*/
#endif
- static last_dir = MV_LEFT;
+ static int last_dir = MV_LEFT;
if (player->Pushing)
{
for (i=0; i<NUM_TOOL_BUTTONS; i++)
{
Pixmap gd_pixmap = pix[PIX_DOOR];
- Pixmap deco_pixmap = 0;
- int deco_x, deco_y, deco_xpos, deco_ypos;
+ Pixmap deco_pixmap = None;
+ int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
struct GadgetInfo *gi;
unsigned long event_mask;
int gd_xoffset, gd_yoffset;
case EL_SP_TERMINAL_ACTIVE: return GFX_SP_TERMINAL;
case EL_SP_BUG_ACTIVE: return GFX_SP_BUG_ACTIVE;
case EL_INVISIBLE_STEEL: return GFX_INVISIBLE_STEEL;
+ case EL_BLACK_ORB: return GFX_BLACK_ORB;
default:
{