int element = Feld[next_jx][next_jy];
int graphic = el2gfx(element);
- if ((element == EL_FELSBROCKEN || element == EL_SP_ZONK) && sxx)
+ if ((element == EL_FELSBROCKEN ||
+ element == EL_SP_ZONK ||
+ element == EL_BD_ROCK) && sxx)
{
int phase = (player->GfxPos / (TILEX / 4));
{
graphic += phase4;
}
- else if ((element == EL_FELSBROCKEN || element == EL_SP_ZONK ||
+ else if ((element == EL_FELSBROCKEN ||
+ element == EL_SP_ZONK ||
+ element == EL_BD_ROCK ||
IS_GEM(element)) && !cut_mode)
{
if (uy >= lev_fieldy-1 || !IS_BELT(Feld[ux][uy+1]))
{
- if (element == EL_FELSBROCKEN || element == EL_SP_ZONK)
+ if (element == EL_FELSBROCKEN ||
+ element == EL_SP_ZONK ||
+ element == EL_BD_ROCK)
{
if (dir == MV_LEFT)
graphic += (4 - phase4) % 4;
case EL_TUBE_RIGHT_UP: return GFX_TUBE_RIGHT_UP;
case EL_TUBE_RIGHT_DOWN: return GFX_TUBE_RIGHT_DOWN;
case EL_SPRING: return GFX_SPRING;
+ case EL_SPRING_MOVING: return GFX_SPRING;
case EL_TRAP_INACTIVE: return GFX_TRAP_INACTIVE;
case EL_TRAP_ACTIVE: return GFX_TRAP_ACTIVE;
+ case EL_BD_WALL: return GFX_BD_WALL;
+ case EL_BD_ROCK: return GFX_BD_ROCK;
+ case EL_DX_SUPABOMB: return GFX_DX_SUPABOMB;
default:
{