fixed editor and preview wall graphics for Mirror Magic game engine (again)
[rocksndiamonds.git] / src / tools.c
index 133a8265d6eee5631b1db356305c27e24218e554..e9ee41ae18e4208676b975b1b80f984b85b24c12 100644 (file)
@@ -358,12 +358,44 @@ static int getLevelFromScreenY_SP(int sy)
   return ly;
 }
 
+static int getLevelFromScreenX_MM(int sx)
+{
+#if 0
+  int level_xsize = level.native_mm_level->fieldx;
+  int full_xsize = level_xsize * TILESIZE_VAR;
+
+  sx -= (full_xsize < SXSIZE ? (SXSIZE - full_xsize) / 2 : 0);
+#endif
+
+  int px = sx - SX;
+  int lx = px / TILESIZE_VAR;
+
+  return lx;
+}
+
+static int getLevelFromScreenY_MM(int sy)
+{
+#if 0
+  int level_ysize = level.native_mm_level->fieldy;
+  int full_ysize = level_ysize * TILESIZE_VAR;
+
+  sy -= (full_ysize < SYSIZE ? (SYSIZE - full_ysize) / 2 : 0);
+#endif
+
+  int py = sy - SY;
+  int ly = py / TILESIZE_VAR;
+
+  return ly;
+}
+
 int getLevelFromScreenX(int x)
 {
   if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
     return getLevelFromScreenX_EM(x);
   if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
     return getLevelFromScreenX_SP(x);
+  if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
+    return getLevelFromScreenX_MM(x);
   else
     return getLevelFromScreenX_RND(x);
 }
@@ -374,6 +406,8 @@ int getLevelFromScreenY(int y)
     return getLevelFromScreenY_EM(y);
   if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
     return getLevelFromScreenY_SP(y);
+  if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
+    return getLevelFromScreenY_MM(y);
   else
     return getLevelFromScreenY_RND(y);
 }
@@ -382,6 +416,7 @@ void DumpTile(int x, int y)
 {
   int sx = SCREENX(x);
   int sy = SCREENY(y);
+  char *token_name;
 
   printf_line("-", 79);
   printf("Field Info: SCREEN(%d, %d), LEVEL(%d, %d)\n", sx, sy, x, y);
@@ -395,8 +430,9 @@ void DumpTile(int x, int y)
     return;
   }
 
-  printf("  Feld:        %d\t['%s']\n", Feld[x][y],
-        element_info[Feld[x][y]].token_name);
+  token_name = element_info[Feld[x][y]].token_name;
+
+  printf("  Feld:        %d\t['%s']\n", Feld[x][y], token_name);
   printf("  Back:        %s\n", print_if_not_empty(Back[x][y]));
   printf("  Store:       %s\n", print_if_not_empty(Store[x][y]));
   printf("  Store2:      %s\n", print_if_not_empty(Store2[x][y]));
@@ -465,6 +501,8 @@ void RedrawPlayfield()
     RedrawPlayfield_EM(TRUE);
   else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
     RedrawPlayfield_SP(TRUE);
+  else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
+    RedrawPlayfield_MM();
   else if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
     RedrawPlayfield_RND();
 
@@ -611,6 +649,8 @@ void BlitScreenToBitmap(Bitmap *target_bitmap)
     BlitScreenToBitmap_EM(target_bitmap);
   else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
     BlitScreenToBitmap_SP(target_bitmap);
+  else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
+    BlitScreenToBitmap_MM(target_bitmap);
   else if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
     BlitScreenToBitmap_RND(target_bitmap);
 
@@ -622,11 +662,24 @@ void DrawFramesPerSecond()
   char text[100];
   int font_nr = FONT_TEXT_2;
   int font_width = getFontWidth(font_nr);
+  int draw_deactivation_mask = GetDrawDeactivationMask();
+  boolean draw_masked = (draw_deactivation_mask == REDRAW_NONE);
+
+  /* draw FPS with leading space (needed if field buffer deactivated) */
+  sprintf(text, " %04.1f fps", global.frames_per_second);
 
-  sprintf(text, "%04.1f fps", global.frames_per_second);
+  /* override draw deactivation mask (required for invisible warp mode) */
+  SetDrawDeactivationMask(REDRAW_NONE);
 
