rnd-20030208-2-src
[rocksndiamonds.git] / src / tools.c
index 8946e84b61b483d3d28b6578d487db5e6c6ceae9..b20e04cb85ef05904d15107494bb2b9f59a54ce9 100644 (file)
@@ -1,7 +1,7 @@
 /***********************************************************
 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
 *----------------------------------------------------------*
-* (c) 1995-2001 Artsoft Entertainment                      *
+* (c) 1995-2002 Artsoft Entertainment                      *
 *               Holger Schemel                             *
 *               Detmolder Strasse 189                      *
 *               33604 Bielefeld                            *
 #include "network.h"
 #include "tape.h"
 
-#if defined(PLATFORM_MSDOS)
-extern boolean wait_for_vsync;
-#endif
-
 /* tool button identifiers */
 #define TOOL_CTRL_ID_YES       0
 #define TOOL_CTRL_ID_NO                1
@@ -36,9 +32,6 @@ extern boolean wait_for_vsync;
 #define NUM_TOOL_BUTTONS       7
 
 /* forward declaration for internal use */
-static int getGraphicAnimationPhase(int, int, int);
-static void DrawGraphicAnimationShiftedThruMask(int, int, int, int, int,
-                                               int, int, int);
 static void UnmapToolButtons();
 static void HandleToolButtons(struct GadgetInfo *);
 
@@ -75,6 +68,51 @@ void SetDrawtoField(int mode)
   }
 }
 
+void RedrawPlayfield(boolean force_redraw, int x, int y, int width, int height)
+{
+  if (game_status == PLAYING)
+  {
+    if (force_redraw)
+    {
+      x = gfx.sx - TILEX;
+      y = gfx.sy - TILEY;
+      width = gfx.sxsize + 2 * TILEX;
+      height = gfx.sysize + 2 * TILEY;
+    }
+
+    if (force_redraw || setup.direct_draw)
+    {
+      int xx, yy;
+      int x1 = (x - SX) / TILEX, y1 = (y - SY) / TILEY;
+      int x2 = (x - SX + width) / TILEX, y2 = (y - SY + height) / TILEY;
+
+      if (setup.direct_draw)
+       SetDrawtoField(DRAW_BACKBUFFER);
+
+      for(xx=BX1; xx<=BX2; xx++)
+       for(yy=BY1; yy<=BY2; yy++)
+         if (xx >= x1 && xx <= x2 && yy >= y1 && yy <= y2)
+           DrawScreenField(xx, yy);
+      DrawAllPlayers();
+
+      if (setup.direct_draw)
+       SetDrawtoField(DRAW_DIRECT);
+    }
+
+    if (setup.soft_scrolling)
+    {
+      int fx = FX, fy = FY;
+
+      fx += (ScreenMovDir & (MV_LEFT|MV_RIGHT) ? ScreenGfxPos : 0);
+      fy += (ScreenMovDir & (MV_UP|MV_DOWN)    ? ScreenGfxPos : 0);
+
+      BlitBitmap(fieldbuffer, backbuffer, fx,fy, SXSIZE,SYSIZE, SX,SY);
+    }
+  }
+
+  BlitBitmap(drawto, window, x, y, width, height, x, y);
+}
+
 void BackToFront()
 {
   int x,y;
@@ -89,7 +127,7 @@ void BackToFront()
   if (redraw_mask & REDRAW_FIELD)
     redraw_mask &= ~REDRAW_TILES;
 
-  if (!redraw_mask)
+  if (redraw_mask == REDRAW_NONE)
     return;
 
   if (global.fps_slowdown && game_status == PLAYING)
@@ -241,7 +279,7 @@ void BackToFront()
       info1[0] = '\0';
 
     sprintf(text, "%.1f fps%s", global.frames_per_second, info1);
-    DrawTextExt(window, SX, SY, text, FS_SMALL, FC_YELLOW);
+    DrawTextExt(window, SX, SY, text, FS_SMALL, FC_YELLOW, FONT_OPAQUE);
   }
 
   FlushDisplay();
@@ -250,7 +288,7 @@ void BackToFront()
     for(y=0; y<MAX_BUF_YSIZE; y++)
       redraw[x][y] = 0;
   redraw_tiles = 0;
-  redraw_mask = 0;
+  redraw_mask = REDRAW_NONE;
 }
 
 void FadeToFront()
@@ -324,9 +362,32 @@ void FadeToFront()
   BackToFront();
 }
 
+void SetMainBackgroundImage(int graphic)
+{
+  SetMainBackgroundBitmap(graphic == IMG_UNDEFINED ? NULL :
+                         graphic_info[graphic].bitmap ?
+                         graphic_info[graphic].bitmap :
+                         graphic_info[IMG_BACKGROUND_DEFAULT].bitmap);
+}
+
+void SetDoorBackgroundImage(int graphic)
+{
+  SetDoorBackgroundBitmap(graphic == IMG_UNDEFINED ? NULL :
+                         graphic_info[graphic].bitmap ?
+                         graphic_info[graphic].bitmap :
+                         graphic_info[IMG_BACKGROUND_DEFAULT].bitmap);
+}
+
+void DrawBackground(int dest_x, int dest_y, int width, int height)
+{
+  ClearRectangleOnBackground(backbuffer, dest_x, dest_y, width, height);
+
+  redraw_mask |= REDRAW_FIELD;
+}
+
 void ClearWindow()
 {
-  ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
+  DrawBackground(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
 
   if (setup.soft_scrolling && game_status == PLAYING)
   {
@@ -341,8 +402,6 @@ void ClearWindow()
     ClearRectangle(window, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
     SetDrawtoField(DRAW_DIRECT);
   }
-
-  redraw_mask |= REDRAW_FIELD;
 }
 
 void MarkTileDirty(int x, int y)
@@ -361,14 +420,14 @@ void SetBorderElement()
 {
   int x, y;
 
-  BorderElement = EL_LEERRAUM;
+  BorderElement = EL_EMPTY;
 
-  for(y=0; y<lev_fieldy && BorderElement == EL_LEERRAUM; y++)
+  for(y=0; y<lev_fieldy && BorderElement == EL_EMPTY; y++)
   {
     for(x=0; x<lev_fieldx; x++)
     {
       if (!IS_MASSIVE(Feld[x][y]))
-       BorderElement = EL_BETON;
+       BorderElement = EL_STEELWALL;
 
       if (y != 0 && y != lev_fieldy - 1 && x != lev_fieldx - 1)
        x = lev_fieldx - 2;
@@ -376,6 +435,86 @@ void SetBorderElement()
   }
 }
 
