return InitEngineRND(seed);
}
-void InitGraphicsInfoEM(void)
+void InitGraphicInfo_EM(void)
{
int mapping_EM_to_RND_element[TILE_MAX];
int mapping_EM_to_RND_action[TILE_MAX];
int cx = ABS(dx) * TILEX / 8;
int cy = ABS(dy) * TILEY / 8;
-#if 0
- if (i == Yemerald_sB)
- printf("::: %d: ...\n", j);
-#endif
-
if (backside) /* tile where movement starts */
{
if (dx < 0 || dy < 0)