rnd-20020930-2-src
[rocksndiamonds.git] / src / tools.c
index d3ccdb0df065c0fb1fc1b86fa6d81bb7c80f00ef..ce6f34b3c886511b42005df2e4a469b021001bb4 100644 (file)
@@ -458,7 +458,7 @@ void DrawPlayer(struct PlayerInfo *player)
   }
 #endif
 
-  if (element == EL_EXPLODING)
+  if (element == EL_EXPLOSION)
     return;
 
   /* draw things in the field the player is leaving, if needed */
@@ -482,8 +482,8 @@ void DrawPlayer(struct PlayerInfo *player)
     {
       if (player->GfxPos)
       {
-       if (Feld[next_jx][next_jy] == EL_SOKOBAN_FELD_VOLL)
-         DrawLevelElement(next_jx, next_jy, EL_SOKOBAN_FELD_LEER);
+       if (Feld[next_jx][next_jy] == EL_SOKOBAN_FIELD_FULL)
+         DrawLevelElement(next_jx, next_jy, EL_SOKOBAN_FIELD_EMPTY);
        else
          DrawLevelElement(next_jx, next_jy, EL_EMPTY);
       }
@@ -605,8 +605,8 @@ void DrawPlayer(struct PlayerInfo *player)
   {
     int px = SCREENX(next_jx), py = SCREENY(next_jy);
 
-    if (element == EL_SOKOBAN_FELD_LEER ||
-       Feld[next_jx][next_jy] == EL_SOKOBAN_FELD_VOLL)
+    if (element == EL_SOKOBAN_FIELD_EMPTY ||
+       Feld[next_jx][next_jy] == EL_SOKOBAN_FIELD_FULL)
       DrawGraphicShiftedThruMask(px, py, sxx, syy, GFX_SOKOBAN_OBJEKT,
                                 NO_CUTTING);
     else
@@ -653,7 +653,7 @@ void DrawPlayer(struct PlayerInfo *player)
       DrawGraphicThruMask(sx, sy, graphic + phase);
   }
 
-  if (player_is_moving && last_element == EL_EXPLODING)
+  if (player_is_moving && last_element == EL_EXPLOSION)
   {
     int phase = Frame[last_jx][last_jy];
     int delay = 2;
@@ -706,18 +706,29 @@ static int getGraphicAnimationPhase(int frames, int delay, int mode)
   return phase;
 }
 
-static int getNewGraphicAnimationFrame(int graphic, int sync_frame)
+int getNewGraphicAnimationFrame(int graphic, int sync_frame)
 {
   int num_frames = new_graphic_info[graphic].anim_frames;
   int delay = new_graphic_info[graphic].anim_delay;
   int mode = new_graphic_info[graphic].anim_mode;
-  int frame;
+  int frame = 0;
 
   /* animation synchronized with global frame counter, not move position */
   if (new_graphic_info[graphic].anim_global_sync || sync_frame < 0)
     sync_frame = FrameCounter;
 
-  if (mode & ANIM_PINGPONG)            /* use border frames once */
+  if (mode & ANIM_LOOP)                        /* normal, looping animation */
+  {
+    frame = (sync_frame % (delay * num_frames)) / delay;
+  }
+  else if (mode & ANIM_LINEAR)         /* normal, non-looping animation */
+  {
+    frame = sync_frame / delay;
+
+    if (frame > num_frames - 1)
+      frame = num_frames - 1;
+  }
+  else if (mode & ANIM_PINGPONG)       /* use border frames once */
   {
     int max_anim_frames = 2 * num_frames - 2;
 
@@ -731,8 +742,6 @@ static int getNewGraphicAnimationFrame(int graphic, int sync_frame)
     frame = (sync_frame % (delay * max_anim_frames)) / delay;
     frame = (frame < num_frames ? frame : max_anim_frames - frame - 1);
   }
-  else /* mode == ANIM_NORMAL || mode == ANIM_REVERSE */
-    frame = (sync_frame % (delay * num_frames)) / delay;
 
