moved code to draw envelope request over global animations
[rocksndiamonds.git] / src / tools.c
index c1605b4397cac8c50d59d692dbe3f23eaf0e2ad2..e66df891e48db48c8d20558b7146523bf23f281a 100644 (file)
@@ -3042,13 +3042,12 @@ static void PrepareEnvelopeRequestToScreen(Bitmap *bitmap, int sx, int sy,
   request.ysize = ysize;
 }
 
-void DrawEnvelopeRequestToScreen(int drawing_target, int drawing_stage)
+void DrawEnvelopeRequestToScreen(int drawing_target)
 {
   if (global.use_envelope_request &&
       game.request_active_or_moving &&
       request.sort_priority > 0 &&
-      drawing_target == DRAW_TO_SCREEN &&
-      drawing_stage == DRAW_GLOBAL_ANIM_STAGE_2)
+      drawing_target == DRAW_TO_SCREEN)
   {
     BlitToScreen(request.bitmap, 0, 0, request.xsize, request.ysize,
                 request.sx, request.sy);