-  DrawTextExt(backbuffer, WIN_XSIZE - font_width * strlen(text), 0, text,
-             font_nr, BLIT_OPAQUE);
+  /* draw opaque FPS if field buffer deactivated, else draw masked FPS */
+  DrawTextExt(backbuffer, SX + SXSIZE - font_width * strlen(text), SY, text,
+             font_nr, (draw_masked ? BLIT_MASKED : BLIT_OPAQUE));
+
+  /* set draw deactivation mask to previous value */
+  SetDrawDeactivationMask(draw_deactivation_mask);
+
+  /* force full-screen redraw in this frame */
+  redraw_mask = REDRAW_ALL;
 }
 
 #if DEBUG_FRAME_TIME
@@ -759,6 +812,13 @@ void BackToFront()
       y2 = MAX(y2, EY + EYSIZE);
     }
 
+    // make sure that at least one pixel is blitted, and inside the screen
+    // (else nothing is blitted, causing the animations not to be updated)
+    x1 = MIN(MAX(0, x1), WIN_XSIZE - 1);
+    y1 = MIN(MAX(0, y1), WIN_YSIZE - 1);
+    x2 = MIN(MAX(1, x2), WIN_XSIZE);
+    y2 = MIN(MAX(1, y2), WIN_YSIZE);
+
     BlitBitmap(backbuffer, window, x1, y1, x2 - x1, y2 - y1, x1, y1);
   }
 
@@ -926,6 +986,10 @@ void FadeIn(int fade_mask)
   FADE_SXSIZE = FULL_SXSIZE;
   FADE_SYSIZE = FULL_SYSIZE;
 
+  if (game_status == GAME_MODE_PLAYING &&
+      strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
+    SetOverlayActive(TRUE);
+
   SetScreenStates_AfterFadingIn();
 
   // force update of global animation status in case of rapid screen changes
@@ -941,6 +1005,8 @@ void FadeOut(int fade_mask)
 
   SetScreenStates_BeforeFadingOut();
 
+  SetOverlayActive(FALSE);
+
 #if 0
   DrawMaskedBorder(REDRAW_ALL);
 #endif
@@ -1418,13 +1484,6 @@ void getSizedGraphicSourceExt(int graphic, int frame, int tilesize,
   *y = *y * tilesize / g->tile_size;
 }
 
-void getFixedGraphicSourceExt(int graphic, int frame, Bitmap **bitmap,
-                             int *x, int *y, boolean get_backside)
-{
-  getSizedGraphicSourceExt(graphic, frame, TILESIZE, bitmap, x, y,
-                          get_backside);
-}
-
 void getSizedGraphicSource(int graphic, int frame, int tilesize,
                           Bitmap **bitmap, int *x, int *y)
 {
@@ -2393,12 +2452,48 @@ void DrawLevelField(int x, int y)
   }
 }
 
+void DrawSizedWall_MM(int dst_x, int dst_y, int element, int tilesize,
+                     int (*el2img_function)(int))
+{
+  int element_base = map_mm_wall_element(element);
+  int element_bits = (IS_DF_WALL(element) ?
+                     element - EL_DF_WALL_START :
+                     element - EL_MM_WALL_START) & 0x000f;
+  int graphic = el2img_function(element_base);
+  int tilesize_draw = tilesize / 2;
+  Bitmap *src_bitmap;
+  int src_x, src_y;
+  int i;
+
+  getSizedGraphicSource(graphic, 0, tilesize_draw, &src_bitmap, &src_x, &src_y);
+
+  for (i = 0; i < 4; i++)
+  {
+    int dst_draw_x = dst_x + (i % 2) * tilesize_draw;
+    int dst_draw_y = dst_y + (i / 2) * tilesize_draw;
+
+    if (element_bits & (1 << i))
+      BlitBitmap(src_bitmap, drawto, src_x, src_y, tilesize_draw, tilesize_draw,
+                dst_draw_x, dst_draw_y);
+    else
+      ClearRectangle(drawto, dst_draw_x, dst_draw_y,
+                    tilesize_draw, tilesize_draw);
+  }
+}
+
 void DrawSizedElement(int x, int y, int element, int tilesize)
 {
-  int graphic;
+  if (IS_MM_WALL(element))
+  {
+    DrawSizedWall_MM(SX + x * tilesize, SY + y * tilesize,
+                    element, tilesize, el2edimg);
+  }
+  else
+  {
+    int graphic = el2edimg(element);
 