+void SetRandomAnimationValue(int x, int y)
+{
+  anim.random_frame = GfxRandom[x][y];
+}
+
+inline int getGraphicAnimationFrame(int graphic, int sync_frame)
+{
+  /* animation synchronized with global frame counter, not move position */
+  if (graphic_info[graphic].anim_global_sync || sync_frame < 0)
+    sync_frame = FrameCounter;
+
+  return getAnimationFrame(graphic_info[graphic].anim_frames,
+                          graphic_info[graphic].anim_delay,
+                          graphic_info[graphic].anim_mode,
+                          graphic_info[graphic].anim_start_frame,
+                          sync_frame);
+}
+
+inline void DrawGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
+                                   int graphic, int sync_frame, int mask_mode)
+{
+  int frame = getGraphicAnimationFrame(graphic, sync_frame);
+
+  if (mask_mode == USE_MASKING)
+    DrawGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
+  else
+    DrawGraphicExt(dst_bitmap, x, y, graphic, frame);
+}
+
+inline void DrawGraphicAnimation(int x, int y, int graphic)
+{
+  int lx = LEVELX(x), ly = LEVELY(y);
+
+  if (!IN_SCR_FIELD(x, y))
+    return;
+
+  DrawGraphicAnimationExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
+                         graphic, GfxFrame[lx][ly], NO_MASKING);
+  MarkTileDirty(x, y);
+}
+
+void DrawLevelGraphicAnimation(int x, int y, int graphic)
+{
+  DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
+}
+
+void DrawLevelElementAnimation(int x, int y, int element)
+{
+  DrawGraphicAnimation(SCREENX(x), SCREENY(y), el2img(element));
+}
+
+inline void DrawLevelGraphicAnimationIfNeeded(int x, int y, int graphic)
+{
+  int sx = SCREENX(x), sy = SCREENY(y);
+
+  if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
+    return;
+
+  if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
+    return;
+
+  DrawGraphicAnimation(sx, sy, graphic);
+}
+
+void DrawLevelElementAnimationIfNeeded(int x, int y, int element)
+{
+  int sx = SCREENX(x), sy = SCREENY(y);
+  int graphic;
+
+  if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
+    return;
+
+  graphic = el_act_dir2img(element, GfxAction[x][y], MovDir[x][y]);
+
+  if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
+    return;
+
+  DrawGraphicAnimation(sx, sy, graphic);
+}
+
 void DrawAllPlayers()
 {
   int i;
@@ -401,7 +540,8 @@ void DrawPlayer(struct PlayerInfo *player)
   int sx = SCREENX(jx), sy = SCREENY(jy);
   int sxx = 0, syy = 0;
   int element = Feld[jx][jy], last_element = Feld[last_jx][last_jy];
-  int graphic, phase;
+  int graphic;
+  int frame = 0;
   boolean player_is_moving = (last_jx != jx || last_jy != jy ? TRUE : FALSE);
 
   if (!player->active || !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy)))
@@ -417,7 +557,7 @@ void DrawPlayer(struct PlayerInfo *player)
   }
 #endif
 
-  if (element == EL_EXPLODING)
+  if (element == EL_EXPLOSION)
     return;
 
   /* draw things in the field the player is leaving, if needed */
@@ -427,6 +567,7 @@ void DrawPlayer(struct PlayerInfo *player)
     if (Store[last_jx][last_jy] && IS_DRAWABLE(last_element))
     {
       DrawLevelElement(last_jx, last_jy, Store[last_jx][last_jy]);
+
       if (last_element == EL_DYNAMITE_ACTIVE)
        DrawDynamite(last_jx, last_jy);
       else
@@ -441,10 +582,10 @@ void DrawPlayer(struct PlayerInfo *player)
     {
       if (player->GfxPos)
       {
-       if (Feld[next_jx][next_jy] == EL_SOKOBAN_FELD_VOLL)
-         DrawLevelElement(next_jx, next_jy, EL_SOKOBAN_FELD_LEER);
+       if (Feld[next_jx][next_jy] == EL_SOKOBAN_FIELD_FULL)
+         DrawLevelElement(next_jx, next_jy, EL_SOKOBAN_FIELD_EMPTY);
        else
-         DrawLevelElement(next_jx, next_jy, EL_LEERRAUM);
+         DrawLevelElement(next_jx, next_jy, EL_EMPTY);
       }
       else
        DrawLevelField(next_jx, next_jy);
@@ -464,7 +605,7 @@ void DrawPlayer(struct PlayerInfo *player)
   else if (!IS_ACTIVE_BOMB(element))
     DrawLevelField(jx, jy);
   else
-    DrawLevelElement(jx, jy, EL_LEERRAUM);
+    DrawLevelElement(jx, jy, EL_EMPTY);
 
   /* draw player himself */
 
@@ -478,44 +619,44 @@ void DrawPlayer(struct PlayerInfo *player)
        ((action & (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)) &&
        !(action & ~(MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN))));
 
-    graphic = GFX_SP_MURPHY;
+    graphic = IMG_SP_MURPHY;
 
     if (player->Pushing)
     {
       if (player->MovDir == MV_LEFT)
-       graphic = GFX_MURPHY_PUSH_LEFT;
+       graphic = IMG_SP_MURPHY_PUSHING_LEFT;
       else if (player->MovDir == MV_RIGHT)
-       graphic = GFX_MURPHY_PUSH_RIGHT;
+       graphic = IMG_SP_MURPHY_PUSHING_RIGHT;
       else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_LEFT)
-       graphic = GFX_MURPHY_PUSH_LEFT;
+       graphic = IMG_SP_MURPHY_PUSHING_LEFT;
       else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_RIGHT)
-       graphic = GFX_MURPHY_PUSH_RIGHT;
+       graphic = IMG_SP_MURPHY_PUSHING_RIGHT;
     }
     else if (player->snapped)
     {
       if (player->MovDir == MV_LEFT)
-       graphic = GFX_MURPHY_SNAP_LEFT;
+       graphic = IMG_SP_MURPHY_SNAPPING_LEFT;
       else if (player->MovDir == MV_RIGHT)
-       graphic = GFX_MURPHY_SNAP_RIGHT;
+       graphic = IMG_SP_MURPHY_SNAPPING_RIGHT;
       else if (player->MovDir == MV_UP)
-       graphic = GFX_MURPHY_SNAP_UP;
+       graphic = IMG_SP_MURPHY_SNAPPING_UP;
       else if (player->MovDir == MV_DOWN)
-       graphic = GFX_MURPHY_SNAP_DOWN;
+       graphic = IMG_SP_MURPHY_SNAPPING_DOWN;
     }
     else if (action_moving)
     {
       if (player->MovDir == MV_LEFT)
-       graphic = GFX_MURPHY_GO_LEFT;
+       graphic = IMG_SP_MURPHY_MOVING_LEFT;
       else if (player->MovDir == MV_RIGHT)
-       graphic = GFX_MURPHY_GO_RIGHT;
+       graphic = IMG_SP_MURPHY_MOVING_RIGHT;
       else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_LEFT)
-       graphic = GFX_MURPHY_GO_LEFT;
+       graphic = IMG_SP_MURPHY_MOVING_LEFT;
       else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_RIGHT)
-       graphic = GFX_MURPHY_GO_RIGHT;
+       graphic = IMG_SP_MURPHY_MOVING_RIGHT;
       else
-       graphic = GFX_MURPHY_GO_LEFT;
+       graphic = IMG_SP_MURPHY_MOVING_LEFT;
 
