rnd-20031208-1-src
[rocksndiamonds.git] / src / tools.c
index fa883f4ca3be24822e9c4731c140850a4d23d49e..cb473ce77e96463fa140c24d7da0bf2ac276036a 100644 (file)
 #define NUM_TOOL_BUTTONS       7
 
 /* forward declaration for internal use */
-static int getGraphicAnimationPhase(int, int, int);
 static void UnmapToolButtons();
 static void HandleToolButtons(struct GadgetInfo *);
+static int el_act_dir2crm(int, int, int);
+static int el_act2crm(int, int);
 
 static struct GadgetInfo *tool_gadget[NUM_TOOL_BUTTONS];
 static int request_gadget_id = -1;
@@ -71,7 +72,7 @@ void SetDrawtoField(int mode)
 
 void RedrawPlayfield(boolean force_redraw, int x, int y, int width, int height)
 {
-  if (game_status == PLAYING)
+  if (game_status == GAME_MODE_PLAYING && !game.envelope_active)
   {
     if (force_redraw)
     {
@@ -90,8 +91,8 @@ void RedrawPlayfield(boolean force_redraw, int x, int y, int width, int height)
       if (setup.direct_draw)
        SetDrawtoField(DRAW_BACKBUFFER);
 
-      for(xx=BX1; xx<=BX2; xx++)
-       for(yy=BY1; yy<=BY2; yy++)
+      for (xx = BX1; xx <= BX2; xx++)
+       for (yy = BY1; yy <= BY2; yy++)
          if (xx >= x1 && xx <= x2 && yy >= y1 && yy <= y2)
            DrawScreenField(xx, yy);
       DrawAllPlayers();
@@ -119,7 +120,7 @@ void BackToFront()
   int x,y;
   DrawBuffer *buffer = (drawto_field == window ? backbuffer : drawto_field);
 
-  if (setup.direct_draw && game_status == PLAYING)
+  if (setup.direct_draw && game_status == GAME_MODE_PLAYING)
     redraw_mask &= ~REDRAW_MAIN;
 
   if (redraw_mask & REDRAW_TILES && redraw_tiles > REDRAWTILES_THRESHOLD)
@@ -131,7 +132,7 @@ void BackToFront()
   if (redraw_mask == REDRAW_NONE)
     return;
 
-  if (global.fps_slowdown && game_status == PLAYING)
+  if (global.fps_slowdown && game_status == GAME_MODE_PLAYING)
   {
     static boolean last_frame_skipped = FALSE;
     boolean skip_even_when_not_scrolling = TRUE;
@@ -176,7 +177,8 @@ void BackToFront()
 
   if (redraw_mask & REDRAW_FIELD)
   {
-    if (game_status != PLAYING || redraw_mask & REDRAW_FROM_BACKBUFFER)
+    if (game_status != GAME_MODE_PLAYING ||
+       redraw_mask & REDRAW_FROM_BACKBUFFER)
     {
       BlitBitmap(backbuffer, window,
                 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE, REAL_SX, REAL_SY);
@@ -244,26 +246,25 @@ void BackToFront()
                     VX+VIDEO_CONTROL_XPOS,VY+VIDEO_CONTROL_YPOS);
       }
     }
+
     if (redraw_mask & REDRAW_DOOR_3)
       BlitBitmap(backbuffer, window, EX, EY, EXSIZE, EYSIZE, EX, EY);
+
     redraw_mask &= ~REDRAW_DOORS;
   }
 
   if (redraw_mask & REDRAW_MICROLEVEL)
   {
-    BlitBitmap(backbuffer, window,
-              MICROLEV_XPOS, MICROLEV_YPOS, MICROLEV_XSIZE, MICROLEV_YSIZE,
-              MICROLEV_XPOS, MICROLEV_YPOS);
-    BlitBitmap(backbuffer, window,
-              SX, MICROLABEL_YPOS, SXSIZE, FONT4_YSIZE,
-              SX, MICROLABEL_YPOS);
+    BlitBitmap(backbuffer, window, SX, SY + 10 * TILEY, SXSIZE, 7 * TILEY,
+              SX, SY + 10 * TILEY);
+
     redraw_mask &= ~REDRAW_MICROLEVEL;
   }
 
   if (redraw_mask & REDRAW_TILES)
   {
-    for(x=0; x<SCR_FIELDX; x++)
-      for(y=0; y<SCR_FIELDY; y++)
+    for (x = 0; x < SCR_FIELDX; x++)
+      for (y =0 ; y < SCR_FIELDY; y++)
        if (redraw[redraw_x1 + x][redraw_y1 + y])
          BlitBitmap(buffer, window,
                     FX + x * TILEX, FX + y * TILEY, TILEX, TILEY,
@@ -280,13 +281,13 @@ void BackToFront()
       info1[0] = '\0';
 
     sprintf(text, "%.1f fps%s", global.frames_per_second, info1);
-    DrawTextExt(window, SX, SY, text, FS_SMALL, FC_YELLOW);
+    DrawTextExt(window, SX, SY, text, FONT_TEXT_2, BLIT_OPAQUE);
   }
 
   FlushDisplay();
 
-  for(x=0; x<MAX_BUF_XSIZE; x++)
-    for(y=0; y<MAX_BUF_YSIZE; y++)
+  for (x = 0; x < MAX_BUF_XSIZE; x++)
+    for (y = 0; y < MAX_BUF_YSIZE; y++)
       redraw[x][y] = 0;
   redraw_tiles = 0;
   redraw_mask = REDRAW_NONE;
@@ -307,9 +308,9 @@ void FadeToFront()
     ClearRectangle(window, REAL_SX,REAL_SY,FULL_SXSIZE,FULL_SYSIZE);
     FlushDisplay();
 
-    for(i=0;i<2*FULL_SYSIZE;i++)
+    for (i = 0; i < 2 * FULL_SYSIZE; i++)
     {
-      for(y=0;y<FULL_SYSIZE;y++)
+      for (y = 0; y < FULL_SYSIZE; y++)
       {
        BlitBitmap(backbuffer, window,
                   REAL_SX,REAL_SY+i, FULL_SXSIZE,1, REAL_SX,REAL_SY+i);
@@ -320,7 +321,7 @@ void FadeToFront()
 #endif
 
 #if 0
-    for(i=1;i<FULL_SYSIZE;i+=2)
+    for (i = 1; i < FULL_SYSIZE; i+=2)
       BlitBitmap(backbuffer, window,
                 REAL_SX,REAL_SY+i, FULL_SXSIZE,1, REAL_SX,REAL_SY+i);
     FlushDisplay();
@@ -363,11 +364,34 @@ void FadeToFront()
   BackToFront();
 }
 
+void SetMainBackgroundImage(int graphic)
+{
+  SetMainBackgroundBitmap(graphic == IMG_UNDEFINED ? NULL :
+                         graphic_info[graphic].bitmap ?
+                         graphic_info[graphic].bitmap :
+                         graphic_info[IMG_BACKGROUND].bitmap);
+}
+
+void SetDoorBackgroundImage(int graphic)
+{
+  SetDoorBackgroundBitmap(graphic == IMG_UNDEFINED ? NULL :
+                         graphic_info[graphic].bitmap ?
+                         graphic_info[graphic].bitmap :
+                         graphic_info[IMG_BACKGROUND].bitmap);
+}
+
+void DrawBackground(int dest_x, int dest_y, int width, int height)
+{
+  ClearRectangleOnBackground(backbuffer, dest_x, dest_y, width, height);
+
+  redraw_mask |= REDRAW_FIELD;
+}
+
 void ClearWindow()
 {
-  ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
+  DrawBackground(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
 
-  if (setup.soft_scrolling && game_status == PLAYING)
+  if (setup.soft_scrolling && game_status == GAME_MODE_PLAYING)
   {
     ClearRectangle(fieldbuffer, 0, 0, FXSIZE, FYSIZE);
     SetDrawtoField(DRAW_BUFFERED);
@@ -375,13 +399,11 @@ void ClearWindow()
   else
     SetDrawtoField(DRAW_BACKBUFFER);
 
-  if (setup.direct_draw && game_status == PLAYING)
+  if (setup.direct_draw && game_status == GAME_MODE_PLAYING)
   {
     ClearRectangle(window, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
     SetDrawtoField(DRAW_DIRECT);
   }
-
-  redraw_mask |= REDRAW_FIELD;
 }
 
 void MarkTileDirty(int x, int y)
@@ -402,11 +424,11 @@ void SetBorderElement()
 
   BorderElement = EL_EMPTY;
 
-  for(y=0; y<lev_fieldy && BorderElement == EL_EMPTY; y++)
+  for (y = 0; y < lev_fieldy && BorderElement == EL_EMPTY; y++)
   {
-    for(x=0; x<lev_fieldx; x++)
+    for (x = 0; x < lev_fieldx; x++)
     {
-      if (!IS_MASSIVE(Feld[x][y]))
+      if (!IS_INDESTRUCTIBLE(Feld[x][y]))
        BorderElement = EL_STEELWALL;
 
       if (y != 0 && y != lev_fieldy - 1 && x != lev_fieldx - 1)
@@ -415,11 +437,140 @@ void SetBorderElement()
   }
 }
 
+void SetRandomAnimationValue(int x, int y)
+{
+  gfx.anim_random_frame = GfxRandom[x][y];
+}
+
+inline int getGraphicAnimationFrame(int graphic, int sync_frame)
+{
+  /* animation synchronized with global frame counter, not move position */
+  if (graphic_info[graphic].anim_global_sync || sync_frame < 0)
+    sync_frame = FrameCounter;
+
+  return getAnimationFrame(graphic_info[graphic].anim_frames,
+                          graphic_info[graphic].anim_delay,
+                          graphic_info[graphic].anim_mode,
+                          graphic_info[graphic].anim_start_frame,
+                          sync_frame);
+}
+
+inline void DrawGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
+                                   int graphic, int sync_frame, int mask_mode)
+{
+  int frame = getGraphicAnimationFrame(graphic, sync_frame);
+
+  if (mask_mode == USE_MASKING)
+    DrawGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
+  else
+    DrawGraphicExt(dst_bitmap, x, y, graphic, frame);
+}
+
+inline void DrawGraphicAnimation(int x, int y, int graphic)
+{
+  int lx = LEVELX(x), ly = LEVELY(y);
+
+  if (!IN_SCR_FIELD(x, y))
+    return;
+
+  DrawGraphicAnimationExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
+                         graphic, GfxFrame[lx][ly], NO_MASKING);
+  MarkTileDirty(x, y);
+}
+
+void DrawLevelGraphicAnimation(int x, int y, int graphic)
+{
+  DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
+}
+
+void DrawLevelElementAnimation(int x, int y, int element)
+{
+#if 1
+  int graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
+
+  DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
+#else
+  DrawGraphicAnimation(SCREENX(x), SCREENY(y), el2img(element));
+#endif
+}
+
+inline void DrawLevelGraphicAnimationIfNeeded(int x, int y, int graphic)
+{
+  int sx = SCREENX(x), sy = SCREENY(y);
+
+  if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
+    return;
+
+  if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
+    return;
+
+  DrawGraphicAnimation(sx, sy, graphic);
+
+  if (GFX_CRUMBLED(Feld[x][y]))
+    DrawLevelFieldCrumbledSand(x, y);
+}
+
+void DrawLevelElementAnimationIfNeeded(int x, int y, int element)
+{
+  int sx = SCREENX(x), sy = SCREENY(y);
+  int graphic;
+
+  if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
+    return;
+
+  graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
+
+  if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
+    return;
+
+  DrawGraphicAnimation(sx, sy, graphic);
+
+  if (GFX_CRUMBLED(element))
+    DrawLevelFieldCrumbledSand(x, y);
+}
+
+static int getPlayerGraphic(struct PlayerInfo *player, int move_dir)
+{
+  if (player->use_murphy_graphic)
+  {
+    /* this works only because currently only one player can be "murphy" ... */
+    static int last_horizontal_dir = MV_LEFT;
+    int graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, move_dir);
+
+    if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
+      last_horizontal_dir = move_dir;
+
+    if (graphic == IMG_SP_MURPHY)      /* undefined => use special graphic */
+    {
+      int direction = (player->is_snapping ? move_dir : last_horizontal_dir);
+
+      graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, direction);
+    }
+
+    return graphic;
+  }
+  else
+    return el_act_dir2img(player->element_nr, player->GfxAction, move_dir);
+}
+
+static boolean equalGraphics(int graphic1, int graphic2)
+{
+  struct GraphicInfo *g1 = &graphic_info[graphic1];
+  struct GraphicInfo *g2 = &graphic_info[graphic2];
+
+  return (g1->bitmap      == g2->bitmap &&
+         g1->src_x       == g2->src_x &&
+         g1->src_y       == g2->src_y &&
+         g1->anim_frames == g2->anim_frames &&
+         g1->anim_delay  == g2->anim_delay &&
+         g1->anim_mode   == g2->anim_mode);
+}
+
 void DrawAllPlayers()
 {
   int i;
 
-  for(i=0; i<MAX_PLAYERS; i++)
+  for (i = 0; i < MAX_PLAYERS; i++)
     if (stored_player[i].active)
       DrawPlayer(&stored_player[i]);
 }
@@ -434,21 +585,38 @@ void DrawPlayerField(int x, int y)
 
 void DrawPlayer(struct PlayerInfo *player)
 {
-  int jx = player->jx, jy = player->jy;
-  int last_jx = player->last_jx, last_jy = player->last_jy;
-  int next_jx = jx + (jx - last_jx), next_jy = jy + (jy - last_jy);
+  int jx = player->jx;
+  int jy = player->jy;
+  int move_dir = player->MovDir;
+#if 0
+  int last_jx = player->last_jx;
+  int last_jy = player->last_jy;
+  int next_jx = jx + (jx - last_jx);
+  int next_jy = jy + (jy - last_jy);
+  boolean player_is_moving = (last_jx != jx || last_jy != jy ? TRUE : FALSE);
+#else
+  int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? +1 : 0);
+  int dy = (move_dir == MV_UP   ? -1 : move_dir == MV_DOWN  ? +1 : 0);
+  int last_jx = (player->is_moving ? jx - dx : jx);
+  int last_jy = (player->is_moving ? jy - dy : jy);
+  int next_jx = jx + dx;
+  int next_jy = jy + dy;
+  boolean player_is_moving = (player->MovPos ? TRUE : FALSE);
+#endif
   int sx = SCREENX(jx), sy = SCREENY(jy);
   int sxx = 0, syy = 0;
   int element = Feld[jx][jy], last_element = Feld[last_jx][last_jy];
   int graphic;
+  int action = ACTION_DEFAULT;
+  int last_player_graphic = getPlayerGraphic(player, move_dir);
+  int last_player_frame = player->Frame;
   int frame = 0;
-  boolean player_is_moving = (last_jx != jx || last_jy != jy ? TRUE : FALSE);
 
   if (!player->active || !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy)))
     return;
 
 #if DEBUG
-  if (!IN_LEV_FIELD(jx,jy))
+  if (!IN_LEV_FIELD(jx, jy))
   {
     printf("DrawPlayerField(): x = %d, y = %d\n",jx,jy);
     printf("DrawPlayerField(): sx = %d, sy = %d\n",sx,sy);
@@ -460,36 +628,86 @@ void DrawPlayer(struct PlayerInfo *player)
   if (element == EL_EXPLOSION)
     return;
 
-  /* draw things in the field the player is leaving, if needed */
+#if 1
+
+  action = GetPlayerAction(player, move_dir);
+
+#else
+
+  action = (player->is_pushing   ? ACTION_PUSHING    :
+           player->is_digging    ? ACTION_DIGGING    :
+           player->is_collecting ? ACTION_COLLECTING :
+           player->is_moving     ? ACTION_MOVING     :
+           player->is_snapping   ? ACTION_SNAPPING   :
+           player->is_sleeping   ? ACTION_SLEEPING   :
+           player->is_bored      ? ACTION_BORING     :
+           player->is_waiting    ? ACTION_WAITING    : ACTION_DEFAULT);
+
+  if (player->is_bored && player->num_special_action_bored > 0)
+  {
+    if (player->anim_delay_counter == 0 && player->post_delay_counter == 0)
+    {
+      int graphic_waiting;
+
+      action = ACTION_BORING_1 + SimpleRND(player->num_special_action_bored);
+      special_graphic = el_act_dir2img(EL_SP_MURPHY, action, move_dir);
+
+      player->anim_delay_counter =
+       graphic_info[special_graphic].anim_delay_fixed +
+       SimpleRND(graphic_info[special_graphic].anim_delay_random);
+      player->post_delay_counter =
+       graphic_info[special_graphic].post_delay_fixed +
+       SimpleRND(graphic_info[special_graphic].post_delay_random);
+      player->special_action_bored = action;
+    }
+
+    if (player->anim_delay_counter > 0)
+    {
+      action = player->special_action_bored;
+      player->anim_delay_counter--;
+    }
 
+    if (player->post_delay_counter > 0)
+    {
+      player->post_delay_counter--;
+    }
+  }
+#endif
+
+#if 0
+  printf("::: '%s'\n", element_action_info[action].suffix);
+#endif
+
+  InitPlayerGfxAnimation(player, action, move_dir);
+
+  /* ----------------------------------------------------------------------- */
+  /* draw things in the field the player is leaving, if needed               */
+  /* ----------------------------------------------------------------------- */
+
+#if 1
+  if (player->is_moving)
+#else
   if (player_is_moving)
+#endif
   {
-    if (Store[last_jx][last_jy] && IS_DRAWABLE(last_element))
+    if (Back[last_jx][last_jy] && IS_DRAWABLE(last_element))
     {
-      DrawLevelElement(last_jx, last_jy, Store[last_jx][last_jy]);
+      DrawLevelElement(last_jx, last_jy, Back[last_jx][last_jy]);
 