   if (mode & ANIM_REVERSE)             /* use reverse animation direction */
     frame = num_frames - frame - 1;
@@ -1344,7 +1353,7 @@ void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
   }
   else if (element == EL_SP_ELECTRON)
   {
-    graphic = GFX2_SP_ELECTRON + getGraphicAnimationPhase(8, 2, ANIM_NORMAL);
+    graphic = GFX2_SP_ELECTRON + getGraphicAnimationPhase(8, 2, ANIM_LOOP);
   }
   else if (element == EL_MOLE || element == EL_PENGUIN ||
           element == EL_PIG || element == EL_DRAGON)
@@ -1370,13 +1379,13 @@ void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
   }
   else if (element == EL_SATELLITE)
   {
-    graphic = GFX_SONDE_START + getGraphicAnimationPhase(8, 2, ANIM_NORMAL);
+    graphic = GFX_SONDE_START + getGraphicAnimationPhase(8, 2, ANIM_LOOP);
   }
   else if (element == EL_ACID)
   {
-    graphic = GFX_GEBLUBBER + getGraphicAnimationPhase(4, 10, ANIM_NORMAL);
+    graphic = GFX_GEBLUBBER + getGraphicAnimationPhase(4, 10, ANIM_LOOP);
   }
-  else if (element == EL_BUTTERFLY || element == EL_FIREFLY)
+  else if (element == EL_BD_BUTTERFLY || element == EL_BD_FIREFLY)
   {
     graphic += !phase2;
   }
@@ -1408,12 +1417,12 @@ void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
        graphic += phase2;
     }
   }
-  else if (element == EL_MAGIC_WALL_EMPTY ||
+  else if (element == EL_MAGIC_WALL_ACTIVE ||
           element == EL_MAGIC_WALL_EMPTYING ||
-          element == EL_MAGIC_WALL_BD_EMPTY ||
-          element == EL_MAGIC_WALL_BD_EMPTYING ||
+          element == EL_BD_MAGIC_WALL_ACTIVE ||
+          element == EL_BD_MAGIC_WALL_EMPTYING ||
           element == EL_MAGIC_WALL_FULL ||
-          element == EL_MAGIC_WALL_BD_FULL)
+          element == EL_BD_MAGIC_WALL_FULL)
   {
     graphic += 3 + getGraphicAnimationPhase(4, 4, ANIM_REVERSE);
   }
@@ -1438,14 +1447,16 @@ void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
     else if (rechts_massiv)
       graphic = GFX_MAUER_L;
   }
+#if 0
   else if ((element == EL_INVISIBLE_STEELWALL ||
            element == EL_INVISIBLE_WALL ||
-           element == EL_SAND_INVISIBLE) && game.light_time_left)
+           element == EL_INVISIBLE_SAND) && game.light_time_left)
   {
     graphic = (element == EL_INVISIBLE_STEELWALL ? GFX_INVISIBLE_STEEL_ON :
               element == EL_INVISIBLE_WALL ? GFX_UNSICHTBAR_ON :
               GFX_SAND_INVISIBLE_ON);
   }
+#endif
 
   if (dx || dy)
     DrawGraphicShifted(x, y, dx, dy, graphic, cut_mode, mask_mode);
@@ -1455,101 +1466,45 @@ void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
     DrawGraphic(x, y, graphic);
 }
 
+inline static int getGfxAction(int x, int y)
+{
+  int gfx_action = GFX_ACTION_DEFAULT;
+
+  if (GfxAction[x][y] != GFX_ACTION_DEFAULT)
+    gfx_action = GfxAction[x][y];
+  else if (IS_MOVING(x, y))
+    gfx_action = GFX_ACTION_MOVING;
+
+  return gfx_action;
+}
+
 void DrawNewScreenElementExt(int x, int y, int dx, int dy, int element,
                          int cut_mode, int mask_mode)
 {
   int ux = LEVELX(x), uy = LEVELY(y);
   int move_dir = MovDir[ux][uy];
   int move_pos = ABS(MovPos[ux][uy]) / (TILEX / 8);
-  int graphic = el_dir2img(element, move_dir);
+  int gfx_action = getGfxAction(ux, uy);
+  int graphic = el_dir_act2img(element, move_dir, gfx_action);
   int frame = getNewGraphicAnimationFrame(graphic, move_pos);
-  int phase8 = move_pos;
-  int phase4 = phase8 / 2;
-  int phase2  = phase8 / 4;
-
-  int dir = move_dir;  /* !!! THROW AWAY LATER !!! */
 
-  if (0)
+  if (element == EL_WALL_GROWING)
   {
-    ;
-  }
-#if 0
-  else if (element == EL_PACMAN || element == EL_BUG ||
-          element == EL_SPACESHIP)
-  {
-    graphic += 1 * !phase2;
+    boolean left_stopped = FALSE, right_stopped = FALSE;
 
-    if (dir == MV_UP)
-      graphic += 1 * 2;
-    else if (dir == MV_LEFT)
-      graphic += 2 * 2;
-    else if (dir == MV_DOWN)
-      graphic += 3 * 2;
-  }
-  else if (element == EL_SP_SNIKSNAK)
-  {
-    if (dir == MV_LEFT)
-      graphic = GFX_SP_SNIKSNAK_LEFT;
-    else if (dir == MV_RIGHT)
-      graphic = GFX_SP_SNIKSNAK_RIGHT;
-    else if (dir == MV_UP)
-      graphic = GFX_SP_SNIKSNAK_UP;
-    else
-      graphic = GFX_SP_SNIKSNAK_DOWN;
-
-    graphic += (phase8 < 4 ? phase8 : 7 - phase8);
-  }
-  else if (element == EL_SP_ELECTRON)
-  {
-    graphic = GFX2_SP_ELECTRON + getGraphicAnimationPhase(8, 2, ANIM_NORMAL);
-  }
-#endif
-  else if (element == EL_MOLE || element == EL_PENGUIN ||
-          element == EL_PIG || element == EL_DRAGON)
-  {
-    if (dir == MV_LEFT)
-      graphic = (element == EL_MOLE ? GFX_MOLE_LEFT :
-                element == EL_PENGUIN ? GFX_PINGUIN_LEFT :
-                element == EL_PIG ? GFX_SCHWEIN_LEFT : GFX_DRACHE_LEFT);
-    else if (dir == MV_RIGHT)
-      graphic = (element == EL_MOLE ? GFX_MOLE_RIGHT :
-                element == EL_PENGUIN ? GFX_PINGUIN_RIGHT :
-                element == EL_PIG ? GFX_SCHWEIN_RIGHT : GFX_DRACHE_RIGHT);
-    else if (dir == MV_UP)
-      graphic = (element == EL_MOLE ? GFX_MOLE_UP :
-                element == EL_PENGUIN ? GFX_PINGUIN_UP :
-                element == EL_PIG ? GFX_SCHWEIN_UP : GFX_DRACHE_UP);
-    else
-      graphic = (element == EL_MOLE ? GFX_MOLE_DOWN :
-                element == EL_PENGUIN ? GFX_PINGUIN_DOWN :
-                element == EL_PIG ? GFX_SCHWEIN_DOWN : GFX_DRACHE_DOWN);
+    if (!IN_LEV_FIELD(ux-1, uy) || IS_MAUER(Feld[ux-1][uy]))
+      left_stopped = TRUE;
+    if (!IN_LEV_FIELD(ux+1, uy) || IS_MAUER(Feld[ux+1][uy]))
+      right_stopped = TRUE;
 
