rnd-19990205-1
[rocksndiamonds.git] / src / tools.c
index b1adf481f5ed1e98b1506edca81ef7be3bb345a9..df5c62d5ff27726e6630bf812b483ff78923b2a8 100644 (file)
@@ -43,6 +43,7 @@ extern boolean wait_for_vsync;
 #define NUM_TOOL_BUTTONS       7
 
 /* forward declaration for internal use */
+static int getGraphicAnimationPhase(int, int, int);
 static void UnmapToolButtons();
 static void HandleToolButtons(struct GadgetInfo *);
 
@@ -117,18 +118,20 @@ void BackToFront()
 
   if (redraw_mask & REDRAW_ALL)
   {
-    XCopyArea(display,backbuffer,window,gc,
-             0,0, WIN_XSIZE,WIN_YSIZE,
-             0,0);
+    XCopyArea(display, backbuffer, window, gc,
+             0, 0, WIN_XSIZE, WIN_YSIZE,
+             0, 0);
     redraw_mask = 0;
   }
 
   if (redraw_mask & REDRAW_FIELD)
   {
     if (game_status != PLAYING || redraw_mask & REDRAW_FROM_BACKBUFFER)
-      XCopyArea(display,backbuffer,window,gc,
-               REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE,
-               REAL_SX,REAL_SY);
+    {
+      XCopyArea(display, backbuffer, window, gc,
+               REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
+               REAL_SX, REAL_SY);
+    }
     else
     {
       int fx = FX, fy = FY;
@@ -167,9 +170,9 @@ void BackToFront()
   if (redraw_mask & REDRAW_DOORS)
   {
     if (redraw_mask & REDRAW_DOOR_1)
-      XCopyArea(display,backbuffer,window,gc,
-               DX,DY, DXSIZE,DYSIZE,
-               DX,DY);
+      XCopyArea(display, backbuffer, window, gc,
+               DX, DY, DXSIZE, DYSIZE,
+               DX, DY);
     if (redraw_mask & REDRAW_DOOR_2)
     {
       if ((redraw_mask & REDRAW_DOOR_2) == REDRAW_DOOR_2)
@@ -218,9 +221,9 @@ void BackToFront()
     for(x=0; x<SCR_FIELDX; x++)
       for(y=0; y<SCR_FIELDY; y++)
        if (redraw[redraw_x1 + x][redraw_y1 + y])
-         XCopyArea(display,buffer,window,gc,
-                   FX+x*TILEX,FX+y*TILEY, TILEX,TILEY,
-                   SX+x*TILEX,SY+y*TILEY);
+         XCopyArea(display, buffer, window, gc,
+                   FX + x * TILEX, FX + y * TILEY, TILEX, TILEY,
+                   SX + x * TILEX, SY + y * TILEY);
   }
 
   XFlush(display);
@@ -417,7 +420,7 @@ void DrawTextExt(Drawable d, GC gc, int x, int y,
 
        XSetClipOrigin(display, clip_gc[font_pixmap],
                       dest_x - src_x, dest_y - src_y);
-       XCopyArea(display, pix[font_pixmap], drawto, clip_gc[font_pixmap],
+       XCopyArea(display, pix[font_pixmap], d, clip_gc[font_pixmap],
                  0, 0, font_width, font_height, dest_x, dest_y);
       }
       else
@@ -477,7 +480,7 @@ void DrawPlayer(struct PlayerInfo *player)
 
   if (last_jx != jx || last_jy != jy)
   {
-    if (Store[last_jx][last_jy])
+    if (Store[last_jx][last_jy] && IS_DRAWABLE(Feld[last_jx][last_jy]))
     {
       DrawLevelElement(last_jx, last_jy, Store[last_jx][last_jy]);
       DrawLevelFieldThruMask(last_jx, last_jy);
@@ -516,17 +519,70 @@ void DrawPlayer(struct PlayerInfo *player)
 
