rnd-20070822-1-src
[rocksndiamonds.git] / src / tools.c
index 2ae872b475000ea3d2f0bddca41248f332f09f1c..f593aeda20954a08accc0e65f332ecf1d8ce1be0 100644 (file)
@@ -241,8 +241,9 @@ void DrawMaskedBorder_ALL()
 
 void DrawMaskedBorder(int redraw_mask)
 {
-  /* do not draw masked screen borders when displaying title screens */
-  if (effectiveGameStatus() == GAME_MODE_TITLE)
+  /* never draw masked screen borders on borderless screens */
+  if (effectiveGameStatus() == GAME_MODE_LOADING ||
+      effectiveGameStatus() == GAME_MODE_TITLE)
     return;
 
   if (redraw_mask & REDRAW_ALL)
@@ -448,111 +449,64 @@ void BackToFront()
   redraw_mask = REDRAW_NONE;
 }
 
-void FadeToFront()
+static void FadeCrossSaveBackbuffer()
 {
-#if 0
-  long fading_delay = 300;
-
-  if (setup.fading && (redraw_mask & REDRAW_FIELD))
-  {
-#endif
-
-#if 0
-    int x,y;
+  BlitBitmap(backbuffer, bitmap_db_cross, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
+}
 
-    ClearRectangle(window, REAL_SX,REAL_SY,FULL_SXSIZE,FULL_SYSIZE);
-    FlushDisplay();
+static void FadeExt(int fade_mask, int fade_mode, int fade_type)
+{
+  static int fade_type_skip = FADE_TYPE_NONE;
+  void (*draw_border_function)(void) = NULL;
+  Bitmap *bitmap = (fade_mode & FADE_TYPE_TRANSFORM ? bitmap_db_cross : NULL);
+  int x, y, width, height;
+  int fade_delay, post_delay;
 
-    for (i = 0; i < 2 * FULL_SYSIZE; i++)
+  if (fade_type == FADE_TYPE_FADE_OUT)
+  {
+    if (fade_type_skip != FADE_TYPE_NONE)
     {
-      for (y = 0; y < FULL_SYSIZE; y++)
-      {
-       BlitBitmap(backbuffer, window,
-                  REAL_SX,REAL_SY+i, FULL_SXSIZE,1, REAL_SX,REAL_SY+i);
-      }
-      FlushDisplay();
-      Delay(10);
-    }
-#endif
-
 #if 0
-    for (i = 1; i < FULL_SYSIZE; i+=2)
-      BlitBitmap(backbuffer, window,
-                REAL_SX,REAL_SY+i, FULL_SXSIZE,1, REAL_SX,REAL_SY+i);
-    FlushDisplay();
-    Delay(fading_delay);
+      printf("::: skipping %d ... [%d] (X)\n", fade_mode, fade_type_skip);
 #endif
 
-#if 0
-    SetClipOrigin(clip_gc[PIX_FADEMASK], 0, 0);
-    BlitBitmapMasked(backbuffer, window,
-                    REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE,
-                    REAL_SX,REAL_SY);
-    FlushDisplay();
-    Delay(fading_delay);
-
-    SetClipOrigin(clip_gc[PIX_FADEMASK], -1, -1);
-    BlitBitmapMasked(backbuffer, window,
-                    REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE,
-                    REAL_SX,REAL_SY);
-    FlushDisplay();
-    Delay(fading_delay);
-
-    SetClipOrigin(clip_gc[PIX_FADEMASK], 0, -1);
-    BlitBitmapMasked(backbuffer, window,
-                    REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE,
-                    REAL_SX,REAL_SY);
-    FlushDisplay();
-    Delay(fading_delay);
-
-    SetClipOrigin(clip_gc[PIX_FADEMASK], -1, 0);
-    BlitBitmapMasked(backbuffer, window,
-                    REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE,
-                    REAL_SX,REAL_SY);
-    FlushDisplay();
-    Delay(fading_delay);
+      /* skip all fade operations until specified fade operation */
+      if (fade_type & fade_type_skip)
+       fade_type_skip = FADE_TYPE_NONE;
 
-    redraw_mask &= ~REDRAW_MAIN;
-  }
-#endif
+      return;
+    }
 
-  BackToFront();
-}
+    if (fading.fade_mode & FADE_TYPE_TRANSFORM)
+    {
+      FadeCrossSaveBackbuffer();
 