-      graphic += getGraphicAnimationPhase(3, 2, ANIM_OSCILLATE);
+      frame = getGraphicAnimationFrame(graphic, -1);
     }
 
     if (player->MovDir == MV_LEFT || player->MovDir == MV_RIGHT)
@@ -524,18 +665,29 @@ void DrawPlayer(struct PlayerInfo *player)
   else
   {
     if (player->MovDir == MV_LEFT)
-      graphic =
-       (player->Pushing ? GFX_SPIELER1_PUSH_LEFT : GFX_SPIELER1_LEFT);
+      graphic = (player->Pushing ? IMG_PLAYER1_PUSHING_LEFT :
+                player->is_moving ? IMG_PLAYER1_MOVING_LEFT :
+                IMG_PLAYER1_LEFT);
     else if (player->MovDir == MV_RIGHT)
-      graphic =
-       (player->Pushing ? GFX_SPIELER1_PUSH_RIGHT : GFX_SPIELER1_RIGHT);
+      graphic = (player->Pushing ? IMG_PLAYER1_PUSHING_RIGHT :
+                player->is_moving ? IMG_PLAYER1_MOVING_RIGHT :
+                IMG_PLAYER1_RIGHT);
     else if (player->MovDir == MV_UP)
-      graphic = GFX_SPIELER1_UP;
+      graphic = (player->Pushing ? IMG_PLAYER1_PUSHING_UP :
+                player->is_moving ? IMG_PLAYER1_MOVING_UP :
+                IMG_PLAYER1_UP);
     else       /* MV_DOWN || MV_NO_MOVING */
-      graphic = GFX_SPIELER1_DOWN;
+      graphic = (player->Pushing ? IMG_PLAYER1_PUSHING_DOWN :
+                player->is_moving ? IMG_PLAYER1_MOVING_DOWN :
+                IMG_PLAYER1_DOWN);
 
-    graphic += player->index_nr * 3 * HEROES_PER_LINE;
-    graphic += player->Frame;
+    graphic = PLAYER_NR_GFX(graphic, player->index_nr);
+
+#if 0
+    frame = player->Frame;
+#else
+    frame = getGraphicAnimationFrame(graphic, player->Frame);
+#endif
   }
 
   if (player->GfxPos)
@@ -549,43 +701,72 @@ void DrawPlayer(struct PlayerInfo *player)
   if (!setup.soft_scrolling && ScreenMovPos)
     sxx = syy = 0;
 
-  DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, NO_CUTTING);
+#if 0
+  if (player->Frame)
+    printf("-> %d\n", player->Frame);
+#endif
+
+  DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
 
   if (SHIELD_ON(player))
   {
-    int graphic = (player->shield_active_time_left ? GFX2_SHIELD_ACTIVE :
-                  GFX2_SHIELD_PASSIVE);
+    int graphic = (player->shield_deadly_time_left ? IMG_SHIELD_DEADLY_ACTIVE :
+                  IMG_SHIELD_NORMAL_ACTIVE);
+    int frame = getGraphicAnimationFrame(graphic, -1);
 
-    DrawGraphicAnimationShiftedThruMask(sx, sy, sxx, syy, graphic,
-                                       3, 8, ANIM_OSCILLATE);
+    DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
   }
 
+#if 0
   if (player->Pushing && player->GfxPos)
+#else
+  if (player->Pushing && player_is_moving)
+#endif
   {
     int px = SCREENX(next_jx), py = SCREENY(next_jy);
 
-    if (element == EL_SOKOBAN_FELD_LEER ||
-       Feld[next_jx][next_jy] == EL_SOKOBAN_FELD_VOLL)
-      DrawGraphicShiftedThruMask(px, py, sxx, syy, GFX_SOKOBAN_OBJEKT,
+    if ((sxx || syy) &&
+       (element == EL_SOKOBAN_FIELD_EMPTY ||
+        Feld[next_jx][next_jy] == EL_SOKOBAN_FIELD_FULL))
+      DrawGraphicShiftedThruMask(px, py, sxx, syy, IMG_SOKOBAN_OBJECT, 0,
                                 NO_CUTTING);
     else
     {
       int element = Feld[next_jx][next_jy];
-      int graphic = el2gfx(element);
+      int graphic = el2img(element);
+#if 1
+      int frame = 0;
+#endif
 
-      if ((element == EL_FELSBROCKEN ||
-          element == EL_SP_ZONK ||
-          element == EL_BD_ROCK) && sxx)
+      if ((sxx || syy) && IS_PUSHABLE(element))
       {
-       int phase = (player->GfxPos / (TILEX / 4));
+       graphic = el_act_dir2img(element, ACTION_MOVING, player->MovDir);
+#if 1
+       frame = getGraphicAnimationFrame(graphic, player->GfxPos);
+
+       frame = getGraphicAnimationFrame(graphic, player->Frame);
+#endif
 
+#if 0
+       printf("-> %d [%d]\n", player->Frame, player->GfxPos);
+#endif
+
+#if 0
+       /* !!! FIX !!! */
        if (player->MovDir == MV_LEFT)
-         graphic += phase;
-       else
-         graphic += (phase + 4) % 4;
+         frame = 3 - frame;
+#endif
+
+#if 0
+       frame = (player->GfxPos / (TILEX / 4));
+
+       if (player->MovDir == MV_RIGHT)
+         frame = (frame + 4) % 4;
+#endif
       }
 
-      DrawGraphicShifted(px, py, sxx, syy, graphic, NO_CUTTING, NO_MASKING);
+      DrawGraphicShifted(px, py, sxx, syy, graphic, frame,
+                        NO_CUTTING, NO_MASKING);
     }
   }
 
@@ -593,39 +774,54 @@ void DrawPlayer(struct PlayerInfo *player)
 
   if (IS_ACTIVE_BOMB(element))
   {
-    graphic = el2gfx(element);
+    graphic = el2img(element);
 
+#if 0
     if (element == EL_DYNAMITE_ACTIVE)
     {
-      if ((phase = (96 - MovDelay[jx][jy]) / 12) > 6)
-       phase = 6;
+      if ((frame = (96 - MovDelay[jx][jy]) / 12) > 6)
+       frame = 6;
     }
     else
     {
-      if ((phase = ((96 - MovDelay[jx][jy]) / 6) % 8) > 3)
-       phase = 7 - phase;
+      if ((frame = ((96 - MovDelay[jx][jy]) / 6) % 8) > 3)
+       frame = 7 - frame;
     }
+#else
+
+#if 0
+    frame = getGraphicAnimationFrame(graphic, 96 - MovDelay[jx][jy]);
+#else
+    frame = getGraphicAnimationFrame(graphic, GfxFrame[jx][jy]);
+#endif
+
+#endif
 
     if (game.emulation == EMU_SUPAPLEX)
-      DrawGraphic(sx, sy, GFX_SP_DISK_RED);
+      DrawGraphic(sx, sy, IMG_SP_DISK_RED, frame);
     else
-      DrawGraphicThruMask(sx, sy, graphic + phase);
+      DrawGraphicThruMask(sx, sy, graphic, frame);
   }
 
-  if (player_is_moving && last_element == EL_EXPLODING)
+  if (player_is_moving && last_element == EL_EXPLOSION)
   {
-    int phase = Frame[last_jx][last_jy];
-    int delay = 2;
+    int stored = Store[last_jx][last_jy];
+    int graphic = (game.emulation != EMU_SUPAPLEX ? IMG_EXPLOSION :
+                  stored == EL_SP_INFOTRON ? IMG_SP_EXPLOSION_INFOTRON :
+                  IMG_SP_EXPLOSION);
+    int delay = (game.emulation == EMU_SUPAPLEX ? 3 : 2);
+    int phase = ExplodePhase[last_jx][last_jy] - 1;
+    int frame = getGraphicAnimationFrame(graphic, phase - delay);
 
-    if (phase > 2)
-      DrawGraphicThruMask(SCREENX(last_jx), SCREENY(last_jy),
-                         GFX_EXPLOSION + ((phase - 1) / delay - 1));
+    if (phase >= delay)
+      DrawGraphicThruMask(SCREENX(last_jx), SCREENY(last_jy), graphic, frame);
   }
 
