DrawFramesPerSecond();
// remove playfield redraw before potentially merging with doors redraw
- if (DrawingDeactivated(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE))
+ if (DrawingDeactivated(REAL_SX, REAL_SY))
redraw_mask &= ~REDRAW_FIELD;
// redraw complete window if both playfield and (some) doors need redraw