game_status = last_game_status; /* restore current game status */
}
-int REQ_in_range(int x, int y)
+void WaitForEventToContinue()
{
- if (y > DY+249 && y < DY+278)
+ boolean still_wait = TRUE;
+
+ /* simulate releasing mouse button over last gadget, if still pressed */
+ if (button_status)
+ HandleGadgets(-1, -1, 0);
+
+ button_status = MB_RELEASED;
+
+ while (still_wait)
{
- if (x > DX+1 && x < DX+48)
- return 1;
- else if (x > DX+51 && x < DX+98)
- return 2;
+ if (PendingEvent())
+ {
+ Event event;
+
+ NextEvent(&event);
+
+ switch (event.type)
+ {
+ case EVENT_BUTTONPRESS:
+ case EVENT_KEYPRESS:
+ still_wait = FALSE;
+ break;
+
+ case EVENT_KEYRELEASE:
+ ClearPlayerAction();
+ break;
+
+ default:
+ HandleOtherEvents(&event);
+ break;
+ }
+ }
+ else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
+ {
+ still_wait = FALSE;
+ }
+
+ DoAnimation();
+
+ /* don't eat all CPU time */
+ Delay(10);
}
- return 0;
}
#define MAX_REQUEST_LINES 13