   /* draw elements that stay over the player */
   /* handle the field the player is leaving ... */
   if (player_is_moving && IS_OVER_PLAYER(last_element))
     DrawLevelField(last_jx, last_jy);
+
   /* ... and the field the player is entering */
   if (IS_OVER_PLAYER(element))
     DrawLevelField(jx, jy);
@@ -645,143 +841,71 @@ void DrawPlayer(struct PlayerInfo *player)
   MarkTileDirty(sx,sy);
 }
 
-static int getGraphicAnimationPhase(int frames, int delay, int mode)
+void getGraphicSource(int graphic, int frame, Bitmap **bitmap, int *x, int *y)
 {
-  int phase;
-
-  if (mode == ANIM_OSCILLATE)
-  {
-    int max_anim_frames = 2 * frames - 2;
-    phase = (FrameCounter % (delay * max_anim_frames)) / delay;
-    phase = (phase < frames ? phase : max_anim_frames - phase);
-  }
-  else
-    phase = (FrameCounter % (delay * frames)) / delay;
-
-  if (mode == ANIM_REVERSE)
-    phase = -phase;
-
-  return(phase);
+  Bitmap *src_bitmap = graphic_info[graphic].bitmap;
+  int offset_x = graphic_info[graphic].offset_x;
+  int offset_y = graphic_info[graphic].offset_y;
+  int src_x = graphic_info[graphic].src_x + frame * offset_x;
+  int src_y = graphic_info[graphic].src_y + frame * offset_y;
+
+  *bitmap = src_bitmap;
+  *x = src_x;
+  *y = src_y;
 }
 
-void DrawGraphicAnimationExt(int x, int y, int graphic,
-                            int frames, int delay, int mode, int mask_mode)
+void DrawGraphic(int x, int y, int graphic, int frame)
 {
-  int phase = getGraphicAnimationPhase(frames, delay, mode);
-
-  if (!(FrameCounter % delay) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
+#if DEBUG
+  if (!IN_SCR_FIELD(x, y))
   {
-    if (mask_mode == USE_MASKING)
-      DrawGraphicThruMask(SCREENX(x), SCREENY(y), graphic + phase);
-    else
-      DrawGraphic(SCREENX(x), SCREENY(y), graphic + phase);
+    printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n", x, y, graphic);
+    printf("DrawGraphic(): This should never happen!\n");
+    return;
   }
-}
-
-void DrawGraphicAnimation(int x, int y, int graphic,
-                         int frames, int delay, int mode)
-{
-  DrawGraphicAnimationExt(x, y, graphic, frames, delay, mode, NO_MASKING);
-}
+#endif
 
-void DrawGraphicAnimationThruMask(int x, int y, int graphic,
-                                 int frames, int delay, int mode)
-{
-  DrawGraphicAnimationExt(x, y, graphic, frames, delay, mode, USE_MASKING);
+  DrawGraphicExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic, frame);
+  MarkTileDirty(x, y);
 }
 
-static void DrawGraphicAnimationShiftedThruMask(int sx, int sy,
-                                               int sxx, int syy,
-                                               int graphic,
-                                               int frames, int delay,
-                                               int mode)
+#if 0
+void DrawOldGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic)
 {
-  int phase = getGraphicAnimationPhase(frames, delay, mode);
-
-  DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic + phase, NO_CUTTING);
-}
+  Bitmap *src_bitmap;
+  int src_x, src_y;
 
-void getGraphicSource(int graphic, int *bitmap_nr, int *x, int *y)
-{
-  if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN)
-  {
-    graphic -= GFX_START_ROCKSSCREEN;
-    *bitmap_nr = PIX_BACK;
-    *x = SX + (graphic % GFX_PER_LINE) * TILEX;
-    *y = SY + (graphic / GFX_PER_LINE) * TILEY;
-  }
-  else if (graphic >= GFX_START_ROCKSHEROES && graphic <= GFX_END_ROCKSHEROES)
-  {
-    graphic -= GFX_START_ROCKSHEROES;
-    *bitmap_nr = PIX_HEROES;
-    *x = (graphic % HEROES_PER_LINE) * TILEX;
-    *y = (graphic / HEROES_PER_LINE) * TILEY;
-  }
-  else if (graphic >= GFX_START_ROCKSSP && graphic <= GFX_END_ROCKSSP)
-  {
-    graphic -= GFX_START_ROCKSSP;
-    *bitmap_nr = PIX_SP;
-    *x = (graphic % SP_PER_LINE) * TILEX;
-    *y = (graphic / SP_PER_LINE) * TILEY;
-  }
-  else if (graphic >= GFX_START_ROCKSDC && graphic <= GFX_END_ROCKSDC)
-  {
-    graphic -= GFX_START_ROCKSDC;
-    *bitmap_nr = PIX_DC;
-    *x = (graphic % DC_PER_LINE) * TILEX;
-    *y = (graphic / DC_PER_LINE) * TILEY;
-  }
-  else if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE)
-  {
-    graphic -= GFX_START_ROCKSMORE;
-    *bitmap_nr = PIX_MORE;
-    *x = (graphic % MORE_PER_LINE) * TILEX;
-    *y = (graphic / MORE_PER_LINE) * TILEY;
-  }
-  else if (graphic >= GFX_START_ROCKSFONT && graphic <= GFX_END_ROCKSFONT)
-  {
-    graphic -= GFX_START_ROCKSFONT;
-    *bitmap_nr = PIX_BIGFONT;
-    *x = (graphic % FONT_CHARS_PER_LINE) * TILEX;
-    *y = ((graphic / FONT_CHARS_PER_LINE) * TILEY +
-         FC_SPECIAL1 * FONT_LINES_PER_FONT * TILEY);
-  }
-  else
-  {
-    *bitmap_nr = PIX_SP;
-    *x = 0;
-    *y = 0;
-  }
+  getOldGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
+  BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y);
 }
-
-void DrawGraphic(int x, int y, int graphic)
-{
-#if DEBUG
-  if (!IN_SCR_FIELD(x,y))
-  {
-    printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n",x,y,graphic);
-    printf("DrawGraphic(): This should never happen!\n");
-    return;
-  }
 #endif
 
-  DrawGraphicExt(drawto_field, FX + x*TILEX, FY + y*TILEY, graphic);
-  MarkTileDirty(x,y);
-}
-
-void DrawGraphicExt(DrawBuffer *bitmap, int x, int y, int graphic)
+void DrawGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
+                   int frame)
 {
-  int bitmap_nr;
+#if 1
+  Bitmap *src_bitmap;
   int src_x, src_y;
 
-  getGraphicSource(graphic, &bitmap_nr, &src_x, &src_y);
-  BlitBitmap(pix[bitmap_nr], bitmap, src_x, src_y, TILEX, TILEY, x, y);
+  getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
+#else
+  Bitmap *src_bitmap = graphic_info[graphic].bitmap;
+  int src_x = graphic_info[graphic].src_x;
+  int src_y = graphic_info[graphic].src_y;
+  int offset_x = graphic_info[graphic].offset_x;
+  int offset_y = graphic_info[graphic].offset_y;
+
+  src_x += frame * offset_x;
+  src_y += frame * offset_y;
+#endif
+
+  BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y);
 }
 
