FONT2_YSIZE);
}
+void DrawInitText(char *text, int ypos, int color)
+{
+ if (display && window && pix[PIX_SMALLFONT])
+ {
+ XFillRectangle(display, window, gc, 0, ypos, WIN_XSIZE, FONT2_YSIZE);
+ DrawTextExt(window, gc, (WIN_XSIZE - strlen(text) * FONT2_XSIZE)/2,
+ ypos,text,FS_SMALL,color);
+ XFlush(display);
+ }
+}
+
void DrawTextFCentered(int y, int font_type, char *format, ...)
{
char buffer[FULL_SXSIZE / FONT5_XSIZE + 10];
DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, NO_CUTTING);
- if (FORCE_FIELD_ON(player))
- DrawGraphicAnimationShiftedThruMask(sx, sy, sxx, syy, GFX_FUNKELN_BLAU,
+ if (SHIELD_ON(player))
+ {
+ int graphic = (player->shield_active_time_left ? GFX2_SHIELD_ACTIVE :
+ GFX2_SHIELD_PASSIVE);
+
+ DrawGraphicAnimationShiftedThruMask(sx, sy, sxx, syy, graphic,
3, 8, ANIM_OSCILLATE);
+ }
if (player->Pushing && player->GfxPos)
{
case EL_DOOR_WHITE: return GFX_DOOR_WHITE;
case EL_DOOR_WHITE_GRAY: return GFX_DOOR_WHITE_GRAY;
case EL_KEY_WHITE: return GFX_KEY_WHITE;
- case EL_FORCE_FIELD_PASSIVE:return GFX_FORCE_FIELD_PASSIVE;
- case EL_FORCE_FIELD_ACTIVE: return GFX_FORCE_FIELD_ACTIVE;
+ case EL_SHIELD_PASSIVE: return GFX_SHIELD_PASSIVE;
+ case EL_SHIELD_ACTIVE: return GFX_SHIELD_ACTIVE;
case EL_EXTRA_TIME: return GFX_EXTRA_TIME;
case EL_SWITCHGATE_OPEN: return GFX_SWITCHGATE_OPEN;
case EL_SWITCHGATE_CLOSED: return GFX_SWITCHGATE_CLOSED;
case EL_SWITCHGATE_SWITCH_1:return GFX_SWITCHGATE_SWITCH_1;
case EL_SWITCHGATE_SWITCH_2:return GFX_SWITCHGATE_SWITCH_2;
- case EL_TIME_GATE: return GFX_TIME_GATE;
- case EL_TIME_GATE_WHEEL: return GFX_TIME_GATE_WHEEL;
case EL_BELT1_LEFT: return GFX_BELT1_LEFT;
case EL_BELT1_MIDDLE: return GFX_BELT1_MIDDLE;
case EL_BELT1_RIGHT: return GFX_BELT1_RIGHT;
case EL_SAND_INVISIBLE: return GFX_SAND_INVISIBLE;
case EL_DX_UNKNOWN_15: return GFX_DX_UNKNOWN_15;
case EL_DX_UNKNOWN_42: return GFX_DX_UNKNOWN_42;
+ case EL_TIMEGATE_OPEN: return GFX_TIMEGATE_OPEN;
+ case EL_TIMEGATE_CLOSED: return GFX_TIMEGATE_CLOSED;
+ case EL_TIMEGATE_SWITCH_ON: return GFX_TIMEGATE_SWITCH;
+ case EL_TIMEGATE_SWITCH_OFF:return GFX_TIMEGATE_SWITCH;
+ case EL_BALLOON: return GFX_BALLOON;
+ case EL_BALLOON_SEND_LEFT: return GFX_BALLOON_SEND_LEFT;
+ case EL_BALLOON_SEND_RIGHT: return GFX_BALLOON_SEND_RIGHT;
+ case EL_BALLOON_SEND_UP: return GFX_BALLOON_SEND_UP;
+ case EL_BALLOON_SEND_DOWN: return GFX_BALLOON_SEND_DOWN;
+ case EL_BALLOON_SEND_ANY: return GFX_BALLOON_SEND_ANY;
+ case EL_EMC_STEEL_WALL_1: return GFX_EMC_STEEL_WALL_1;
+ case EL_EMC_STEEL_WALL_2: return GFX_EMC_STEEL_WALL_2;
+ case EL_EMC_STEEL_WALL_3: return GFX_EMC_STEEL_WALL_3;
+ case EL_EMC_STEEL_WALL_4: return GFX_EMC_STEEL_WALL_4;
+ case EL_EMC_WALL_1: return GFX_EMC_WALL_1;
+ case EL_EMC_WALL_2: return GFX_EMC_WALL_2;
+ case EL_EMC_WALL_3: return GFX_EMC_WALL_3;
+ case EL_EMC_WALL_4: return GFX_EMC_WALL_4;
+ case EL_EMC_WALL_5: return GFX_EMC_WALL_5;
+ case EL_EMC_WALL_6: return GFX_EMC_WALL_6;
+ case EL_EMC_WALL_7: return GFX_EMC_WALL_7;
+ case EL_EMC_WALL_8: return GFX_EMC_WALL_8;
default:
{