added storing last game mode when setting new game mode
[rocksndiamonds.git] / src / tools.c
index 133a8265d6eee5631b1db356305c27e24218e554..e99d26ce169ad18c33f601c674a684d6165ff0d6 100644 (file)
@@ -926,6 +926,10 @@ void FadeIn(int fade_mask)
   FADE_SXSIZE = FULL_SXSIZE;
   FADE_SYSIZE = FULL_SYSIZE;
 
+  if (game_status == GAME_MODE_PLAYING &&
+      strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
+    SetOverlayActive(TRUE);
+
   SetScreenStates_AfterFadingIn();
 
   // force update of global animation status in case of rapid screen changes
@@ -941,6 +945,8 @@ void FadeOut(int fade_mask)
 
   SetScreenStates_BeforeFadingOut();
 
+  SetOverlayActive(FALSE);
+
 #if 0
   DrawMaskedBorder(REDRAW_ALL);
 #endif
@@ -4211,10 +4217,19 @@ static boolean RequestEnvelope(char *text, unsigned int req_state)
 
 boolean Request(char *text, unsigned int req_state)
 {
+  boolean overlay_active = GetOverlayActive();
+  boolean result;
+
+  SetOverlayActive(FALSE);
+
   if (global.use_envelope_request)
-    return RequestEnvelope(text, req_state);
+    result = RequestEnvelope(text, req_state);
   else
-    return RequestDoor(text, req_state);
+    result = RequestDoor(text, req_state);
+
+  SetOverlayActive(overlay_active);
+
+  return result;
 }
 
 static int compareDoorPartOrderInfo(const void *object1, const void *object2)
@@ -8492,6 +8507,9 @@ void SetAnimStatus(int anim_status_new)
 
 void SetGameStatus(int game_status_new)
 {
+  if (game_status_new != game_status)
+    game_status_last_screen = game_status;
+
   game_status = game_status_new;
 
   SetAnimStatus(game_status_new);