+ graphic = GFX_SP_MURPHY;
+
+ if (player->Pushing)
+ {
+ if (player->MovDir == MV_LEFT)
+ graphic = GFX_MURPHY_PUSH_LEFT;
+ else if (player->MovDir == MV_RIGHT)
+ graphic = GFX_MURPHY_PUSH_RIGHT;
+ else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_LEFT)
+ graphic = GFX_MURPHY_PUSH_LEFT;
+ else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_RIGHT)
+ graphic = GFX_MURPHY_PUSH_RIGHT;
+ }
+ else if (player->snapped)
+ {
+ if (player->MovDir == MV_LEFT)
+ graphic = GFX_MURPHY_SNAP_LEFT;
+ else if (player->MovDir == MV_RIGHT)
+ graphic = GFX_MURPHY_SNAP_RIGHT;
+ else if (player->MovDir == MV_UP)
+ graphic = GFX_MURPHY_SNAP_UP;
+ else if (player->MovDir == MV_DOWN)
+ graphic = GFX_MURPHY_SNAP_DOWN;
+ }
+ else if (action_moving)
+ {
+ if (player->MovDir == MV_LEFT)
+ graphic = GFX_MURPHY_ANY_LEFT;
+ else if (player->MovDir == MV_RIGHT)
+ graphic = GFX_MURPHY_ANY_RIGHT;
+ else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_LEFT)
+ graphic = GFX_MURPHY_ANY_LEFT;
+ else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_RIGHT)
+ graphic = GFX_MURPHY_ANY_RIGHT;
+
+ graphic -= getGraphicAnimationPhase(2, 4, ANIM_NORMAL);
+ }
+
+ if (player->MovDir == MV_LEFT || player->MovDir == MV_RIGHT)
+ last_dir = player->MovDir;
+ }
+ else
+ {
+ if (player->MovDir == MV_LEFT)
+ graphic =
+ (player->Pushing ? GFX_SPIELER1_PUSH_LEFT : GFX_SPIELER1_LEFT);
+ else if (player->MovDir == MV_RIGHT)
+ graphic =
+ (player->Pushing ? GFX_SPIELER1_PUSH_RIGHT : GFX_SPIELER1_RIGHT);
+ else if (player->MovDir == MV_UP)
+ graphic = GFX_SPIELER1_UP;
+ else /* MV_DOWN || MV_NO_MOVING */
+ graphic = GFX_SPIELER1_DOWN;
+
+ graphic += player->index_nr * 3 * HEROES_PER_LINE;
+ graphic += player->Frame;
+ }