-void FadeExt(int fade_mask, int fade_mode)
-{
-  static int fade_mode_skip = FADE_MODE_NONE;
-  void (*draw_border_function)(void) = NULL;
-#if 0
-  Bitmap *bitmap = (fade_mode != FADE_MODE_FADE_IN ? bitmap_db_cross : NULL);
-#else
-  Bitmap *bitmap = (fade_mode & FADE_TYPE_TRANSFORM ? bitmap_db_cross : NULL);
-#endif
-  int x, y, width, height;
-  int fade_delay, post_delay;
+      return;
+    }
+  }
 
   redraw_mask |= fade_mask;
 
-  if (fade_mode & FADE_TYPE_SKIP)
+  if (fade_type == FADE_TYPE_SKIP)
   {
 #if 0
-    printf("::: will skip %d ... [%d]\n", fade_mode, fade_mode_skip);
+    printf("::: will skip %d ... [%d]\n", fade_mode, fade_type_skip);
 #endif
 
-    fade_mode_skip = fade_mode;
+    fade_type_skip = fade_mode;
 
     return;
   }
 
-  if (fade_mode_skip & FADE_TYPE_SKIP)
+  if (fade_type_skip != FADE_TYPE_NONE)
   {
 #if 0
-    printf("::: skipping %d ... [%d]\n", fade_mode, fade_mode_skip);
+    printf("::: skipping %d ... [%d]\n", fade_mode, fade_type_skip);
 #endif
 
     /* skip all fade operations until specified fade operation */
-    if (fade_mode & fade_mode_skip)
-      fade_mode_skip = FADE_MODE_NONE;
+    if (fade_type & fade_type_skip)
+      fade_type_skip = FADE_TYPE_NONE;
 
     return;
   }
@@ -575,6 +529,12 @@ void FadeExt(int fade_mask, int fade_mode)
   }
 #endif
 
+  /* !!! what abount fade_mask == REDRAW_FIELD | REDRAW_ALL ??? !!! */
+
+#if 0
+  printf("::: NOW FADING %d ... [%d]\n", fade_mode, fade_type);
+#endif
+
   if (fade_mask & REDRAW_FIELD)
   {
     x = REAL_SX;
@@ -585,7 +545,10 @@ void FadeExt(int fade_mask, int fade_mode)
     fade_delay = fading.fade_delay;
     post_delay = (fade_mode == FADE_MODE_FADE_OUT ? fading.post_delay : 0);
 
-    draw_border_function = DrawMaskedBorder_FIELD;
+    if (border.draw_masked_when_fading)
+      draw_border_function = DrawMaskedBorder_FIELD;   /* update when fading */
+    else
+      DrawMaskedBorder_FIELD();                                /* draw once */
   }
   else         /* REDRAW_ALL */
   {
@@ -620,36 +583,17 @@ void FadeExt(int fade_mask, int fade_mode)
 
 void FadeIn(int fade_mask)
 {
-  global.border_status = game_status;
-
 #if 0
-  global.fading_status = game_status;
-
-  if (global.fading_type == TYPE_ENTER_MENU)
-    fading = menu.enter_menu;
-  else if (global.fading_type == TYPE_LEAVE_MENU)
-    fading = menu.leave_menu;
-  else if (global.fading_type == TYPE_ENTER_SCREEN)
-    fading = menu.enter_screen[global.fading_status];
-  else if (global.fading_type == TYPE_LEAVE_SCREEN)
-    fading = menu.leave_screen[global.fading_status];
-
-  printf("::: FadeIn: %s [0x%08x] [%d]\n",
-        global.fading_type == TYPE_ENTER_MENU ? "enter_menu" :
-        global.fading_type == TYPE_LEAVE_MENU ? "leave_menu" :
-        global.fading_type == TYPE_ENTER_SCREEN ? "enter_screen" :
-        global.fading_type == TYPE_LEAVE_SCREEN ? "leave_screen" : "(?)",
-        global.fading_type,
-        global.fading_status);
+  global.border_status = game_status;
 #endif
 