   /* draw player himself */
 
-  if (player->MovDir == MV_LEFT)
-    graphic = (player->Pushing ? GFX_SPIELER1_PUSH_LEFT : GFX_SPIELER1_LEFT);
-  else if (player->MovDir == MV_RIGHT)
-    graphic = (player->Pushing ? GFX_SPIELER1_PUSH_RIGHT : GFX_SPIELER1_RIGHT);
-  else if (player->MovDir == MV_UP)
-    graphic = GFX_SPIELER1_UP;
-  else /* MV_DOWN || MV_NO_MOVING */
-    graphic = GFX_SPIELER1_DOWN;
+  if (game_emulation == EMU_SUPAPLEX)
+  {
+    static int last_dir = MV_LEFT;
+    boolean action_moving =
+      ((player->action & (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)) &&
+       !(player->action & ~(MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)));
+
+    graphic = GFX_SP_MURPHY;
+
+    if (player->Pushing)
+    {
+      if (player->MovDir == MV_LEFT)
+       graphic = GFX_MURPHY_PUSH_LEFT;
+      else if (player->MovDir == MV_RIGHT)
+       graphic = GFX_MURPHY_PUSH_RIGHT;
+      else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_LEFT)
+       graphic = GFX_MURPHY_PUSH_LEFT;
+      else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_RIGHT)
+       graphic = GFX_MURPHY_PUSH_RIGHT;
+    }
+    else if (player->snapped)
+    {
+      if (player->MovDir == MV_LEFT)
+       graphic = GFX_MURPHY_SNAP_LEFT;
+      else if (player->MovDir == MV_RIGHT)
+       graphic = GFX_MURPHY_SNAP_RIGHT;
+      else if (player->MovDir == MV_UP)
+       graphic = GFX_MURPHY_SNAP_UP;
+      else if (player->MovDir == MV_DOWN)
+       graphic = GFX_MURPHY_SNAP_DOWN;
+    }
+    else if (action_moving)
+    {
+      if (player->MovDir == MV_LEFT)
+       graphic = GFX_MURPHY_ANY_LEFT;
+      else if (player->MovDir == MV_RIGHT)
+       graphic = GFX_MURPHY_ANY_RIGHT;
+      else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_LEFT)
+       graphic = GFX_MURPHY_ANY_LEFT;
+      else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_RIGHT)
+       graphic = GFX_MURPHY_ANY_RIGHT;
+
+      graphic -= getGraphicAnimationPhase(2, 4, ANIM_NORMAL);
+    }
+
+    if (player->MovDir == MV_LEFT || player->MovDir == MV_RIGHT)
+      last_dir = player->MovDir;
+  }
+  else
+  {
+    if (player->MovDir == MV_LEFT)
+      graphic =
+       (player->Pushing ? GFX_SPIELER1_PUSH_LEFT : GFX_SPIELER1_LEFT);
+    else if (player->MovDir == MV_RIGHT)
+      graphic =
+       (player->Pushing ? GFX_SPIELER1_PUSH_RIGHT : GFX_SPIELER1_RIGHT);
+    else if (player->MovDir == MV_UP)
+      graphic = GFX_SPIELER1_UP;
+    else       /* MV_DOWN || MV_NO_MOVING */
+      graphic = GFX_SPIELER1_DOWN;
 
-  graphic += player->index_nr * 3*HEROES_PER_LINE;
-  graphic += player->Frame;
+    graphic += player->index_nr * 3 * HEROES_PER_LINE;
+    graphic += player->Frame;
+  }
 
   if (player->GfxPos)
   {
@@ -662,6 +718,45 @@ void DrawGraphicAnimationThruMask(int x, int y, int graphic,
   DrawGraphicAnimationExt(x, y, graphic, frames, delay, mode, USE_MASKING);
 }
 
