gi = CreateGadget(GDI_CUSTOM_ID, id,
GDI_INFO_TEXT, toolbutton_info[i].infotext,
- GDI_X, dx + pos->x,
- GDI_Y, dy + pos->y,
+ GDI_X, dx + GDI_ACTIVE_POS(pos->x),
+ GDI_Y, dy + GDI_ACTIVE_POS(pos->y),
GDI_WIDTH, gfx->width,
GDI_HEIGHT, gfx->height,
GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
gi = CreateGadget(GDI_CUSTOM_ID, id,
GDI_INFO_TEXT, toolbutton_info[i].infotext,
- GDI_X, DX + toolbutton_info[i].x,
- GDI_Y, DY + toolbutton_info[i].y,
+ GDI_X, DX + GDI_ACTIVE_POS(toolbutton_info[i].x),
+ GDI_Y, DY + GDI_ACTIVE_POS(toolbutton_info[i].y),
GDI_WIDTH, toolbutton_info[i].width,
GDI_HEIGHT, toolbutton_info[i].height,
GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
InitGfxBuffers();
#endif
+#if 0
if (gfx_game_mode == GAME_MODE_MAIN)
+#endif
{
#if 1
init_gadgets_and_toons = TRUE;