-      if (last_element == EL_DYNAMITE_ACTIVE)
+      if (last_element == EL_DYNAMITE_ACTIVE ||
+         last_element == EL_SP_DISK_RED_ACTIVE)
        DrawDynamite(last_jx, last_jy);
       else
        DrawLevelFieldThruMask(last_jx, last_jy);
     }
-    else if (last_element == EL_DYNAMITE_ACTIVE)
+    else if (last_element == EL_DYNAMITE_ACTIVE ||
+            last_element == EL_SP_DISK_RED_ACTIVE)
       DrawDynamite(last_jx, last_jy);
     else
       DrawLevelField(last_jx, last_jy);
 
-    if (player->Pushing && IN_SCR_FIELD(SCREENX(next_jx), SCREENY(next_jy)))
-    {
-      if (player->GfxPos)
-      {
-       if (Feld[next_jx][next_jy] == EL_SOKOBAN_FIELD_FULL)
-         DrawLevelElement(next_jx, next_jy, EL_SOKOBAN_FIELD_EMPTY);
-       else
-         DrawLevelElement(next_jx, next_jy, EL_EMPTY);
-      }
-      else
-       DrawLevelField(next_jx, next_jy);
-    }
+    if (player->is_pushing && IN_SCR_FIELD(SCREENX(next_jx), SCREENY(next_jy)))
+      DrawLevelElement(next_jx, next_jy, EL_EMPTY);
   }
 
   if (!IN_SCR_FIELD(sx, sy))
@@ -498,101 +716,78 @@ void DrawPlayer(struct PlayerInfo *player)
   if (setup.direct_draw)
     SetDrawtoField(DRAW_BUFFERED);
 
-  /* draw things behind the player, if needed */
+  /* ----------------------------------------------------------------------- */
+  /* draw things behind the player, if needed                                */
+  /* ----------------------------------------------------------------------- */
 
-  if (Store[jx][jy])
-    DrawLevelElement(jx, jy, Store[jx][jy]);
-  else if (!IS_ACTIVE_BOMB(element))
-    DrawLevelField(jx, jy);
-  else
+  if (Back[jx][jy])
+    DrawLevelElement(jx, jy, Back[jx][jy]);
+  else if (IS_ACTIVE_BOMB(element))
     DrawLevelElement(jx, jy, EL_EMPTY);
-
-  /* draw player himself */
-
-  if (game.emulation == EMU_SUPAPLEX)
+  else
   {
-    static int last_dir = MV_LEFT;
-    int action = (player->programmed_action ? player->programmed_action :
-                 player->action);
-    boolean action_moving =
-      (player_is_moving ||
-       ((action & (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)) &&
-       !(action & ~(MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN))));
-
-    graphic = IMG_SP_MURPHY;
-
-    if (player->Pushing)
+    if (player_is_moving && GfxElement[jx][jy] != EL_UNDEFINED)
     {
-      if (player->MovDir == MV_LEFT)
-       graphic = IMG_SP_MURPHY_LEFT_PUSHING;
-      else if (player->MovDir == MV_RIGHT)
-       graphic = IMG_SP_MURPHY_RIGHT_PUSHING;
-      else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_LEFT)
-       graphic = IMG_SP_MURPHY_LEFT_PUSHING;
-      else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_RIGHT)
-       graphic = IMG_SP_MURPHY_RIGHT_PUSHING;
+      if (GFX_CRUMBLED(GfxElement[jx][jy]))
+       DrawLevelFieldCrumbledSandDigging(jx, jy, move_dir, player->StepFrame);
+      else
+      {
+       int old_element = GfxElement[jx][jy];
+       int old_graphic = el_act_dir2img(old_element, action, move_dir);
+       int frame = getGraphicAnimationFrame(old_graphic, player->StepFrame);
+
+       DrawGraphic(sx, sy, old_graphic, frame);
+      }
     }
-    else if (player->snapped)
+    else
     {
-      if (player->MovDir == MV_LEFT)
-       graphic = IMG_SP_MURPHY_LEFT_SNAPPING;
-      else if (player->MovDir == MV_RIGHT)
-       graphic = IMG_SP_MURPHY_RIGHT_SNAPPING;
-      else if (player->MovDir == MV_UP)
-       graphic = IMG_SP_MURPHY_UP_SNAPPING;
-      else if (player->MovDir == MV_DOWN)
-       graphic = IMG_SP_MURPHY_DOWN_SNAPPING;
+      GfxElement[jx][jy] = EL_UNDEFINED;
+
+      DrawLevelField(jx, jy);
     }
-    else if (action_moving)
+  }
+
+  /* ----------------------------------------------------------------------- */
+  /* draw player himself                                                     */
+  /* ----------------------------------------------------------------------- */
+
+#if 1
+
+  graphic = getPlayerGraphic(player, move_dir);
+
+  /* in the case of changed player action or direction, prevent the current
+     animation frame from being restarted for identical animations */
+  if (player->Frame == 0 && equalGraphics(graphic, last_player_graphic))
+    player->Frame = last_player_frame;
+
+#else
+
+  if (player->use_murphy_graphic)
+  {
+    static int last_horizontal_dir = MV_LEFT;
+
+    if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
+      last_horizontal_dir = move_dir;
+
+    graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, move_dir);
+
+    if (graphic == IMG_SP_MURPHY)      /* undefined => use special graphic */
     {
-      if (player->MovDir == MV_LEFT)
-       graphic = IMG_SP_MURPHY_LEFT_MOVING;
-      else if (player->MovDir == MV_RIGHT)
-       graphic = IMG_SP_MURPHY_RIGHT_MOVING;
-      else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_LEFT)
-       graphic = IMG_SP_MURPHY_LEFT_MOVING;
-      else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_RIGHT)
-       graphic = IMG_SP_MURPHY_RIGHT_MOVING;
-      else
-       graphic = IMG_SP_MURPHY_LEFT_MOVING;
+      int direction = (player->is_snapping ? move_dir : last_horizontal_dir);
 
-      frame = getGraphicAnimationFrame(graphic, -1);
+      graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, direction);
     }
-
-    if (player->MovDir == MV_LEFT || player->MovDir == MV_RIGHT)
-      last_dir = player->MovDir;
   }
   else
-  {
-    if (player->MovDir == MV_LEFT)
-      graphic = (player->Pushing ? IMG_PLAYER1_LEFT_PUSHING :
-                player->is_moving ? IMG_PLAYER1_LEFT_MOVING :
-                IMG_PLAYER1_LEFT);
-    else if (player->MovDir == MV_RIGHT)
-      graphic = (player->Pushing ? IMG_PLAYER1_RIGHT_PUSHING :
-                player->is_moving ? IMG_PLAYER1_RIGHT_MOVING :
-                IMG_PLAYER1_RIGHT);
-    else if (player->MovDir == MV_UP)
-      graphic = (player->Pushing ? IMG_PLAYER1_UP_PUSHING :
-                player->is_moving ? IMG_PLAYER1_UP_MOVING :
-                IMG_PLAYER1_UP);
-    else       /* MV_DOWN || MV_NO_MOVING */
-      graphic = (player->Pushing ? IMG_PLAYER1_DOWN_PUSHING :
-                player->is_moving ? IMG_PLAYER1_DOWN_MOVING :
-                IMG_PLAYER1_DOWN);
-
-    graphic = PLAYER_NR_GFX(graphic, player->index_nr);
+    graphic = el_act_dir2img(player->element_nr, player->GfxAction, move_dir);
 
-#if 0
-    frame = player->Frame;
-#else
-    frame = getGraphicAnimationFrame(graphic, player->Frame);
 #endif
-  }
+
+  frame = getGraphicAnimationFrame(graphic, player->Frame);
 
   if (player->GfxPos)
   {
-    if (player->MovDir == MV_LEFT || player->MovDir == MV_RIGHT)
+    if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
       sxx = player->GfxPos;
     else
       syy = player->GfxPos;
@@ -601,11 +796,6 @@ void DrawPlayer(struct PlayerInfo *player)
   if (!setup.soft_scrolling && ScreenMovPos)
     sxx = syy = 0;
 
-#if 0
-  if (player->Frame)
-    printf("-> %d\n", player->Frame);
-#endif
-
   DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
 
   if (SHIELD_ON(player))
@@ -617,109 +807,86 @@ void DrawPlayer(struct PlayerInfo *player)
     DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
   }
 
+  /* ----------------------------------------------------------------------- */
+  /* draw things the player is pushing, if needed                            */
+  /* ----------------------------------------------------------------------- */
+
 #if 0
-  if (player->Pushing && player->GfxPos)
+  printf("::: %d, %d [%d, %d] [%d]\n",
+        player->is_pushing, player_is_moving, player->GfxAction,
+        player->is_moving, player_is_moving);
+#endif
+
+#if 1
+  if (player->is_pushing && player->is_moving)
 #else
-  if (player->Pushing && player_is_moving)
+  if (player->is_pushing && player_is_moving)
 #endif
   {
     int px = SCREENX(next_jx), py = SCREENY(next_jy);
 
-    if (element == EL_SOKOBAN_FIELD_EMPTY ||
-       Feld[next_jx][next_jy] == EL_SOKOBAN_FIELD_FULL)
-      DrawGraphicShiftedThruMask(px, py, sxx, syy, GFX_SOKOBAN_OBJEKT, 0,
+    if (Back[next_jx][next_jy])
+      DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]);
+
+    if ((sxx || syy) && element == EL_SOKOBAN_OBJECT)
+      DrawGraphicShiftedThruMask(px, py, sxx, syy, IMG_SOKOBAN_OBJECT, 0,
                                 NO_CUTTING);
     else
     {
-      int element = Feld[next_jx][next_jy];
-      int graphic = el2img(element);
+      int element = MovingOrBlocked2Element(next_jx, next_jy);
+      int graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
 #if 1
-      int frame = 0;
-#endif
-
-      if ((element == EL_ROCK ||
-          element == EL_BD_ROCK ||
-          element == EL_SP_ZONK) && sxx)
-      {
-       graphic = el_dir_act2img(element, player->MovDir, GFX_ACTION_MOVING);
-#if 1
-       frame = getGraphicAnimationFrame(graphic, player->GfxPos);
-
-       frame = getGraphicAnimationFrame(graphic, player->Frame);
-#endif
-
-#if 0
-       printf("-> %d [%d]\n", player->Frame, player->GfxPos);
-#endif
-
-#if 0
-       /* !!! FIX !!! */
-       if (player->MovDir == MV_LEFT)
-         frame = 3 - frame;
-#endif
-
-#if 0
-       frame = (player->GfxPos / (TILEX / 4));
-
-       if (player->MovDir == MV_RIGHT)
-         frame = (frame + 4) % 4;
+      int frame = getGraphicAnimationFrame(graphic, player->StepFrame);
+#else
+      int frame = getGraphicAnimationFrame(graphic, player->Frame);
 #endif
-      }
 
       DrawGraphicShifted(px, py, sxx, syy, graphic, frame,
                         NO_CUTTING, NO_MASKING);
     }
   }
 
-  /* draw things in front of player (active dynamite or dynabombs) */
+  /* ----------------------------------------------------------------------- */
+  /* draw things in front of player (active dynamite or dynabombs)           */
+  /* ----------------------------------------------------------------------- */
 
   if (IS_ACTIVE_BOMB(element))
   {
     graphic = el2img(element);
-
-#if 0
-    if (element == EL_DYNAMITE_ACTIVE)
-    {
-      if ((frame = (96 - MovDelay[jx][jy]) / 12) > 6)
-       frame = 6;
-    }
-    else
-    {
-      if ((frame = ((96 - MovDelay[jx][jy]) / 6) % 8) > 3)
-       frame = 7 - frame;
-    }
-#else
-    frame = getGraphicAnimationFrame(graphic, 96 - MovDelay[jx][jy]);
-#endif
+    frame = getGraphicAnimationFrame(graphic, GfxFrame[jx][jy]);
 
     if (game.emulation == EMU_SUPAPLEX)
-      DrawGraphic(sx, sy, GFX_SP_DISK_RED, 0);
+      DrawGraphic(sx, sy, IMG_SP_DISK_RED, frame);
     else
       DrawGraphicThruMask(sx, sy, graphic, frame);
   }
 
   if (player_is_moving && last_element == EL_EXPLOSION)
   {
-    int stored = Store[last_jx][last_jy];
-    int graphic = (game.emulation != EMU_SUPAPLEX ? IMG_EXPLOSION :
-                  stored == EL_SP_INFOTRON ? IMG_SP_EXPLOSION_INFOTRON :
-                  IMG_SP_EXPLOSION);
+    int graphic = el_act2img(GfxElement[last_jx][last_jy], ACTION_EXPLODING);
     int delay = (game.emulation == EMU_SUPAPLEX ? 3 : 2);
-    int phase = Frame[last_jx][last_jy] - 1;
+    int phase = ExplodePhase[last_jx][last_jy] - 1;
     int frame = getGraphicAnimationFrame(graphic, phase - delay);
 
     if (phase >= delay)
       DrawGraphicThruMask(SCREENX(last_jx), SCREENY(last_jy), graphic, frame);
   }
 
-  /* draw elements that stay over the player */
+  /* ----------------------------------------------------------------------- */
+  /* draw elements the player is just walking/passing through/under          */
+  /* ----------------------------------------------------------------------- */
+
   /* handle the field the player is leaving ... */
-  if (player_is_moving && IS_OVER_PLAYER(last_element))
+  if (player_is_moving && IS_ACCESSIBLE_INSIDE(last_element))
     DrawLevelField(last_jx, last_jy);
+  else if (player_is_moving && IS_ACCESSIBLE_UNDER(last_element))
+    DrawLevelFieldThruMask(last_jx, last_jy);
 
   /* ... and the field the player is entering */
-  if (IS_OVER_PLAYER(element))
+  if (IS_ACCESSIBLE_INSIDE(element))
     DrawLevelField(jx, jy);
+  else if (IS_ACCESSIBLE_UNDER(element))
+    DrawLevelFieldThruMask(jx, jy);
 
   if (setup.direct_draw)
   {
@@ -736,163 +903,32 @@ void DrawPlayer(struct PlayerInfo *player)
   MarkTileDirty(sx,sy);
 }
 
-static int getGraphicAnimationPhase(int frames, int delay, int mode)
+void getGraphicSource(int graphic, int frame, Bitmap **bitmap, int *x, int *y)
 {
-  int phase;
-
-  if (mode & ANIM_PINGPONG)
-  {
-    int max_anim_frames = 2 * frames - 2;
+  struct GraphicInfo *g = &graphic_info[graphic];
 
-    phase = (FrameCounter % (delay * max_anim_frames)) / delay;
-    phase = (phase < frames ? phase : max_anim_frames - phase);
-  }
-  else
-    phase = (FrameCounter % (delay * frames)) / delay;
+  *bitmap = g->bitmap;
 
-  if (mode & ANIM_REVERSE)
-    phase = -phase;
-
-  return phase;
-}
-
-int getGraphicAnimationFrame(int graphic, int sync_frame)
-{
-  int num_frames = new_graphic_info[graphic].anim_frames;
-  int delay = new_graphic_info[graphic].anim_delay;
-  int mode = new_graphic_info[graphic].anim_mode;
-  int frame = 0;
-
-  /* animation synchronized with global frame counter, not move position */
-  if (new_graphic_info[graphic].anim_global_sync || sync_frame < 0)
-    sync_frame = FrameCounter;
-
-  sync_frame += new_graphic_info[graphic].anim_start_frame * delay;
-
-  if (mode & ANIM_LOOP)                        /* normal, looping animation */
+  if (g->offset_y == 0)                /* frames are ordered horizontally */
   {
-    frame = (sync_frame % (delay * num_frames)) / delay;
-  }
-  else if (mode & ANIM_LINEAR)         /* normal, non-looping animation */
-  {
-    frame = sync_frame / delay;
-
-    if (frame > num_frames - 1)
-      frame = num_frames - 1;
-  }
-  else if (mode & ANIM_PINGPONG)       /* use border frames once */
-  {
-    int max_anim_frames = 2 * num_frames - 2;
+    int max_width = g->anim_frames_per_line * g->width;
 
-    frame = (sync_frame % (delay * max_anim_frames)) / delay;
-    frame = (frame < num_frames ? frame : max_anim_frames - frame);
+    *x = (g->src_x + frame * g->offset_x) % max_width;
+    *y = g->src_y + (g->src_x + frame * g->offset_x) / max_width * g->height;
   }
-  else if (mode & ANIM_PINGPONG2)      /* use border frames twice */
-  {
-    int max_anim_frames = 2 * num_frames;
-
-    frame = (sync_frame % (delay * max_anim_frames)) / delay;
-    frame = (frame < num_frames ? frame : max_anim_frames - frame - 1);
-  }
-
-  if (mode & ANIM_REVERSE)             /* use reverse animation direction */
-    frame = num_frames - frame - 1;
-
-  return frame;
-}
-
-void DrawGraphicAnimationExt(int x, int y, int graphic, int mask_mode)
-{
-#if 0
-  int delay = new_graphic_info[graphic].anim_delay;
-
-  if (!(FrameCounter % delay) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
-#else
-  if (IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
-#endif
+  else if (g->offset_x == 0)   /* frames are ordered vertically */
   {
-    int frame = getGraphicAnimationFrame(graphic, -1);
-
-    if (mask_mode == USE_MASKING)
-      DrawGraphicThruMask(SCREENX(x), SCREENY(y), graphic, frame);
-    else
-      DrawGraphic(SCREENX(x), SCREENY(y), graphic, frame);
-  }
-}
+    int max_height = g->anim_frames_per_line * g->height;
 
