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fixed and improved single step mode for all game engines
[rocksndiamonds.git]
/
src
/
tools.c
diff --git
a/src/tools.c
b/src/tools.c
index 31ae317a3104eb985dbc59e773b0a819acdbda25..d15f800e638e3534adc600d1db7b08694efcc5a7 100644
(file)
--- a/
src/tools.c
+++ b/
src/tools.c
@@
-8370,8
+8370,15
@@
void CheckSingleStepMode_EM(byte action[MAX_PLAYERS], int frame,
void CheckSingleStepMode_SP(boolean murphy_is_waiting,
boolean murphy_is_dropping)
{
void CheckSingleStepMode_SP(boolean murphy_is_waiting,
boolean murphy_is_dropping)
{
+ boolean murphy_starts_dropping = FALSE;
+ int i;
+
+ for (i = 0; i < MAX_PLAYERS; i++)
+ if (stored_player[i].force_dropping)
+ murphy_starts_dropping = TRUE;
+
if (tape.single_step && tape.recording && !tape.pausing)
if (tape.single_step && tape.recording && !tape.pausing)
- if (murphy_is_waiting)
+ if (murphy_is_waiting
&& !murphy_starts_dropping
)
TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
CheckSaveEngineSnapshot_SP(murphy_is_waiting, murphy_is_dropping);
TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
CheckSaveEngineSnapshot_SP(murphy_is_waiting, murphy_is_dropping);