BlitBitmapMasked(bitmap, backbuffer, x, y, width, height, x, y);
}
BlitBitmapMasked(bitmap, backbuffer, x, y, width, height, x, y);
}
this could mean that we have to wait for the graphics to complete,
although we could go on doing calculations for the next frame */
this could mean that we have to wait for the graphics to complete,
although we could go on doing calculations for the next frame */
/* never draw masked border to backbuffer when using playfield buffer */
if (game_status != GAME_MODE_PLAYING ||
/* never draw masked border to backbuffer when using playfield buffer */
if (game_status != GAME_MODE_PLAYING ||
DrawTextExt(window, SX + SXSIZE + SX, 0, text, FONT_TEXT_2, BLIT_OPAQUE);
}
DrawTextExt(window, SX + SXSIZE + SX, 0, text, FONT_TEXT_2, BLIT_OPAQUE);
}
getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX_VAR, TILEY_VAR,
dst_x, dst_y);
}
BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX_VAR, TILEY_VAR,
dst_x, dst_y);
}
getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY, dst_x, dst_y);
}
BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY, dst_x, dst_y);
}
BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
dst_x, dst_y);
BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
dst_x, dst_y);
else
BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
dst_x, dst_y);
else
BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
dst_x, dst_y);
BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
dst_x, dst_y);
BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
dst_x, dst_y);
else
BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
dst_x, dst_y);
else
BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
dst_x, dst_y);
BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
dst_x, dst_y);
BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
dst_x, dst_y);
else
BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
dst_x, dst_y);
else
BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
dst_x, dst_y);
BlitBitmapMasked(src_bitmap, drawto, src_x, src_y, tile_width, tile_height,
dst_x, dst_y);
BlitBitmapMasked(src_bitmap, drawto, src_x, src_y, tile_width, tile_height,
dst_x, dst_y);
else
BlitBitmap(src_bitmap, drawto, src_x, src_y, tile_width, tile_height,
dst_x, dst_y);
else
BlitBitmap(src_bitmap, drawto, src_x, src_y, tile_width, tile_height,
dst_x, dst_y);