-    graphic += phase4;
-  }
-  else if (element == EL_SATELLITE)
-  {
-#if 1
-    graphic = GFX_SONDE_START + getGraphicAnimationPhase(8, 2, ANIM_NORMAL);
-#else
-    graphic = GFX_SONDE_START + getNewGraphicAnimationFrame(graphic, move_pos);
-#endif
-  }
-  else if (element == EL_ACID)
-  {
-#if 1
-    graphic = GFX_GEBLUBBER + getGraphicAnimationPhase(4, 10, ANIM_NORMAL);
-#else
-    graphic = GFX_GEBLUBBER + getNewGraphicAnimationFrame(graphic, move_pos);
-#endif
-  }
-  else if (element == EL_BUTTERFLY || element == EL_FIREFLY)
-  {
-    graphic += !phase2;
-  }
-  else if (element == EL_BALLOON)
-  {
-    graphic += phase4;
+    if (left_stopped && right_stopped)
+      graphic = IMG_WALL;
+    else if (left_stopped)
+      graphic = IMG_WALL_GROWING_ACTIVE_RIGHT;
+    else if (right_stopped)
+      graphic = IMG_WALL_GROWING_ACTIVE_LEFT;
   }
+#if 0
   else if ((element == EL_ROCK ||
            element == EL_SP_ZONK ||
            element == EL_BD_ROCK ||
@@ -1563,9 +1518,9 @@ void DrawNewScreenElementExt(int x, int y, int dx, int dy, int element,
          element == EL_SP_ZONK ||
          element == EL_BD_ROCK)
       {
-       if (dir == MV_LEFT)
+       if (move_dir == MV_LEFT)
          graphic += (4 - phase4) % 4;
-       else if (dir == MV_RIGHT)
+       else if (move_dir == MV_RIGHT)
          graphic += phase4;
        else
          graphic += phase2 * 2;
@@ -1574,48 +1529,12 @@ void DrawNewScreenElementExt(int x, int y, int dx, int dy, int element,
        graphic += phase2;
     }
   }
-  else if (element == EL_MAGIC_WALL_EMPTY ||
-          element == EL_MAGIC_WALL_EMPTYING ||
-          element == EL_MAGIC_WALL_BD_EMPTY ||
-          element == EL_MAGIC_WALL_BD_EMPTYING ||
-          element == EL_MAGIC_WALL_FULL ||
-          element == EL_MAGIC_WALL_BD_FULL)
-  {
-#if 1
-    graphic += 3 + getGraphicAnimationPhase(4, 4, ANIM_REVERSE);
-#else
-    graphic += 3 + getNewGraphicAnimationFrame(graphic, move_pos);
-#endif
-  }
   else if (IS_AMOEBOID(element) || element == EL_AMOEBA_DRIPPING)
   {
     graphic = (element == EL_AMOEBA_DEAD ? GFX_AMOEBE_TOT : GFX_AMOEBE_LEBT);
     graphic += (x + 2 * y + 4) % 4;
   }
-  else if (element == EL_WALL_GROWING)
-  {
-    boolean links_massiv = FALSE, rechts_massiv = FALSE;
-
-    if (!IN_LEV_FIELD(ux-1, uy) || IS_MAUER(Feld[ux-1][uy]))
-      links_massiv = TRUE;
-    if (!IN_LEV_FIELD(ux+1, uy) || IS_MAUER(Feld[ux+1][uy]))
-      rechts_massiv = TRUE;
-
-    if (links_massiv && rechts_massiv)
-      graphic = GFX_MAUERWERK;
-    else if (links_massiv)
-      graphic = GFX_MAUER_R;
-    else if (rechts_massiv)
-      graphic = GFX_MAUER_L;
-  }
-  else if ((element == EL_INVISIBLE_STEELWALL ||
-           element == EL_INVISIBLE_WALL ||
-           element == EL_SAND_INVISIBLE) && game.light_time_left)
-  {
-    graphic = (element == EL_INVISIBLE_STEELWALL ? GFX_INVISIBLE_STEEL_ON :
-              element == EL_INVISIBLE_WALL ? GFX_UNSICHTBAR_ON :
-              GFX_SAND_INVISIBLE_ON);
-  }
+#endif
 
   if (dx || dy)
     DrawNewGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, mask_mode);
@@ -1718,7 +1637,7 @@ void ErdreichAnbroeckeln(int x, int y)
 
   if (element == EL_SAND ||
       element == EL_LANDMINE ||
-      element == EL_TRAP_INACTIVE ||
+      element == EL_TRAP ||
       element == EL_TRAP_ACTIVE)
   {
     if (!IN_SCR_FIELD(x, y))
@@ -1741,7 +1660,7 @@ void ErdreichAnbroeckeln(int x, int y)
 
       if (element == EL_SAND ||
          element == EL_LANDMINE ||
-         element == EL_TRAP_INACTIVE ||
+         element == EL_TRAP ||
          element == EL_TRAP_ACTIVE)
        continue;
 
