/* currently there is no partial redraw -- always redraw whole playfield */
RedrawPlayfield_EM(TRUE);
+
+#if 1
+ /* blit playfield from scroll buffer to normal back buffer for fading in */
+ BlitScreenToBitmap_EM(backbuffer);
+#endif
}
else if (game_status == GAME_MODE_PLAYING && !game.envelope_active)
{