-#if 0
-void DrawOldGraphicAnimation(int x, int y, int graphic,
-                            int frames, int delay, int mode)
-{
-  DrawGraphicAnimationExt(x, y, graphic, frames, delay, mode, NO_MASKING);
-}
-#endif
-
-void DrawGraphicAnimation(int x, int y, int graphic)
-{
-  DrawGraphicAnimationExt(x, y, graphic, NO_MASKING);
-}
-
-#if 1
-void getOldGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
-{
-  if (graphic >= 0 && graphic_info[graphic].bitmap != NULL)
-  {
-    *bitmap = graphic_info[graphic].bitmap;
-    *x = graphic_info[graphic].src_x;
-    *y = graphic_info[graphic].src_y;
+    *x = g->src_x + (g->src_y + frame * g->offset_y) / max_height * g->width;
+    *y = (g->src_y + frame * g->offset_y) % max_height;
   }
-  else if (graphic >= GFX_START_ROCKSELEMENTS &&
-          graphic <= GFX_END_ROCKSELEMENTS)
+  else                         /* frames are ordered diagonally */
   {
-    graphic -= GFX_START_ROCKSELEMENTS;
-    *bitmap = pix[PIX_ELEMENTS];
-    *x = (graphic % GFX_PER_LINE) * TILEX;
-    *y = (graphic / GFX_PER_LINE) * TILEY;
-  }
-  else if (graphic >= GFX_START_ROCKSHEROES && graphic <= GFX_END_ROCKSHEROES)
-  {
-    graphic -= GFX_START_ROCKSHEROES;
-    *bitmap = pix[PIX_HEROES];
-    *x = (graphic % HEROES_PER_LINE) * TILEX;
-    *y = (graphic / HEROES_PER_LINE) * TILEY;
-  }
-  else if (graphic >= GFX_START_ROCKSSP && graphic <= GFX_END_ROCKSSP)
-  {
-    graphic -= GFX_START_ROCKSSP;
-    *bitmap = pix[PIX_SP];
-    *x = (graphic % SP_PER_LINE) * TILEX;
-    *y = (graphic / SP_PER_LINE) * TILEY;
-  }
-  else if (graphic >= GFX_START_ROCKSDC && graphic <= GFX_END_ROCKSDC)
-  {
-    graphic -= GFX_START_ROCKSDC;
-    *bitmap = pix[PIX_DC];
-    *x = (graphic % DC_PER_LINE) * TILEX;
-    *y = (graphic / DC_PER_LINE) * TILEY;
-  }
-  else if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE)
-  {
-    graphic -= GFX_START_ROCKSMORE;
-    *bitmap = pix[PIX_MORE];
-    *x = (graphic % MORE_PER_LINE) * TILEX;
-    *y = (graphic / MORE_PER_LINE) * TILEY;
-  }
-  else if (graphic >= GFX_START_ROCKSFONT && graphic <= GFX_END_ROCKSFONT)
-  {
-    graphic -= GFX_START_ROCKSFONT;
-    *bitmap = pix[PIX_FONT_EM];
-    *x = (graphic % FONT_CHARS_PER_LINE) * TILEX;
-    *y = (graphic / FONT_CHARS_PER_LINE) * TILEY;
-  }
-  else
-  {
-    *bitmap = pix[PIX_SP];
-    *x = 0;
-    *y = 0;
+    *x = g->src_x + frame * g->offset_x;
+    *y = g->src_y + frame * g->offset_y;
   }
 }
-#endif
 
 void DrawGraphic(int x, int y, int graphic, int frame)
 {
@@ -909,27 +945,13 @@ void DrawGraphic(int x, int y, int graphic, int frame)
   MarkTileDirty(x, y);
 }
 
-void DrawOldGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic)
-{
-  Bitmap *src_bitmap;
-  int src_x, src_y;
-
-  getOldGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
-  BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y);
-}
-
 void DrawGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
                    int frame)
 {
-  Bitmap *src_bitmap = new_graphic_info[graphic].bitmap;
-  int src_x = new_graphic_info[graphic].src_x;
-  int src_y = new_graphic_info[graphic].src_y;
-  int offset_x = new_graphic_info[graphic].offset_x;
-  int offset_y = new_graphic_info[graphic].offset_y;
-
-  src_x += frame * offset_x;
-  src_y += frame * offset_y;
+  Bitmap *src_bitmap;
+  int src_x, src_y;
 
+  getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
   BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y);
 }
 
@@ -952,16 +974,26 @@ void DrawGraphicThruMask(int x, int y, int graphic, int frame)
 void DrawGraphicThruMaskExt(DrawBuffer *d, int dest_x, int dest_y, int graphic,
                            int frame)
 {
-  Bitmap *src_bitmap = new_graphic_info[graphic].bitmap;
+#if 1
+  Bitmap *src_bitmap;
+  int src_x, src_y;
+  GC drawing_gc;
+
+  getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
+  drawing_gc = src_bitmap->stored_clip_gc;
+#else
   GC drawing_gc = src_bitmap->stored_clip_gc;
-  int src_x = new_graphic_info[graphic].src_x;
-  int src_y = new_graphic_info[graphic].src_y;
-  int offset_x = new_graphic_info[graphic].offset_x;
-  int offset_y = new_graphic_info[graphic].offset_y;
+  Bitmap *src_bitmap = graphic_info[graphic].bitmap;
+  int src_x = graphic_info[graphic].src_x;
+  int src_y = graphic_info[graphic].src_y;
+  int offset_x = graphic_info[graphic].offset_x;
+  int offset_y = graphic_info[graphic].offset_y;
 
   src_x += frame * offset_x;
   src_y += frame * offset_y;
 
+#endif
+
   SetClipOrigin(src_bitmap, drawing_gc, dest_x - src_x, dest_y - src_y);
   BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY, dest_x, dest_y);
 }
@@ -974,15 +1006,13 @@ void DrawMiniGraphic(int x, int y, int graphic)
 
 void getMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
 {
-  Bitmap *src_bitmap = new_graphic_info[graphic].bitmap;
+  struct GraphicInfo *g = &graphic_info[graphic];
   int mini_startx = 0;
-  int mini_starty = src_bitmap->height * 2 / 3;
-  int src_x = mini_startx + new_graphic_info[graphic].src_x / 2;
-  int src_y = mini_starty + new_graphic_info[graphic].src_y / 2;
+  int mini_starty = g->bitmap->height * 2 / 3;
 
-  *bitmap = src_bitmap;
-  *x = src_x;
-  *y = src_y;
+  *bitmap = g->bitmap;
+  *x = mini_startx + g->src_x / 2;
+  *y = mini_starty + g->src_y / 2;
 }
 
 void DrawMiniGraphicExt(DrawBuffer *d, int x, int y, int graphic)
@@ -999,11 +1029,7 @@ void DrawGraphicShifted(int x,int y, int dx,int dy, int graphic, int frame,
 {
   Bitmap *src_bitmap;
   GC drawing_gc;
-  int src_x;
-  int src_y;
-  int offset_x;
-  int offset_y;
-
+  int src_x, src_y;
   int width = TILEX, height = TILEY;
   int cx = 0, cy = 0;
   int dest_x, dest_y;
@@ -1078,16 +1104,20 @@ void DrawGraphicShifted(int x,int y, int dx,int dy, int graphic, int frame,
       MarkTileDirty(x, y + SIGN(dy));
   }
 
-  src_bitmap = new_graphic_info[graphic].bitmap;
-  src_x = new_graphic_info[graphic].src_x;
-  src_y = new_graphic_info[graphic].src_y;
-  offset_x = new_graphic_info[graphic].offset_x;
-  offset_y = new_graphic_info[graphic].offset_y;
-
-  drawing_gc = src_bitmap->stored_clip_gc;
+#if 1
+  getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
+#else
+  src_bitmap = graphic_info[graphic].bitmap;
+  src_x = graphic_info[graphic].src_x;
+  src_y = graphic_info[graphic].src_y;
+  offset_x = graphic_info[graphic].offset_x;
+  offset_y = graphic_info[graphic].offset_y;
 
   src_x += frame * offset_x;
   src_y += frame * offset_y;
+#endif
+
+  drawing_gc = src_bitmap->stored_clip_gc;
 
   src_x += cx;
   src_y += cy;
@@ -1117,240 +1147,54 @@ void DrawGraphicShifted(int x,int y, int dx,int dy, int graphic, int frame,
   MarkTileDirty(x,y);
 }
 
-void DrawGraphicShiftedThruMask(int x,int y, int dx,int dy, int graphic,
+void DrawGraphicShiftedThruMask(int x, int y, int dx, int dy, int graphic,
                                int frame, int cut_mode)
 {
   DrawGraphicShifted(x,y, dx,dy, graphic, frame, cut_mode, USE_MASKING);
 }
 
-#if 0
 void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
                          int cut_mode, int mask_mode)
 {
-  int ux = LEVELX(x), uy = LEVELY(y);
-  int graphic = el2gfx(element);
-  int phase8 = ABS(MovPos[ux][uy]) / (TILEX / 8);
-  int phase4 = phase8 / 2;
-  int phase2  = phase8 / 4;
-  int dir = MovDir[ux][uy];
-
-  if (element == EL_PACMAN || element == EL_BUG || element == EL_SPACESHIP)
-  {
-    graphic += 1 * !phase2;
-
-    if (dir == MV_UP)
-      graphic += 1 * 2;
-    else if (dir == MV_LEFT)
-      graphic += 2 * 2;
-    else if (dir == MV_DOWN)
-      graphic += 3 * 2;
-  }
-  else if (element == EL_SP_SNIKSNAK)
-  {
-    if (dir == MV_LEFT)
-      graphic = GFX_SP_SNIKSNAK_LEFT;
-    else if (dir == MV_RIGHT)
-      graphic = GFX_SP_SNIKSNAK_RIGHT;
-    else if (dir == MV_UP)
-      graphic = GFX_SP_SNIKSNAK_UP;
-    else
-      graphic = GFX_SP_SNIKSNAK_DOWN;
-
-    graphic += (phase8 < 4 ? phase8 : 7 - phase8);
-  }
-  else if (element == EL_SP_ELECTRON)
-  {
-    graphic = GFX2_SP_ELECTRON + getGraphicAnimationPhase(8, 2, ANIM_LOOP);
-  }
-  else if (element == EL_MOLE || element == EL_PENGUIN ||
-          element == EL_PIG || element == EL_DRAGON)
-  {
-    if (dir == MV_LEFT)
-      graphic = (element == EL_MOLE ? GFX_MOLE_LEFT :
-                element == EL_PENGUIN ? GFX_PINGUIN_LEFT :
-                element == EL_PIG ? GFX_SCHWEIN_LEFT : GFX_DRACHE_LEFT);
-    else if (dir == MV_RIGHT)
-      graphic = (element == EL_MOLE ? GFX_MOLE_RIGHT :
-                element == EL_PENGUIN ? GFX_PINGUIN_RIGHT :
-                element == EL_PIG ? GFX_SCHWEIN_RIGHT : GFX_DRACHE_RIGHT);
-    else if (dir == MV_UP)
-      graphic = (element == EL_MOLE ? GFX_MOLE_UP :
-                element == EL_PENGUIN ? GFX_PINGUIN_UP :
-                element == EL_PIG ? GFX_SCHWEIN_UP : GFX_DRACHE_UP);
-    else
-      graphic = (element == EL_MOLE ? GFX_MOLE_DOWN :
-                element == EL_PENGUIN ? GFX_PINGUIN_DOWN :
-                element == EL_PIG ? GFX_SCHWEIN_DOWN : GFX_DRACHE_DOWN);
+  int lx = LEVELX(x), ly = LEVELY(y);
+  int graphic;
+  int frame;
 
-    graphic += phase4;
-  }
-  else if (element == EL_SATELLITE)
-  {
-    graphic = GFX_SONDE_START + getGraphicAnimationPhase(8, 2, ANIM_LOOP);
-  }
-  else if (element == EL_ACID)
-  {
-    graphic = GFX_GEBLUBBER + getGraphicAnimationPhase(4, 10, ANIM_LOOP);
-  }
-  else if (element == EL_BD_BUTTERFLY || element == EL_BD_FIREFLY)
-  {
-    graphic += !phase2;
-  }
-  else if (element == EL_BALLOON)
-  {
-    graphic += phase4;
-  }
-  else if ((element == EL_ROCK ||
-           element == EL_SP_ZONK ||
-           element == EL_BD_ROCK ||
-           element == EL_SP_INFOTRON ||
-           IS_GEM(element))
-          && !cut_mode)
-  {
-    if (uy >= lev_fieldy-1 || !IS_BELT(Feld[ux][uy+1]))
-    {
-      if (element == EL_ROCK ||
-         element == EL_SP_ZONK ||
-         element == EL_BD_ROCK)
-      {
-       if (dir == MV_LEFT)
-         graphic += (4 - phase4) % 4;
-       else if (dir == MV_RIGHT)
-         graphic += phase4;
-       else
-         graphic += phase2 * 2;
-      }
-      else if (element != EL_SP_INFOTRON)
-       graphic += phase2;
-    }
-  }
-  else if (element == EL_MAGIC_WALL_ACTIVE ||
-          element == EL_MAGIC_WALL_EMPTYING ||
-          element == EL_BD_MAGIC_WALL_ACTIVE ||
-          element == EL_BD_MAGIC_WALL_EMPTYING ||
-          element == EL_MAGIC_WALL_FULL ||
-          element == EL_BD_MAGIC_WALL_FULL)
-  {
-    graphic += 3 + getGraphicAnimationPhase(4, 4, ANIM_REVERSE);
-  }
-  else if (IS_AMOEBOID(element) || element == EL_AMOEBA_DRIPPING)
-  {
-    graphic = (element == EL_AMOEBA_DEAD ? GFX_AMOEBE_TOT : GFX_AMOEBE_LEBT);
-    graphic += (x + 2 * y + 4) % 4;
-  }
-  else if (element == EL_WALL_GROWING)
+  if (IN_LEV_FIELD(lx, ly))
   {
-    boolean links_massiv = FALSE, rechts_massiv = FALSE;
+    SetRandomAnimationValue(lx, ly);
 
-    if (!IN_LEV_FIELD(ux-1, uy) || IS_MAUER(Feld[ux-1][uy]))
-      links_massiv = TRUE;
-    if (!IN_LEV_FIELD(ux+1, uy) || IS_MAUER(Feld[ux+1][uy]))
-      rechts_massiv = TRUE;
-
-    if (links_massiv && rechts_massiv)
-      graphic = GFX_MAUERWERK;
-    else if (links_massiv)
-      graphic = GFX_MAUER_R;
-    else if (rechts_massiv)
-      graphic = GFX_MAUER_L;
+    graphic = el_act_dir2img(element, GfxAction[lx][ly], GfxDir[lx][ly]);
+    frame = getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]);
   }
-#if 0
-  else if ((element == EL_INVISIBLE_STEELWALL ||
-           element == EL_INVISIBLE_WALL ||
-           element == EL_INVISIBLE_SAND) && game.light_time_left)
+  else /* border element */
   {
-    graphic = (element == EL_INVISIBLE_STEELWALL ? GFX_INVISIBLE_STEEL_ON :
-              element == EL_INVISIBLE_WALL ? GFX_UNSICHTBAR_ON :
-              GFX_SAND_INVISIBLE_ON);
+    graphic = el2img(element);
+    frame = getGraphicAnimationFrame(graphic, -1);
   }
-#endif
 
-  if (dx || dy)
-    DrawGraphicShifted(x, y, dx, dy, graphic, cut_mode, mask_mode);
-  else if (mask_mode == USE_MASKING)
-    DrawGraphicThruMask(x, y, graphic);
-  else
-    DrawGraphic(x, y, graphic);
-}
-#endif
-
-inline static int getFramePosition(int x, int y)
-{
-  int frame_pos = -1;          /* default: global synchronization */
-#if 0
-  int element = Feld[x][y];
-
-  if (element == EL_QUICKSAND_FULL ||
-      element == EL_MAGIC_WALL_FULL ||
-      element == EL_BD_MAGIC_WALL_FULL)
-    frame_pos = -1;
-  else if (IS_MOVING(x, y) || CAN_MOVE(element) || CAN_FALL(element))
-    frame_pos = ABS(MovPos[x][y]) / (TILEX / 8);
-#else
-  frame_pos = ABS(MovPos[x][y]) / (TILEX / 8);
-#endif
-
-  return frame_pos;
-}
-
-inline static int getGfxAction(int x, int y)
-{
-  int gfx_action = GFX_ACTION_DEFAULT;
-
-#if 0
-  if (GfxAction[x][y] != GFX_ACTION_DEFAULT)
-    gfx_action = GfxAction[x][y];
-  else if (IS_MOVING(x, y))
-    gfx_action = GFX_ACTION_MOVING;
-#else
-  gfx_action = GfxAction[x][y];
-#endif
-
-  return gfx_action;
-}
-
-void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
-                         int cut_mode, int mask_mode)
-{
-  int ux = LEVELX(x), uy = LEVELY(y);
-  int move_dir = MovDir[ux][uy];
-  int move_pos = getFramePosition(ux, uy);
-  int gfx_action = getGfxAction(ux, uy);
-  int graphic = el_dir_act2img(element, move_dir, gfx_action);
-  int frame = getGraphicAnimationFrame(graphic, move_pos);
-
-  if (element == EL_WALL_GROWING)
+  if (element == EL_EXPANDABLE_WALL)
   {
     boolean left_stopped = FALSE, right_stopped = FALSE;
 
