moved function call (no functional change)
[rocksndiamonds.git] / src / tools.c
index c1605b4397cac8c50d59d692dbe3f23eaf0e2ad2..c730e8510e89648d87e5540d2b466c319c857d11 100644 (file)
@@ -175,6 +175,7 @@ static struct XY xy_topdown[] =
 
 
 // forward declaration for internal use
+static void MapToolButtons(unsigned int);
 static void UnmapToolButtons(void);
 static void HandleToolButtons(struct GadgetInfo *);
 static int el_act_dir2crm(int, int, int);
@@ -634,6 +635,10 @@ void DrawMaskedBorderToTarget(int draw_target)
       gfx.masked_border_bitmap_ptr = gfx.fade_bitmap_target;
     }
 
+    // always use global border for PLAYING when restarting the game
+    if (global.border_status == GAME_MODE_PSEUDO_RESTARTING)
+      global.border_status = GAME_MODE_PLAYING;
+
     DrawMaskedBorderExt(REDRAW_ALL, draw_target);
 
     global.border_status = last_border_status;
@@ -976,6 +981,10 @@ static void SetScreenStates_BeforeFadingOut(void)
 static void SetScreenStates_AfterFadingOut(void)
 {
   global.border_status = game_status;
+
+  // always use global border for PLAYING when restarting the game
+  if (global.border_status == GAME_MODE_PSEUDO_RESTARTING)
+    global.border_status = GAME_MODE_PLAYING;
 }
 
 void FadeIn(int fade_mask)
@@ -3011,8 +3020,7 @@ void ShowEnvelope(int envelope_nr)
 static void PrepareEnvelopeRequestToScreen(Bitmap *bitmap, int sx, int sy,
                                           int xsize, int ysize)
 {
-  if (!global.use_envelope_request ||
-      request.sort_priority <= 0)
+  if (!global.use_envelope_request)
     return;
 
   if (request.bitmap == NULL ||
@@ -3032,6 +3040,17 @@ static void PrepareEnvelopeRequestToScreen(Bitmap *bitmap, int sx, int sy,
 
   BlitBitmap(bitmap, request.bitmap, sx, sy, xsize, ysize, 0, 0);
 
+  // create masked surface for request bitmap, if needed
+  if (graphic_info[IMG_BACKGROUND_REQUEST].draw_masked)
+  {
+    SDL_Surface *surface        = request.bitmap->surface;
+    SDL_Surface *surface_masked = request.bitmap->surface_masked;
+
+    SDLBlitSurface(surface, surface_masked, 0, 0, xsize, ysize, 0, 0);
+    SDL_SetColorKey(surface_masked, SET_TRANSPARENT_PIXEL,
+                   SDL_MapRGB(surface_masked->format, 0x00, 0x00, 0x00));
+  }
+
   SDLFreeBitmapTextures(request.bitmap);
   SDLCreateBitmapTextures(request.bitmap);
 
@@ -3042,16 +3061,18 @@ static void PrepareEnvelopeRequestToScreen(Bitmap *bitmap, int sx, int sy,
   request.ysize = ysize;
 }
 
-void DrawEnvelopeRequestToScreen(int drawing_target, int drawing_stage)
+void DrawEnvelopeRequestToScreen(int drawing_target)
 {
   if (global.use_envelope_request &&
-      game.request_active_or_moving &&
-      request.sort_priority > 0 &&
-      drawing_target == DRAW_TO_SCREEN &&
-      drawing_stage == DRAW_GLOBAL_ANIM_STAGE_2)
+      game.request_active &&
+      drawing_target == DRAW_TO_SCREEN)
   {
-    BlitToScreen(request.bitmap, 0, 0, request.xsize, request.ysize,
-                request.sx, request.sy);
+    if (graphic_info[IMG_BACKGROUND_REQUEST].draw_masked)
+      BlitToScreenMasked(request.bitmap, 0, 0, request.xsize, request.ysize,
+                        request.sx, request.sy);
+    else
+      BlitToScreen(request.bitmap, 0, 0, request.xsize, request.ysize,
+                  request.sx, request.sy);
   }
 }
 