-void DrawGraphicThruMask(int x, int y, int graphic)
+void DrawGraphicThruMask(int x, int y, int graphic, int frame)
 {
 #if DEBUG
-  if (!IN_SCR_FIELD(x,y))
+  if (!IN_SCR_FIELD(x, y))
   {
     printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic);
     printf("DrawGraphicThruMask(): This should never happen!\n");
@@ -789,154 +913,132 @@ void DrawGraphicThruMask(int x, int y, int graphic)
   }
 #endif
 
-  DrawGraphicThruMaskExt(drawto_field, FX + x*TILEX, FY + y*TILEY, graphic);
-  MarkTileDirty(x,y);
+  DrawGraphicThruMaskExt(drawto_field, FX + x * TILEX, FY + y *TILEY, graphic,
+                        frame);
+  MarkTileDirty(x, y);
 }
 
-void DrawGraphicThruMaskExt(DrawBuffer *d, int dest_x, int dest_y, int graphic)
+void DrawGraphicThruMaskExt(DrawBuffer *d, int dest_x, int dest_y, int graphic,
+                           int frame)
 {
-  int tile = graphic;
-  int bitmap_nr;
-  int src_x, src_y;
+#if 1
   Bitmap *src_bitmap;
+  int src_x, src_y;
   GC drawing_gc;
 
-  if (graphic == GFX_LEERRAUM)
-    return;
+  getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
+  drawing_gc = src_bitmap->stored_clip_gc;
+#else
+  GC drawing_gc = src_bitmap->stored_clip_gc;
+  Bitmap *src_bitmap = graphic_info[graphic].bitmap;
+  int src_x = graphic_info[graphic].src_x;
+  int src_y = graphic_info[graphic].src_y;
+  int offset_x = graphic_info[graphic].offset_x;
+  int offset_y = graphic_info[graphic].offset_y;
 
-  getGraphicSource(graphic, &bitmap_nr, &src_x, &src_y);
-  src_bitmap = pix[bitmap_nr];
-  drawing_gc = pix[bitmap_nr]->stored_clip_gc;
+  src_x += frame * offset_x;
+  src_y += frame * offset_y;
 
-  if (tile_clipmask[tile] != None)
-  {
-    SetClipMask(src_bitmap, tile_clip_gc, tile_clipmask[tile]);
-    SetClipOrigin(src_bitmap, tile_clip_gc, dest_x, dest_y);
-    BlitBitmapMasked(src_bitmap, d,
-                    src_x, src_y, TILEX, TILEY, dest_x, dest_y);
-  }
-  else
-  {
-#if DEBUG
-#ifndef TARGET_SDL
-    printf("DrawGraphicThruMask(): tile '%d' needs clipping!\n", tile);
-#endif
 #endif
 
-    SetClipOrigin(src_bitmap, drawing_gc, dest_x-src_x, dest_y-src_y);
-    BlitBitmapMasked(src_bitmap, d,
-                    src_x, src_y, TILEX, TILEY, dest_x, dest_y);
-  }
+  SetClipOrigin(src_bitmap, drawing_gc, dest_x - src_x, dest_y - src_y);
+  BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY, dest_x, dest_y);
 }
 
 void DrawMiniGraphic(int x, int y, int graphic)
 {
-  DrawMiniGraphicExt(drawto, SX + x*MINI_TILEX, SY + y*MINI_TILEY, graphic);
-  MarkTileDirty(x/2, y/2);
+  DrawMiniGraphicExt(drawto, SX + x * MINI_TILEX,SY + y * MINI_TILEY, graphic);
+  MarkTileDirty(x / 2, y / 2);
 }
 
 void getMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
 {
-  if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN)
-  {
-    graphic -= GFX_START_ROCKSSCREEN;
-    *bitmap = pix[PIX_BACK];
-    *x = MINI_GFX_STARTX + (graphic % MINI_GFX_PER_LINE) * MINI_TILEX;
-    *y = MINI_GFX_STARTY + (graphic / MINI_GFX_PER_LINE) * MINI_TILEY;
-  }
-  else if (graphic >= GFX_START_ROCKSSP && graphic <= GFX_END_ROCKSSP)
-  {
-    graphic -= GFX_START_ROCKSSP;
-    graphic -= ((graphic / SP_PER_LINE) * SP_PER_LINE) / 2;
-    *bitmap = pix[PIX_SP];
-    *x = MINI_SP_STARTX + (graphic % MINI_SP_PER_LINE) * MINI_TILEX;
-    *y = MINI_SP_STARTY + (graphic / MINI_SP_PER_LINE) * MINI_TILEY;
-  }
-  else if (graphic >= GFX_START_ROCKSDC && graphic <= GFX_END_ROCKSDC)
-  {
-    graphic -= GFX_START_ROCKSDC;
-    *bitmap = pix[PIX_DC];
-    *x = MINI_DC_STARTX + (graphic % MINI_DC_PER_LINE) * MINI_TILEX;
-    *y = MINI_DC_STARTY + (graphic / MINI_DC_PER_LINE) * MINI_TILEY;
-  }
-  else if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE)
-  {
-    graphic -= GFX_START_ROCKSMORE;
-    *bitmap = pix[PIX_MORE];
-    *x = MINI_MORE_STARTX + (graphic % MINI_MORE_PER_LINE) * MINI_TILEX;
-    *y = MINI_MORE_STARTY + (graphic / MINI_MORE_PER_LINE) * MINI_TILEY;
-  }
-  else if (graphic >= GFX_START_ROCKSFONT && graphic <= GFX_END_ROCKSFONT)
-  {
-    graphic -= GFX_START_ROCKSFONT;
-    *bitmap = pix[PIX_SMALLFONT];
-    *x = (graphic % FONT_CHARS_PER_LINE) * FONT4_XSIZE;
-    *y = ((graphic / FONT_CHARS_PER_LINE) * FONT4_YSIZE +
-             FC_SPECIAL2 * FONT2_YSIZE * FONT_LINES_PER_FONT);
-  }
-  else
+  Bitmap *src_bitmap = graphic_info[graphic].bitmap;
+  int mini_startx = 0;
+  int mini_starty = src_bitmap->height * 2 / 3;
+  int src_x = mini_startx + graphic_info[graphic].src_x / 2;
+  int src_y = mini_starty + graphic_info[graphic].src_y / 2;
+
+#if 0
+  /* !!! not needed anymore, because of automatically created mini graphics */
+  if (src_x + MINI_TILEX > src_bitmap->width ||
+      src_y + MINI_TILEY > src_bitmap->height)
   {
-    *bitmap = pix[PIX_SP];
-    *x = MINI_SP_STARTX;
-    *y = MINI_SP_STARTY;
+    /* graphic of desired size seems not to be contained in this image;
+       dirty workaround: get it from the middle of the normal sized image */
+
+    printf("::: using dirty workaround for %d (%d, %d)\n",
+          graphic, src_bitmap->width, src_bitmap->height);
+
+    getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
+    src_x += (TILEX / 2 - MINI_TILEX / 2);
+    src_y += (TILEY / 2 - MINI_TILEY / 2);
   }
+#endif
+
+  *bitmap = src_bitmap;
+  *x = src_x;
+  *y = src_y;
 }
 
 void DrawMiniGraphicExt(DrawBuffer *d, int x, int y, int graphic)
 {
-  Bitmap *bitmap;
+  Bitmap *src_bitmap;
   int src_x, src_y;
 