-    if (!IN_LEV_FIELD(ux - 1, uy) || IS_MAUER(Feld[ux - 1][uy]))
+    if (!IN_LEV_FIELD(lx - 1, ly) || IS_WALL(Feld[lx - 1][ly]))
       left_stopped = TRUE;
-    if (!IN_LEV_FIELD(ux + 1, uy) || IS_MAUER(Feld[ux + 1][uy]))
+    if (!IN_LEV_FIELD(lx + 1, ly) || IS_WALL(Feld[lx + 1][ly]))
       right_stopped = TRUE;
 
     if (left_stopped && right_stopped)
       graphic = IMG_WALL;
     else if (left_stopped)
     {
-      graphic = IMG_WALL_GROWING_ACTIVE_RIGHT;
-      frame = new_graphic_info[graphic].anim_frames - 1;
+      graphic = IMG_EXPANDABLE_WALL_GROWING_RIGHT;
+      frame = graphic_info[graphic].anim_frames - 1;
     }
     else if (right_stopped)
     {
-      graphic = IMG_WALL_GROWING_ACTIVE_LEFT;
-      frame = new_graphic_info[graphic].anim_frames - 1;
+      graphic = IMG_EXPANDABLE_WALL_GROWING_LEFT;
+      frame = graphic_info[graphic].anim_frames - 1;
     }
   }
-  else if (IS_AMOEBOID(element) || element == EL_AMOEBA_DRIPPING)
-  {
-    graphic = (element == EL_BD_AMOEBA ? IMG_BD_AMOEBA_PART1 :
-              element == EL_AMOEBA_WET ? IMG_AMOEBA_WET_PART1 :
-              element == EL_AMOEBA_DRY ? IMG_AMOEBA_DRY_PART1 :
-              element == EL_AMOEBA_FULL ? IMG_AMOEBA_FULL_PART1 :
-              IMG_AMOEBA_DEAD_PART1);
-
-    graphic += (x + 2 * y + 4) % 4;
-  }
 
   if (dx || dy)
     DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, mask_mode);
@@ -1380,18 +1224,6 @@ void DrawLevelElementShifted(int x, int y, int dx, int dy, int element,
   DrawLevelElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
 }
 
-#if 0
-void DrawOldScreenElementThruMask(int x, int y, int element)
-{
-  DrawOldScreenElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
-}
-
-void DrawScreenElementThruMask(int x, int y, int element)
-{
-  DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
-}
-#endif
-
 void DrawLevelElementThruMask(int x, int y, int element)
 {
   DrawLevelElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
@@ -1402,14 +1234,18 @@ void DrawLevelFieldThruMask(int x, int y)
   DrawLevelElementExt(x, y, 0, 0, Feld[x][y], NO_CUTTING, USE_MASKING);
 }
 
-void DrawCrumbledSand(int x, int y)
+static void DrawLevelFieldCrumbledSandExt(int x, int y, int graphic, int frame)
 {
   Bitmap *src_bitmap;
   int src_x, src_y;
-  int i, width, height, cx,cy;
-  int ux = LEVELX(x), uy = LEVELY(y);
-  int element, graphic;
-  int snip = 4;
+  int sx = SCREENX(x), sy = SCREENY(y);
+  int element;
+  int width, height, cx, cy, i;
+#if 1
+  int crumbled_border_size = graphic_info[graphic].border_size;
+#else
+  int snip = TILEX / 8;        /* number of border pixels from "crumbled graphic" */
+#endif
   static int xy[4][2] =
   {
     { 0, -1 },
@@ -1418,115 +1254,204 @@ void DrawCrumbledSand(int x, int y)
     { 0, +1 }
   };
 
-  if (!IN_LEV_FIELD(ux, uy))
+#if 0
+  if (x == 0 && y == 7)
+    printf("::: %d, %d [%d]\n", GfxElement[x][y], Feld[x][y],
+          crumbled_border_size);
+#endif
+
+  if (!IN_LEV_FIELD(x, y))
     return;
 
-  element = Feld[ux][uy];
+  element = (GfxElement[x][y] != EL_UNDEFINED && Feld[x][y] != EL_EXPLOSION ?
+            GfxElement[x][y] : Feld[x][y]);
 
-  if (element == EL_SAND ||
-      element == EL_LANDMINE ||
-      element == EL_TRAP ||
-      element == EL_TRAP_ACTIVE)
+  /* crumble field itself */
+  if (GFX_CRUMBLED(element) && !IS_MOVING(x, y))
   {
-    if (!IN_SCR_FIELD(x, y))
+    if (!IN_SCR_FIELD(sx, sy))
       return;
 
-    graphic = IMG_SAND_CRUMBLED;
-
-    src_bitmap = new_graphic_info[graphic].bitmap;
-    src_x = new_graphic_info[graphic].src_x;
-    src_y = new_graphic_info[graphic].src_y;
+    getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
 
-    for(i=0; i<4; i++)
+    for (i = 0; i < 4; i++)
     {
-      int uxx, uyy;
+      int xx = x + xy[i][0];
+      int yy = y + xy[i][1];
 
-      uxx = ux + xy[i][0];
-      uyy = uy + xy[i][1];
-      if (!IN_LEV_FIELD(uxx, uyy))
-       element = EL_STEELWALL;
-      else
-       element = Feld[uxx][uyy];
+      element = (IN_LEV_FIELD(xx, yy) ? Feld[xx][yy] : BorderElement);
 
-      if (element == EL_SAND ||
-         element == EL_LANDMINE ||
-         element == EL_TRAP ||
-         element == EL_TRAP_ACTIVE)
+      /* check if neighbour field is of same type */
+      if (GFX_CRUMBLED(element) && !IS_MOVING(xx, yy))
        continue;
 
+#if 0
+      if (Feld[x][y] == EL_CUSTOM_START + 123)
+       printf("::: crumble [%d] THE CHAOS ENGINE (%d, %d): %d, %d\n",
+              i, Feld[x][y], element,
+              GFX_CRUMBLED(element), IS_MOVING(x, y));
+#endif
+
       if (i == 1 || i == 2)
       {
-       width = snip;
+       width = crumbled_border_size;
        height = TILEY;
-       cx = (i == 2 ? TILEX - snip : 0);
+       cx = (i == 2 ? TILEX - crumbled_border_size : 0);
        cy = 0;
       }
       else
       {
        width = TILEX;
-       height = snip;
+       height = crumbled_border_size;
        cx = 0;
-       cy = (i == 3 ? TILEY - snip : 0);
+       cy = (i == 3 ? TILEY - crumbled_border_size : 0);
       }
 
       BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
-                width, height, FX + x * TILEX + cx, FY + y * TILEY + cy);
+                width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy);
     }
 
-    MarkTileDirty(x, y);
+    MarkTileDirty(sx, sy);
   }
-  else
+  else         /* crumble neighbour fields */
   {
-    graphic = IMG_SAND_CRUMBLED;
-
-    src_bitmap = new_graphic_info[graphic].bitmap;
-    src_x = new_graphic_info[graphic].src_x;
-    src_y = new_graphic_info[graphic].src_y;
+#if 0
+    getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
+#endif
 
-    for(i=0; i<4; i++)
+    for (i = 0; i < 4; i++)
     {
-      int xx, yy, uxx, uyy;
-
-      xx = x + xy[i][0];
-      yy = y + xy[i][1];
-      uxx = ux + xy[i][0];
-      uyy = uy + xy[i][1];
-
-      if (!IN_LEV_FIELD(uxx, uyy) ||
-         (Feld[uxx][uyy] != EL_SAND &&
-          Feld[uxx][uyy] != EL_LANDMINE &&
-          Feld[uxx][uyy] != EL_TRAP &&
-          Feld[uxx][uyy] != EL_TRAP_ACTIVE) ||
-         !IN_SCR_FIELD(xx, yy))
+      int xx = x + xy[i][0];
+      int yy = y + xy[i][1];
+      int sxx = sx + xy[i][0];
+      int syy = sy + xy[i][1];
+
+      if (!IN_LEV_FIELD(xx, yy) ||
+         !IN_SCR_FIELD(sxx, syy) ||
+         !GFX_CRUMBLED(Feld[xx][yy]) ||
+         IS_MOVING(xx, yy))
        continue;
 
+#if 1
+      graphic = el_act2crm(Feld[xx][yy], ACTION_DEFAULT);
+      crumbled_border_size = graphic_info[graphic].border_size;
+
+      getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
+#endif
+
       if (i == 1 || i == 2)
       {
-       width = snip;
+       width = crumbled_border_size;
        height = TILEY;
-       cx = (i == 1 ? TILEX - snip : 0);
+       cx = (i == 1 ? TILEX - crumbled_border_size : 0);
        cy = 0;
       }
       else
       {
        width = TILEX;
-       height = snip;
+       height = crumbled_border_size;
        cx = 0;
-       cy = (i==0 ? TILEY-snip : 0);
+       cy = (i == 0 ? TILEY - crumbled_border_size : 0);
       }
 
       BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
-                width, height, FX + xx * TILEX + cx, FY + yy * TILEY + cy);
+                width, height, FX + sxx * TILEX + cx, FY + syy * TILEY + cy);
 
-      MarkTileDirty(xx, yy);
+      MarkTileDirty(sxx, syy);
     }
   }
 }
 
+void DrawLevelFieldCrumbledSand(int x, int y)
+{
+#if 1
+  int graphic;
+
+  if (!IN_LEV_FIELD(x, y))
+    return;
+
+  graphic = el_act2crm(Feld[x][y], ACTION_DEFAULT);
+
+  DrawLevelFieldCrumbledSandExt(x, y, graphic, 0);
+#else
+  DrawLevelFieldCrumbledSandExt(x, y, IMG_SAND_CRUMBLED, 0);
+#endif
+}
+
+void DrawLevelFieldCrumbledSandDigging(int x, int y, int direction,
+                                      int step_frame)
+{
+#if 1
+  int graphic1 = el_act_dir2img(GfxElement[x][y], ACTION_DIGGING, direction);
+  int graphic2 = el_act_dir2crm(GfxElement[x][y], ACTION_DIGGING, direction);
+#else
+  int graphic1 = el_act_dir2img(EL_SAND,          ACTION_DIGGING, direction);
+  int graphic2 = el_act_dir2img(EL_SAND_CRUMBLED, ACTION_DIGGING, direction);
+#endif
+  int frame1 = getGraphicAnimationFrame(graphic1, step_frame);
+  int frame2 = getGraphicAnimationFrame(graphic2, step_frame);
+  int sx = SCREENX(x), sy = SCREENY(y);
+
+  DrawGraphic(sx, sy, graphic1, frame1);
+  DrawLevelFieldCrumbledSandExt(x, y, graphic2, frame2);
+}
+
+void DrawLevelFieldCrumbledSandNeighbours(int x, int y)
+{
+  int sx = SCREENX(x), sy = SCREENY(y);
+  static int xy[4][2] =
+  {
+    { 0, -1 },
+    { -1, 0 },
+    { +1, 0 },
+    { 0, +1 }
+  };
+  int i;
+
+  for (i = 0; i < 4; i++)
+  {
+    int xx = x + xy[i][0];
+    int yy = y + xy[i][1];
+    int sxx = sx + xy[i][0];
+    int syy = sy + xy[i][1];
+
+    if (!IN_LEV_FIELD(xx, yy) ||
+       !IN_SCR_FIELD(sxx, syy) ||
+       !GFX_CRUMBLED(Feld[xx][yy]) ||
+       IS_MOVING(xx, yy))
+      continue;
+
+    DrawLevelField(xx, yy);
+  }
+}
+
+static int getBorderElement(int x, int y)
+{
+  int border[7][2] =
+  {
+    { EL_STEELWALL_TOPLEFT,            EL_INVISIBLE_STEELWALL_TOPLEFT     },
+    { EL_STEELWALL_TOPRIGHT,           EL_INVISIBLE_STEELWALL_TOPRIGHT    },
+    { EL_STEELWALL_BOTTOMLEFT,         EL_INVISIBLE_STEELWALL_BOTTOMLEFT  },
+    { EL_STEELWALL_BOTTOMRIGHT,                EL_INVISIBLE_STEELWALL_BOTTOMRIGHT },
+    { EL_STEELWALL_VERTICAL,           EL_INVISIBLE_STEELWALL_VERTICAL    },
+    { EL_STEELWALL_HORIZONTAL,         EL_INVISIBLE_STEELWALL_HORIZONTAL  },
+    { EL_STEELWALL,                    EL_INVISIBLE_STEELWALL             }
+  };
+  int steel_type = (BorderElement == EL_STEELWALL ? 0 : 1);
+  int steel_position = (x == -1                && y == -1              ? 0 :
+                       x == lev_fieldx && y == -1              ? 1 :
+                       x == -1         && y == lev_fieldy      ? 2 :
+                       x == lev_fieldx && y == lev_fieldy      ? 3 :
+                       x == -1         || x == lev_fieldx      ? 4 :
+                       y == -1         || y == lev_fieldy      ? 5 : 6);
+
+  return border[steel_position][steel_type];
+}
+
 void DrawScreenElement(int x, int y, int element)
 {
   DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, NO_MASKING);
-  DrawCrumbledSand(x, y);
+  DrawLevelFieldCrumbledSand(LEVELX(x), LEVELY(y));
 }
 
 void DrawLevelElement(int x, int y, int element)
@@ -1537,32 +1462,32 @@ void DrawLevelElement(int x, int y, int element)
 
 void DrawScreenField(int x, int y)
 {
-  int ux = LEVELX(x), uy = LEVELY(y);
+  int lx = LEVELX(x), ly = LEVELY(y);
   int element, content;
 
-  if (!IN_LEV_FIELD(ux, uy))
+  if (!IN_LEV_FIELD(lx, ly))
   {
-    if (ux < -1 || ux > lev_fieldx || uy < -1 || uy > lev_fieldy)
+    if (lx < -1 || lx > lev_fieldx || ly < -1 || ly > lev_fieldy)
       element = EL_EMPTY;
     else
-      element = BorderElement;
+      element = getBorderElement(lx, ly);
 
     DrawScreenElement(x, y, element);
     return;
   }
 
-  element = Feld[ux][uy];
-  content = Store[ux][uy];
+  element = Feld[lx][ly];
+  content = Store[lx][ly];
 
-  if (IS_MOVING(ux, uy))
+  if (IS_MOVING(lx, ly))
   {
-    int horiz_move = (MovDir[ux][uy] == MV_LEFT || MovDir[ux][uy] == MV_RIGHT);
+    int horiz_move = (MovDir[lx][ly] == MV_LEFT || MovDir[lx][ly] == MV_RIGHT);
     boolean cut_mode = NO_CUTTING;
 
     if (element == EL_QUICKSAND_EMPTYING ||
        element == EL_MAGIC_WALL_EMPTYING ||
        element == EL_BD_MAGIC_WALL_EMPTYING ||
-       element == EL_AMOEBA_DRIPPING)
+       element == EL_AMOEBA_DROPPING)
       cut_mode = CUT_ABOVE;
     else if (element == EL_QUICKSAND_FILLING ||
             element == EL_MAGIC_WALL_FILLING ||
@@ -1575,16 +1500,16 @@ void DrawScreenField(int x, int y)
       DrawScreenElement(x, y, EL_EMPTY);
 
     if (horiz_move)
-      DrawScreenElementShifted(x, y, MovPos[ux][uy], 0, element, NO_CUTTING);
+      DrawScreenElementShifted(x, y, MovPos[lx][ly], 0, element, NO_CUTTING);
     else if (cut_mode == NO_CUTTING)
-      DrawScreenElementShifted(x, y, 0, MovPos[ux][uy], element, cut_mode);
+      DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], element, cut_mode);
     else
-      DrawScreenElementShifted(x, y, 0, MovPos[ux][uy], content, cut_mode);
+      DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], content, cut_mode);
 
     if (content == EL_ACID)
-      DrawLevelElementThruMask(ux, uy + 1, EL_ACID);
+      DrawLevelElementThruMask(lx, ly + 1, EL_ACID);
   }
-  else if (IS_BLOCKED(ux, uy))
+  else if (IS_BLOCKED(lx, ly))
   {
     int oldx, oldy;
     int sx, sy;
@@ -1592,7 +1517,7 @@ void DrawScreenField(int x, int y)
     boolean cut_mode = NO_CUTTING;
     int element_old, content_old;
 
-    Blocked2Moving(ux, uy, &oldx, &oldy);
+    Blocked2Moving(lx, ly, &oldx, &oldy);
     sx = SCREENX(oldx);
     sy = SCREENY(oldy);
     horiz_move = (MovDir[oldx][oldy] == MV_LEFT ||
@@ -1604,7 +1529,7 @@ void DrawScreenField(int x, int y)
     if (element_old == EL_QUICKSAND_EMPTYING ||
        element_old == EL_MAGIC_WALL_EMPTYING ||
        element_old == EL_BD_MAGIC_WALL_EMPTYING ||
-       element_old == EL_AMOEBA_DRIPPING)
+       element_old == EL_AMOEBA_DROPPING)
       cut_mode = CUT_ABOVE;
 
     DrawScreenElement(x, y, EL_EMPTY);
@@ -1651,7 +1576,7 @@ void DrawMiniElement(int x, int y, int element)
 {
   int graphic;
 
-  graphic = el2img(element);
+  graphic = el2edimg(element);
   DrawMiniGraphic(x, y, graphic);
 }
 
