changed name of preprocessor macro
[rocksndiamonds.git] / src / tools.c
index 60d1072cb852046864b5ff0597785ce84ae1756e..d032f9884d56fb0a4bbf28397a1a4c3b77bb0114 100644 (file)
@@ -3675,7 +3675,7 @@ void DrawPreviewPlayers(void)
     {
       int element = level.field[x][y];
 
-      if (ELEM_IS_PLAYER(element))
+      if (IS_PLAYER_ELEMENT(element))
       {
        int player_nr = GET_PLAYER_NR(element);