@@ -1784,7 +1703,7 @@ void ErdreichAnbroeckeln(int x, int y)
       if (!IN_LEV_FIELD(uxx, uyy) ||
          (Feld[uxx][uyy] != EL_SAND &&
           Feld[uxx][uyy] != EL_LANDMINE &&
-          Feld[uxx][uyy] != EL_TRAP_INACTIVE &&
+          Feld[uxx][uyy] != EL_TRAP &&
           Feld[uxx][uyy] != EL_TRAP_ACTIVE) ||
          !IN_SCR_FIELD(xx, yy))
        continue;
@@ -1862,12 +1781,12 @@ void DrawScreenField(int x, int y)
 
     if (element == EL_QUICKSAND_EMPTYING ||
        element == EL_MAGIC_WALL_EMPTYING ||
-       element == EL_MAGIC_WALL_BD_EMPTYING ||
+       element == EL_BD_MAGIC_WALL_EMPTYING ||
        element == EL_AMOEBA_DRIPPING)
       cut_mode = CUT_ABOVE;
     else if (element == EL_QUICKSAND_FILLING ||
             element == EL_MAGIC_WALL_FILLING ||
-            element == EL_MAGIC_WALL_BD_FILLING)
+            element == EL_BD_MAGIC_WALL_FILLING)
       cut_mode = CUT_BELOW;
 
     if (cut_mode == CUT_ABOVE)
@@ -1904,7 +1823,7 @@ void DrawScreenField(int x, int y)
 
     if (element_old == EL_QUICKSAND_EMPTYING ||
        element_old == EL_MAGIC_WALL_EMPTYING ||
-       element_old == EL_MAGIC_WALL_BD_EMPTYING ||
+       element_old == EL_BD_MAGIC_WALL_EMPTYING ||
        element_old == EL_AMOEBA_DRIPPING)
       cut_mode = CUT_ABOVE;
 
@@ -1952,12 +1871,12 @@ void DrawNewScreenField(int x, int y)
 
     if (element == EL_QUICKSAND_EMPTYING ||
        element == EL_MAGIC_WALL_EMPTYING ||
-       element == EL_MAGIC_WALL_BD_EMPTYING ||
+       element == EL_BD_MAGIC_WALL_EMPTYING ||
        element == EL_AMOEBA_DRIPPING)
       cut_mode = CUT_ABOVE;
     else if (element == EL_QUICKSAND_FILLING ||
             element == EL_MAGIC_WALL_FILLING ||
-            element == EL_MAGIC_WALL_BD_FILLING)
+            element == EL_BD_MAGIC_WALL_FILLING)
       cut_mode = CUT_BELOW;
 
     if (cut_mode == CUT_ABOVE)
@@ -1994,7 +1913,7 @@ void DrawNewScreenField(int x, int y)
 
     if (element_old == EL_QUICKSAND_EMPTYING ||
        element_old == EL_MAGIC_WALL_EMPTYING ||
-       element_old == EL_MAGIC_WALL_BD_EMPTYING ||
+       element_old == EL_BD_MAGIC_WALL_EMPTYING ||
        element_old == EL_AMOEBA_DRIPPING)
       cut_mode = CUT_ABOVE;
 
@@ -3003,9 +2922,9 @@ int get_next_element(int element)
     case EL_QUICKSAND_FILLING:         return EL_QUICKSAND_FULL;
     case EL_QUICKSAND_EMPTYING:                return EL_QUICKSAND_EMPTY;
     case EL_MAGIC_WALL_FILLING:                return EL_MAGIC_WALL_FULL;
-    case EL_MAGIC_WALL_EMPTYING:       return EL_MAGIC_WALL_EMPTY;
-    case EL_MAGIC_WALL_BD_FILLING:     return EL_MAGIC_WALL_BD_FULL;
-    case EL_MAGIC_WALL_BD_EMPTYING:    return EL_MAGIC_WALL_BD_EMPTY;
+    case EL_MAGIC_WALL_EMPTYING:       return EL_MAGIC_WALL_ACTIVE;
+    case EL_BD_MAGIC_WALL_FILLING:     return EL_BD_MAGIC_WALL_FULL;
+    case EL_BD_MAGIC_WALL_EMPTYING:    return EL_BD_MAGIC_WALL_ACTIVE;
     case EL_AMOEBA_DRIPPING:           return EL_AMOEBA_WET;
 