@@ -1664,38 +1589,150 @@ void DrawMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y)
   else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
     DrawMiniElement(sx, sy, Feld[x][y]);
   else
+    DrawMiniGraphic(sx, sy, el2edimg(getBorderElement(x, y)));
+}
+
+void DrawEnvelopeBackground(int envelope_nr, int startx, int starty,
+                           int x, int y, int xsize, int ysize, int font_nr)
+{
+  int font_width  = getFontWidth(font_nr);
+  int font_height = getFontHeight(font_nr);
+  int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
+  Bitmap *src_bitmap;
+  int src_x, src_y;
+  int dst_x = SX + startx + x * font_width;
+  int dst_y = SY + starty + y * font_height;
+  int width  = graphic_info[graphic].width;
+  int height = graphic_info[graphic].height;
+  int inner_width  = MAX(width  - 2 * font_width,  font_width);
+  int inner_height = MAX(height - 2 * font_height, font_height);
+  int inner_sx = (width >= 3 * font_width ? font_width : 0);
+  int inner_sy = (height >= 3 * font_height ? font_height : 0);
+  boolean draw_masked = graphic_info[graphic].draw_masked;
+
+  getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
+
+  if (src_bitmap == NULL || width < font_width || height < font_height)
+  {
+    ClearRectangle(drawto, dst_x, dst_y, font_width, font_height);
+    return;
+  }
+
+  src_x += (x == 0 ? 0 : x == xsize - 1 ? width  - font_width  :
+           inner_sx + (x - 1) * font_width  % inner_width);
+  src_y += (y == 0 ? 0 : y == ysize - 1 ? height - font_height :
+           inner_sy + (y - 1) * font_height % inner_height);
+
+  if (draw_masked)
+  {
+    SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
+                 dst_x - src_x, dst_y - src_y);
+    BlitBitmapMasked(src_bitmap, drawto, src_x, src_y, font_width, font_height,
+                    dst_x, dst_y);
+  }
+  else
+    BlitBitmap(src_bitmap, drawto, src_x, src_y, font_width, font_height,
+              dst_x, dst_y);
+}
+
+void AnimateEnvelope(int envelope_nr, int anim_mode, int action)
+{
+  int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
+  boolean draw_masked = graphic_info[graphic].draw_masked;
+  int mask_mode = (draw_masked ? BLIT_MASKED : BLIT_ON_BACKGROUND);
+  boolean ffwd_delay = (tape.playing && tape.fast_forward);
+  unsigned long anim_delay = 0;
+  int anim_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay);
+  int font_nr = FONT_ENVELOPE_1 + envelope_nr;
+  int font_width = getFontWidth(font_nr);
+  int font_height = getFontHeight(font_nr);
+  int max_xsize = level.envelope_xsize[envelope_nr];
+  int max_ysize = level.envelope_ysize[envelope_nr];
+  int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize : 0);
+  int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize : 0);
+  int xend = max_xsize;
+  int yend = (anim_mode != ANIM_DEFAULT ? max_ysize : 0);
+  int xstep = (xstart < xend ? 1 : 0);
+  int ystep = (ystart < yend || xstep == 0 ? 1 : 0);
+  int x, y;
+
+  for (x = xstart, y = ystart; x <= xend && y <= yend; x += xstep, y += ystep)
   {
-    int steel_type, steel_position;
-    int border[6][2] =
-    {
-      { IMG_STEELWALL_TOPLEFT,         IMG_INVISIBLE_STEELWALL_TOPLEFT     },
-      { IMG_STEELWALL_TOPRIGHT,                IMG_INVISIBLE_STEELWALL_TOPRIGHT    },
-      { IMG_STEELWALL_BOTTOMLEFT,      IMG_INVISIBLE_STEELWALL_BOTTOMLEFT  },
-      { IMG_STEELWALL_BOTTOMRIGHT,     IMG_INVISIBLE_STEELWALL_BOTTOMRIGHT },
-      { IMG_STEELWALL_VERTICAL,                IMG_INVISIBLE_STEELWALL_VERTICAL    },
-      { IMG_STEELWALL_HORIZONTAL,      IMG_INVISIBLE_STEELWALL_HORIZONTAL  }
-    };
+    int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2;
+    int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2;
+    int sx = (SXSIZE - xsize * font_width)  / 2;
+    int sy = (SYSIZE - ysize * font_height) / 2;
+    int xx, yy;
+
+    SetDrawtoField(DRAW_BUFFERED);
+
+    BlitBitmap(fieldbuffer, backbuffer, FX, FY, SXSIZE, SYSIZE, SX, SY);
+
+    SetDrawtoField(DRAW_BACKBUFFER);
+
+    for (yy = 0; yy < ysize; yy++) for (xx = 0; xx < xsize; xx++)
+      DrawEnvelopeBackground(envelope_nr, sx,sy, xx,yy, xsize, ysize, font_nr);
 
-    steel_type = (BorderElement == EL_STEELWALL ? 0 : 1);
-    steel_position = (x == -1 && y == -1                       ? 0 :
-                     x == lev_fieldx && y == -1                ? 1 :
-                     x == -1 && y == lev_fieldy                ? 2 :
-                     x == lev_fieldx && y == lev_fieldy        ? 3 :
-                     x == -1 || x == lev_fieldx                ? 4 :
-                     y == -1 || y == lev_fieldy                ? 5 : -1);
+    DrawTextToTextArea(SX + sx + font_width, SY + sy + font_height,
+                      level.envelope_text[envelope_nr], font_nr, max_xsize,
+                      xsize - 2, ysize - 2, mask_mode);
 
-    if (steel_position != -1)
-      DrawMiniGraphic(sx, sy, border[steel_position][steel_type]);
+    redraw_mask |= REDRAW_FIELD | REDRAW_FROM_BACKBUFFER;
+    BackToFront();
+
+    WaitUntilDelayReached(&anim_delay, anim_delay_value / 2);
   }
 }
 
+void ShowEnvelope(int envelope_nr)
+{
+  int element = EL_ENVELOPE_1 + envelope_nr;
+  int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
+  int sound_opening = element_info[element].sound[ACTION_OPENING];
+  int sound_closing = element_info[element].sound[ACTION_CLOSING];
+  boolean ffwd_delay = (tape.playing && tape.fast_forward);
+  int wait_delay_value = (ffwd_delay ? 500 : 1000);
+  int anim_mode = graphic_info[graphic].anim_mode;
+  int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL:
+                       anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode);
+
+  game.envelope_active = TRUE; /* needed for RedrawPlayfield() events */
+
+  PlaySoundStereo(sound_opening, SOUND_MIDDLE);
+
+  if (anim_mode == ANIM_DEFAULT)
+    AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_OPENING);
+
+  AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_OPENING);
+
+  if (tape.playing)
+    Delay(wait_delay_value);
+  else
+    WaitForEventToContinue();
+
+  PlaySoundStereo(sound_closing, SOUND_MIDDLE);
+
+  if (anim_mode != ANIM_NONE)
+    AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_CLOSING);
+
+  if (anim_mode == ANIM_DEFAULT)
+    AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_CLOSING);
+
+  game.envelope_active = FALSE;
+
+  SetDrawtoField(DRAW_BUFFERED);
+
+  redraw_mask |= REDRAW_FIELD;
+  BackToFront();
+}
+
 void getMicroGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
 {
-  Bitmap *src_bitmap = new_graphic_info[graphic].bitmap;
+  Bitmap *src_bitmap = graphic_info[graphic].bitmap;
   int mini_startx = src_bitmap->width * 3 / 4;
   int mini_starty = src_bitmap->height * 2 / 3;
-  int src_x = mini_startx + new_graphic_info[graphic].src_x / 8;
-  int src_y = mini_starty + new_graphic_info[graphic].src_y / 8;
+  int src_x = mini_startx + graphic_info[graphic].src_x / 8;
+  int src_y = mini_starty + graphic_info[graphic].src_y / 8;
 
   *bitmap = src_bitmap;
   *x = src_x;
@@ -1706,12 +1743,7 @@ void DrawMicroElement(int xpos, int ypos, int element)
 {
   Bitmap *src_bitmap;
   int src_x, src_y;
-  int graphic;
-
-  if (element == EL_EMPTY)
-    return;
-
-  graphic = el2img(element);
+  int graphic = el2preimg(element);
 
   getMicroGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
   BlitBitmap(src_bitmap, drawto, src_x, src_y, MICRO_TILEX, MICRO_TILEY,
@@ -1722,10 +1754,11 @@ void DrawLevel()
 {
   int x,y;
 
+  SetDrawBackgroundMask(REDRAW_NONE);
   ClearWindow();
 
-  for(x=BX1; x<=BX2; x++)
-    for(y=BY1; y<=BY2; y++)
+  for (x = BX1; x <= BX2; x++)
+    for (y = BY1; y <= BY2; y++)
       DrawScreenField(x, y);
 
   redraw_mask |= REDRAW_FIELD;
@@ -1735,8 +1768,8 @@ void DrawMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y)
 {
   int x,y;
 
-  for(x=0; x<size_x; x++)
-    for(y=0; y<size_y; y++)
+  for (x = 0; x < size_x; x++)
+    for (y = 0; y < size_y; y++)
       DrawMiniElementOrWall(x, y, scroll_x, scroll_y);
 
   redraw_mask |= REDRAW_FIELD;
@@ -1746,7 +1779,7 @@ static void DrawMicroLevelExt(int xpos, int ypos, int from_x, int from_y)
 {
   int x, y;
 
-  ClearRectangle(drawto, xpos, ypos, MICROLEV_XSIZE, MICROLEV_YSIZE);
+  DrawBackground(xpos, ypos, MICROLEV_XSIZE, MICROLEV_YSIZE);
 
   if (lev_fieldx < STD_LEV_FIELDX)
     xpos += (STD_LEV_FIELDX - lev_fieldx) / 2 * MICRO_TILEX;
@@ -1756,18 +1789,19 @@ static void DrawMicroLevelExt(int xpos, int ypos, int from_x, int from_y)
   xpos += MICRO_TILEX;
   ypos += MICRO_TILEY;
 
-  for(x=-1; x<=STD_LEV_FIELDX; x++)
+  for (x = -1; x <= STD_LEV_FIELDX; x++)
   {
-    for(y=-1; y<=STD_LEV_FIELDY; y++)
+    for (y = -1; y <= STD_LEV_FIELDY; y++)
     {
       int lx = from_x + x, ly = from_y + y;
 
       if (lx >= 0 && lx < lev_fieldx && ly >= 0 && ly < lev_fieldy)
        DrawMicroElement(xpos + x * MICRO_TILEX, ypos + y * MICRO_TILEY,
-                        Ur[lx][ly]);
-      else if (lx >= -1 && lx < lev_fieldx+1 && ly >= -1 && ly < lev_fieldy+1)
+                        level.field[lx][ly]);
+      else if (lx >= -1 && lx < lev_fieldx+1 && ly >= -1 && ly < lev_fieldy+1
+              && BorderElement != EL_EMPTY)
        DrawMicroElement(xpos + x * MICRO_TILEX, ypos + y * MICRO_TILEY,
-                        BorderElement);
+                        getBorderElement(lx, ly));
     }
   }
 
@@ -1781,13 +1815,18 @@ static void DrawMicroLevelExt(int xpos, int ypos, int from_x, int from_y)
 #define MICROLABEL_IMPORTED_FROM       4
 #define MICROLABEL_LEVEL_IMPORT_INFO   5
 
-#define MAX_MICROLABEL_SIZE            (SXSIZE / FONT4_XSIZE)
-
 static void DrawMicroLevelLabelExt(int mode)
 {
-  char label_text[MAX_MICROLABEL_SIZE + 1];
+  char label_text[MAX_OUTPUT_LINESIZE + 1];
+  int max_len_label_text;
+  int font_nr = FONT_TEXT_2;
+
+  if (mode == MICROLABEL_CREATED_BY || mode == MICROLABEL_IMPORTED_FROM)
+    font_nr = FONT_TEXT_3;
 
-  ClearRectangle(drawto, SX, MICROLABEL_YPOS, SXSIZE, FONT4_YSIZE);
+  max_len_label_text = SXSIZE / getFontWidth(font_nr);
+
+  DrawBackground(SX, MICROLABEL_YPOS, SXSIZE, getFontHeight(font_nr));
 
   strncpy(label_text, (mode == MICROLABEL_LEVEL_NAME ? level.name :
                       mode == MICROLABEL_CREATED_BY ? "created by" :
@@ -1795,15 +1834,15 @@ static void DrawMicroLevelLabelExt(int mode)
                       mode == MICROLABEL_IMPORTED_FROM ? "imported from" :
                       mode == MICROLABEL_LEVEL_IMPORT_INFO ?
                       leveldir_current->imported_from : ""),
-         MAX_MICROLABEL_SIZE);
-  label_text[MAX_MICROLABEL_SIZE] = '\0';
+         max_len_label_text);
+  label_text[max_len_label_text] = '\0';
 
   if (strlen(label_text) > 0)
   {
-    int lxpos = SX + (SXSIZE - strlen(label_text) * FONT4_XSIZE) / 2;
+    int lxpos = SX + (SXSIZE - getTextWidth(label_text, font_nr)) / 2;
     int lypos = MICROLABEL_YPOS;
 
-    DrawText(lxpos, lypos, label_text, FS_SMALL, FC_SPECIAL2);
+    DrawText(lxpos, lypos, label_text, font_nr);
   }
 
   redraw_mask |= REDRAW_MICROLEVEL;
@@ -1815,6 +1854,10 @@ void DrawMicroLevel(int xpos, int ypos, boolean restart)
   static unsigned long label_delay = 0;
   static int from_x, from_y, scroll_direction;
   static int label_state, label_counter;
+  int last_game_status = game_status;  /* save current game status */
+
+  /* force PREVIEW font on preview level */
+  game_status = GAME_MODE_PSEUDO_PREVIEW;
 
   if (restart)
   {
@@ -1830,6 +1873,17 @@ void DrawMicroLevel(int xpos, int ypos, boolean restart)
     DelayReached(&scroll_delay, 0);
     DelayReached(&label_delay, 0);
 
+    if (leveldir_current->name)
+    {
+      int text_width = getTextWidth(leveldir_current->name, FONT_TEXT_1);
+      int lxpos = SX + (SXSIZE - text_width) / 2;
+      int lypos = SY + 352;
+
+      DrawText(lxpos, lypos, leveldir_current->name, FONT_TEXT_1);
+    }
+
+    game_status = last_game_status;    /* restore current game status */
+
     return;
   }
 
@@ -1898,60 +1952,128 @@ void DrawMicroLevel(int xpos, int ypos, boolean restart)
                   MICROLABEL_LEVEL_IMPORT_INFO : MICROLABEL_EMPTY);
     DrawMicroLevelLabelExt(label_state);
   }
+
+  game_status = last_game_status;      /* restore current game status */
 }
 
-int REQ_in_range(int x, int y)
+void WaitForEventToContinue()
 {
-  if (y > DY+249 && y < DY+278)
+  boolean still_wait = TRUE;
+
+  /* simulate releasing mouse button over last gadget, if still pressed */
+  if (button_status)
+    HandleGadgets(-1, -1, 0);
+
+  button_status = MB_RELEASED;
+
+  while (still_wait)
   {
-    if (x > DX+1 && x < DX+48)
-      return 1;
-    else if (x > DX+51 && x < DX+98) 
-      return 2;
+    if (PendingEvent())
+    {
+      Event event;
+
+      NextEvent(&event);
+
+      switch (event.type)
+      {
+       case EVENT_BUTTONPRESS:
+       case EVENT_KEYPRESS:
+         still_wait = FALSE;
+         break;
+
+       case EVENT_KEYRELEASE:
+         ClearPlayerAction();
+         break;
+
+       default:
+         HandleOtherEvents(&event);
+         break;
+      }
+    }
+    else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
+    {
+      still_wait = FALSE;
+    }
+
+    DoAnimation();
+
+    /* don't eat all CPU time */
+    Delay(10);
   }
-  return 0;
 }
 
 #define MAX_REQUEST_LINES              13
-#define MAX_REQUEST_LINE_LEN           7
+#define MAX_REQUEST_LINE_FONT1_LEN     7
+#define MAX_REQUEST_LINE_FONT2_LEN     10
 
 boolean Request(char *text, unsigned int req_state)
 {
   int mx, my, ty, result = -1;
   unsigned int old_door_state;
+  int last_game_status = game_status;  /* save current game status */
+  int max_request_line_len = MAX_REQUEST_LINE_FONT1_LEN;
+  int font_nr = FONT_TEXT_2;
+  int max_word_len = 0;
+  char *text_ptr;
+
+  for (text_ptr = text; *text_ptr; text_ptr++)
+  {
+    max_word_len = (*text_ptr != ' ' ? max_word_len + 1 : 0);
+
+    if (max_word_len > MAX_REQUEST_LINE_FONT1_LEN)
+    {
+      max_request_line_len = MAX_REQUEST_LINE_FONT2_LEN;
+      font_nr = FONT_LEVEL_NUMBER;
+
+      break;
+    }
+  }
+
+#if 1
+  SetMouseCursor(CURSOR_DEFAULT);
+#endif
 
 #if defined(PLATFORM_UNIX)
   /* pause network game while waiting for request to answer */
   if (options.network &&
-      game_status == PLAYING &&
+      game_status == GAME_MODE_PLAYING &&
       req_state & REQUEST_WAIT_FOR)
     SendToServer_PausePlaying();
 #endif
 
   old_door_state = GetDoorState();
 
+  /* simulate releasing mouse button over last gadget, if still pressed */
+  if (button_status)
+    HandleGadgets(-1, -1, 0);
+
   UnmapAllGadgets();
 
   CloseDoor(DOOR_CLOSE_1);
 
   /* save old door content */
-  BlitBitmap(pix[PIX_DB_DOOR], pix[PIX_DB_DOOR],
+  BlitBitmap(bitmap_db_door, bitmap_db_door,
             DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE,
             DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1);
 
+  SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
+
   /* clear door drawing field */
-  ClearRectangle(drawto, DX, DY, DXSIZE, DYSIZE);
+  DrawBackground(DX, DY, DXSIZE, DYSIZE);
+
+  /* force DOOR font on preview level */
+  game_status = GAME_MODE_PSEUDO_DOOR;
 
