/* currently there is no partial redraw -- always redraw whole playfield */
RedrawPlayfield_EM(TRUE);
+
+#if 1
+ /* blit playfield from scroll buffer to normal back buffer for fading in */
+ BlitScreenToBitmap_EM(backbuffer);
+#endif
}
else if (game_status == GAME_MODE_PLAYING && !game.envelope_active)
{
redraw_mask |= fade_mask;
- if (fade_delay == 0)
+ if (!setup.fading || fade_delay == 0)
{
- if (fade_mode == FADE_MODE_CROSSFADE)
- BlitBitmap(bitmap, backbuffer, x, y, width, height, x, y);
- else if (fade_mode == FADE_MODE_FADE_OUT)
+ if (fade_mode == FADE_MODE_FADE_OUT)
ClearRectangle(backbuffer, x, y, width, height);
BackToFront();
FadeExt(fade_mask, FADE_MODE_CROSSFADE);
}
+void FadeCrossSaveBackbuffer()
+{
+ BlitBitmap(backbuffer, bitmap_db_cross, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
+}
+
void SetMainBackgroundImageIfDefined(int graphic)
{
if (graphic_info[graphic].bitmap)