fixed and improved single step mode for all game engines
[rocksndiamonds.git] / src / tools.c
index f907d5dd2bf39816a2bc8ef2a8bbb78eef83147f..d15f800e638e3534adc600d1db7b08694efcc5a7 100644 (file)
@@ -3759,6 +3759,10 @@ void WaitForEventToContinue()
       {
        case EVENT_BUTTONPRESS:
        case EVENT_KEYPRESS:
+#if defined(TARGET_SDL2)
+        case SDL_CONTROLLERBUTTONDOWN:
+#endif
+        case SDL_JOYBUTTONDOWN:
          still_wait = FALSE;
          break;
 
@@ -3887,16 +3891,16 @@ static int RequestHandleEvents(unsigned int req_state)
          }
 
 #if defined(TARGET_SDL2)
-      case SDL_WINDOWEVENT:
-       HandleWindowEvent((WindowEvent *) &event);
-       break;
+         case SDL_WINDOWEVENT:
+           HandleWindowEvent((WindowEvent *) &event);
+           break;
 
-      case SDL_APP_WILLENTERBACKGROUND:
-      case SDL_APP_DIDENTERBACKGROUND:
-      case SDL_APP_WILLENTERFOREGROUND:
-      case SDL_APP_DIDENTERFOREGROUND:
-       HandlePauseResumeEvent((PauseResumeEvent *) &event);
-       break;
+         case SDL_APP_WILLENTERBACKGROUND:
+         case SDL_APP_DIDENTERBACKGROUND:
+         case SDL_APP_WILLENTERFOREGROUND:
+         case SDL_APP_DIDENTERFOREGROUND:
+           HandlePauseResumeEvent((PauseResumeEvent *) &event);
+           break;
 #endif
 
          case EVENT_KEYPRESS:
@@ -3912,7 +3916,11 @@ static int RequestHandleEvents(unsigned int req_state)
 
              case KSYM_Return:
 #if defined(TARGET_SDL2)
+             case KSYM_Select:
              case KSYM_Menu:
+#if defined(KSYM_Rewind)
+             case KSYM_Rewind:         /* for Amazon Fire TV remote */
+#endif
 #endif
                result = 1;
                break;
@@ -3920,6 +3928,9 @@ static int RequestHandleEvents(unsigned int req_state)
              case KSYM_Escape:
 #if defined(TARGET_SDL2)
              case KSYM_Back:
+#if defined(KSYM_FastForward)
+             case KSYM_FastForward:    /* for Amazon Fire TV remote */
+#endif
 #endif
                result = 0;
                break;
@@ -3939,6 +3950,35 @@ static int RequestHandleEvents(unsigned int req_state)
            ClearPlayerAction();
            break;
 
+#if defined(TARGET_SDL2)
+         case SDL_CONTROLLERBUTTONDOWN:
+           switch (event.cbutton.button)
+           {
+             case SDL_CONTROLLER_BUTTON_A:
+             case SDL_CONTROLLER_BUTTON_X:
+             case SDL_CONTROLLER_BUTTON_LEFTSHOULDER:
+               result = 1;
+               break;
+
+             case SDL_CONTROLLER_BUTTON_B:
+             case SDL_CONTROLLER_BUTTON_Y:
+             case SDL_CONTROLLER_BUTTON_RIGHTSHOULDER:
+             case SDL_CONTROLLER_BUTTON_BACK:
+               result = 0;
+               break;
+           }
+
+           if (req_state & REQ_PLAYER)
+             result = 0;
+
+           break;
+
+         case SDL_CONTROLLERBUTTONUP:
+           HandleJoystickEvent(&event);
+           ClearPlayerAction();
+           break;
+#endif
+
          default:
            HandleOtherEvents(&event);
            break;
@@ -8330,8 +8370,15 @@ void CheckSingleStepMode_EM(byte action[MAX_PLAYERS], int frame,
 void CheckSingleStepMode_SP(boolean murphy_is_waiting,
                            boolean murphy_is_dropping)
 {
+  boolean murphy_starts_dropping = FALSE;
+  int i;
+
+  for (i = 0; i < MAX_PLAYERS; i++)
+    if (stored_player[i].force_dropping)
+      murphy_starts_dropping = TRUE;
+
   if (tape.single_step && tape.recording && !tape.pausing)
-    if (murphy_is_waiting)
+    if (murphy_is_waiting && !murphy_starts_dropping)
       TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
 
   CheckSaveEngineSnapshot_SP(murphy_is_waiting, murphy_is_dropping);