@@ -3122,8 +3143,9 @@ static void setRequestPosition(int *x, int *y, boolean add_border_size)
   setRequestPositionExt(x, y, request.width, request.height, add_border_size);
 }
 
-static void DrawEnvelopeRequest(char *text)
+static void DrawEnvelopeRequest(char *text, unsigned int req_state)
 {
+  DrawBuffer *drawto_last = drawto;
   char *text_final = text;
   char *text_door_style = NULL;
   int graphic = IMG_BACKGROUND_REQUEST;
@@ -3148,7 +3170,7 @@ static void DrawEnvelopeRequest(char *text)
   int sx_offset = border_size;
   int sy_offset = border_size;
   int sx, sy;
-  int i, x, y;
+  int x, y;
 
   if (request.centered)
     sx_offset = (request.width - text_width) / 2;
@@ -3182,7 +3204,10 @@ static void DrawEnvelopeRequest(char *text)
 
   setRequestPosition(&sx, &sy, FALSE);
 
-  ClearRectangle(backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE);
+  // draw complete envelope request to temporary bitmap
+  drawto = bitmap_db_store_1;
+
+  ClearRectangle(drawto, sx, sy, width, height);
 
   for (y = 0; y < y_steps; y++)
     for (x = 0; x < x_steps; x++)
@@ -3199,13 +3224,13 @@ static void DrawEnvelopeRequest(char *text)
 
   ResetFontStatus();
 
-  for (i = 0; i < NUM_TOOL_BUTTONS; i++)
-    RedrawGadget(tool_gadget[i]);
+  MapToolButtons(req_state);
 
-  // store readily prepared envelope request for later use when animating
-  BlitBitmap(backbuffer, bitmap_db_store_2, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
+  // restore pointer to drawing buffer
+  drawto = drawto_last;
 
-  PrepareEnvelopeRequestToScreen(bitmap_db_store_2, sx, sy, width, height);
+  // prepare complete envelope request from temporary bitmap
+  PrepareEnvelopeRequestToScreen(bitmap_db_store_1, sx, sy, width, height);
 
   if (text_door_style)
     free(text_door_style);
@@ -3213,8 +3238,7 @@ static void DrawEnvelopeRequest(char *text)
 
 static void AnimateEnvelopeRequest(int anim_mode, int action)
 {
-  int graphic = IMG_BACKGROUND_REQUEST;
-  boolean draw_masked = graphic_info[graphic].draw_masked;
+  boolean game_ended = (game_status == GAME_MODE_PLAYING && checkGameEnded());
   int delay_value_normal = request.step_delay;
   int delay_value_fast = delay_value_normal / 2;
   boolean ffwd_delay = (tape.playing && tape.fast_forward);
@@ -3263,11 +3287,12 @@ static void AnimateEnvelopeRequest(int anim_mode, int action)
     int dst_x, dst_y;
     int xx, yy;
 
+    if (game_ended)
+      HandleGameActions();
+
     setRequestPosition(&src_x, &src_y, FALSE);
     setRequestPositionExt(&dst_x, &dst_y, width, height, FALSE);
 
-    BlitBitmap(bitmap_db_store_1, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
-
     for (yy = 0; yy < 2; yy++)
     {
       for (xx = 0; xx < 2; xx++)
@@ -3279,16 +3304,15 @@ static void AnimateEnvelopeRequest(int anim_mode, int action)
        int xx_size = (xx ? tile_size : xsize_size_left);
        int yy_size = (yy ? tile_size : ysize_size_top);
 
-       if (draw_masked)
-         BlitBitmapMasked(bitmap_db_store_2, backbuffer,
-                          src_xx, src_yy, xx_size, yy_size, dst_xx, dst_yy);
-       else
-         BlitBitmap(bitmap_db_store_2, backbuffer,
-                    src_xx, src_yy, xx_size, yy_size, dst_xx, dst_yy);
+       // draw partial (animated) envelope request to temporary bitmap
+       BlitBitmap(bitmap_db_store_1, bitmap_db_store_2,
+                  src_xx, src_yy, xx_size, yy_size, dst_xx, dst_yy);
       }
     }
 