     default:                           return element;
@@ -3021,13 +2940,11 @@ int el2gfx_OLD(int element)
     case EL_WALL:                      return GFX_MAUERWERK;
     case EL_WALL_CRUMBLED:             return GFX_FELSBODEN;
     case EL_ROCK:                      return GFX_FELSBROCKEN;
-    case EL_KEY:                       return GFX_SCHLUESSEL;
     case EL_EMERALD:                   return GFX_EDELSTEIN;
     case EL_EXIT_CLOSED:               return GFX_AUSGANG_ZU;
-    case EL_AUSGANG_ACT:               return GFX_AUSGANG_ACT;
+    case EL_EXIT_OPENING:              return GFX_AUSGANG_ACT;
     case EL_EXIT_OPEN:                 return GFX_AUSGANG_AUF;
     case EL_SP_EXIT_OPEN:              return GFX_SP_EXIT;
-    case EL_PLAYER:                    return GFX_SPIELFIGUR;
     case EL_PLAYER1:                   return GFX_SPIELER1;
     case EL_PLAYER2:                   return GFX_SPIELER2;
     case EL_PLAYER3:                   return GFX_SPIELER3;
@@ -3042,16 +2959,16 @@ int el2gfx_OLD(int element)
     case EL_SPACESHIP_UP:              return GFX_FLIEGER_UP;
     case EL_SPACESHIP_LEFT:            return GFX_FLIEGER_LEFT;
     case EL_SPACESHIP_DOWN:            return GFX_FLIEGER_DOWN;
-    case EL_BUTTERFLY:                 return GFX_BUTTERFLY;
-    case EL_BUTTERFLY_RIGHT:           return GFX_BUTTERFLY_RIGHT;
-    case EL_BUTTERFLY_UP:              return GFX_BUTTERFLY_UP;
-    case EL_BUTTERFLY_LEFT:            return GFX_BUTTERFLY_LEFT;
-    case EL_BUTTERFLY_DOWN:            return GFX_BUTTERFLY_DOWN;
-    case EL_FIREFLY:                   return GFX_FIREFLY;
-    case EL_FIREFLY_RIGHT:             return GFX_FIREFLY_RIGHT;
-    case EL_FIREFLY_UP:                        return GFX_FIREFLY_UP;
-    case EL_FIREFLY_LEFT:              return GFX_FIREFLY_LEFT;
-    case EL_FIREFLY_DOWN:              return GFX_FIREFLY_DOWN;
+    case EL_BD_BUTTERFLY:              return GFX_BUTTERFLY;
+    case EL_BD_BUTTERFLY_RIGHT:                return GFX_BUTTERFLY_RIGHT;
+    case EL_BD_BUTTERFLY_UP:           return GFX_BUTTERFLY_UP;
+    case EL_BD_BUTTERFLY_LEFT:         return GFX_BUTTERFLY_LEFT;
+    case EL_BD_BUTTERFLY_DOWN:         return GFX_BUTTERFLY_DOWN;
+    case EL_BD_FIREFLY:                        return GFX_FIREFLY;
+    case EL_BD_FIREFLY_RIGHT:          return GFX_FIREFLY_RIGHT;
+    case EL_BD_FIREFLY_UP:             return GFX_FIREFLY_UP;
+    case EL_BD_FIREFLY_LEFT:           return GFX_FIREFLY_LEFT;
+    case EL_BD_FIREFLY_DOWN:           return GFX_FIREFLY_DOWN;
     case EL_YAMYAM:                    return GFX_MAMPFER;
     case EL_ROBOT:                     return GFX_ROBOT;
     case EL_STEELWALL:                 return GFX_BETON;
@@ -3062,7 +2979,7 @@ int el2gfx_OLD(int element)
     case EL_AMOEBA_DROP:               return GFX_TROPFEN;
     case EL_BOMB:                      return GFX_BOMBE;
     case EL_MAGIC_WALL:                        return GFX_MAGIC_WALL_OFF;
-    case EL_MAGIC_WALL_EMPTY:          return GFX_MAGIC_WALL_EMPTY;
+    case EL_MAGIC_WALL_ACTIVE:         return GFX_MAGIC_WALL_EMPTY;
     case EL_MAGIC_WALL_EMPTYING:       return GFX_MAGIC_WALL_EMPTY;
     case EL_MAGIC_WALL_FULL:           return GFX_MAGIC_WALL_FULL;
     case EL_MAGIC_WALL_DEAD:           return GFX_MAGIC_WALL_DEAD;
@@ -3105,6 +3022,7 @@ int el2gfx_OLD(int element)
     case EL_PACMAN_LEFT:               return GFX_PACMAN_LEFT;
     case EL_PACMAN_DOWN:               return GFX_PACMAN_DOWN;
     case EL_INVISIBLE_WALL:            return GFX_UNSICHTBAR;
+    case EL_INVISIBLE_WALL_ACTIVE:     return GFX_UNSICHTBAR_ON;
     case EL_WALL_EMERALD:              return GFX_ERZ_EDEL;
     case EL_WALL_DIAMOND:              return GFX_ERZ_DIAM;
     case EL_LAMP:                      return GFX_BIRNE_AUS;
@@ -3124,36 +3042,37 @@ int el2gfx_OLD(int element)
     case EL_WALL_EMERALD_RED:          return GFX_ERZ_EDEL_ROT;
     case EL_WALL_EMERALD_PURPLE:       return GFX_ERZ_EDEL_LILA;
     case EL_DARK_YAMYAM:               return GFX_MAMPFER2;
-    case EL_MAGIC_WALL_BD_OFF:         return GFX_MAGIC_WALL_BD_OFF;
-    case EL_MAGIC_WALL_BD_EMPTY:       return GFX_MAGIC_WALL_BD_EMPTY;
-    case EL_MAGIC_WALL_BD_EMPTYING:    return GFX_MAGIC_WALL_BD_EMPTY;
-    case EL_MAGIC_WALL_BD_FULL:                return GFX_MAGIC_WALL_BD_FULL;
-    case EL_MAGIC_WALL_BD_DEAD:                return GFX_MAGIC_WALL_BD_DEAD;
-    case EL_DYNABOMB_ACTIVE_1:         return GFX_DYNABOMB;
-    case EL_DYNABOMB_ACTIVE_2:         return GFX_DYNABOMB;
-    case EL_DYNABOMB_ACTIVE_3:         return GFX_DYNABOMB;
-    case EL_DYNABOMB_ACTIVE_4:         return GFX_DYNABOMB;