 #if 1
   // printf("::: now fading in...\n");
 
   if (fading.fade_mode & FADE_TYPE_TRANSFORM)
-    FadeExt(fade_mask, fading.fade_mode);
+    FadeExt(fade_mask, fading.fade_mode, FADE_TYPE_FADE_IN);
   else
-    FadeExt(fade_mask, FADE_MODE_FADE_IN);
+    FadeExt(fade_mask, FADE_MODE_FADE_IN, FADE_TYPE_FADE_IN);
 #else
 #if 1
   if (fading.fade_mode == FADE_MODE_CROSSFADE)
@@ -664,32 +608,21 @@ void FadeIn(int fade_mask)
 
 void FadeOut(int fade_mask)
 {
-#if 0
-  if (global.fading_type == TYPE_ENTER_MENU)
-    fading = menu.enter_menu;
-  else if (global.fading_type == TYPE_LEAVE_MENU)
-    fading = menu.leave_menu;
-  else if (global.fading_type == TYPE_ENTER_SCREEN)
-    fading = menu.enter_screen[global.fading_status];
-  else if (global.fading_type == TYPE_LEAVE_SCREEN)
-    fading = menu.leave_screen[global.fading_status];
-
-  printf("::: FadeOut: %s [0x%08x] [%d]\n",
-        global.fading_type == TYPE_ENTER_MENU ? "enter_menu" :
-        global.fading_type == TYPE_LEAVE_MENU ? "leave_menu" :
-        global.fading_type == TYPE_ENTER_SCREEN ? "enter_screen" :
-        global.fading_type == TYPE_LEAVE_SCREEN ? "leave_screen" : "(?)",
-        global.fading_type,
-        global.fading_status);
-#endif
-
 #if 1
   // printf("::: fading.fade_mode == %d\n", fading.fade_mode);
 
+#if 1
+  if (fading.fade_mode & FADE_TYPE_TRANSFORM)
+    FadeExt(fade_mask, fading.fade_mode, FADE_TYPE_FADE_OUT);
+  else
+    FadeExt(fade_mask, FADE_MODE_FADE_OUT, FADE_TYPE_FADE_OUT);
+#else
   if (fading.fade_mode & FADE_TYPE_TRANSFORM)
     FadeCrossSaveBackbuffer();
   else
-    FadeExt(fade_mask, FADE_MODE_FADE_OUT);
+    FadeExt(fade_mask, FADE_MODE_FADE_OUT, FADE_TYPE_FADE_OUT);
+#endif
+
 #else
 #if 1
   if (fading.fade_mode == FADE_MODE_CROSSFADE)
@@ -700,43 +633,18 @@ void FadeOut(int fade_mask)
   FadeExt(fade_mask, FADE_MODE_FADE_OUT);
 #endif
 #endif
-}
-
-void FadeCross(int fade_mask)
-{
-  FadeExt(fade_mask, FADE_MODE_CROSSFADE);
-}
 
-void FadeCrossSaveBackbuffer()
-{
-  BlitBitmap(backbuffer, bitmap_db_cross, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
+#if 1
+  global.border_status = game_status;
+#endif
 }
 
 #if 0
-void FadeSetEnterMenu()
-{
-  global.fading_type = TYPE_ENTER_MENU;
-}
-
-void FadeSetLeaveMenu()
-{
-  global.fading_type = TYPE_LEAVE_MENU;
-}
-
-void FadeSetEnterScreen()
-{
-  global.fading_type = TYPE_ENTER_SCREEN;
-}
-
-void FadeSetLeaveScreen()
+void FadeCross(int fade_mask)
 {
-  // global.fading_type = TYPE_LEAVE_SCREEN;
-
-  global.fading_type = (global.fading_type == TYPE_ENTER_SCREEN ?
-                       TYPE_LEAVE_SCREEN : TYPE_LEAVE_MENU);
+  FadeExt(fade_mask, FADE_MODE_CROSSFADE);
 }
-
-#else
+#endif
 
 static void FadeSetLeaveNext(struct TitleFadingInfo fading_leave, boolean set)
 {
@@ -778,15 +686,19 @@ void FadeSetEnterScreen()
   printf("::: storing leave_screen[%d]\n", game_status);
 #endif
 
+  FadeSetLeaveNext(menu.leave_screen[game_status], TRUE);      /* store */
+}
+
+void FadeSetNextScreen()
+{
+  fading = menu.next_screen;
+
 #if 0
-  printf("::: - %d, %d / %d, %d\n",
-        menu.enter_screen[game_status].fade_mode,
-        menu.enter_screen[game_status].fade_delay,
-        menu.leave_screen[game_status].fade_mode,
-        menu.leave_screen[game_status].fade_delay);
+  printf("::: storing next_screen\n");
 #endif
 
