void DrawLevelElementAnimation(int x, int y, int element)
{
#if 1
- int graphic = el_act_dir2img(element, GfxAction[x][y], MovDir[x][y]);
+ int graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
#else
if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
return;
- graphic = el_act_dir2img(element, GfxAction[x][y], MovDir[x][y]);
+ graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
return;
{
SetRandomAnimationValue(lx, ly);
- graphic = el_act_dir2img(element, GfxAction[lx][ly], MovDir[lx][ly]);
+ graphic = el_act_dir2img(element, GfxAction[lx][ly], GfxDir[lx][ly]);
frame = getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]);
}
else /* border element */