+    case EL_BD_MAGIC_WALL:             return GFX_MAGIC_WALL_BD_OFF;
+    case EL_BD_MAGIC_WALL_ACTIVE:      return GFX_MAGIC_WALL_BD_EMPTY;
+    case EL_BD_MAGIC_WALL_EMPTYING:    return GFX_MAGIC_WALL_BD_EMPTY;
+    case EL_BD_MAGIC_WALL_FULL:                return GFX_MAGIC_WALL_BD_FULL;
+    case EL_BD_MAGIC_WALL_DEAD:                return GFX_MAGIC_WALL_BD_DEAD;
+    case EL_DYNABOMB_PLAYER1_ACTIVE:   return GFX_DYNABOMB;
+    case EL_DYNABOMB_PLAYER2_ACTIVE:   return GFX_DYNABOMB;
+    case EL_DYNABOMB_PLAYER3_ACTIVE:   return GFX_DYNABOMB;
+    case EL_DYNABOMB_PLAYER4_ACTIVE:   return GFX_DYNABOMB;
     case EL_DYNABOMB_NR:               return GFX_DYNABOMB_NR;
     case EL_DYNABOMB_SZ:               return GFX_DYNABOMB_SZ;
     case EL_DYNABOMB_XL:               return GFX_DYNABOMB_XL;
-    case EL_SOKOBAN_OBJEKT:            return GFX_SOKOBAN_OBJEKT;
-    case EL_SOKOBAN_FELD_LEER:         return GFX_SOKOBAN_FELD_LEER;
-    case EL_SOKOBAN_FELD_VOLL:         return GFX_SOKOBAN_FELD_VOLL;
+    case EL_SOKOBAN_OBJECT:            return GFX_SOKOBAN_OBJEKT;
+    case EL_SOKOBAN_FIELD_EMPTY:       return GFX_SOKOBAN_FELD_LEER;
+    case EL_SOKOBAN_FIELD_FULL:                return GFX_SOKOBAN_FELD_VOLL;
     case EL_MOLE:                      return GFX_MOLE;
     case EL_PENGUIN:                   return GFX_PINGUIN;
     case EL_PIG:                       return GFX_SCHWEIN;
     case EL_DRAGON:                    return GFX_DRACHE;
     case EL_SATELLITE:                 return GFX_SONDE;
-    case EL_ARROW_LEFT:                        return GFX_PFEIL_LEFT;
-    case EL_ARROW_RIGHT:               return GFX_PFEIL_RIGHT;
-    case EL_ARROW_UP:                  return GFX_PFEIL_UP;
-    case EL_ARROW_DOWN:                        return GFX_PFEIL_DOWN;
+    case EL_ARROW_BLUE_LEFT:           return GFX_PFEIL_LEFT;
+    case EL_ARROW_BLUE_RIGHT:          return GFX_PFEIL_RIGHT;
+    case EL_ARROW_BLUE_UP:             return GFX_PFEIL_UP;
+    case EL_ARROW_BLUE_DOWN:           return GFX_PFEIL_DOWN;
     case EL_SPEED_PILL:                        return GFX_SPEED_PILL;
     case EL_SP_TERMINAL_ACTIVE:                return GFX_SP_TERMINAL;
-    case EL_SP_BUG_ACTIVE:             return GFX_SP_BUG_ACTIVE;
+    case EL_SP_BUGGY_BASE_ACTIVE:      return GFX_SP_BUG_ACTIVE;
     case EL_SP_ZONK:                   return GFX_SP_ZONK;
       /* ^^^^^^^^^^ non-standard position in supaplex graphic set! */
     case EL_INVISIBLE_STEELWALL:       return GFX_INVISIBLE_STEEL;
+    case EL_INVISIBLE_STEELWALL_ACTIVE:        return GFX_INVISIBLE_STEEL_ON;
     case EL_BLACK_ORB:                 return GFX_BLACK_ORB;
     case EL_EM_GATE1:                  return GFX_EM_GATE_1;
     case EL_EM_GATE2:                  return GFX_EM_GATE_2;
@@ -3179,7 +3098,7 @@ int el2gfx_OLD(int element)
     case EL_DOOR_WHITE_GRAY:           return GFX_DOOR_WHITE_GRAY;
     case EL_KEY_WHITE:                 return GFX_KEY_WHITE;
     case EL_SHIELD_NORMAL:             return GFX_SHIELD_PASSIVE;
-    case EL_SHIELD_ACTIVE:             return GFX_SHIELD_ACTIVE;
+    case EL_SHIELD_DEADLY:             return GFX_SHIELD_ACTIVE;
     case EL_EXTRA_TIME:                        return GFX_EXTRA_TIME;
     case EL_SWITCHGATE_OPEN:           return GFX_SWITCHGATE_OPEN;
     case EL_SWITCHGATE_CLOSED:         return GFX_SWITCHGATE_CLOSED;
@@ -3188,24 +3107,36 @@ int el2gfx_OLD(int element)
     case EL_CONVEYOR_BELT1_LEFT:       return GFX_BELT1_LEFT;
     case EL_CONVEYOR_BELT1_MIDDLE:     return GFX_BELT1_MIDDLE;
     case EL_CONVEYOR_BELT1_RIGHT:      return GFX_BELT1_RIGHT;
+    case EL_CONVEYOR_BELT1_LEFT_ACTIVE:        return GFX_BELT1_LEFT;
+    case EL_CONVEYOR_BELT1_MIDDLE_ACTIVE:return GFX_BELT1_MIDDLE;
+    case EL_CONVEYOR_BELT1_RIGHT_ACTIVE:return GFX_BELT1_RIGHT;
     case EL_CONVEYOR_BELT1_SWITCH_LEFT:        return GFX_BELT1_SWITCH_LEFT;
     case EL_CONVEYOR_BELT1_SWITCH_MIDDLE:return GFX_BELT1_SWITCH_MIDDLE;
     case EL_CONVEYOR_BELT1_SWITCH_RIGHT:return GFX_BELT1_SWITCH_RIGHT;
     case EL_CONVEYOR_BELT2_LEFT:       return GFX_BELT2_LEFT;
     case EL_CONVEYOR_BELT2_MIDDLE:     return GFX_BELT2_MIDDLE;
     case EL_CONVEYOR_BELT2_RIGHT:      return GFX_BELT2_RIGHT;
+    case EL_CONVEYOR_BELT2_LEFT_ACTIVE:        return GFX_BELT2_LEFT;
+    case EL_CONVEYOR_BELT2_MIDDLE_ACTIVE:return GFX_BELT2_MIDDLE;
+    case EL_CONVEYOR_BELT2_RIGHT_ACTIVE:return GFX_BELT2_RIGHT;
     case EL_CONVEYOR_BELT2_SWITCH_LEFT:        return GFX_BELT2_SWITCH_LEFT;
     case EL_CONVEYOR_BELT2_SWITCH_MIDDLE:return GFX_BELT2_SWITCH_MIDDLE;
     case EL_CONVEYOR_BELT2_SWITCH_RIGHT:return GFX_BELT2_SWITCH_RIGHT;
     case EL_CONVEYOR_BELT3_LEFT:       return GFX_BELT3_LEFT;