   /* write text for request */
-  for(ty=0; ty < MAX_REQUEST_LINES; ty++)
+  for (ty = 0; ty < MAX_REQUEST_LINES; ty++)
   {
-    char text_line[MAX_REQUEST_LINE_LEN + 1];
+    char text_line[max_request_line_len + 1];
     int tx, tl, tc;
 
     if (!*text)
       break;
 
-    for(tl=0,tx=0; tx < MAX_REQUEST_LINE_LEN; tl++,tx++)
+    for (tl = 0, tx = 0; tx < max_request_line_len; tl++, tx++)
     {
       tc = *(text + tx);
       if (!tc || tc == ' ')
@@ -1968,12 +2090,15 @@ boolean Request(char *text, unsigned int req_state)
     strncpy(text_line, text, tl);
     text_line[tl] = 0;
 
-    DrawTextExt(drawto, DX + 50 - (tl * 14)/2, DY + 8 + ty * 16,
-               text_line, FS_SMALL, FC_YELLOW);
+    DrawText(DX + (DXSIZE - tl * getFontWidth(font_nr)) / 2,
+            DY + 8 + ty * (getFontHeight(font_nr) + 2),
+            text_line, font_nr);
 
     text += tl + (tc == ' ' ? 1 : 0);
   }
 
+  game_status = last_game_status;      /* restore current game status */
+
   if (req_state & REQ_ASK)
   {
     MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
@@ -1992,7 +2117,7 @@ boolean Request(char *text, unsigned int req_state)
   }
 
   /* copy request gadgets to door backbuffer */
-  BlitBitmap(drawto, pix[PIX_DB_DOOR],
+  BlitBitmap(drawto, bitmap_db_door,
             DX, DY, DXSIZE, DYSIZE,
             DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
 
@@ -2003,16 +2128,26 @@ boolean Request(char *text, unsigned int req_state)
 #endif
 
   if (!(req_state & REQUEST_WAIT_FOR))
-    return(FALSE);
+  {
+    SetDrawBackgroundMask(REDRAW_FIELD);
+
+    return FALSE;
+  }
 
-  if (game_status != MAINMENU)
+  if (game_status != GAME_MODE_MAIN)
     InitAnimation();
 
   button_status = MB_RELEASED;
 
   request_gadget_id = -1;
 
-  while(result < 0)
+  SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
+
+#if 0
+  SetMouseCursor(CURSOR_DEFAULT);
+#endif
+
+  while (result < 0)
   {
     if (PendingEvent())
     {
@@ -2127,7 +2262,7 @@ boolean Request(char *text, unsigned int req_state)
     Delay(10);
   }
 
-  if (game_status != MAINMENU)
+  if (game_status != GAME_MODE_MAIN)
     StopAnimation();
 
   UnmapToolButtons();
@@ -2138,7 +2273,7 @@ boolean Request(char *text, unsigned int req_state)
 
     if (!(req_state & REQ_STAY_CLOSED) && (old_door_state & DOOR_OPEN_1))
     {
-      BlitBitmap(pix[PIX_DB_DOOR], pix[PIX_DB_DOOR],
+      BlitBitmap(bitmap_db_door, bitmap_db_door,
                 DOOR_GFX_PAGEX2,DOOR_GFX_PAGEY1, DXSIZE,DYSIZE,
                 DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1);
       OpenDoor(DOOR_OPEN_1);
@@ -2147,15 +2282,17 @@ boolean Request(char *text, unsigned int req_state)
 
   RemapAllGadgets();
 
+  SetDrawBackgroundMask(REDRAW_FIELD);
+
 #if defined(PLATFORM_UNIX)
   /* continue network game after request */
   if (options.network &&
-      game_status == PLAYING &&
+      game_status == GAME_MODE_PLAYING &&
       req_state & REQUEST_WAIT_FOR)
     SendToServer_ContinuePlaying();
 #endif
 
-  return(result);
+  return result;
 }
 
 unsigned int OpenDoor(unsigned int door_state)
@@ -2164,7 +2301,7 @@ unsigned int OpenDoor(unsigned int door_state)
 
   if (door_state & DOOR_COPY_BACK)
   {
-    BlitBitmap(pix[PIX_DB_DOOR], pix[PIX_DB_DOOR],
+    BlitBitmap(bitmap_db_door, bitmap_db_door,
               DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE + VYSIZE,
               DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
     door_state &= ~DOOR_COPY_BACK;
@@ -2179,9 +2316,9 @@ unsigned int CloseDoor(unsigned int door_state)
 {
   unsigned int new_door_state;
 
-  BlitBitmap(backbuffer, pix[PIX_DB_DOOR],
+  BlitBitmap(backbuffer, bitmap_db_door,
             DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
-  BlitBitmap(backbuffer, pix[PIX_DB_DOOR],
+  BlitBitmap(backbuffer, bitmap_db_door,
             VX, VY, VXSIZE, VYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2);
 
   new_door_state = MoveDoor(door_state);
@@ -2203,9 +2340,9 @@ unsigned int MoveDoor(unsigned int door_state)
 {
   static int door1 = DOOR_OPEN_1;
   static int door2 = DOOR_CLOSE_2;
-  static unsigned long door_delay = 0;
-  int x, start, stepsize = 2;
-  unsigned long door_delay_value = stepsize * 5;
+  unsigned long door_delay = 0;
+  unsigned long door_delay_value;
+  int stepsize = 1;
 
   if (door_state == DOOR_GET_STATE)
     return(door1 | door2);
@@ -2229,121 +2366,220 @@ unsigned int MoveDoor(unsigned int door_state)
   else if (door2 == DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2)
     door_state &= ~DOOR_CLOSE_2;
 
+  door_delay_value = (door_state & DOOR_ACTION_1 ? door_1.step_delay :
+                     door_2.step_delay);
+
   if (setup.quick_doors)
   {
-    stepsize = 20;
+    stepsize = 20;             /* must be choosen to always draw last frame */
     door_delay_value = 0;
-    StopSound(SND_MENU_DOOR_OPENING);
-    StopSound(SND_MENU_DOOR_CLOSING);
+
+    StopSound(SND_DOOR_OPENING);
+    StopSound(SND_DOOR_CLOSING);
+  }
+
+  if (global.autoplay_leveldir)
+  {
+    door_state |= DOOR_NO_DELAY;
+    door_state &= ~DOOR_CLOSE_ALL;
   }
 
   if (door_state & DOOR_ACTION)
   {
+    boolean door_1_done = !(door_state & DOOR_ACTION_1);
+    boolean door_2_done = !(door_state & DOOR_ACTION_2);
+    int start = ((door_state & DOOR_NO_DELAY) ? DXSIZE : 0);
+    int end = (door_state & DOOR_ACTION_1 &&
+              door_1.anim_mode == ANIM_VERTICAL ? DYSIZE : DXSIZE);
+    int x;
+
     if (!(door_state & DOOR_NO_DELAY))
     {
       /* opening door sound has priority over simultaneously closing door */
       if (door_state & (DOOR_OPEN_1 | DOOR_OPEN_2))
-       PlaySoundStereo(SND_MENU_DOOR_OPENING, SOUND_MAX_RIGHT);
+       PlaySoundStereo(SND_DOOR_OPENING, SOUND_MIDDLE);
       else if (door_state & (DOOR_CLOSE_1 | DOOR_CLOSE_2))
-       PlaySoundStereo(SND_MENU_DOOR_CLOSING, SOUND_MAX_RIGHT);
+       PlaySoundStereo(SND_DOOR_CLOSING, SOUND_MIDDLE);
     }
 
-    start = ((door_state & DOOR_NO_DELAY) ? DXSIZE : 0);
-
-    for(x=start; x<=DXSIZE; x+=stepsize)
+    for (x = start; x <= end && !(door_1_done && door_2_done); x += stepsize)
     {
-      Bitmap *bitmap = pix[PIX_DOOR];
+      Bitmap *bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
       GC gc = bitmap->stored_clip_gc;
 
-      WaitUntilDelayReached(&door_delay, door_delay_value);
-
       if (door_state & DOOR_ACTION_1)
       {
-       int i = (door_state & DOOR_OPEN_1 ? DXSIZE-x : x);
-       int j = (DXSIZE - i) / 3;
-
-       BlitBitmap(pix[PIX_DB_DOOR], drawto,
-                  DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1 + i/2,
-                  DXSIZE,DYSIZE - i/2, DX, DY);
-
-       ClearRectangle(drawto, DX, DY + DYSIZE - i/2, DXSIZE,i/2);
-
-       SetClipOrigin(bitmap, gc, DX - i, (DY + j) - DOOR_GFX_PAGEY1);
-       BlitBitmapMasked(bitmap, drawto,
-                        DXSIZE, DOOR_GFX_PAGEY1, i, 77,
-                        DX + DXSIZE - i, DY + j);
-       BlitBitmapMasked(bitmap, drawto,
-                        DXSIZE, DOOR_GFX_PAGEY1 + 140, i, 63,
-                        DX + DXSIZE - i, DY + 140 + j);
-       SetClipOrigin(bitmap, gc, DX - DXSIZE + i, DY - (DOOR_GFX_PAGEY1 + j));
-       BlitBitmapMasked(bitmap, drawto,
-                        DXSIZE - i, DOOR_GFX_PAGEY1 + j, i, 77 - j,
-                        DX, DY);
-       BlitBitmapMasked(bitmap, drawto,
-                        DXSIZE-i, DOOR_GFX_PAGEY1 + 140, i, 63,
-                        DX, DY + 140 - j);
-
-       BlitBitmapMasked(bitmap, drawto,
-                        DXSIZE - i, DOOR_GFX_PAGEY1 + 77, i, 63,
-                        DX, DY + 77 - j);
-       BlitBitmapMasked(bitmap, drawto,
-                        DXSIZE - i, DOOR_GFX_PAGEY1 + 203, i, 77,
-                        DX, DY + 203 - j);
-       SetClipOrigin(bitmap, gc, DX - i, (DY + j) - DOOR_GFX_PAGEY1);
-       BlitBitmapMasked(bitmap, drawto,
-                        DXSIZE, DOOR_GFX_PAGEY1 + 77, i, 63,
-                        DX + DXSIZE - i, DY + 77 + j);
-       BlitBitmapMasked(bitmap, drawto,
-                        DXSIZE, DOOR_GFX_PAGEY1 + 203, i, 77 - j,
-                        DX + DXSIZE - i, DY + 203 + j);
+       int a = MIN(x * door_1.step_offset, end);
+       int i = (door_state & DOOR_OPEN_1 ? end - a : a);
+
+       if (x <= a)
+       {
+         BlitBitmap(bitmap_db_door, drawto,
+                    DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1 + i / 2,
+                    DXSIZE,DYSIZE - i / 2, DX, DY);
+
+         ClearRectangle(drawto, DX, DY + DYSIZE - i / 2, DXSIZE, i / 2);
+       }
+
+       if (door_1.anim_mode == ANIM_HORIZONTAL && x <= DXSIZE)
+       {
+         int src1_x = DXSIZE,          src1_y = DOOR_GFX_PAGEY1;
+         int dst1_x = DX + DXSIZE - i, dst1_y = DY;
+         int src2_x = DXSIZE - i,      src2_y = DOOR_GFX_PAGEY1;
+         int dst2_x = DX,              dst2_y = DY;
+         int width = i, height = DYSIZE;
+
+         SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y);
+         BlitBitmapMasked(bitmap, drawto, src1_x, src1_y, width, height,
+                          dst1_x, dst1_y);
+
+         SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y);
+         BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height,
+                          dst2_x, dst2_y);
+       }
+       else if (door_1.anim_mode == ANIM_VERTICAL && x <= DYSIZE)
+       {
+         int src1_x = DXSIZE,          src1_y = DOOR_GFX_PAGEY1;
+         int dst1_x = DX,              dst1_y = DY + DYSIZE - i;
+         int src2_x = 0,               src2_y = DOOR_GFX_PAGEY1 + DYSIZE - i;
+         int dst2_x = DX,              dst2_y = DY;
+         int width = DXSIZE, height = i;
+
+         SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y);
+         BlitBitmapMasked(bitmap, drawto, src1_x, src1_y, width, height,
+                          dst1_x, dst1_y);
+
+         SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y);
+         BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height,
+                          dst2_x, dst2_y);
+       }
+       else if (x <= DXSIZE)   /* ANIM_DEFAULT */
+       {
+         int j = (door_1.anim_mode == ANIM_DEFAULT ? (DXSIZE - i) / 3 : 0);
+
+         SetClipOrigin(bitmap, gc, DX - i, (DY + j) - DOOR_GFX_PAGEY1);
+         BlitBitmapMasked(bitmap, drawto,
+                          DXSIZE, DOOR_GFX_PAGEY1, i, 77,
+                          DX + DXSIZE - i, DY + j);
+         BlitBitmapMasked(bitmap, drawto,
+                          DXSIZE, DOOR_GFX_PAGEY1 + 140, i, 63,
+                          DX + DXSIZE - i, DY + 140 + j);
+         SetClipOrigin(bitmap, gc, DX - DXSIZE + i,
+                       DY - (DOOR_GFX_PAGEY1 + j));
+         BlitBitmapMasked(bitmap, drawto,
+                          DXSIZE - i, DOOR_GFX_PAGEY1 + j, i, 77 - j,
+                          DX, DY);
+         BlitBitmapMasked(bitmap, drawto,
+                          DXSIZE-i, DOOR_GFX_PAGEY1 + 140, i, 63,
+                          DX, DY + 140 - j);
+
+         BlitBitmapMasked(bitmap, drawto,
+                          DXSIZE - i, DOOR_GFX_PAGEY1 + 77, i, 63,
+                          DX, DY + 77 - j);
+         BlitBitmapMasked(bitmap, drawto,
+                          DXSIZE - i, DOOR_GFX_PAGEY1 + 203, i, 77,
+                          DX, DY + 203 - j);
+         SetClipOrigin(bitmap, gc, DX - i, (DY + j) - DOOR_GFX_PAGEY1);
+         BlitBitmapMasked(bitmap, drawto,
+                          DXSIZE, DOOR_GFX_PAGEY1 + 77, i, 63,
+                          DX + DXSIZE - i, DY + 77 + j);
+         BlitBitmapMasked(bitmap, drawto,
+                          DXSIZE, DOOR_GFX_PAGEY1 + 203, i, 77 - j,
+                          DX + DXSIZE - i, DY + 203 + j);
+       }
 
        redraw_mask |= REDRAW_DOOR_1;
+       door_1_done = (a == end);
       }
 
       if (door_state & DOOR_ACTION_2)
       {
-       int i = (door_state & DOOR_OPEN_2 ? VXSIZE - x : x);
-       int j = (VXSIZE - i) / 3;
-
-       BlitBitmap(pix[PIX_DB_DOOR], drawto,
-                  DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2 + i/2,
-                  VXSIZE, VYSIZE - i/2, VX, VY);
-
-       ClearRectangle(drawto, VX, VY + VYSIZE-i/2, VXSIZE, i/2);
-
-       SetClipOrigin(bitmap, gc, VX - i, (VY + j) - DOOR_GFX_PAGEY2);
-       BlitBitmapMasked(bitmap, drawto,
-                        VXSIZE, DOOR_GFX_PAGEY2, i, VYSIZE / 2,
-                        VX + VXSIZE-i, VY+j);
-       SetClipOrigin(bitmap, gc,
-                     VX - VXSIZE + i, VY - (DOOR_GFX_PAGEY2 + j));
-       BlitBitmapMasked(bitmap, drawto,
-                        VXSIZE - i, DOOR_GFX_PAGEY2 + j, i, VYSIZE / 2 - j,
-                        VX, VY);
-
-       BlitBitmapMasked(bitmap, drawto,
-                        VXSIZE - i, DOOR_GFX_PAGEY2 + VYSIZE / 2,
-                        i, VYSIZE / 2, VX, VY + VYSIZE / 2 - j);
-       SetClipOrigin(bitmap, gc, VX - i, (VY + j) - DOOR_GFX_PAGEY2);
-       BlitBitmapMasked(bitmap, drawto,
-                        VXSIZE, DOOR_GFX_PAGEY2 + VYSIZE / 2,
-                        i, VYSIZE / 2 - j,
-                        VX + VXSIZE - i, VY + VYSIZE / 2 + j);
+       int a = MIN(x * door_2.step_offset, VXSIZE);
+       int i = (door_state & DOOR_OPEN_2 ? VXSIZE - a : a);
+
+       if (x <= VYSIZE)
+       {
+         BlitBitmap(bitmap_db_door, drawto,
+                    DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2 + i / 2,
+                    VXSIZE, VYSIZE - i / 2, VX, VY);
+
+         ClearRectangle(drawto, VX, VY + VYSIZE - i / 2, VXSIZE, i / 2);
+       }
+
+       if (door_2.anim_mode == ANIM_HORIZONTAL && x <= VXSIZE)
+       {
+         int src1_x = VXSIZE,          src1_y = DOOR_GFX_PAGEY2;
+         int dst1_x = VX + VXSIZE - i, dst1_y = VY;
+         int src2_x = VXSIZE - i,      src2_y = DOOR_GFX_PAGEY2;
+         int dst2_x = VX,              dst2_y = VY;
+         int width = i, height = VYSIZE;
+
+         SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y);
+         BlitBitmapMasked(bitmap, drawto, src1_x, src1_y, width, height,
+                          dst1_x, dst1_y);
+
+         SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y);
+         BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height,
+                          dst2_x, dst2_y);
+       }
+       else if (door_2.anim_mode == ANIM_VERTICAL && x <= VYSIZE)
+       {
+         int src1_x = VXSIZE,          src1_y = DOOR_GFX_PAGEY2;
+         int dst1_x = VX,              dst1_y = VY + VYSIZE - i;
+         int src2_x = 0,               src2_y = DOOR_GFX_PAGEY2 + VYSIZE - i;
+         int dst2_x = VX,              dst2_y = VY;
+         int width = VXSIZE, height = i;
+
+         SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y);
+         BlitBitmapMasked(bitmap, drawto, src1_x, src1_y, width, height,
+                          dst1_x, dst1_y);
+
+         SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y);
+         BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height,
+                          dst2_x, dst2_y);
+       }
+       else if (x <= VXSIZE)   /* ANIM_DEFAULT */
+       {
+         int j = (door_2.anim_mode == ANIM_DEFAULT ? (VXSIZE - i) / 3 : 0);
+
+         SetClipOrigin(bitmap, gc, VX - i, (VY + j) - DOOR_GFX_PAGEY2);
+         BlitBitmapMasked(bitmap, drawto,
+                          VXSIZE, DOOR_GFX_PAGEY2, i, VYSIZE / 2,
+                          VX + VXSIZE - i, VY + j);
+         SetClipOrigin(bitmap, gc,
+                       VX - VXSIZE + i, VY - (DOOR_GFX_PAGEY2 + j));
+         BlitBitmapMasked(bitmap, drawto,
+                          VXSIZE - i, DOOR_GFX_PAGEY2 + j, i, VYSIZE / 2 - j,
+                          VX, VY);
+
+         BlitBitmapMasked(bitmap, drawto,
+                          VXSIZE - i, DOOR_GFX_PAGEY2 + VYSIZE / 2,
+                          i, VYSIZE / 2, VX, VY + VYSIZE / 2 - j);
+         SetClipOrigin(bitmap, gc, VX - i, (VY + j) - DOOR_GFX_PAGEY2);
+         BlitBitmapMasked(bitmap, drawto,
+                          VXSIZE, DOOR_GFX_PAGEY2 + VYSIZE / 2,
+                          i, VYSIZE / 2 - j,
+                          VX + VXSIZE - i, VY + VYSIZE / 2 + j);
+       }
 
        redraw_mask |= REDRAW_DOOR_2;
+       door_2_done = (a == VXSIZE);
       }
 
       BackToFront();
 