-  FadeSetLeaveNext(menu.leave_screen[game_status], TRUE);      /* store */
+  // (do not overwrite fade mode set by FadeSetEnterScreen)
+  // FadeSetLeaveNext(fading, TRUE);   /* (keep same fade mode) */
 }
 
 void FadeSetLeaveScreen()
@@ -798,8 +710,6 @@ void FadeSetLeaveScreen()
   FadeSetLeaveNext(menu.leave_screen[game_status], FALSE);     /* recall */
 }
 
-#endif
-
 void FadeSetFromType(int type)
 {
   if (type & TYPE_ENTER_SCREEN)
@@ -819,12 +729,12 @@ void FadeSetDisabled()
 
 void FadeSkipNextFadeIn()
 {
-  FadeExt(0, FADE_MODE_SKIP_FADE_IN);
+  FadeExt(0, FADE_MODE_SKIP_FADE_IN, FADE_TYPE_SKIP);
 }
 
 void FadeSkipNextFadeOut()
 {
-  FadeExt(0, FADE_MODE_SKIP_FADE_OUT);
+  FadeExt(0, FADE_MODE_SKIP_FADE_OUT, FADE_TYPE_SKIP);
 }
 
 void SetWindowBackgroundImageIfDefined(int graphic)
@@ -6067,8 +5977,73 @@ void ResetGfxAnimation_EM(int x, int y, int tile)
   GfxFrame[x][y] = 0;
 }
 
+void SetGfxAnimation_EM(int tile, int frame_em, int x, int y)
+{
+#if 0
+  int element         = object_mapping[tile].element_rnd;
+#endif
+  int action          = object_mapping[tile].action;
+  int direction       = object_mapping[tile].direction;
+  boolean is_backside = object_mapping[tile].is_backside;
+  boolean action_removing = (action == ACTION_DIGGING ||
+                            action == ACTION_SNAPPING ||
+                            action == ACTION_COLLECTING);
+
+#if 0
+  printf("::: SET: %d, %d: '%s'\n", x, y, EL_NAME(element));
+#endif
+
+#if 1
+  if (action_removing)
+  {
+#if 0
+    printf("::: %d, %d: action_removing [%s]\n", x, y, EL_NAME(element));
+#endif
+
+    GfxFrame[x][y] = 7 - frame_em;
+  }
+  else if (action == ACTION_FALLING ||
+          action == ACTION_MOVING ||
+          action == ACTION_PUSHING ||
+          action == ACTION_EATING ||
+          action == ACTION_FILLING ||
+          action == ACTION_EMPTYING)
+  {
+    int move_dir =
+      (action == ACTION_FALLING ||
+       action == ACTION_FILLING ||
+       action == ACTION_EMPTYING ? MV_DOWN : direction);
+
+    if (is_backside)
+    {
+      GfxFrame[x][y]++;
+
+      if (move_dir == MV_LEFT)
+       GfxFrame[x - 1][y] = GfxFrame[x][y];
+      else if (move_dir == MV_RIGHT)
+       GfxFrame[x + 1][y] = GfxFrame[x][y];
+      else if (move_dir == MV_UP)
+       GfxFrame[x][y - 1] = GfxFrame[x][y];
+      else if (move_dir == MV_DOWN)
+       GfxFrame[x][y + 1] = GfxFrame[x][y];
+    }
+
+#if 0
+    printf("::: %d, %d: %s, %d, %d [%d]\n", x, y, EL_NAME(element), is_backside,
+          move_dir, GfxFrame[x][y]);
+#endif
+  }
+  else
+    GfxFrame[x][y]++;
+#else
+  GfxFrame[x][y] = 7 - frame_em;
+#endif
+}
+
 void getGraphicSourceObjectExt_EM(int tile, int frame_em,
                                  Bitmap **src_bitmap, int *src_x, int *src_y,
+                                 Bitmap **crumbled_src_bitmap,
+                                 int *crumbled_src_x, int *crumbled_src_y,
                                  int x, int y)
 {
   int element         = object_mapping[tile].element_rnd;
@@ -6085,13 +6060,37 @@ void getGraphicSourceObjectExt_EM(int tile, int frame_em,
   int graphic = (direction == MV_NONE ?
                 el_act2img(effective_element, action) :
                 el_act_dir2img(effective_element, action, direction));
+  int crumbled = (direction == MV_NONE ?
+                 el_act2crm(effective_element, action) :
+                 el_act_dir2crm(effective_element, action, direction));
+  int base_graphic = el_act2img(effective_element, ACTION_DEFAULT);
+  int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
+  boolean has_crumbled_graphics = (base_crumbled != base_graphic);
   struct GraphicInfo *g = &graphic_info[graphic];
   int sync_frame;
 