-    PrepareEnvelopeRequestToScreen(backbuffer, dst_x, dst_y, width, height);
+    // prepare partial (animated) envelope request from temporary bitmap
+    PrepareEnvelopeRequestToScreen(bitmap_db_store_2, dst_x, dst_y,
+                                  width, height);
 
     redraw_mask |= REDRAW_FIELD;
 
@@ -3311,40 +3335,6 @@ static void ShowEnvelopeRequest(char *text, unsigned int req_state, int action)
   int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL:
                        anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode);
 
-  if (game_status == GAME_MODE_PLAYING)
-    BlitScreenToBitmap(backbuffer);
-
-  SetDrawtoField(DRAW_TO_BACKBUFFER);
-
-  // SetDrawBackgroundMask(REDRAW_NONE);
-
-  if (action == ACTION_OPENING)
-  {
-    BlitBitmap(backbuffer, bitmap_db_store_1, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
-
-    if (req_state & REQ_ASK)
-    {
-      MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
-      MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
-      MapGadget(tool_gadget[TOOL_CTRL_ID_TOUCH_YES]);
-      MapGadget(tool_gadget[TOOL_CTRL_ID_TOUCH_NO]);
-    }
-    else if (req_state & REQ_CONFIRM)
-    {
-      MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
-      MapGadget(tool_gadget[TOOL_CTRL_ID_TOUCH_CONFIRM]);
-    }
-    else if (req_state & REQ_PLAYER)
-    {
-      MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
-      MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
-      MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
-      MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
-    }
-
-    DrawEnvelopeRequest(text);
-  }
-
   game.envelope_active = TRUE; // needed for RedrawPlayfield() events
 
   if (action == ACTION_OPENING)
@@ -3368,20 +3358,6 @@ static void ShowEnvelopeRequest(char *text, unsigned int req_state, int action)
   }
 
   game.envelope_active = FALSE;
-
-  if (action == ACTION_CLOSING)
-    BlitBitmap(bitmap_db_store_1, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
-
-  // SetDrawBackgroundMask(last_draw_background_mask);
-
-  redraw_mask |= REDRAW_FIELD;
-
-  BackToFront();
-
-  if (action == ACTION_CLOSING &&
-      game_status == GAME_MODE_PLAYING &&
-      level.game_engine_type == GAME_ENGINE_TYPE_RND)
-    SetDrawtoField(DRAW_TO_FIELDBUFFER);
 }
 
 static void DrawPreviewElement(int dst_x, int dst_y, int element, int tilesize)
@@ -4505,20 +4481,13 @@ void WaitForEventToContinue(void)
 
 static int RequestHandleEvents(unsigned int req_state, int draw_buffer_game)
 {
-  boolean game_just_ended = (game_status == GAME_MODE_PLAYING &&
-                            checkGameEnded());
+  boolean game_ended = (game_status == GAME_MODE_PLAYING && checkGameEnded());
   int draw_buffer_last = GetDrawtoField();
   int width  = request.width;
   int height = request.height;
   int sx, sy;
   int result;
 
-  // when showing request dialog after game ended, deactivate game panel
-  if (game_just_ended)
-    game.panel.active = FALSE;
-
-  game.request_active = TRUE;
-
   setRequestPosition(&sx, &sy, FALSE);
 
   button_status = MB_RELEASED;
@@ -4528,21 +4497,13 @@ static int RequestHandleEvents(unsigned int req_state, int draw_buffer_game)
 
   while (result < 0)
   {
-    boolean event_handled = FALSE;
-
-    if (game_just_ended)
+    if (game_ended)
     {
       SetDrawtoField(draw_buffer_game);
 
       HandleGameActions();
 