+void getGraphicSource(int graphic, int *pixmap_nr, int *x, int *y)
+{
+  if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN)
+  {
+    graphic -= GFX_START_ROCKSSCREEN;
+    *pixmap_nr = PIX_BACK;
+    *x = SX + (graphic % GFX_PER_LINE) * TILEX;
+    *y = SY + (graphic / GFX_PER_LINE) * TILEY;
+  }
+  else if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE)
+  {
+    graphic -= GFX_START_ROCKSMORE;
+    *pixmap_nr = PIX_MORE;
+    *x = (graphic % MORE_PER_LINE) * TILEX;
+    *y = (graphic / MORE_PER_LINE) * TILEY;
+  }
+  else if (graphic >= GFX_START_ROCKSHEROES && graphic <= GFX_END_ROCKSHEROES)
+  {
+    graphic -= GFX_START_ROCKSHEROES;
+    *pixmap_nr = PIX_HEROES;
+    *x = (graphic % HEROES_PER_LINE) * TILEX;
+    *y = (graphic / HEROES_PER_LINE) * TILEY;
+  }
+  else if (graphic >= GFX_START_ROCKSFONT && graphic <= GFX_END_ROCKSFONT)
+  {
+    graphic -= GFX_START_ROCKSFONT;
+    *pixmap_nr = PIX_BIGFONT;
+    *x = (graphic % FONT_CHARS_PER_LINE) * TILEX;
+    *y = ((graphic / FONT_CHARS_PER_LINE) * TILEY +
+         FC_SPECIAL1 * FONT_LINES_PER_FONT * TILEY);
+  }
+  else
+  {
+    *pixmap_nr = PIX_MORE;
+    *x = 0;
+    *y = 0;
+  }
+}
+
 void DrawGraphic(int x, int y, int graphic)
 {
 #if DEBUG
@@ -679,6 +774,18 @@ void DrawGraphic(int x, int y, int graphic)
 
 void DrawGraphicExt(Drawable d, GC gc, int x, int y, int graphic)
 {
+
+#if 1
+
+  int pixmap_nr;
+  int src_x, src_y;
+
+  getGraphicSource(graphic, &pixmap_nr, &src_x, &src_y);
+  XCopyArea(display, pix[pixmap_nr], d, gc,
+           src_x, src_y, TILEX, TILEY, x, y);
+
+#else
+
   if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN)
   {
     graphic -= GFX_START_ROCKSSCREEN;
@@ -714,6 +821,9 @@ void DrawGraphicExt(Drawable d, GC gc, int x, int y, int graphic)
   }
   else
     XFillRectangle(display, d, gc, x, y, TILEX, TILEY);
+
+#endif
+
 }
 
 void DrawGraphicThruMask(int x, int y, int graphic)
@@ -733,6 +843,24 @@ void DrawGraphicThruMask(int x, int y, int graphic)
 
 void DrawGraphicThruMaskExt(Drawable d, int dest_x, int dest_y, int graphic)
 {
+
+#if 1
+
+  int tile = graphic;
+  int pixmap_nr;
+  int src_x, src_y;
+  Pixmap src_pixmap;
+  GC drawing_gc;
+
+  if (graphic == GFX_LEERRAUM)
+    return;
+
+  getGraphicSource(graphic, &pixmap_nr, &src_x, &src_y);
+  src_pixmap = pix[pixmap_nr];
+  drawing_gc = clip_gc[pixmap_nr];
+
+#else
+
   int src_x, src_y;
   int tile = graphic;
   Pixmap src_pixmap;
@@ -768,11 +896,14 @@ void DrawGraphicThruMaskExt(Drawable d, int dest_x, int dest_y, int graphic)
     return;
   }
 
+#endif
+
+
   if (tile_clipmask[tile] != None)
   {
     XSetClipMask(display, tile_clip_gc, tile_clipmask[tile]);
     XSetClipOrigin(display, tile_clip_gc, dest_x, dest_y);
-    XCopyArea(display, src_pixmap, drawto_field, tile_clip_gc,
+    XCopyArea(display, src_pixmap, d, tile_clip_gc,
              src_x, src_y, TILEX, TILEY, dest_x, dest_y);
   }
   else
@@ -782,7 +913,7 @@ void DrawGraphicThruMaskExt(Drawable d, int dest_x, int dest_y, int graphic)
 #endif
 