-      if (game_status == MAINMENU)
+      if (game_status == GAME_MODE_MAIN)
        DoAnimation();
+
+      if (!(door_state & DOOR_NO_DELAY))
+       WaitUntilDelayReached(&door_delay, door_delay_value);
     }
   }
 
   if (setup.quick_doors)
   {
-    StopSound(SND_MENU_DOOR_OPENING);
-    StopSound(SND_MENU_DOOR_CLOSING);
+    StopSound(SND_DOOR_OPENING);
+    StopSound(SND_DOOR_CLOSING);
   }
 
   if (door_state & DOOR_ACTION_1)
@@ -2357,8 +2593,12 @@ unsigned int MoveDoor(unsigned int door_state)
 void DrawSpecialEditorDoor()
 {
   /* draw bigger toolbox window */
-  BlitBitmap(pix[PIX_DOOR], drawto,
-            DOOR_GFX_PAGEX7, 0, 108, 56, EX - 4, EY - 12);
+  BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, drawto,
+            DOOR_GFX_PAGEX7, 0, EXSIZE + 8, 8,
+            EX - 4, EY - 12);
+  BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
+            EX - 4, VY - 4, EXSIZE + 8, EYSIZE - VYSIZE + 4,
+            EX - 4, EY - 4);
 
   redraw_mask |= REDRAW_ALL;
 }
@@ -2366,27 +2606,13 @@ void DrawSpecialEditorDoor()
 void UndrawSpecialEditorDoor()
 {
   /* draw normal tape recorder window */
-  BlitBitmap(pix[PIX_BACK], drawto,
-            562, 344, 108, 56, EX - 4, EY - 12);
+  BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
+            EX - 4, EY - 12, EXSIZE + 8, EYSIZE - VYSIZE + 12,
+            EX - 4, EY - 12);
 
   redraw_mask |= REDRAW_ALL;
 }
 
-#ifndef        TARGET_SDL
-int ReadPixel(DrawBuffer *bitmap, int x, int y)
-{
-  XImage *pixel_image;
-  unsigned long pixel_value;
-
-  pixel_image = XGetImage(display, bitmap->drawable,
-                         x, y, 1, 1, AllPlanes, ZPixmap);
-  pixel_value = XGetPixel(pixel_image, 0, 0);
-
-  XDestroyImage(pixel_image);
-
-  return pixel_value;
-}
-#endif
 
 /* ---------- new tool button stuff ---------------------------------------- */
 
@@ -2493,9 +2719,9 @@ void CreateToolButtons()
 {
   int i;
 
-  for (i=0; i<NUM_TOOL_BUTTONS; i++)
+  for (i = 0; i < NUM_TOOL_BUTTONS; i++)
   {
-    Bitmap *gd_bitmap = pix[PIX_DOOR];
+    Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
     Bitmap *deco_bitmap = None;
     int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
     struct GadgetInfo *gi;
@@ -2516,7 +2742,7 @@ void CreateToolButtons()
     {
       int player_nr = id - TOOL_CTRL_ID_PLAYER_1;
 
-      getMiniGraphicSource(PLAYER_NR_GFX(IMG_PLAYER1, player_nr),
+      getMiniGraphicSource(PLAYER_NR_GFX(IMG_PLAYER_1, player_nr),
                           &deco_bitmap, &deco_x, &deco_y);
       deco_xpos = (toolbutton_info[i].width - MINI_TILEX) / 2;
       deco_ypos = (toolbutton_info[i].height - MINI_TILEY) / 2;
@@ -2547,11 +2773,19 @@ void CreateToolButtons()
   }
 }
 
+void FreeToolButtons()
+{
+  int i;
+
+  for (i = 0; i < NUM_TOOL_BUTTONS; i++)
+    FreeGadget(tool_gadget[i]);
+}
+
 static void UnmapToolButtons()
 {
   int i;
 
-  for (i=0; i<NUM_TOOL_BUTTONS; i++)
+  for (i = 0; i < NUM_TOOL_BUTTONS; i++)
     UnmapGadget(tool_gadget[i]);
 }
 
@@ -2570,373 +2804,66 @@ int get_next_element(int element)
     case EL_MAGIC_WALL_EMPTYING:       return EL_MAGIC_WALL_ACTIVE;
     case EL_BD_MAGIC_WALL_FILLING:     return EL_BD_MAGIC_WALL_FULL;
     case EL_BD_MAGIC_WALL_EMPTYING:    return EL_BD_MAGIC_WALL_ACTIVE;
-    case EL_AMOEBA_DRIPPING:           return EL_AMOEBA_WET;
+    case EL_AMOEBA_DROPPING:           return EL_AMOEBA_WET;
 