-  graphic = el2edimg(element);
-  DrawSizedGraphic(x, y, graphic, 0, tilesize);
+    DrawSizedGraphic(x, y, graphic, 0, tilesize);
+  }
 }
 
 void DrawMiniElement(int x, int y, int element)
@@ -2492,7 +2587,7 @@ void AnimateEnvelope(int envelope_nr, int anim_mode, int action)
   boolean no_delay = (tape.warp_forward);
   unsigned int anim_delay = 0;
   int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay);
-  int anim_delay_value = (no_delay ? 0 : frame_delay_value) / 2;
+  int anim_delay_value = MAX(1, (no_delay ? 0 : frame_delay_value) / 2);
   int font_nr = FONT_ENVELOPE_1 + envelope_nr;
   int font_width = getFontWidth(font_nr);
   int font_height = getFontHeight(font_nr);
@@ -2749,7 +2844,7 @@ void AnimateEnvelopeRequest(int anim_mode, int action)
   boolean ffwd_delay = (tape.playing && tape.fast_forward);
   boolean no_delay = (tape.warp_forward);
   int delay_value = (ffwd_delay ? delay_value_fast : delay_value_normal);
-  int anim_delay_value = (no_delay ? 0 : delay_value + 500 * 0) / 2;
+  int anim_delay_value = MAX(1, (no_delay ? 0 : delay_value + 500 * 0) / 2);
   unsigned int anim_delay = 0;
 
   int tile_size = MAX(request.step_offset, 1);
@@ -2908,12 +3003,20 @@ void ShowEnvelopeRequest(char *text, unsigned int req_state, int action)
 
 void DrawPreviewElement(int dst_x, int dst_y, int element, int tilesize)
 {
-  Bitmap *src_bitmap;
-  int src_x, src_y;
-  int graphic = el2preimg(element);
+  if (IS_MM_WALL(element))
+  {
+    DrawSizedWall_MM(dst_x, dst_y, element, tilesize, el2preimg);
+  }
+  else
+  {
+    Bitmap *src_bitmap;
+    int src_x, src_y;
+    int graphic = el2preimg(element);
 
-  getSizedGraphicSource(graphic, 0, tilesize, &src_bitmap, &src_x, &src_y);
-  BlitBitmap(src_bitmap, drawto, src_x, src_y, tilesize, tilesize, dst_x,dst_y);
+    getSizedGraphicSource(graphic, 0, tilesize, &src_bitmap, &src_x, &src_y);
+    BlitBitmap(src_bitmap, drawto, src_x, src_y, tilesize, tilesize,
+              dst_x, dst_y);
+  }
 }
 
 void DrawLevel(int draw_background_mask)
@@ -2955,7 +3058,7 @@ void DrawMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y)
   redraw_mask |= REDRAW_FIELD;
 }
 
-static void DrawPreviewLevelPlayfieldExt(int from_x, int from_y)
+static void DrawPreviewLevelPlayfield(int from_x, int from_y)
 {
   boolean show_level_border = (BorderElement != EL_EMPTY);
   int level_xsize = lev_fieldx + (show_level_border ? 2 : 0);
@@ -3020,9 +3123,8 @@ static int getMaxTextLength(struct TextPosInfo *pos, int font_nr)
   return max_text_width / font_width;
 }
 
-static void DrawPreviewLevelLabelExt(int mode)
+static void DrawPreviewLevelLabelExt(int mode, struct TextPosInfo *pos)
 {
-  struct TextPosInfo *pos = &menu.main.text.level_info_2;
   char label_text[MAX_OUTPUT_LINESIZE + 1];
   int max_len_label_text;
   int font_nr = pos->font;
@@ -3065,6 +3167,19 @@ static void DrawPreviewLevelLabelExt(int mode)
   redraw_mask |= REDRAW_FIELD;
 }
 
+static void DrawPreviewLevelLabel(int mode)
+{
+  DrawPreviewLevelLabelExt(mode, &menu.main.text.level_info_2);
+}
+
+static void DrawPreviewLevelInfo(int mode)
+{
+  if (mode == MICROLABEL_LEVEL_NAME)
+    DrawPreviewLevelLabelExt(mode, &menu.main.text.level_name);
+  else if (mode == MICROLABEL_LEVEL_AUTHOR)
+    DrawPreviewLevelLabelExt(mode, &menu.main.text.level_author);
+}
+
 static void DrawPreviewLevelExt(boolean restart)
 {
   static unsigned int scroll_delay = 0;
@@ -3096,8 +3211,11 @@ static void DrawPreviewLevelExt(boolean restart)
     label_state = 1;
     label_counter = 0;
 