     XSetClipOrigin(display, drawing_gc, dest_x-src_x, dest_y-src_y);
-    XCopyArea(display, src_pixmap, drawto_field, drawing_gc,
+    XCopyArea(display, src_pixmap, d, drawing_gc,
              src_x, src_y, TILEX, TILEY, dest_x, dest_y);
   }
 }
@@ -815,7 +946,7 @@ void getMiniGraphicSource(int graphic, Pixmap *pixmap, int *x, int *y)
     *pixmap = pix[PIX_SMALLFONT];
     *x = (graphic % FONT_CHARS_PER_LINE) * FONT4_XSIZE;
     *y = ((graphic / FONT_CHARS_PER_LINE) * FONT4_YSIZE +
-         FC_SPECIAL2 * FONT2_YSIZE * FONT_LINES_PER_FONT);
+             FC_SPECIAL2 * FONT2_YSIZE * FONT_LINES_PER_FONT);
   }
   else
   {
@@ -827,6 +958,18 @@ void getMiniGraphicSource(int graphic, Pixmap *pixmap, int *x, int *y)
 
 void DrawMiniGraphicExt(Drawable d, GC gc, int x, int y, int graphic)
 {
+
+#if 1
+
+  Pixmap pixmap;
+  int src_x, src_y;
+
+  getMiniGraphicSource(graphic, &pixmap, &src_x, &src_y);
+  XCopyArea(display, pixmap, d, gc,
+           src_x, src_y, MINI_TILEX, MINI_TILEY, x, y);
+
+#else
+
   if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN)
   {
     graphic -= GFX_START_ROCKSSCREEN;
@@ -854,6 +997,9 @@ void DrawMiniGraphicExt(Drawable d, GC gc, int x, int y, int graphic)
   }
   else
     XFillRectangle(display, d, gc, x, y, MINI_TILEX, MINI_TILEY);
+
+#endif
+
 }
 
 void DrawGraphicShifted(int x,int y, int dx,int dy, int graphic,
@@ -1395,18 +1541,48 @@ void DrawMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y)
     DrawMiniElement(sx, sy, EL_LEERRAUM);
   else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
     DrawMiniElement(sx, sy, Feld[x][y]);
-  else if (x == -1 && y == -1)
-    DrawMiniGraphic(sx, sy, GFX_STEEL_UPPER_LEFT);
-  else if (x == lev_fieldx && y == -1)
-    DrawMiniGraphic(sx, sy, GFX_STEEL_UPPER_RIGHT);
-  else if (x == -1 && y == lev_fieldy)
-    DrawMiniGraphic(sx, sy, GFX_STEEL_LOWER_LEFT);
-  else if (x == lev_fieldx && y == lev_fieldy)
-    DrawMiniGraphic(sx, sy, GFX_STEEL_LOWER_RIGHT);
-  else if (x == -1 || x == lev_fieldx)
-    DrawMiniGraphic(sx, sy, GFX_STEEL_VERTICAL);
-  else if (y == -1 || y == lev_fieldy)
-    DrawMiniGraphic(sx, sy, GFX_STEEL_HORIZONTAL);
+  else
+  {
+    int steel_type, steel_position;
+    int border[6][2] =
+    {
+      { GFX_VSTEEL_UPPER_LEFT, GFX_ISTEEL_UPPER_LEFT  },
+      { GFX_VSTEEL_UPPER_RIGHT,        GFX_ISTEEL_UPPER_RIGHT },
+      { GFX_VSTEEL_LOWER_LEFT, GFX_ISTEEL_LOWER_LEFT  },
+      { GFX_VSTEEL_LOWER_RIGHT,        GFX_ISTEEL_LOWER_RIGHT },
+      { GFX_VSTEEL_VERTICAL,   GFX_ISTEEL_VERTICAL    },
+      { GFX_VSTEEL_HORIZONTAL, GFX_ISTEEL_HORIZONTAL  }
+    };
+
+    steel_type = (BorderElement == EL_BETON ? 0 : 1);
+    steel_position = (x == -1 && y == -1                       ? 0 :
+                     x == lev_fieldx && y == -1                ? 1 :
+                     x == -1 && y == lev_fieldy                ? 2 :
+                     x == lev_fieldx && y == lev_fieldy        ? 3 :
+                     x == -1 || x == lev_fieldx                ? 4 :
+                     y == -1 || y == lev_fieldy                ? 5 : -1);
+
+    if (steel_position != -1)
+      DrawMiniGraphic(sx, sy, border[steel_position][steel_type]);
+
+
+#if 0
+    if (x == -1 && y == -1)
+      DrawMiniGraphic(sx, sy, GFX_STEEL_UPPER_LEFT);
+    else if (x == lev_fieldx && y == -1)
+      DrawMiniGraphic(sx, sy, GFX_STEEL_UPPER_RIGHT);
+    else if (x == -1 && y == lev_fieldy)
+      DrawMiniGraphic(sx, sy, GFX_STEEL_LOWER_LEFT);
+    else if (x == lev_fieldx && y == lev_fieldy)
+      DrawMiniGraphic(sx, sy, GFX_STEEL_LOWER_RIGHT);
+    else if (x == -1 || x == lev_fieldx)
+      DrawMiniGraphic(sx, sy, GFX_STEEL_VERTICAL);
+    else if (y == -1 || y == lev_fieldy)
+      DrawMiniGraphic(sx, sy, GFX_STEEL_HORIZONTAL);
+#endif
+
+
+  }
 }
 