     case EL_CONVEYOR_BELT3_MIDDLE:     return GFX_BELT3_MIDDLE;
     case EL_CONVEYOR_BELT3_RIGHT:      return GFX_BELT3_RIGHT;
+    case EL_CONVEYOR_BELT3_LEFT_ACTIVE:        return GFX_BELT3_LEFT;
+    case EL_CONVEYOR_BELT3_MIDDLE_ACTIVE:return GFX_BELT3_MIDDLE;
+    case EL_CONVEYOR_BELT3_RIGHT_ACTIVE:return GFX_BELT3_RIGHT;
     case EL_CONVEYOR_BELT3_SWITCH_LEFT:        return GFX_BELT3_SWITCH_LEFT;
     case EL_CONVEYOR_BELT3_SWITCH_MIDDLE:return GFX_BELT3_SWITCH_MIDDLE;
     case EL_CONVEYOR_BELT3_SWITCH_RIGHT:return GFX_BELT3_SWITCH_RIGHT;
     case EL_CONVEYOR_BELT4_LEFT:       return GFX_BELT4_LEFT;
     case EL_CONVEYOR_BELT4_MIDDLE:     return GFX_BELT4_MIDDLE;
     case EL_CONVEYOR_BELT4_RIGHT:      return GFX_BELT4_RIGHT;
+    case EL_CONVEYOR_BELT4_LEFT_ACTIVE:        return GFX_BELT4_LEFT;
+    case EL_CONVEYOR_BELT4_MIDDLE_ACTIVE:return GFX_BELT4_MIDDLE;
+    case EL_CONVEYOR_BELT4_RIGHT_ACTIVE:return GFX_BELT4_RIGHT;
     case EL_CONVEYOR_BELT4_SWITCH_LEFT:        return GFX_BELT4_SWITCH_LEFT;
     case EL_CONVEYOR_BELT4_SWITCH_MIDDLE:return GFX_BELT4_SWITCH_MIDDLE;
     case EL_CONVEYOR_BELT4_SWITCH_RIGHT:return GFX_BELT4_SWITCH_RIGHT;
@@ -3230,19 +3161,20 @@ int el2gfx_OLD(int element)
     case EL_MOLE_UP:                   return GFX_MOLE_UP;
     case EL_MOLE_DOWN:                 return GFX_MOLE_DOWN;
     case EL_STEELWALL_SLANTED:         return GFX_STEEL_SLANTED;
-    case EL_SAND_INVISIBLE:            return GFX_SAND_INVISIBLE;
+    case EL_INVISIBLE_SAND:            return GFX_SAND_INVISIBLE;
+    case EL_INVISIBLE_SAND_ACTIVE:     return GFX_SAND_INVISIBLE_ON;
     case EL_DX_UNKNOWN_15:             return GFX_DX_UNKNOWN_15;
     case EL_DX_UNKNOWN_42:             return GFX_DX_UNKNOWN_42;
     case EL_TIMEGATE_OPEN:             return GFX_TIMEGATE_OPEN;
     case EL_TIMEGATE_CLOSED:           return GFX_TIMEGATE_CLOSED;
-    case EL_TIMEGATE_SWITCH_ON:                return GFX_TIMEGATE_SWITCH;
-    case EL_TIMEGATE_SWITCH_OFF:       return GFX_TIMEGATE_SWITCH;
+    case EL_TIMEGATE_SWITCH_ACTIVE:    return GFX_TIMEGATE_SWITCH;
+    case EL_TIMEGATE_SWITCH:           return GFX_TIMEGATE_SWITCH;
     case EL_BALLOON:                   return GFX_BALLOON;
     case EL_BALLOON_SEND_LEFT:         return GFX_BALLOON_SEND_LEFT;
     case EL_BALLOON_SEND_RIGHT:                return GFX_BALLOON_SEND_RIGHT;
     case EL_BALLOON_SEND_UP:           return GFX_BALLOON_SEND_UP;
     case EL_BALLOON_SEND_DOWN:         return GFX_BALLOON_SEND_DOWN;
-    case EL_BALLOON_SEND_ANY:          return GFX_BALLOON_SEND_ANY;
+    case EL_BALLOON_SEND_ANY_DIRECTION:        return GFX_BALLOON_SEND_ANY;
     case EL_EMC_STEELWALL1:            return GFX_EMC_STEEL_WALL_1;
     case EL_EMC_STEELWALL2:            return GFX_EMC_STEEL_WALL_2;
     case EL_EMC_STEELWALL3:            return GFX_EMC_STEEL_WALL_3;
@@ -3255,20 +3187,20 @@ int el2gfx_OLD(int element)
     case EL_EMC_WALL6:                 return GFX_EMC_WALL_6;
     case EL_EMC_WALL7:                 return GFX_EMC_WALL_7;
     case EL_EMC_WALL8:                 return GFX_EMC_WALL_8;
-    case EL_TUBE_CROSS:                        return GFX_TUBE_CROSS;
+    case EL_TUBE_ALL:                  return GFX_TUBE_CROSS;
     case EL_TUBE_VERTICAL:             return GFX_TUBE_VERTICAL;
     case EL_TUBE_HORIZONTAL:           return GFX_TUBE_HORIZONTAL;
-    case EL_TUBE_VERT_LEFT:            return GFX_TUBE_VERT_LEFT;
-    case EL_TUBE_VERT_RIGHT:           return GFX_TUBE_VERT_RIGHT;
-    case EL_TUBE_HORIZ_UP:             return GFX_TUBE_HORIZ_UP;
-    case EL_TUBE_HORIZ_DOWN:           return GFX_TUBE_HORIZ_DOWN;
+    case EL_TUBE_VERTICAL_LEFT:                return GFX_TUBE_VERT_LEFT;
+    case EL_TUBE_VERTICAL_RIGHT:       return GFX_TUBE_VERT_RIGHT;
+    case EL_TUBE_HORIZONTAL_UP:                return GFX_TUBE_HORIZ_UP;
+    case EL_TUBE_HORIZONTAL_DOWN:      return GFX_TUBE_HORIZ_DOWN;
     case EL_TUBE_LEFT_UP:              return GFX_TUBE_LEFT_UP;
     case EL_TUBE_LEFT_DOWN:            return GFX_TUBE_LEFT_DOWN;
     case EL_TUBE_RIGHT_UP:             return GFX_TUBE_RIGHT_UP;
     case EL_TUBE_RIGHT_DOWN:           return GFX_TUBE_RIGHT_DOWN;
     case EL_SPRING:                    return GFX_SPRING;
     case EL_SPRING_MOVING:             return GFX_SPRING;
-    case EL_TRAP_INACTIVE:             return GFX_TRAP_INACTIVE;
+    case EL_TRAP:                      return GFX_TRAP_INACTIVE;
     case EL_TRAP_ACTIVE:               return GFX_TRAP_ACTIVE;
     case EL_BD_WALL:                   return GFX_BD_WALL;
     case EL_BD_ROCK:                   return GFX_BD_ROCK;
@@ -3297,6 +3229,12 @@ int el2gfx_OLD(int element)
 
