changed click events for global animations to ignore 'consumed' clicks
[rocksndiamonds.git] / src / tools.c
index 55a28fc40d0cf13ef90ec1df29c3910bb15e5661..e0e7985cf34909697919055a7fa76fe93ad1643b 100644 (file)
@@ -3736,6 +3736,9 @@ void WaitForEventToContinue()
 {
   boolean still_wait = TRUE;
 
+  if (program.headless)
+    return;
+
   /* simulate releasing mouse button over last gadget, if still pressed */
   if (button_status)
     HandleGadgets(-1, -1, 0);
@@ -3883,6 +3886,19 @@ static int RequestHandleEvents(unsigned int req_state)
            break;
          }
 
+#if defined(TARGET_SDL2)
+      case SDL_WINDOWEVENT:
+       HandleWindowEvent((WindowEvent *) &event);
+       break;
+
+      case SDL_APP_WILLENTERBACKGROUND:
+      case SDL_APP_DIDENTERBACKGROUND:
+      case SDL_APP_WILLENTERFOREGROUND:
+      case SDL_APP_DIDENTERFOREGROUND:
+       HandlePauseResumeEvent((PauseResumeEvent *) &event);
+       break;
+#endif
+
          case EVENT_KEYPRESS:
          {
            Key key = GetEventKey((KeyEvent *)&event, TRUE);