 void DrawMicroElement(int xpos, int ypos, int element)
@@ -1450,12 +1626,12 @@ void DrawLevel()
   redraw_mask |= (REDRAW_FIELD | REDRAW_FROM_BACKBUFFER);
 }
 
-void DrawMiniLevel(int scroll_x, int scroll_y)
+void DrawMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y)
 {
   int x,y;
 
-  for(x=0; x<ED_FIELDX; x++)
-    for(y=0; y<ED_FIELDY; y++)
+  for(x=0; x<size_x; x++)
+    for(y=0; y<size_y; y++)
       DrawMiniElementOrWall(x, y, scroll_x, scroll_y);
 
   redraw_mask |= REDRAW_FIELD;
@@ -1682,8 +1858,6 @@ boolean Request(char *text, unsigned int req_state)
     text += tl + (tc == 32 ? 1 : 0);
   }
 
-
-
 #if 0
   if (req_state & REQ_ASK)
   {
@@ -1727,8 +1901,6 @@ boolean Request(char *text, unsigned int req_state)
 
 #endif
 
-
-
   OpenDoor(DOOR_OPEN_1);
   ClearEventQueue();
 
@@ -1756,7 +1928,10 @@ boolean Request(char *text, unsigned int req_state)
        case ButtonRelease:
        case MotionNotify:
        {
+
+#if 0
          int choice;
+#endif
 
          if (event.type == MotionNotify)
          {
@@ -2087,7 +2262,15 @@ unsigned int MoveDoor(unsigned int door_state)
        redraw_mask |= REDRAW_DOOR_2;
       }
 
+
+
+#if 1
       BackToFront();
+#else
+      XCopyArea(display, drawto, window, gc, DX, DY, DXSIZE, DYSIZE, DX, DY);
+#endif
+
+
 
       if (game_status == MAINMENU)
        DoAnimation();
@@ -2226,8 +2409,8 @@ void CreateToolButtons()
   for (i=0; i<NUM_TOOL_BUTTONS; i++)
   {
     Pixmap gd_pixmap = pix[PIX_DOOR];
-    Pixmap deco_pixmap = 0;
-    int deco_x, deco_y, deco_xpos, deco_ypos;
+    Pixmap deco_pixmap = None;
+    int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
     struct GadgetInfo *gi;
     unsigned long event_mask;
     int gd_xoffset, gd_yoffset;
@@ -2519,6 +2702,7 @@ int el2gfx(int element)
     case EL_SP_TERMINAL_ACTIVE:        return GFX_SP_TERMINAL;
     case EL_SP_BUG_ACTIVE:     return GFX_SP_BUG_ACTIVE;
     case EL_INVISIBLE_STEEL:   return GFX_INVISIBLE_STEEL;
+    case EL_BLACK_ORB:         return GFX_BLACK_ORB;
 
     default:
     {