 int el2gfx(int element)
 {
+#if 1
+  int graphic_OLD = el2gfx_OLD(element);
+
+  return graphic_OLD;
+#else
+
   int graphic_NEW = element_info[element].graphic[GFX_ACTION_DEFAULT];
 
 #if DEBUG
@@ -3315,14 +3253,21 @@ int el2gfx(int element)
 #endif
 
   return graphic_NEW;
+#endif
 }
 
 int el2img(int element)
 {
+#if 1
+  int graphic_NEW = element_info[element].graphic[GFX_ACTION_DEFAULT];
+
+  return graphic_NEW;
+#else
+
   switch(element)
   {
-    case EL_BUTTERFLY:         return IMG_BD_BUTTERFLY;
-    case EL_FIREFLY:           return IMG_BD_FIREFLY;
+    case EL_BD_BUTTERFLY:      return IMG_BD_BUTTERFLY;
+    case EL_BD_FIREFLY:                return IMG_BD_FIREFLY;
     case EL_SP_ELECTRON:       return IMG_SP_ELECTRON;
 
     default:
@@ -3330,16 +3275,18 @@ int el2img(int element)
   }
 
   return IMG_EMPTY_SPACE;
+#endif
 }
 
 int el_dir2img(int element, int direction)
 {
-  if (element_info[element].has_direction_graphic[GFX_ACTION_DEFAULT])
-  {
-    int i = LOG_MV_DIR(direction);
+  return el_dir_act2img(element, direction, GFX_ACTION_DEFAULT);
+}
 
-    return element_info[element].direction_graphic[GFX_ACTION_DEFAULT][i];
-  }
-  else
-    return el2img(element);
+int el_dir_act2img(int element, int direction, int action)
+{
+  action = graphics_action_mapping[action];
+  direction = MV_DIR_BIT(direction);
+
+  return element_info[element].direction_graphic[action][direction];
 }