     default:                           return element;
   }
 }
 
-int el2gfx_OLD(int element)
+int el_act_dir2img(int element, int action, int direction)
 {
-  switch(element)
-  {
-    case EL_EMPTY:                     return -1;
-    case EL_SAND:                      return GFX_ERDREICH;
-    case EL_WALL:                      return GFX_MAUERWERK;
-    case EL_WALL_CRUMBLED:             return GFX_FELSBODEN;
-    case EL_ROCK:                      return GFX_FELSBROCKEN;
-    case EL_EMERALD:                   return GFX_EDELSTEIN;
-    case EL_EXIT_CLOSED:               return GFX_AUSGANG_ZU;
-    case EL_EXIT_OPENING:              return GFX_AUSGANG_ACT;
-    case EL_EXIT_OPEN:                 return GFX_AUSGANG_AUF;
-    case EL_SP_EXIT_OPEN:              return GFX_SP_EXIT;
-    case EL_PLAYER1:                   return GFX_SPIELER1;
-    case EL_PLAYER2:                   return GFX_SPIELER2;
-    case EL_PLAYER3:                   return GFX_SPIELER3;
-    case EL_PLAYER4:                   return GFX_SPIELER4;
-    case EL_BUG:                       return GFX_KAEFER;
-    case EL_BUG_RIGHT:                 return GFX_KAEFER_RIGHT;
-    case EL_BUG_UP:                    return GFX_KAEFER_UP;
-    case EL_BUG_LEFT:                  return GFX_KAEFER_LEFT;
-    case EL_BUG_DOWN:                  return GFX_KAEFER_DOWN;
-    case EL_SPACESHIP:                 return GFX_FLIEGER;
-    case EL_SPACESHIP_RIGHT:           return GFX_FLIEGER_RIGHT;
-    case EL_SPACESHIP_UP:              return GFX_FLIEGER_UP;
-    case EL_SPACESHIP_LEFT:            return GFX_FLIEGER_LEFT;
-    case EL_SPACESHIP_DOWN:            return GFX_FLIEGER_DOWN;
-    case EL_BD_BUTTERFLY:              return GFX_BUTTERFLY;
-    case EL_BD_BUTTERFLY_RIGHT:                return GFX_BUTTERFLY_RIGHT;
-    case EL_BD_BUTTERFLY_UP:           return GFX_BUTTERFLY_UP;
-    case EL_BD_BUTTERFLY_LEFT:         return GFX_BUTTERFLY_LEFT;
-    case EL_BD_BUTTERFLY_DOWN:         return GFX_BUTTERFLY_DOWN;
-    case EL_BD_FIREFLY:                        return GFX_FIREFLY;
-    case EL_BD_FIREFLY_RIGHT:          return GFX_FIREFLY_RIGHT;
-    case EL_BD_FIREFLY_UP:             return GFX_FIREFLY_UP;
-    case EL_BD_FIREFLY_LEFT:           return GFX_FIREFLY_LEFT;
-    case EL_BD_FIREFLY_DOWN:           return GFX_FIREFLY_DOWN;
-    case EL_YAMYAM:                    return GFX_MAMPFER;
-    case EL_ROBOT:                     return GFX_ROBOT;
-    case EL_STEELWALL:                 return GFX_BETON;
-    case EL_DIAMOND:                   return GFX_DIAMANT;
-    case EL_QUICKSAND_EMPTY:           return GFX_MORAST_LEER;
-    case EL_QUICKSAND_FULL:            return GFX_MORAST_VOLL;
-    case EL_QUICKSAND_EMPTYING:                return GFX_MORAST_LEER;
-    case EL_AMOEBA_DROP:               return GFX_TROPFEN;
-    case EL_BOMB:                      return GFX_BOMBE;
-    case EL_MAGIC_WALL:                        return GFX_MAGIC_WALL_OFF;
-    case EL_MAGIC_WALL_ACTIVE:         return GFX_MAGIC_WALL_EMPTY;
-    case EL_MAGIC_WALL_EMPTYING:       return GFX_MAGIC_WALL_EMPTY;
-    case EL_MAGIC_WALL_FULL:           return GFX_MAGIC_WALL_FULL;
-    case EL_MAGIC_WALL_DEAD:           return GFX_MAGIC_WALL_DEAD;
-    case EL_ACID:                      return GFX_SALZSAEURE;
-    case EL_AMOEBA_DEAD:               return GFX_AMOEBE_TOT;
-    case EL_AMOEBA_WET:                        return GFX_AMOEBE_NASS;
-    case EL_AMOEBA_DRY:                        return GFX_AMOEBE_NORM;
-    case EL_AMOEBA_FULL:               return GFX_AMOEBE_VOLL;
-    case EL_BD_AMOEBA:                 return GFX_AMOEBE_BD;
-    case EL_AMOEBA_TO_DIAMOND:         return GFX_AMOEBA2DIAM;
-    case EL_AMOEBA_DRIPPING:           return GFX_AMOEBE_NASS;
-    case EL_NUT:                       return GFX_KOKOSNUSS;
-    case EL_GAMEOFLIFE:                        return GFX_LIFE;
-    case EL_BIOMAZE:                   return GFX_LIFE_ASYNC;
-    case EL_DYNAMITE_ACTIVE:           return GFX_DYNAMIT;
-    case EL_STONEBLOCK:                        return GFX_BADEWANNE;
-    case EL_ACIDPOOL_TOPLEFT:          return GFX_BADEWANNE1;
-    case EL_ACIDPOOL_TOPRIGHT:         return GFX_BADEWANNE2;
-    case EL_ACIDPOOL_BOTTOMLEFT:       return GFX_BADEWANNE3;
-    case EL_ACIDPOOL_BOTTOM:           return GFX_BADEWANNE4;
-    case EL_ACIDPOOL_BOTTOMRIGHT:      return GFX_BADEWANNE5;
-    case EL_ROBOT_WHEEL:               return GFX_ABLENK_AUS;
-    case EL_ROBOT_WHEEL_ACTIVE:                return GFX_ABLENK_EIN;
-    case EL_KEY1:                      return GFX_SCHLUESSEL1;
-    case EL_KEY2:                      return GFX_SCHLUESSEL2;
-    case EL_KEY3:                      return GFX_SCHLUESSEL3;
-    case EL_KEY4:                      return GFX_SCHLUESSEL4;
-    case EL_GATE1:                     return GFX_PFORTE1;
-    case EL_GATE2:                     return GFX_PFORTE2;
-    case EL_GATE3:                     return GFX_PFORTE3;
-    case EL_GATE4:                     return GFX_PFORTE4;
-    case EL_GATE1_GRAY:                        return GFX_PFORTE1X;
-    case EL_GATE2_GRAY:                        return GFX_PFORTE2X;
-    case EL_GATE3_GRAY:                        return GFX_PFORTE3X;
-    case EL_GATE4_GRAY:                        return GFX_PFORTE4X;
-    case EL_DYNAMITE:                  return GFX_DYNAMIT_AUS;
-    case EL_PACMAN:                    return GFX_PACMAN;
-    case EL_PACMAN_RIGHT:              return GFX_PACMAN_RIGHT;
-    case EL_PACMAN_UP:                 return GFX_PACMAN_UP;
-    case EL_PACMAN_LEFT:               return GFX_PACMAN_LEFT;
-    case EL_PACMAN_DOWN:               return GFX_PACMAN_DOWN;
-    case EL_INVISIBLE_WALL:            return GFX_UNSICHTBAR;
-    case EL_INVISIBLE_WALL_ACTIVE:     return GFX_UNSICHTBAR_ON;
-    case EL_WALL_EMERALD:              return GFX_ERZ_EDEL;
-    case EL_WALL_DIAMOND:              return GFX_ERZ_DIAM;
-    case EL_LAMP:                      return GFX_BIRNE_AUS;
-    case EL_LAMP_ACTIVE:               return GFX_BIRNE_EIN;
-    case EL_TIME_ORB_FULL:             return GFX_ZEIT_VOLL;
-    case EL_TIME_ORB_EMPTY:            return GFX_ZEIT_LEER;
-    case EL_WALL_GROWING:              return GFX_MAUER_LEBT;
-    case EL_WALL_GROWING_X:            return GFX_MAUER_X;
-    case EL_WALL_GROWING_Y:            return GFX_MAUER_Y;
-    case EL_WALL_GROWING_XY:           return GFX_MAUER_XY;
-    case EL_BD_DIAMOND:                        return GFX_EDELSTEIN_BD;
-    case EL_EMERALD_YELLOW:            return GFX_EDELSTEIN_GELB;
-    case EL_EMERALD_RED:               return GFX_EDELSTEIN_ROT;
-    case EL_EMERALD_PURPLE:            return GFX_EDELSTEIN_LILA;
-    case EL_WALL_BD_DIAMOND:           return GFX_ERZ_EDEL_BD;
-    case EL_WALL_EMERALD_YELLOW:       return GFX_ERZ_EDEL_GELB;
-    case EL_WALL_EMERALD_RED:          return GFX_ERZ_EDEL_ROT;
-    case EL_WALL_EMERALD_PURPLE:       return GFX_ERZ_EDEL_LILA;
-    case EL_DARK_YAMYAM:               return GFX_MAMPFER2;
-    case EL_BD_MAGIC_WALL:             return GFX_MAGIC_WALL_BD_OFF;
-    case EL_BD_MAGIC_WALL_ACTIVE:      return GFX_MAGIC_WALL_BD_EMPTY;
-    case EL_BD_MAGIC_WALL_EMPTYING:    return GFX_MAGIC_WALL_BD_EMPTY;
-    case EL_BD_MAGIC_WALL_FULL:                return GFX_MAGIC_WALL_BD_FULL;
-    case EL_BD_MAGIC_WALL_DEAD:                return GFX_MAGIC_WALL_BD_DEAD;
-    case EL_DYNABOMB_PLAYER1_ACTIVE:   return GFX_DYNABOMB;
-    case EL_DYNABOMB_PLAYER2_ACTIVE:   return GFX_DYNABOMB;
-    case EL_DYNABOMB_PLAYER3_ACTIVE:   return GFX_DYNABOMB;
-    case EL_DYNABOMB_PLAYER4_ACTIVE:   return GFX_DYNABOMB;
-    case EL_DYNABOMB_NR:               return GFX_DYNABOMB_NR;
-    case EL_DYNABOMB_SZ:               return GFX_DYNABOMB_SZ;
-    case EL_DYNABOMB_XL:               return GFX_DYNABOMB_XL;
-    case EL_SOKOBAN_OBJECT:            return GFX_SOKOBAN_OBJEKT;
-    case EL_SOKOBAN_FIELD_EMPTY:       return GFX_SOKOBAN_FELD_LEER;
-    case EL_SOKOBAN_FIELD_FULL:                return GFX_SOKOBAN_FELD_VOLL;
-    case EL_MOLE:                      return GFX_MOLE;
-    case EL_PENGUIN:                   return GFX_PINGUIN;
-    case EL_PIG:                       return GFX_SCHWEIN;
-    case EL_DRAGON:                    return GFX_DRACHE;
-    case EL_SATELLITE:                 return GFX_SONDE;
-    case EL_ARROW_BLUE_LEFT:           return GFX_PFEIL_LEFT;
-    case EL_ARROW_BLUE_RIGHT:          return GFX_PFEIL_RIGHT;
-    case EL_ARROW_BLUE_UP:             return GFX_PFEIL_UP;
-    case EL_ARROW_BLUE_DOWN:           return GFX_PFEIL_DOWN;
-    case EL_SPEED_PILL:                        return GFX_SPEED_PILL;
-    case EL_SP_TERMINAL_ACTIVE:                return GFX_SP_TERMINAL;
-    case EL_SP_BUGGY_BASE_ACTIVE:      return GFX_SP_BUG_ACTIVE;
-    case EL_SP_ZONK:                   return GFX_SP_ZONK;
-      /* ^^^^^^^^^^ non-standard position in supaplex graphic set! */
-    case EL_INVISIBLE_STEELWALL:       return GFX_INVISIBLE_STEEL;
-    case EL_INVISIBLE_STEELWALL_ACTIVE:        return GFX_INVISIBLE_STEEL_ON;
-    case EL_BLACK_ORB:                 return GFX_BLACK_ORB;
-    case EL_EM_GATE1:                  return GFX_EM_GATE_1;
-    case EL_EM_GATE2:                  return GFX_EM_GATE_2;
-    case EL_EM_GATE3:                  return GFX_EM_GATE_3;
-    case EL_EM_GATE4:                  return GFX_EM_GATE_4;
-    case EL_EM_GATE1_GRAY:             return GFX_EM_GATE_1X;
-    case EL_EM_GATE2_GRAY:             return GFX_EM_GATE_2X;
-    case EL_EM_GATE3_GRAY:             return GFX_EM_GATE_3X;
-    case EL_EM_GATE4_GRAY:             return GFX_EM_GATE_4X;
-    case EL_EM_KEY1_FILE:              return GFX_EM_KEY_1;
-    case EL_EM_KEY2_FILE:              return GFX_EM_KEY_2;
-    case EL_EM_KEY3_FILE:              return GFX_EM_KEY_3;
-    case EL_EM_KEY4_FILE:              return GFX_EM_KEY_4;
-    case EL_EM_KEY1:                   return GFX_EM_KEY_1;
-    case EL_EM_KEY2:                   return GFX_EM_KEY_2;
-    case EL_EM_KEY3:                   return GFX_EM_KEY_3;
-    case EL_EM_KEY4:                   return GFX_EM_KEY_4;
-    case EL_PEARL:                     return GFX_PEARL;
-    case EL_CRYSTAL:                   return GFX_CRYSTAL;
-    case EL_WALL_PEARL:                        return GFX_WALL_PEARL;
-    case EL_WALL_CRYSTAL:              return GFX_WALL_CRYSTAL;
-    case EL_DOOR_WHITE:                        return GFX_DOOR_WHITE;
-    case EL_DOOR_WHITE_GRAY:           return GFX_DOOR_WHITE_GRAY;
-    case EL_KEY_WHITE:                 return GFX_KEY_WHITE;
-    case EL_SHIELD_NORMAL:             return GFX_SHIELD_PASSIVE;
-    case EL_SHIELD_DEADLY:             return GFX_SHIELD_ACTIVE;
-    case EL_EXTRA_TIME:                        return GFX_EXTRA_TIME;
-    case EL_SWITCHGATE_OPEN:           return GFX_SWITCHGATE_OPEN;
-    case EL_SWITCHGATE_CLOSED:         return GFX_SWITCHGATE_CLOSED;
-    case EL_SWITCHGATE_SWITCH_UP:      return GFX_SWITCHGATE_SWITCH_1;
-    case EL_SWITCHGATE_SWITCH_DOWN:    return GFX_SWITCHGATE_SWITCH_2;
-    case EL_CONVEYOR_BELT1_LEFT:       return GFX_BELT1_LEFT;
-    case EL_CONVEYOR_BELT1_MIDDLE:     return GFX_BELT1_MIDDLE;
-    case EL_CONVEYOR_BELT1_RIGHT:      return GFX_BELT1_RIGHT;
-    case EL_CONVEYOR_BELT1_LEFT_ACTIVE:        return GFX_BELT1_LEFT;
-    case EL_CONVEYOR_BELT1_MIDDLE_ACTIVE:return GFX_BELT1_MIDDLE;
-    case EL_CONVEYOR_BELT1_RIGHT_ACTIVE:return GFX_BELT1_RIGHT;
-    case EL_CONVEYOR_BELT1_SWITCH_LEFT:        return GFX_BELT1_SWITCH_LEFT;
-    case EL_CONVEYOR_BELT1_SWITCH_MIDDLE:return GFX_BELT1_SWITCH_MIDDLE;
-    case EL_CONVEYOR_BELT1_SWITCH_RIGHT:return GFX_BELT1_SWITCH_RIGHT;
-    case EL_CONVEYOR_BELT2_LEFT:       return GFX_BELT2_LEFT;
-    case EL_CONVEYOR_BELT2_MIDDLE:     return GFX_BELT2_MIDDLE;
-    case EL_CONVEYOR_BELT2_RIGHT:      return GFX_BELT2_RIGHT;
-    case EL_CONVEYOR_BELT2_LEFT_ACTIVE:        return GFX_BELT2_LEFT;
-    case EL_CONVEYOR_BELT2_MIDDLE_ACTIVE:return GFX_BELT2_MIDDLE;
-    case EL_CONVEYOR_BELT2_RIGHT_ACTIVE:return GFX_BELT2_RIGHT;
-    case EL_CONVEYOR_BELT2_SWITCH_LEFT:        return GFX_BELT2_SWITCH_LEFT;
-    case EL_CONVEYOR_BELT2_SWITCH_MIDDLE:return GFX_BELT2_SWITCH_MIDDLE;
-    case EL_CONVEYOR_BELT2_SWITCH_RIGHT:return GFX_BELT2_SWITCH_RIGHT;
-    case EL_CONVEYOR_BELT3_LEFT:       return GFX_BELT3_LEFT;
-    case EL_CONVEYOR_BELT3_MIDDLE:     return GFX_BELT3_MIDDLE;
-    case EL_CONVEYOR_BELT3_RIGHT:      return GFX_BELT3_RIGHT;
-    case EL_CONVEYOR_BELT3_LEFT_ACTIVE:        return GFX_BELT3_LEFT;
-    case EL_CONVEYOR_BELT3_MIDDLE_ACTIVE:return GFX_BELT3_MIDDLE;
-    case EL_CONVEYOR_BELT3_RIGHT_ACTIVE:return GFX_BELT3_RIGHT;
-    case EL_CONVEYOR_BELT3_SWITCH_LEFT:        return GFX_BELT3_SWITCH_LEFT;
-    case EL_CONVEYOR_BELT3_SWITCH_MIDDLE:return GFX_BELT3_SWITCH_MIDDLE;
-    case EL_CONVEYOR_BELT3_SWITCH_RIGHT:return GFX_BELT3_SWITCH_RIGHT;
-    case EL_CONVEYOR_BELT4_LEFT:       return GFX_BELT4_LEFT;
-    case EL_CONVEYOR_BELT4_MIDDLE:     return GFX_BELT4_MIDDLE;
-    case EL_CONVEYOR_BELT4_RIGHT:      return GFX_BELT4_RIGHT;
-    case EL_CONVEYOR_BELT4_LEFT_ACTIVE:        return GFX_BELT4_LEFT;
-    case EL_CONVEYOR_BELT4_MIDDLE_ACTIVE:return GFX_BELT4_MIDDLE;
-    case EL_CONVEYOR_BELT4_RIGHT_ACTIVE:return GFX_BELT4_RIGHT;
-    case EL_CONVEYOR_BELT4_SWITCH_LEFT:        return GFX_BELT4_SWITCH_LEFT;
-    case EL_CONVEYOR_BELT4_SWITCH_MIDDLE:return GFX_BELT4_SWITCH_MIDDLE;
-    case EL_CONVEYOR_BELT4_SWITCH_RIGHT:return GFX_BELT4_SWITCH_RIGHT;
-    case EL_LANDMINE:                  return GFX_LANDMINE;
-    case EL_ENVELOPE:                  return GFX_ENVELOPE;
-    case EL_LIGHT_SWITCH:              return GFX_LIGHT_SWITCH_OFF;
-    case EL_LIGHT_SWITCH_ACTIVE:       return GFX_LIGHT_SWITCH_ON;
-    case EL_SIGN_EXCLAMATION:          return GFX_SIGN_EXCLAMATION;
-    case EL_SIGN_RADIOACTIVITY:                return GFX_SIGN_RADIOACTIVITY;
-    case EL_SIGN_STOP:                 return GFX_SIGN_STOP;
-    case EL_SIGN_WHEELCHAIR:           return GFX_SIGN_WHEELCHAIR;
-    case EL_SIGN_PARKING:              return GFX_SIGN_PARKING;
-    case EL_SIGN_ONEWAY:               return GFX_SIGN_ONEWAY;
-    case EL_SIGN_HEART:                        return GFX_SIGN_HEART;
-    case EL_SIGN_TRIANGLE:             return GFX_SIGN_TRIANGLE;
-    case EL_SIGN_ROUND:                        return GFX_SIGN_ROUND;
-    case EL_SIGN_EXIT:                 return GFX_SIGN_EXIT;
-    case EL_SIGN_YINYANG:              return GFX_SIGN_YINYANG;
-    case EL_SIGN_OTHER:                        return GFX_SIGN_OTHER;
-    case EL_MOLE_LEFT:                 return GFX_MOLE_LEFT;
-    case EL_MOLE_RIGHT:                        return GFX_MOLE_RIGHT;
-    case EL_MOLE_UP:                   return GFX_MOLE_UP;
-    case EL_MOLE_DOWN:                 return GFX_MOLE_DOWN;
-    case EL_STEELWALL_SLANTED:         return GFX_STEEL_SLANTED;
-    case EL_INVISIBLE_SAND:            return GFX_SAND_INVISIBLE;
-    case EL_INVISIBLE_SAND_ACTIVE:     return GFX_SAND_INVISIBLE_ON;
-    case EL_DX_UNKNOWN_15:             return GFX_DX_UNKNOWN_15;
-    case EL_DX_UNKNOWN_42:             return GFX_DX_UNKNOWN_42;
-    case EL_TIMEGATE_OPEN:             return GFX_TIMEGATE_OPEN;
-    case EL_TIMEGATE_CLOSED:           return GFX_TIMEGATE_CLOSED;
-    case EL_TIMEGATE_SWITCH_ACTIVE:    return GFX_TIMEGATE_SWITCH;
-    case EL_TIMEGATE_SWITCH:           return GFX_TIMEGATE_SWITCH;
-    case EL_BALLOON:                   return GFX_BALLOON;
-    case EL_BALLOON_SEND_LEFT:         return GFX_BALLOON_SEND_LEFT;
-    case EL_BALLOON_SEND_RIGHT:                return GFX_BALLOON_SEND_RIGHT;
-    case EL_BALLOON_SEND_UP:           return GFX_BALLOON_SEND_UP;
-    case EL_BALLOON_SEND_DOWN:         return GFX_BALLOON_SEND_DOWN;
-    case EL_BALLOON_SEND_ANY_DIRECTION:        return GFX_BALLOON_SEND_ANY;
-    case EL_EMC_STEELWALL1:            return GFX_EMC_STEEL_WALL_1;
-    case EL_EMC_STEELWALL2:            return GFX_EMC_STEEL_WALL_2;
-    case EL_EMC_STEELWALL3:            return GFX_EMC_STEEL_WALL_3;
-    case EL_EMC_STEELWALL4:            return GFX_EMC_STEEL_WALL_4;
-    case EL_EMC_WALL_PILLAR_UPPER:     return GFX_EMC_WALL_1;
-    case EL_EMC_WALL_PILLAR_MIDDLE:    return GFX_EMC_WALL_2;
-    case EL_EMC_WALL_PILLAR_LOWER:     return GFX_EMC_WALL_3;
-    case EL_EMC_WALL4:                 return GFX_EMC_WALL_4;
-    case EL_EMC_WALL5:                 return GFX_EMC_WALL_5;
-    case EL_EMC_WALL6:                 return GFX_EMC_WALL_6;
-    case EL_EMC_WALL7:                 return GFX_EMC_WALL_7;
-    case EL_EMC_WALL8:                 return GFX_EMC_WALL_8;
-    case EL_TUBE_ALL:                  return GFX_TUBE_CROSS;
-    case EL_TUBE_VERTICAL:             return GFX_TUBE_VERTICAL;
-    case EL_TUBE_HORIZONTAL:           return GFX_TUBE_HORIZONTAL;
-    case EL_TUBE_VERTICAL_LEFT:                return GFX_TUBE_VERT_LEFT;
-    case EL_TUBE_VERTICAL_RIGHT:       return GFX_TUBE_VERT_RIGHT;
-    case EL_TUBE_HORIZONTAL_UP:                return GFX_TUBE_HORIZ_UP;
-    case EL_TUBE_HORIZONTAL_DOWN:      return GFX_TUBE_HORIZ_DOWN;
-    case EL_TUBE_LEFT_UP:              return GFX_TUBE_LEFT_UP;
-    case EL_TUBE_LEFT_DOWN:            return GFX_TUBE_LEFT_DOWN;
-    case EL_TUBE_RIGHT_UP:             return GFX_TUBE_RIGHT_UP;
-    case EL_TUBE_RIGHT_DOWN:           return GFX_TUBE_RIGHT_DOWN;
-    case EL_SPRING:                    return GFX_SPRING;
-    case EL_TRAP:                      return GFX_TRAP_INACTIVE;
-    case EL_TRAP_ACTIVE:               return GFX_TRAP_ACTIVE;
-    case EL_BD_WALL:                   return GFX_BD_WALL;
-    case EL_BD_ROCK:                   return GFX_BD_ROCK;
-    case EL_DX_SUPABOMB:               return GFX_DX_SUPABOMB;
-    case EL_SP_MURPHY_CLONE:           return GFX_SP_MURPHY_CLONE;
-
-    default:
-    {
-      if (IS_CHAR(element))
-       return GFX_CHAR_START + (element - EL_CHAR_START);
-      else if (element >= EL_SP_START && element <= EL_SP_END)
-      {
-       int nr_element = element - EL_SP_START;
-       int gfx_per_line = 8;
-       int nr_graphic =
-         (nr_element / gfx_per_line) * SP_PER_LINE +
-         (nr_element % gfx_per_line);
+  element = GFX_ELEMENT(element);
+  direction = MV_DIR_BIT(direction);
 
-       return GFX_START_ROCKSSP + nr_graphic;
-      }
-      else
-       return -1;
-    }
-  }
+  return element_info[element].direction_graphic[action][direction];
 }
 
-int el2gfx(int element)
+static int el_act_dir2crm(int element, int action, int direction)
 {
-#if 1
-  int graphic_OLD = el2gfx_OLD(element);
-
-  return graphic_OLD;
-#else
-
-  int graphic_NEW = element_info[element].graphic[GFX_ACTION_DEFAULT];
-
-#if DEBUG
-  int graphic_OLD = el2gfx_OLD(element);
+  element = GFX_ELEMENT(element);
+  direction = MV_DIR_BIT(direction);
 
-  if (element >= MAX_ELEMENTS)
-  {
-    Error(ERR_WARN, "el2gfx: element == %d >= MAX_ELEMENTS", element);
-  }
+  return element_info[element].direction_crumbled[action][direction];
+}
 
-  if (graphic_NEW != graphic_OLD)
-  {
-    Error(ERR_WARN, "el2gfx: graphic_NEW (%d) != graphic_OLD (%d)",
-         graphic_NEW, graphic_OLD);
-  }
-#endif
+int el_act2img(int element, int action)
+{
+  element = GFX_ELEMENT(element);
 
-  return graphic_NEW;
-#endif
+  return element_info[element].graphic[action];
 }
 
-int el2img(int element)
+int el_act2crm(int element, int action)
 {
-#if 1
-  int graphic_NEW = element_info[element].graphic[GFX_ACTION_DEFAULT];
+  element = GFX_ELEMENT(element);
 
-#if DEBUG
-  if (graphic_NEW < 0)
-    Error(ERR_WARN, "element %d -> graphic %d -- probably crashing now...",
-         element, graphic_NEW);
-#endif
+  return element_info[element].crumbled[action];
+}
 
-  return graphic_NEW;
-#else
+int el_dir2img(int element, int direction)
+{
+  element = GFX_ELEMENT(element);
 
-  switch(element)
-  {
-    case EL_BD_BUTTERFLY:      return IMG_BD_BUTTERFLY;
-    case EL_BD_FIREFLY:                return IMG_BD_FIREFLY;
-    case EL_SP_ELECTRON:       return IMG_SP_ELECTRON;
+  return el_act_dir2img(element, ACTION_DEFAULT, direction);
+}
 
-    default:
-      break;
-  }
+int el2img(int element)
+{
+  element = GFX_ELEMENT(element);
 
-  return IMG_EMPTY;
-#endif
+  return element_info[element].graphic[ACTION_DEFAULT];
 }
 
-int el_dir2img(int element, int direction)
+int el2edimg(int element)
 {
-  return el_dir_act2img(element, direction, GFX_ACTION_DEFAULT);
+  element = GFX_ELEMENT(element);
+
+  return element_info[element].special_graphic[GFX_SPECIAL_ARG_EDITOR];
 }
 
-int el_dir_act2img(int element, int direction, int action)
+int el2preimg(int element)
 {
-  action = graphics_action_mapping[action];
-  direction = MV_DIR_BIT(direction);
+  element = GFX_ELEMENT(element);
 
-  return element_info[element].direction_graphic[action][direction];
+  return element_info[element].special_graphic[GFX_SPECIAL_ARG_PREVIEW];
 }