-  getMiniGraphicSource(graphic, &bitmap, &src_x, &src_y);
-  BlitBitmap(bitmap, d, src_x, src_y, MINI_TILEX, MINI_TILEY, x, y);
+  getMiniGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
+  BlitBitmap(src_bitmap, d, src_x, src_y, MINI_TILEX, MINI_TILEY, x, y);
 }
 
-void DrawGraphicShifted(int x,int y, int dx,int dy, int graphic,
+void DrawGraphicShifted(int x,int y, int dx,int dy, int graphic, int frame,
                        int cut_mode, int mask_mode)
 {
-  int width = TILEX, height = TILEY;
-  int cx = 0, cy = 0;
-  int src_x, src_y, dest_x, dest_y;
-  int tile = graphic;
-  int bitmap_nr;
   Bitmap *src_bitmap;
   GC drawing_gc;
+  int src_x;
+  int src_y;
+  int offset_x;
+  int offset_y;
+
+  int width = TILEX, height = TILEY;
+  int cx = 0, cy = 0;
+  int dest_x, dest_y;
 
   if (graphic < 0)
   {
-    DrawGraphic(x, y, graphic);
+    DrawGraphic(x, y, graphic, frame);
     return;
   }
 
-  if (dx || dy)                        /* Verschiebung der Grafik? */
+  if (dx || dy)                        /* shifted graphic */
   {
-    if (x < BX1)               /* Element kommt von links ins Bild */
+    if (x < BX1)               /* object enters playfield from the left */
     {
       x = BX1;
       width = dx;
       cx = TILEX - dx;
       dx = 0;
     }
-    else if (x > BX2)          /* Element kommt von rechts ins Bild */
+    else if (x > BX2)          /* object enters playfield from the right */
     {
       x = BX2;
       width = -dx;
       dx = TILEX + dx;
     }
-    else if (x==BX1 && dx < 0) /* Element verläßt links das Bild */
+    else if (x==BX1 && dx < 0) /* object leaves playfield to the left */
     {
       width += dx;
       cx = -dx;
       dx = 0;
     }
-    else if (x==BX2 && dx > 0) /* Element verläßt rechts das Bild */
+    else if (x==BX2 && dx > 0) /* object leaves playfield to the right */
       width -= dx;
-    else if (dx)               /* allg. Bewegung in x-Richtung */
+    else if (dx)               /* general horizontal movement */
       MarkTileDirty(x + SIGN(dx), y);
 
-    if (y < BY1)               /* Element kommt von oben ins Bild */
+    if (y < BY1)               /* object enters playfield from the top */
     {
-      if (cut_mode==CUT_BELOW) /* Element oberhalb des Bildes */
+      if (cut_mode==CUT_BELOW) /* object completely above top border */
        return;
 
       y = BY1;
@@ -944,13 +1046,13 @@ void DrawGraphicShifted(int x,int y, int dx,int dy, int graphic,
       cy = TILEY - dy;
       dy = 0;
     }
-    else if (y > BY2)          /* Element kommt von unten ins Bild */
+    else if (y > BY2)          /* object enters playfield from the bottom */
     {
       y = BY2;
       height = -dy;
       dy = TILEY + dy;
     }
-    else if (y==BY1 && dy < 0) /* Element verläßt oben das Bild */
+    else if (y==BY1 && dy < 0) /* object leaves playfield to the top */
     {
       height += dy;
       cy = -dy;
@@ -958,23 +1060,30 @@ void DrawGraphicShifted(int x,int y, int dx,int dy, int graphic,
     }
     else if (dy > 0 && cut_mode == CUT_ABOVE)
     {
-      if (y == BY2)            /* Element unterhalb des Bildes */
+      if (y == BY2)            /* object completely above bottom border */
        return;
 
       height = dy;
       cy = TILEY - dy;
       dy = TILEY;
       MarkTileDirty(x, y + 1);
-    }                          /* Element verläßt unten das Bild */
+    }                          /* object leaves playfield to the bottom */
     else if (dy > 0 && (y == BY2 || cut_mode == CUT_BELOW))
       height -= dy;
-    else if (dy)               /* allg. Bewegung in y-Richtung */
+    else if (dy)               /* general vertical movement */
       MarkTileDirty(x, y + SIGN(dy));
   }
 
-  getGraphicSource(graphic, &bitmap_nr, &src_x, &src_y);
-  src_bitmap = pix[bitmap_nr];
-  drawing_gc = pix[bitmap_nr]->stored_clip_gc;
+  src_bitmap = graphic_info[graphic].bitmap;
+  src_x = graphic_info[graphic].src_x;
+  src_y = graphic_info[graphic].src_y;
+  offset_x = graphic_info[graphic].offset_x;
+  offset_y = graphic_info[graphic].offset_y;
+
+  drawing_gc = src_bitmap->stored_clip_gc;
+
+  src_x += frame * offset_x;
+  src_y += frame * offset_y;
 
   src_x += cx;
   src_y += cy;
@@ -993,184 +1102,93 @@ void DrawGraphicShifted(int x,int y, int dx,int dy, int graphic,
 
   if (mask_mode == USE_MASKING)
   {
-    if (tile_clipmask[tile] != None)
-    {
-      SetClipMask(src_bitmap, tile_clip_gc, tile_clipmask[tile]);
-      SetClipOrigin(src_bitmap, tile_clip_gc, dest_x, dest_y);
-      BlitBitmapMasked(src_bitmap, drawto_field,
-                      src_x, src_y, TILEX, TILEY, dest_x, dest_y);
-    }
-    else
-    {
-#if DEBUG
-#ifndef        TARGET_SDL
-      printf("DrawGraphicShifted(): tile '%d' needs clipping!\n", tile);
-#endif
-#endif
-
-      SetClipOrigin(src_bitmap, drawing_gc, dest_x - src_x, dest_y - src_y);
-      BlitBitmapMasked(src_bitmap, drawto_field,
-                      src_x, src_y, width, height, dest_x, dest_y);
-    }
+    SetClipOrigin(src_bitmap, drawing_gc, dest_x - src_x, dest_y - src_y);
+    BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
+                    dest_x, dest_y);
   }
   else
-    BlitBitmap(pix[bitmap_nr], drawto_field,
-              src_x, src_y, width, height, dest_x, dest_y);
+    BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
+              dest_x, dest_y);
 
   MarkTileDirty(x,y);
 }
 
-void DrawGraphicShiftedThruMask(int x,int y, int dx,int dy, int graphic,
-                               int cut_mode)
+void DrawGraphicShiftedThruMask(int x, int y, int dx, int dy, int graphic,
+                               int frame, int cut_mode)
 {
-  DrawGraphicShifted(x,y, dx,dy, graphic, cut_mode, USE_MASKING);
+  DrawGraphicShifted(x,y, dx,dy, graphic, frame, cut_mode, USE_MASKING);
 }
 
 void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
                          int cut_mode, int mask_mode)
 {
-  int ux = LEVELX(x), uy = LEVELY(y);
-  int graphic = el2gfx(element);
-  int phase8 = ABS(MovPos[ux][uy]) / (TILEX / 8);
-  int phase4 = phase8 / 2;
-  int phase2  = phase8 / 4;
-  int dir = MovDir[ux][uy];
-
-  if (element == EL_PACMAN || element == EL_KAEFER || element == EL_FLIEGER)
-  {
-    graphic += 4 * !phase2;
+  int lx = LEVELX(x), ly = LEVELY(y);
+  int graphic;
+  int frame;
 
