if (player->Pushing)
{
if (player->MovDir == MV_LEFT)
- graphic = IMG_SP_MURPHY_LEFT_PUSHING;
+ graphic = IMG_SP_MURPHY_PUSHING_LEFT;
else if (player->MovDir == MV_RIGHT)
- graphic = IMG_SP_MURPHY_RIGHT_PUSHING;
+ graphic = IMG_SP_MURPHY_PUSHING_RIGHT;
else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_LEFT)
- graphic = IMG_SP_MURPHY_LEFT_PUSHING;
+ graphic = IMG_SP_MURPHY_PUSHING_LEFT;
else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_RIGHT)
- graphic = IMG_SP_MURPHY_RIGHT_PUSHING;
+ graphic = IMG_SP_MURPHY_PUSHING_RIGHT;
}
else if (player->snapped)
{
if (player->MovDir == MV_LEFT)
- graphic = IMG_SP_MURPHY_LEFT_SNAPPING;
+ graphic = IMG_SP_MURPHY_SNAPPING_LEFT;
else if (player->MovDir == MV_RIGHT)
- graphic = IMG_SP_MURPHY_RIGHT_SNAPPING;
+ graphic = IMG_SP_MURPHY_SNAPPING_RIGHT;
else if (player->MovDir == MV_UP)
- graphic = IMG_SP_MURPHY_UP_SNAPPING;
+ graphic = IMG_SP_MURPHY_SNAPPING_UP;
else if (player->MovDir == MV_DOWN)
- graphic = IMG_SP_MURPHY_DOWN_SNAPPING;
+ graphic = IMG_SP_MURPHY_SNAPPING_DOWN;
}
else if (action_moving)
{
if (player->MovDir == MV_LEFT)
- graphic = IMG_SP_MURPHY_LEFT_MOVING;
+ graphic = IMG_SP_MURPHY_MOVING_LEFT;
else if (player->MovDir == MV_RIGHT)
- graphic = IMG_SP_MURPHY_RIGHT_MOVING;
+ graphic = IMG_SP_MURPHY_MOVING_RIGHT;
else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_LEFT)
- graphic = IMG_SP_MURPHY_LEFT_MOVING;
+ graphic = IMG_SP_MURPHY_MOVING_LEFT;
else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_RIGHT)
- graphic = IMG_SP_MURPHY_RIGHT_MOVING;
+ graphic = IMG_SP_MURPHY_MOVING_RIGHT;
else
- graphic = IMG_SP_MURPHY_LEFT_MOVING;
+ graphic = IMG_SP_MURPHY_MOVING_LEFT;
frame = getGraphicAnimationFrame(graphic, -1);
}
else
{
if (player->MovDir == MV_LEFT)
- graphic = (player->Pushing ? IMG_PLAYER1_LEFT_PUSHING :
- player->is_moving ? IMG_PLAYER1_LEFT_MOVING :
+ graphic = (player->Pushing ? IMG_PLAYER1_PUSHING_LEFT :
+ player->is_moving ? IMG_PLAYER1_MOVING_LEFT :
IMG_PLAYER1_LEFT);
else if (player->MovDir == MV_RIGHT)
- graphic = (player->Pushing ? IMG_PLAYER1_RIGHT_PUSHING :
- player->is_moving ? IMG_PLAYER1_RIGHT_MOVING :
+ graphic = (player->Pushing ? IMG_PLAYER1_PUSHING_RIGHT :
+ player->is_moving ? IMG_PLAYER1_MOVING_RIGHT :
IMG_PLAYER1_RIGHT);
else if (player->MovDir == MV_UP)
- graphic = (player->Pushing ? IMG_PLAYER1_UP_PUSHING :
- player->is_moving ? IMG_PLAYER1_UP_MOVING :
+ graphic = (player->Pushing ? IMG_PLAYER1_PUSHING_UP :
+ player->is_moving ? IMG_PLAYER1_MOVING_UP :
IMG_PLAYER1_UP);
else /* MV_DOWN || MV_NO_MOVING */
- graphic = (player->Pushing ? IMG_PLAYER1_DOWN_PUSHING :
- player->is_moving ? IMG_PLAYER1_DOWN_MOVING :
+ graphic = (player->Pushing ? IMG_PLAYER1_PUSHING_DOWN :
+ player->is_moving ? IMG_PLAYER1_MOVING_DOWN :
IMG_PLAYER1_DOWN);
graphic = PLAYER_NR_GFX(graphic, player->index_nr);