removed support for SDL 1.2
[rocksndiamonds.git] / src / tools.c
index 251bfbe08f6c8c296cae27dc85ec5c868fdc754b..b2668d026ae34c8e02ce56f9d5785ac0fe3aaec1 100644 (file)
@@ -4205,9 +4205,7 @@ void WaitForEventToContinue(void)
       {
        case EVENT_BUTTONRELEASE:
        case EVENT_KEYPRESS:
-#if defined(TARGET_SDL2)
         case SDL_CONTROLLERBUTTONDOWN:
-#endif
         case SDL_JOYBUTTONDOWN:
          still_wait = FALSE;
          break;
@@ -4344,7 +4342,6 @@ static int RequestHandleEvents(unsigned int req_state)
            break;
          }
 
-#if defined(TARGET_SDL2)
          case SDL_WINDOWEVENT:
            HandleWindowEvent((WindowEvent *) &event);
            break;
@@ -4355,7 +4352,6 @@ static int RequestHandleEvents(unsigned int req_state)
          case SDL_APP_DIDENTERFOREGROUND:
            HandlePauseResumeEvent((PauseResumeEvent *) &event);
            break;
-#endif
 
          case EVENT_KEYPRESS:
          {
@@ -4370,25 +4366,21 @@ static int RequestHandleEvents(unsigned int req_state)
 
              case KSYM_Return:
              case KSYM_y:
-#if defined(TARGET_SDL2)
              case KSYM_Y:
              case KSYM_Select:
              case KSYM_Menu:
 #if defined(KSYM_Rewind)
              case KSYM_Rewind:         // for Amazon Fire TV remote
-#endif
 #endif
                result = 1;
                break;
 
              case KSYM_Escape:
              case KSYM_n:
-#if defined(TARGET_SDL2)
              case KSYM_N:
              case KSYM_Back:
 #if defined(KSYM_FastForward)
              case KSYM_FastForward:    // for Amazon Fire TV remote
-#endif
 #endif
                result = 0;
                break;
@@ -4443,7 +4435,6 @@ static int RequestHandleEvents(unsigned int req_state)
            ClearPlayerAction();
            break;
 
-#if defined(TARGET_SDL2)
          case SDL_CONTROLLERBUTTONDOWN:
            switch (event.cbutton.button)
            {
@@ -4503,7 +4494,6 @@ static int RequestHandleEvents(unsigned int req_state)
            HandleJoystickEvent(&event);
            ClearPlayerAction();
            break;
-#endif
 
          default:
            HandleOtherEvents(&event);
@@ -4581,7 +4571,7 @@ static boolean RequestDoor(char *text, unsigned int req_state)
   // pause network game while waiting for request to answer
   if (network.enabled &&
       game_status == GAME_MODE_PLAYING &&
-      !AllPlayersGone &&
+      !game.all_players_gone &&
       req_state & REQUEST_WAIT_FOR_INPUT)
     SendToServer_PausePlaying();
 
@@ -4722,7 +4712,7 @@ static boolean RequestDoor(char *text, unsigned int req_state)
   // continue network game after request
   if (network.enabled &&
       game_status == GAME_MODE_PLAYING &&
-      !AllPlayersGone &&
+      !game.all_players_gone &&
       req_state & REQUEST_WAIT_FOR_INPUT)
     SendToServer_ContinuePlaying();
 
@@ -4749,7 +4739,7 @@ static boolean RequestEnvelope(char *text, unsigned int req_state)
   // pause network game while waiting for request to answer
   if (network.enabled &&
       game_status == GAME_MODE_PLAYING &&
-      !AllPlayersGone &&
+      !game.all_players_gone &&
       req_state & REQUEST_WAIT_FOR_INPUT)
     SendToServer_PausePlaying();
 
@@ -4807,7 +4797,7 @@ static boolean RequestEnvelope(char *text, unsigned int req_state)
   // continue network game after request
   if (network.enabled &&
       game_status == GAME_MODE_PLAYING &&
-      !AllPlayersGone &&
+      !game.all_players_gone &&
       req_state & REQUEST_WAIT_FOR_INPUT)
     SendToServer_ContinuePlaying();
 
@@ -9297,7 +9287,6 @@ void ToggleFullscreenOrChangeWindowScalingIfNeeded(void)
   if (!change_window_scaling_percent && !video.fullscreen_available)
     return;
 
-#if defined(TARGET_SDL2)
   if (change_window_scaling_percent)
   {
     SDLSetWindowScaling(setup.window_scaling_percent);
@@ -9313,7 +9302,6 @@ void ToggleFullscreenOrChangeWindowScalingIfNeeded(void)
 
     return;
   }
-#endif
 
   if (change_fullscreen ||
       change_window_scaling_percent)