-    if (dir == MV_UP)
-      graphic += 1;
-    else if (dir == MV_LEFT)
-      graphic += 2;
-    else if (dir == MV_DOWN)
-      graphic += 3;
-  }
-  else if (element == EL_SP_SNIKSNAK)
+  if (IN_LEV_FIELD(lx, ly))
   {
-    if (dir == MV_LEFT)
-      graphic = GFX_SP_SNIKSNAK_LEFT;
-    else if (dir == MV_RIGHT)
-      graphic = GFX_SP_SNIKSNAK_RIGHT;
-    else if (dir == MV_UP)
-      graphic = GFX_SP_SNIKSNAK_UP;
-    else
-      graphic = GFX_SP_SNIKSNAK_DOWN;
+    SetRandomAnimationValue(lx, ly);
 
-    graphic += (phase8 < 4 ? phase8 : 7 - phase8);
+    graphic = el_act_dir2img(element, GfxAction[lx][ly], MovDir[lx][ly]);
+    frame = getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]);
   }
-  else if (element == EL_SP_ELECTRON)
+  else /* border element */
   {
-    graphic = GFX2_SP_ELECTRON + getGraphicAnimationPhase(8, 2, ANIM_NORMAL);
+    graphic = el2img(element);
+    frame = getGraphicAnimationFrame(graphic, -1);
   }
-  else if (element == EL_MOLE || element == EL_PINGUIN ||
-          element == EL_SCHWEIN || element == EL_DRACHE)
-  {
-    if (dir == MV_LEFT)
-      graphic = (element == EL_MOLE ? GFX_MOLE_LEFT :
-                element == EL_PINGUIN ? GFX_PINGUIN_LEFT :
-                element == EL_SCHWEIN ? GFX_SCHWEIN_LEFT : GFX_DRACHE_LEFT);
-    else if (dir == MV_RIGHT)
-      graphic = (element == EL_MOLE ? GFX_MOLE_RIGHT :
-                element == EL_PINGUIN ? GFX_PINGUIN_RIGHT :
-                element == EL_SCHWEIN ? GFX_SCHWEIN_RIGHT : GFX_DRACHE_RIGHT);
-    else if (dir == MV_UP)
-      graphic = (element == EL_MOLE ? GFX_MOLE_UP :
-                element == EL_PINGUIN ? GFX_PINGUIN_UP :
-                element == EL_SCHWEIN ? GFX_SCHWEIN_UP : GFX_DRACHE_UP);
-    else
-      graphic = (element == EL_MOLE ? GFX_MOLE_DOWN :
-                element == EL_PINGUIN ? GFX_PINGUIN_DOWN :
-                element == EL_SCHWEIN ? GFX_SCHWEIN_DOWN : GFX_DRACHE_DOWN);
 
-    graphic += phase4;
-  }
-  else if (element == EL_SONDE)
+  if (element == EL_WALL_GROWING)
   {
-    graphic = GFX_SONDE_START + getGraphicAnimationPhase(8, 2, ANIM_NORMAL);
-  }
-  else if (element == EL_SALZSAEURE)
-  {
-    graphic = GFX_GEBLUBBER + getGraphicAnimationPhase(4, 10, ANIM_NORMAL);
-  }
-  else if (element == EL_BUTTERFLY || element == EL_FIREFLY)
-  {
-    graphic += !phase2;
-  }
-  else if (element == EL_BALLOON)
-  {
-    graphic += phase4;
-  }
-  else if ((element == EL_FELSBROCKEN ||
-           element == EL_SP_ZONK ||
-           element == EL_BD_ROCK ||
-           element == EL_SP_INFOTRON ||
-           IS_GEM(element))
-          && !cut_mode)
-  {
-    if (uy >= lev_fieldy-1 || !IS_BELT(Feld[ux][uy+1]))
+    boolean left_stopped = FALSE, right_stopped = FALSE;
+
+    if (!IN_LEV_FIELD(lx - 1, ly) || IS_MAUER(Feld[lx - 1][ly]))
+      left_stopped = TRUE;
+    if (!IN_LEV_FIELD(lx + 1, ly) || IS_MAUER(Feld[lx + 1][ly]))
+      right_stopped = TRUE;
+
+    if (left_stopped && right_stopped)
+      graphic = IMG_WALL;
+    else if (left_stopped)
     {
-      if (element == EL_FELSBROCKEN ||
-         element == EL_SP_ZONK ||
-         element == EL_BD_ROCK)
-      {
-       if (dir == MV_LEFT)
-         graphic += (4 - phase4) % 4;
-       else if (dir == MV_RIGHT)
-         graphic += phase4;
-       else
-         graphic += phase2 * 2;
-      }
-      else if (element != EL_SP_INFOTRON)
-       graphic += phase2;
+      graphic = IMG_WALL_GROWING_ACTIVE_RIGHT;
+      frame = graphic_info[graphic].anim_frames - 1;
+    }
+    else if (right_stopped)
+    {
+      graphic = IMG_WALL_GROWING_ACTIVE_LEFT;
+      frame = graphic_info[graphic].anim_frames - 1;
     }
   }
-  else if (element == EL_MAGIC_WALL_EMPTY ||
-          element == EL_MAGIC_WALL_EMPTYING ||
-          element == EL_MAGIC_WALL_BD_EMPTY ||
-          element == EL_MAGIC_WALL_BD_EMPTYING ||
-          element == EL_MAGIC_WALL_FULL ||
-          element == EL_MAGIC_WALL_BD_FULL)
-  {
-    graphic += 3 + getGraphicAnimationPhase(4, 4, ANIM_REVERSE);
-  }
+#if 0
   else if (IS_AMOEBOID(element) || element == EL_AMOEBA_DRIPPING)
   {
-    graphic = (element == EL_AMOEBE_TOT ? GFX_AMOEBE_TOT : GFX_AMOEBE_LEBT);
+    graphic = (element == EL_BD_AMOEBA ? IMG_BD_AMOEBA_PART1 :
+              element == EL_AMOEBA_WET ? IMG_AMOEBA_WET_PART1 :
+              element == EL_AMOEBA_DRY ? IMG_AMOEBA_DRY_PART1 :
+              element == EL_AMOEBA_FULL ? IMG_AMOEBA_FULL_PART1 :
+              IMG_AMOEBA_DEAD_PART1);
+
     graphic += (x + 2 * y + 4) % 4;
   }
-  else if (element == EL_MAUER_LEBT)
-  {
-    boolean links_massiv = FALSE, rechts_massiv = FALSE;
-
-    if (!IN_LEV_FIELD(ux-1, uy) || IS_MAUER(Feld[ux-1][uy]))
-      links_massiv = TRUE;
-    if (!IN_LEV_FIELD(ux+1, uy) || IS_MAUER(Feld[ux+1][uy]))
-      rechts_massiv = TRUE;
+#endif
 