-    DrawPreviewLevelPlayfieldExt(from_x, from_y);
-    DrawPreviewLevelLabelExt(label_state);
+    DrawPreviewLevelPlayfield(from_x, from_y);
+    DrawPreviewLevelLabel(label_state);
+
+    DrawPreviewLevelInfo(MICROLABEL_LEVEL_NAME);
+    DrawPreviewLevelInfo(MICROLABEL_LEVEL_AUTHOR);
 
     /* initialize delay counters */
     DelayReached(&scroll_delay, 0);
@@ -3176,7 +3294,7 @@ static void DrawPreviewLevelExt(boolean restart)
        break;
     }
 
-    DrawPreviewLevelPlayfieldExt(from_x, from_y);
+    DrawPreviewLevelPlayfield(from_x, from_y);
   }
 
   /* !!! THIS ALL SUCKS -- SHOULD BE CLEANLY REWRITTEN !!! */
@@ -3217,7 +3335,7 @@ static void DrawPreviewLevelExt(boolean restart)
       label_state = (label_state == MICROLABEL_IMPORTED_FROM_HEAD ?
                     MICROLABEL_IMPORTED_BY_HEAD : MICROLABEL_IMPORTED_BY);
 
-    DrawPreviewLevelLabelExt(label_state);
+    DrawPreviewLevelLabel(label_state);
   }
 }
 
@@ -3723,6 +3841,9 @@ void WaitForEventToContinue()
 {
   boolean still_wait = TRUE;
 
+  if (program.headless)
+    return;
+
   /* simulate releasing mouse button over last gadget, if still pressed */
   if (button_status)
     HandleGadgets(-1, -1, 0);
@@ -3733,16 +3854,18 @@ void WaitForEventToContinue()
 
   while (still_wait)
   {
-    if (PendingEvent())
-    {
-      Event event;
-
-      NextEvent(&event);
+    Event event;
 
+    if (NextValidEvent(&event))
+    {
       switch (event.type)
       {
        case EVENT_BUTTONPRESS:
        case EVENT_KEYPRESS:
+#if defined(TARGET_SDL2)
+        case SDL_CONTROLLERBUTTONDOWN:
+#endif
+        case SDL_JOYBUTTONDOWN:
          still_wait = FALSE;
          break;
 
@@ -3870,6 +3993,19 @@ static int RequestHandleEvents(unsigned int req_state)
            break;
          }
 
+#if defined(TARGET_SDL2)
+         case SDL_WINDOWEVENT:
+           HandleWindowEvent((WindowEvent *) &event);
+           break;
+
+         case SDL_APP_WILLENTERBACKGROUND:
+         case SDL_APP_DIDENTERBACKGROUND:
+         case SDL_APP_WILLENTERFOREGROUND:
+         case SDL_APP_DIDENTERFOREGROUND:
+           HandlePauseResumeEvent((PauseResumeEvent *) &event);
+           break;
+#endif
+
          case EVENT_KEYPRESS:
          {
            Key key = GetEventKey((KeyEvent *)&event, TRUE);
@@ -3883,7 +4019,11 @@ static int RequestHandleEvents(unsigned int req_state)
 
              case KSYM_Return:
 #if defined(TARGET_SDL2)
+             case KSYM_Select:
              case KSYM_Menu:
+#if defined(KSYM_Rewind)
+             case KSYM_Rewind:         /* for Amazon Fire TV remote */
+#endif
 #endif
                result = 1;
                break;
@@ -3891,6 +4031,9 @@ static int RequestHandleEvents(unsigned int req_state)
              case KSYM_Escape:
 #if defined(TARGET_SDL2)
              case KSYM_Back:
+#if defined(KSYM_FastForward)
+             case KSYM_FastForward:    /* for Amazon Fire TV remote */
+#endif
 #endif
                result = 0;
                break;
@@ -3910,6 +4053,35 @@ static int RequestHandleEvents(unsigned int req_state)
            ClearPlayerAction();
            break;
 