       SetDrawtoField(DRAW_TO_BACKBUFFER);
-
-      if (global.use_envelope_request)
-      {
-       // copy current state of request area to middle of playfield area
-       BlitBitmap(bitmap_db_store_2, drawto, sx, sy, width, height, sx, sy);
-      }
     }
 
     if (PendingEvent())
@@ -4551,14 +4512,13 @@ static int RequestHandleEvents(unsigned int req_state, int draw_buffer_game)
 
       while (NextValidEvent(&event))
       {
-       event_handled = TRUE;
-
        switch (event.type)
        {
          case EVENT_BUTTONPRESS:
          case EVENT_BUTTONRELEASE:
          case EVENT_MOTIONNOTIFY:
          {
+           DrawBuffer *drawto_last = drawto;
            int mx, my;
 
            if (event.type == EVENT_MOTIONNOTIFY)
@@ -4581,9 +4541,25 @@ static int RequestHandleEvents(unsigned int req_state, int draw_buffer_game)
                button_status = MB_RELEASED;
            }
 
+           if (global.use_envelope_request)
+           {
+             // draw changed button states to temporary bitmap
+             drawto = bitmap_db_store_1;
+           }
+
            // this sets 'request_gadget_id'
            HandleGadgets(mx, my, button_status);
 
+           if (global.use_envelope_request)
+           {
+             // restore pointer to drawing buffer
+             drawto = drawto_last;
+
+             // prepare complete envelope request from temporary bitmap
+             PrepareEnvelopeRequestToScreen(bitmap_db_store_1, sx, sy,
+                                            width, height);
+           }
+
            switch (request_gadget_id)
            {
              case TOOL_CTRL_ID_YES:
@@ -4807,46 +4783,16 @@ static int RequestHandleEvents(unsigned int req_state, int draw_buffer_game)
       }
     }
 
-    if (event_handled)
-    {
-      if (game_just_ended)
-      {
-       if (global.use_envelope_request)
-       {
-         // copy back current state of pressed buttons inside request area
-         BlitBitmap(drawto, bitmap_db_store_2, sx, sy, width, height, sx, sy);
-       }
-      }
-
-      PrepareEnvelopeRequestToScreen(drawto, sx, sy, width, height);
-    }
-
     BackToFront();
   }
 
   SetDrawtoField(draw_buffer_last);
 
-  game.request_active = FALSE;
-
   return result;
 }
 
-static boolean RequestDoor(char *text, unsigned int req_state)
+static void DoRequestBefore(unsigned int req_state)
 {
-  int draw_buffer_last = GetDrawtoField();
-  unsigned int old_door_state;
-  int max_request_line_len = MAX_REQUEST_LINE_FONT1_LEN;
-  int font_nr = FONT_TEXT_2;
-  char *text_ptr;
-  int result;
-  int ty;
-
-  if (maxWordLengthInRequestString(text) > MAX_REQUEST_LINE_FONT1_LEN)
-  {
-    max_request_line_len = MAX_REQUEST_LINE_FONT2_LEN;
-    font_nr = FONT_TEXT_1;
-  }
-
   if (game_status == GAME_MODE_PLAYING)
     BlitScreenToBitmap(backbuffer);
 
@@ -4863,13 +4809,56 @@ static boolean RequestDoor(char *text, unsigned int req_state)
       req_state & REQUEST_WAIT_FOR_INPUT)
     SendToServer_PausePlaying();
 
-  old_door_state = GetDoorState();
-
   // simulate releasing mouse button over last gadget, if still pressed
   if (button_status)
     HandleGadgets(-1, -1, 0);
 
