rnd-20020322-1-src
[rocksndiamonds.git] / src / tools.c
index e1ec84bd480dd9a172ed29da0b54275b99d73613..ca2bbd5d2651d6217abdd5e46fc30f5afc9a007d 100644 (file)
@@ -434,7 +434,10 @@ void DrawPlayer(struct PlayerInfo *player)
     if (Store[last_jx][last_jy] && IS_DRAWABLE(last_element))
     {
       DrawLevelElement(last_jx, last_jy, Store[last_jx][last_jy]);
-      DrawLevelFieldThruMask(last_jx, last_jy);
+      if (last_element == EL_DYNAMITE_ACTIVE)
+       DrawDynamite(last_jx, last_jy);
+      else
+       DrawLevelFieldThruMask(last_jx, last_jy);
     }
     else if (last_element == EL_DYNAMITE_ACTIVE)
       DrawDynamite(last_jx, last_jy);
@@ -467,6 +470,8 @@ void DrawPlayer(struct PlayerInfo *player)
     DrawLevelElement(jx, jy, Store[jx][jy]);
   else if (!IS_ACTIVE_BOMB(element))
     DrawLevelField(jx, jy);
+  else
+    DrawLevelElement(jx, jy, EL_LEERRAUM);
 
   /* draw player himself */
 
@@ -1107,7 +1112,9 @@ void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
   else if ((element == EL_FELSBROCKEN ||
            element == EL_SP_ZONK ||
            element == EL_BD_ROCK ||
-           IS_GEM(element)) && !cut_mode)
+           element == EL_SP_INFOTRON ||
+           IS_GEM(element))
+          && !cut_mode)
   {
     if (uy >= lev_fieldy-1 || !IS_BELT(Feld[ux][uy+1]))
     {
@@ -2275,13 +2282,6 @@ static struct
   }
 };
 
-#if 0
-static void DoNotDisplayInfoText(void *ptr)
-{
-  return;
-}
-#endif
-
 void CreateToolButtons()
 {
   int i;
@@ -2328,11 +2328,6 @@ void CreateToolButtons()
                      GDI_DECORATION_SIZE, MINI_TILEX, MINI_TILEY,
                      GDI_DECORATION_SHIFTING, 1, 1,
                      GDI_EVENT_MASK, event_mask,
-
-#if 0
-                     GDI_CALLBACK_INFO, DoNotDisplayInfoText,
-#endif
-
                      GDI_CALLBACK_ACTION, HandleToolButtons,
                      GDI_END);
 
@@ -2356,6 +2351,22 @@ static void HandleToolButtons(struct GadgetInfo *gi)
   request_gadget_id = gi->custom_id;
 }
 
+int get_next_element(int element)
+{
+  switch(element)
+  {
+    case EL_QUICKSAND_FILLING:         return EL_MORAST_VOLL;
+    case EL_QUICKSAND_EMPTYING:                return EL_MORAST_LEER;
+    case EL_MAGIC_WALL_FILLING:                return EL_MAGIC_WALL_FULL;
+    case EL_MAGIC_WALL_EMPTYING:       return EL_MAGIC_WALL_EMPTY;
+    case EL_MAGIC_WALL_BD_FILLING:     return EL_MAGIC_WALL_BD_FULL;
+    case EL_MAGIC_WALL_BD_EMPTYING:    return EL_MAGIC_WALL_BD_EMPTY;
+    case EL_AMOEBA_DRIPPING:           return EL_AMOEBE_NASS;
+
+    default:                           return element;
+  }
+}
+
 int el2gfx(int element)
 {
   switch(element)