+#if defined(TARGET_SDL2)
+         case SDL_CONTROLLERBUTTONDOWN:
+           switch (event.cbutton.button)
+           {
+             case SDL_CONTROLLER_BUTTON_A:
+             case SDL_CONTROLLER_BUTTON_X:
+             case SDL_CONTROLLER_BUTTON_LEFTSHOULDER:
+               result = 1;
+               break;
+
+             case SDL_CONTROLLER_BUTTON_B:
+             case SDL_CONTROLLER_BUTTON_Y:
+             case SDL_CONTROLLER_BUTTON_RIGHTSHOULDER:
+             case SDL_CONTROLLER_BUTTON_BACK:
+               result = 0;
+               break;
+           }
+
+           if (req_state & REQ_PLAYER)
+             result = 0;
+
+           break;
+
+         case SDL_CONTROLLERBUTTONUP:
+           HandleJoystickEvent(&event);
+           ClearPlayerAction();
+           break;
+#endif
+
          default:
            HandleOtherEvents(&event);
            break;
@@ -4211,10 +4383,19 @@ static boolean RequestEnvelope(char *text, unsigned int req_state)
 
 boolean Request(char *text, unsigned int req_state)
 {
+  boolean overlay_active = GetOverlayActive();
+  boolean result;
+
+  SetOverlayActive(FALSE);
+
   if (global.use_envelope_request)
-    return RequestEnvelope(text, req_state);
+    result = RequestEnvelope(text, req_state);
   else
-    return RequestDoor(text, req_state);
+    result = RequestDoor(text, req_state);
+
+  SetOverlayActive(overlay_active);
+
+  return result;
 }
 
 static int compareDoorPartOrderInfo(const void *object1, const void *object2)
@@ -4775,6 +4956,9 @@ unsigned int MoveDoor(unsigned int door_state)
        SkipUntilDelayReached(&door_delay, door_delay_value, &k, last_frame);
 
        current_move_delay += max_step_delay;
+
+       /* prevent OS (Windows) from complaining about program not responding */
+       CheckQuitEvent();
       }
 
       if (door_part_done_all)
@@ -7094,6 +7278,89 @@ int map_action_SP_to_RND(int action_sp)
   }
 }
 
+int map_element_RND_to_MM(int element_rnd)
+{
+  return (element_rnd >= EL_MM_START_1 &&
+         element_rnd <= EL_MM_END_1 ?
+         EL_MM_START_1_NATIVE + element_rnd - EL_MM_START_1 :
+
+         element_rnd >= EL_MM_START_2 &&
+         element_rnd <= EL_MM_END_2 ?
+         EL_MM_START_2_NATIVE + element_rnd - EL_MM_START_2 :
+
+         element_rnd >= EL_CHAR_START &&
+         element_rnd <= EL_CHAR_END ?
+         EL_MM_CHAR_START_NATIVE + element_rnd - EL_CHAR_START :
+
+         element_rnd >= EL_MM_RUNTIME_START &&
+         element_rnd <= EL_MM_RUNTIME_END ?
+         EL_MM_RUNTIME_START_NATIVE + element_rnd - EL_MM_RUNTIME_START :
+
+         element_rnd >= EL_MM_DUMMY_START &&
+         element_rnd <= EL_MM_DUMMY_END ?
+         EL_MM_DUMMY_START_NATIVE + element_rnd - EL_MM_DUMMY_START :
+
+         EL_MM_EMPTY_NATIVE);
+}
+
+int map_element_MM_to_RND(int element_mm)
+{
+  return (element_mm == EL_MM_EMPTY_NATIVE ||
+         element_mm == EL_DF_EMPTY_NATIVE ?
+         EL_EMPTY :
+
+         element_mm >= EL_MM_START_1_NATIVE &&
+         element_mm <= EL_MM_END_1_NATIVE ?
+         EL_MM_START_1 + element_mm - EL_MM_START_1_NATIVE :
+
+         element_mm >= EL_MM_START_2_NATIVE &&
+         element_mm <= EL_MM_END_2_NATIVE ?
+         EL_MM_START_2 + element_mm - EL_MM_START_2_NATIVE :
+
+         element_mm >= EL_MM_CHAR_START_NATIVE &&
+         element_mm <= EL_MM_CHAR_END_NATIVE ?
+         EL_CHAR_START + element_mm - EL_MM_CHAR_START_NATIVE :
+
+         element_mm >= EL_MM_RUNTIME_START_NATIVE &&
+         element_mm <= EL_MM_RUNTIME_END_NATIVE ?
+         EL_MM_RUNTIME_START + element_mm - EL_MM_RUNTIME_START_NATIVE :
+
+         element_mm >= EL_MM_DUMMY_START_NATIVE &&
+         element_mm <= EL_MM_DUMMY_END_NATIVE ?
+         EL_MM_DUMMY_START + element_mm - EL_MM_DUMMY_START_NATIVE :
+
+         EL_EMPTY);
+}
+
+int map_mm_wall_element(int element)
+{
+  return (element >= EL_MM_STEEL_WALL_START &&
+         element <= EL_MM_STEEL_WALL_END ?
+         EL_MM_STEEL_WALL :
+
+         element >= EL_MM_WOODEN_WALL_START &&
+         element <= EL_MM_WOODEN_WALL_END ?
+         EL_MM_WOODEN_WALL :
+
+         element >= EL_MM_ICE_WALL_START &&
+         element <= EL_MM_ICE_WALL_END ?
+         EL_MM_ICE_WALL :
+
+         element >= EL_MM_AMOEBA_WALL_START &&
+         element <= EL_MM_AMOEBA_WALL_END ?
+         EL_MM_AMOEBA_WALL :
+
+         element >= EL_DF_STEEL_WALL_START &&
+         element <= EL_DF_STEEL_WALL_END ?
+         EL_DF_STEEL_WALL :
+
+         element >= EL_DF_WOODEN_WALL_START &&
+         element <= EL_DF_WOODEN_WALL_END ?
+         EL_DF_WOODEN_WALL :
+
+         element);
+}
+
 int get_next_element(int element)
 {
   switch (element)
@@ -7114,6 +7381,11 @@ int get_next_element(int element)
   }
 }
 