   UnmapAllGadgets();
+}
+
+static void DoRequestAfter(unsigned int req_state)
+{
+  RemapAllGadgets();
+
+  if (game_status == GAME_MODE_PLAYING)
+  {
+    SetPanelBackground();
+    SetDrawBackgroundMask(REDRAW_DOOR_1);
+  }
+  else
+  {
+    SetDrawBackgroundMask(REDRAW_FIELD);
+  }
+
+  // continue network game after request
+  if (network.enabled &&
+      game_status == GAME_MODE_PLAYING &&
+      !game.all_players_gone &&
+      req_state & REQUEST_WAIT_FOR_INPUT)
+    SendToServer_ContinuePlaying();
+
+  // restore deactivated drawing when quick-loading level tape recording
+  if (tape.playing && tape.deactivate_display)
+    TapeDeactivateDisplayOn();
+}
+
+static boolean RequestDoor(char *text, unsigned int req_state)
+{
+  int draw_buffer_last = GetDrawtoField();
+  unsigned int old_door_state = GetDoorState();
+  int max_request_line_len = MAX_REQUEST_LINE_FONT1_LEN;
+  int font_nr = FONT_TEXT_2;
+  char *text_ptr;
+  int result;
+  int ty;
+
+  if (maxWordLengthInRequestString(text) > MAX_REQUEST_LINE_FONT1_LEN)
+  {
+    max_request_line_len = MAX_REQUEST_LINE_FONT2_LEN;
+    font_nr = FONT_TEXT_1;
+  }
+
+  DoRequestBefore(req_state);
 
   // draw released gadget before proceeding
   // BackToFront();
@@ -4932,25 +4921,7 @@ static boolean RequestDoor(char *text, unsigned int req_state)
 
   ResetFontStatus();
 
-  if (req_state & REQ_ASK)
-  {
-    MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
-    MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
-    MapGadget(tool_gadget[TOOL_CTRL_ID_TOUCH_YES]);
-    MapGadget(tool_gadget[TOOL_CTRL_ID_TOUCH_NO]);
-  }
-  else if (req_state & REQ_CONFIRM)
-  {
-    MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
-    MapGadget(tool_gadget[TOOL_CTRL_ID_TOUCH_CONFIRM]);
-  }
-  else if (req_state & REQ_PLAYER)
-  {
-    MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
-    MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
-    MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
-    MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
-  }
+  MapToolButtons(req_state);
 
   // copy request gadgets to door backbuffer
   BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
@@ -4988,28 +4959,7 @@ static boolean RequestDoor(char *text, unsigned int req_state)
       OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
   }
 
-  RemapAllGadgets();
-
-  if (game_status == GAME_MODE_PLAYING)
-  {
-    SetPanelBackground();
-    SetDrawBackgroundMask(REDRAW_DOOR_1);
-  }
-  else
-  {
-    SetDrawBackgroundMask(REDRAW_FIELD);
-  }
-
-  // continue network game after request
-  if (network.enabled &&
-      game_status == GAME_MODE_PLAYING &&
-      !game.all_players_gone &&
-      req_state & REQUEST_WAIT_FOR_INPUT)
-    SendToServer_ContinuePlaying();
-
-  // restore deactivated drawing when quick-loading level tape recording
-  if (tape.playing && tape.deactivate_display)
-    TapeDeactivateDisplayOn();
+  DoRequestAfter(req_state);
 
   return result;
 }
@@ -5019,35 +4969,9 @@ static boolean RequestEnvelope(char *text, unsigned int req_state)
   int draw_buffer_last = GetDrawtoField();
   int result;
 
-  if (game_status == GAME_MODE_PLAYING)
-    BlitScreenToBitmap(backbuffer);
-
-  // disable deactivated drawing when quick-loading level tape recording
-  if (tape.playing && tape.deactivate_display)
-    TapeDeactivateDisplayOff(TRUE);
-
-  SetMouseCursor(CURSOR_DEFAULT);
-
-  // pause network game while waiting for request to answer
-  if (network.enabled &&
-      game_status == GAME_MODE_PLAYING &&
-      !game.all_players_gone &&
-      req_state & REQUEST_WAIT_FOR_INPUT)
-    SendToServer_PausePlaying();
-
-  // simulate releasing mouse button over last gadget, if still pressed
-  if (button_status)
-    HandleGadgets(-1, -1, 0);
-
-  UnmapAllGadgets();
-
-  // (replace with setting corresponding request background)
-  // SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
-  // SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
-
-  // clear door drawing field
-  // DrawBackground(DX, DY, DXSIZE, DYSIZE);
+  DoRequestBefore(req_state);
 
