
+#else
+  /* (this is just wrong (when drawing to one of the two door panel areas)) */
   redraw_mask |= REDRAW_FIELD;
+#endif
 }
 
 void DrawBackgroundForFont(int x, int y, int width, int height, int font_nr)
@@ -4135,6 +4172,9 @@ boolean Request(char *text, unsigned int req_state)
              break;
 
            case KSYM_Escape:
+#if defined(TARGET_SDL2)
+           case KSYM_Back:
+#endif
              result = 0;
              break;
 
@@ -8803,15 +8843,16 @@ void CheckSingleStepMode_EM(byte action[MAX_PLAYERS], int frame,
                            boolean any_player_moving,
                            boolean player_is_dropping)
 {
-  int i;
-
   if (tape.single_step && tape.recording && !tape.pausing)
   {
+#if 0
     boolean active_players = FALSE;
+    int i;
 
     for (i = 0; i < MAX_PLAYERS; i++)
       if (action[i] != JOY_NO_ACTION)
        active_players = TRUE;
+#endif
 
     // if (frame == 0)
     if (frame == 0 && !player_is_dropping)
@@ -8949,11 +8990,37 @@ void ToggleFullscreenIfNeeded()
   boolean change_fullscreen_mode = (video.fullscreen_enabled &&
                                    !strEqual(setup.fullscreen_mode,
                                              video.fullscreen_mode_current));
+  boolean change_window_scaling_percent = (!video.fullscreen_enabled &&
+                                          setup.window_scaling_percent !=
+                                          video.window_scaling_percent);
 
-  if (!video.fullscreen_available)
+  if (change_window_scaling_percent && video.fullscreen_enabled)
     return;
 
-  if (change_fullscreen || change_fullscreen_mode)
+  if (!change_window_scaling_percent && !video.fullscreen_available)
+    return;
+
+#if defined(TARGET_SDL2)
+  if (change_window_scaling_percent)
+  {
+    SDLSetWindowScaling(setup.window_scaling_percent);
+
+    return;
+  }
+  else if (change_fullscreen)
+  {
+    SDLSetWindowFullscreen(setup.fullscreen);
+
+    /* set setup value according to successfully changed fullscreen mode */
+    setup.fullscreen = video.fullscreen_enabled;
+
+    return;
+  }
+#endif
+
+  if (change_fullscreen ||
+      change_fullscreen_mode ||
+      change_window_scaling_percent)
   {
     Bitmap *tmp_backbuffer = CreateBitmap(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH);
 
@@ -8966,9 +9033,16 @@ void ToggleFullscreenIfNeeded()
       video.fullscreen_enabled = FALSE;                /* force new fullscreen mode */
     }
 
+    if (change_window_scaling_percent)
+    {
+      /* keep window mode, but change window scaling */
+      video.fullscreen_enabled = TRUE;         /* force new window scaling */
+    }
+
     /* toggle fullscreen */
     ChangeVideoModeIfNeeded(setup.fullscreen);
 
+    /* set setup value according to successfully changed fullscreen mode */
     setup.fullscreen = video.fullscreen_enabled;
 
     /* restore backbuffer content from temporary backbuffer backup bitmap */