+int el2img_mm(int element_mm)
+{
+  return el2img(map_element_MM_to_RND(element_mm));
+}
+
 int el_act_dir2img(int element, int action, int direction)
 {
   element = GFX_ELEMENT(element);
@@ -7338,6 +7610,8 @@ unsigned int InitRND(int seed)
     return InitEngineRandom_EM(seed);
   else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
     return InitEngineRandom_SP(seed);
+  else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
+    return InitEngineRandom_MM(seed);
   else
     return InitEngineRandom_RND(seed);
 }
@@ -8292,8 +8566,15 @@ void CheckSingleStepMode_EM(byte action[MAX_PLAYERS], int frame,
 void CheckSingleStepMode_SP(boolean murphy_is_waiting,
                            boolean murphy_is_dropping)
 {
+  boolean murphy_starts_dropping = FALSE;
+  int i;
+
+  for (i = 0; i < MAX_PLAYERS; i++)
+    if (stored_player[i].force_dropping)
+      murphy_starts_dropping = TRUE;
+
   if (tape.single_step && tape.recording && !tape.pausing)
-    if (murphy_is_waiting)
+    if (murphy_is_waiting && !murphy_starts_dropping)
       TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
 
   CheckSaveEngineSnapshot_SP(murphy_is_waiting, murphy_is_dropping);
@@ -8383,7 +8664,37 @@ void PlayMenuMusicExt(int music)
 
 void PlayMenuMusic()
 {
-  PlayMenuMusicExt(menu.music[game_status]);
+  char *curr_music = getCurrentlyPlayingMusicFilename();
+  char *next_music = getMusicInfoEntryFilename(menu.music[game_status]);
+
+  if (!strEqual(curr_music, next_music))
+    PlayMenuMusicExt(menu.music[game_status]);
+}
+
+void PlayMenuSoundsAndMusic()
+{
+  PlayMenuSound();
+  PlayMenuMusic();
+}
+
+static void FadeMenuSounds()
+{
+  FadeSounds();
+}
+
+static void FadeMenuMusic()
+{
+  char *curr_music = getCurrentlyPlayingMusicFilename();
+  char *next_music = getMusicInfoEntryFilename(menu.music[game_status]);
+
+  if (!strEqual(curr_music, next_music))
+    FadeMusic();
+}
+
+void FadeMenuSoundsAndMusic()
+{
+  FadeMenuSounds();
+  FadeMenuMusic();
 }
 
 void PlaySoundActivating()
@@ -8479,6 +8790,8 @@ void SetAnimStatus(int anim_status_new)
 {
   if (anim_status_new == GAME_MODE_MAIN)
     anim_status_new = GAME_MODE_PSEUDO_MAINONLY;
+  else if (anim_status_new == GAME_MODE_SCORES)
+    anim_status_new = GAME_MODE_PSEUDO_SCORESOLD;
 
   global.anim_status_next = anim_status_new;
 
@@ -8492,6 +8805,9 @@ void SetAnimStatus(int anim_status_new)
 
 void SetGameStatus(int game_status_new)
 {
+  if (game_status_new != game_status)
+    game_status_last_screen = game_status;
+
   game_status = game_status_new;
 
   SetAnimStatus(game_status_new);