+  DrawEnvelopeRequest(text, req_state);
   ShowEnvelopeRequest(text, req_state, ACTION_OPENING);
 
   if (!(req_state & REQUEST_WAIT_FOR_INPUT))
@@ -5074,38 +4998,22 @@ static boolean RequestEnvelope(char *text, unsigned int req_state)
 
   ShowEnvelopeRequest(text, req_state, ACTION_CLOSING);
 
-  RemapAllGadgets();
-
-  if (game_status == GAME_MODE_PLAYING)
-  {
-    SetPanelBackground();
-    SetDrawBackgroundMask(REDRAW_DOOR_1);
-  }
-  else
-  {
-    SetDrawBackgroundMask(REDRAW_FIELD);
-  }
-
-  // continue network game after request
-  if (network.enabled &&
-      game_status == GAME_MODE_PLAYING &&
-      !game.all_players_gone &&
-      req_state & REQUEST_WAIT_FOR_INPUT)
-    SendToServer_ContinuePlaying();
-
-  // restore deactivated drawing when quick-loading level tape recording
-  if (tape.playing && tape.deactivate_display)
-    TapeDeactivateDisplayOn();
+  DoRequestAfter(req_state);
 
   return result;
 }
 
 boolean Request(char *text, unsigned int req_state)
 {
+  boolean game_ended = (game_status == GAME_MODE_PLAYING && checkGameEnded());
   boolean overlay_enabled = GetOverlayEnabled();
   boolean result;
 
-  game.request_active_or_moving = TRUE;
+  // when showing request dialog after game ended, deactivate game panel
+  if (game_ended)
+    game.panel.active = FALSE;
+
+  game.request_active = TRUE;
 
   SetOverlayEnabled(FALSE);
 
@@ -5116,7 +5024,7 @@ boolean Request(char *text, unsigned int req_state)
 
   SetOverlayEnabled(overlay_enabled);
 
-  game.request_active_or_moving = FALSE;
+  game.request_active = FALSE;
 
   return result;
 }
@@ -5420,6 +5328,7 @@ unsigned int MoveDoor(unsigned int door_state)
 
   if (door_state & DOOR_ACTION)
   {
+    boolean game_ended = (game_status == GAME_MODE_PLAYING && checkGameEnded());
     boolean door_panel_drawn[NUM_DOORS];
     boolean panel_has_doors[NUM_DOORS];
     boolean door_part_skip[MAX_DOOR_PARTS];
@@ -5686,6 +5595,9 @@ unsigned int MoveDoor(unsigned int door_state)
 
       if (!(door_state & DOOR_NO_DELAY))
       {
+       if (game_ended)
+         HandleGameActions();
+
        BackToFront();
 
        SkipUntilDelayReached(&door_delay, &k, last_frame);
@@ -5709,7 +5621,12 @@ unsigned int MoveDoor(unsigned int door_state)
        door_delay.value = door_2.post_delay;
 
       while (!DelayReached(&door_delay))
+      {
+       if (game_ended)
+         HandleGameActions();
+
        BackToFront();
+      }
     }
   }
 
@@ -5972,6 +5889,29 @@ void FreeToolButtons(void)
     FreeGadget(tool_gadget[i]);
 }
 
+static void MapToolButtons(unsigned int req_state)
+{
+  if (req_state & REQ_ASK)
+  {
+    MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
+    MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
+    MapGadget(tool_gadget[TOOL_CTRL_ID_TOUCH_YES]);
+    MapGadget(tool_gadget[TOOL_CTRL_ID_TOUCH_NO]);
+  }
+  else if (req_state & REQ_CONFIRM)
+  {
+    MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
+    MapGadget(tool_gadget[TOOL_CTRL_ID_TOUCH_CONFIRM]);
+  }
+  else if (req_state & REQ_PLAYER)
+  {
+    MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
+    MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
+    MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
+    MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
+  }
+}
+
 static void UnmapToolButtons(void)
 {
   int i;