+#if 0
+  printf("::: GET: %d, %d: '%s'\n", x, y, EL_NAME(element));
+#endif
+
+#if 0
+  if (GfxFrame[x][y] < 8)
+    printf("::: %d, %d: %d [%s]\n", x, y, GfxFrame[x][y], EL_NAME(element));
+#endif
+
+#if 1
+  if (graphic_info[graphic].anim_global_sync)
+    sync_frame = FrameCounter;
+  else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY))
+    sync_frame = GfxFrame[x][y];
+  else
+    sync_frame = 0;    /* steel border */
+#else
   if (graphic_info[graphic].anim_global_sync)
     sync_frame = FrameCounter;
   else
     sync_frame = 7 - frame_em;
+#endif
 
   SetRandomAnimationValue(x, y);
 
@@ -6102,6 +6101,28 @@ void getGraphicSourceObjectExt_EM(int tile, int frame_em,
                                sync_frame);
 
   getGraphicSourceExt(graphic, frame, src_bitmap, src_x, src_y, FALSE);
+
+#if 0
+  if (x == 1 && y == 1 && frame == 0)
+    printf("--> %d, %d, %d\n", *crumbled_src_x, *crumbled_src_y, tile);
+#endif
+
+#if 0
+  getGraphicSource(crumbled, frame, crumbled_src_bitmap,
+                  crumbled_src_x, crumbled_src_y);
+#endif
+
+#if 0
+  *crumbled_src_bitmap = NULL;
+  *crumbled_src_x = 0;
+  *crumbled_src_y = 0;
+
+  if (has_crumbled_graphics && crumbled != IMG_EMPTY_SPACE)
+  {
+    getGraphicSource(crumbled, frame, crumbled_src_bitmap,
+                    crumbled_src_x, crumbled_src_y);
+  }
+#endif
 }
 
 void getGraphicSourcePlayerExt_EM(int player_nr, int anim, int frame_em,
@@ -6301,6 +6322,7 @@ void InitGraphicInfo_EM(void)
       boolean has_action_graphics = (graphic != base_graphic);
       boolean has_crumbled_graphics = (base_crumbled != base_graphic);
       struct GraphicInfo *g = &graphic_info[graphic];
+      struct GraphicInfo *g_crumbled = &graphic_info[crumbled];
       struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][7 - j];
       Bitmap *src_bitmap;
       int src_x, src_y;
@@ -6453,17 +6475,43 @@ void InitGraphicInfo_EM(void)
 #endif
 
       /* if element can be crumbled, but certain action graphics are just empty
-        space (like snapping sand with the original R'n'D graphics), do not
+        space (like instantly snapping sand to empty space in 1 frame), do not
         treat these empty space graphics as crumbled graphics in EMC engine */
       if (has_crumbled_graphics && crumbled != IMG_EMPTY_SPACE)
       {
-       getGraphicSource(crumbled, frame, &src_bitmap, &src_x, &src_y);
+       int frame_crumbled = getAnimationFrame(g_crumbled->anim_frames,
+                                              g_crumbled->anim_delay,
+                                              g_crumbled->anim_mode,
+                                              g_crumbled->anim_start_frame,
+                                              sync_frame);
+
+       getGraphicSource(crumbled, frame_crumbled, &src_bitmap, &src_x, &src_y);
 
        g_em->has_crumbled_graphics = TRUE;
        g_em->crumbled_bitmap = src_bitmap;
        g_em->crumbled_src_x = src_x;
        g_em->crumbled_src_y = src_y;
        g_em->crumbled_border_size = graphic_info[crumbled].border_size;
+
+
+#if 0
+       if (g_em == &graphic_info_em_object[207][0])
+         printf("... %d, %d [%d, %d, %d, %d] [%d, %d, %d, %d, %d, %d => %d]\n",
+                graphic_info_em_object[207][0].crumbled_src_x,
+                graphic_info_em_object[207][0].crumbled_src_y,
+
+                crumbled, frame, src_x, src_y,
+
+                g->anim_frames,
+                g->anim_delay,
+                g->anim_mode,
+                g->anim_start_frame,
+                sync_frame,
+                gfx.anim_random_frame,
+                frame);
+#endif
+
+
       }
 
 #if 0