-    if (links_massiv && rechts_massiv)
-      graphic = GFX_MAUERWERK;
-    else if (links_massiv)
-      graphic = GFX_MAUER_R;
-    else if (rechts_massiv)
-      graphic = GFX_MAUER_L;
-  }
-  else if ((element == EL_INVISIBLE_STEEL ||
-           element == EL_UNSICHTBAR ||
-           element == EL_SAND_INVISIBLE) && game.light_time_left)
+#if 0
+  if (IS_AMOEBOID(element) || element == EL_AMOEBA_DRIPPING)
   {
-    graphic = (element == EL_INVISIBLE_STEEL ? GFX_INVISIBLE_STEEL_ON :
-              element == EL_UNSICHTBAR ? GFX_UNSICHTBAR_ON :
-              GFX_SAND_INVISIBLE_ON);
+    if (Feld[lx][ly] == EL_AMOEBA_DRIPPING)
+      printf("---> %d -> %d / %d [%d]\n",
+            element, graphic, frame, GfxRandom[lx][ly]);
   }
+#endif
 
   if (dx || dy)
-    DrawGraphicShifted(x, y, dx, dy, graphic, cut_mode, mask_mode);
+    DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, mask_mode);
   else if (mask_mode == USE_MASKING)
-    DrawGraphicThruMask(x, y, graphic);
+    DrawGraphicThruMask(x, y, graphic, frame);
   else
-    DrawGraphic(x, y, graphic);
+    DrawGraphic(x, y, graphic, frame);
 }
 
 void DrawLevelElementExt(int x, int y, int dx, int dy, int element,
@@ -1193,10 +1211,17 @@ void DrawLevelElementShifted(int x, int y, int dx, int dy, int element,
   DrawLevelElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
 }
 
+#if 0
+void DrawOldScreenElementThruMask(int x, int y, int element)
+{
+  DrawOldScreenElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
+}
+
 void DrawScreenElementThruMask(int x, int y, int element)
 {
   DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
 }
+#endif
 
 void DrawLevelElementThruMask(int x, int y, int element)
 {
@@ -1208,10 +1233,12 @@ void DrawLevelFieldThruMask(int x, int y)
   DrawLevelElementExt(x, y, 0, 0, Feld[x][y], NO_CUTTING, USE_MASKING);
 }
 
-void ErdreichAnbroeckeln(int x, int y)
+void DrawCrumbledSand(int x, int y)
 {
+  Bitmap *src_bitmap;
+  int src_x, src_y;
   int i, width, height, cx,cy;
-  int ux = LEVELX(x), uy = LEVELY(y);
+  int lx = LEVELX(x), ly = LEVELY(y);
   int element, graphic;
   int snip = 4;
   static int xy[4][2] =
@@ -1222,35 +1249,39 @@ void ErdreichAnbroeckeln(int x, int y)
     { 0, +1 }
   };
 
-  if (!IN_LEV_FIELD(ux, uy))
+  if (!IN_LEV_FIELD(lx, ly))
     return;
 
-  element = Feld[ux][uy];
+  element = Feld[lx][ly];
 
-  if (element == EL_ERDREICH ||
+  if (element == EL_SAND ||
       element == EL_LANDMINE ||
-      element == EL_TRAP_INACTIVE ||
+      element == EL_TRAP ||
       element == EL_TRAP_ACTIVE)
   {
     if (!IN_SCR_FIELD(x, y))
       return;
 
-    graphic = GFX_ERDENRAND;
+    graphic = IMG_SAND_CRUMBLED;
+
+    src_bitmap = graphic_info[graphic].bitmap;
+    src_x = graphic_info[graphic].src_x;
+    src_y = graphic_info[graphic].src_y;
 
     for(i=0; i<4; i++)
     {
-      int uxx, uyy;
+      int lxx, lyy;
 
-      uxx = ux + xy[i][0];
-      uyy = uy + xy[i][1];
-      if (!IN_LEV_FIELD(uxx, uyy))
-       element = EL_BETON;
+      lxx = lx + xy[i][0];
+      lyy = ly + xy[i][1];
+      if (!IN_LEV_FIELD(lxx, lyy))
+       element = EL_STEELWALL;
       else
-       element = Feld[uxx][uyy];
+       element = Feld[lxx][lyy];
 
-      if (element == EL_ERDREICH ||
+      if (element == EL_SAND ||
          element == EL_LANDMINE ||
-         element == EL_TRAP_INACTIVE ||
+         element == EL_TRAP ||
          element == EL_TRAP_ACTIVE)
        continue;
 
@@ -1269,9 +1300,7 @@ void ErdreichAnbroeckeln(int x, int y)
        cy = (i == 3 ? TILEY - snip : 0);
       }
 
-      BlitBitmap(pix[PIX_BACK], drawto_field,
-                SX + (graphic % GFX_PER_LINE) * TILEX + cx,
-                SY + (graphic / GFX_PER_LINE) * TILEY + cy,
+      BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
                 width, height, FX + x * TILEX + cx, FY + y * TILEY + cy);
     }
 
@@ -1279,22 +1308,26 @@ void ErdreichAnbroeckeln(int x, int y)
   }
   else
   {
-    graphic = GFX_ERDENRAND;
+    graphic = IMG_SAND_CRUMBLED;
+
+    src_bitmap = graphic_info[graphic].bitmap;
+    src_x = graphic_info[graphic].src_x;
+    src_y = graphic_info[graphic].src_y;
 
     for(i=0; i<4; i++)
     {
-      int xx, yy, uxx, uyy;
+      int xx, yy, lxx, lyy;
 
       xx = x + xy[i][0];
       yy = y + xy[i][1];
-      uxx = ux + xy[i][0];
-      uyy = uy + xy[i][1];
-
-      if (!IN_LEV_FIELD(uxx, uyy) ||
-         (Feld[uxx][uyy] != EL_ERDREICH &&
-          Feld[uxx][uyy] != EL_LANDMINE &&
-          Feld[uxx][uyy] != EL_TRAP_INACTIVE &&
-          Feld[uxx][uyy] != EL_TRAP_ACTIVE) ||
+      lxx = lx + xy[i][0];
+      lyy = ly + xy[i][1];
+
+      if (!IN_LEV_FIELD(lxx, lyy) ||
+         (Feld[lxx][lyy] != EL_SAND &&
+          Feld[lxx][lyy] != EL_LANDMINE &&
+          Feld[lxx][lyy] != EL_TRAP &&
+          Feld[lxx][lyy] != EL_TRAP_ACTIVE) ||
          !IN_SCR_FIELD(xx, yy))
        continue;
 
@@ -1313,9 +1346,7 @@ void ErdreichAnbroeckeln(int x, int y)
        cy = (i==0 ? TILEY-snip : 0);
       }
 
-      BlitBitmap(pix[PIX_BACK], drawto_field,
-                SX + (graphic % GFX_PER_LINE) * TILEX + cx,
-                SY + (graphic / GFX_PER_LINE) * TILEY + cy,
+      BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
                 width, height, FX + xx * TILEX + cx, FY + yy * TILEY + cy);
 
       MarkTileDirty(xx, yy);
@@ -1323,10 +1354,33 @@ void ErdreichAnbroeckeln(int x, int y)
   }
 }
 
+static int getBorderElement(int x, int y)
+{
+  int border[7][2] =
+  {
+    { EL_STEELWALL_TOPLEFT,            EL_INVISIBLE_STEELWALL_TOPLEFT     },
+    { EL_STEELWALL_TOPRIGHT,           EL_INVISIBLE_STEELWALL_TOPRIGHT    },
+    { EL_STEELWALL_BOTTOMLEFT,         EL_INVISIBLE_STEELWALL_BOTTOMLEFT  },
+    { EL_STEELWALL_BOTTOMRIGHT,                EL_INVISIBLE_STEELWALL_BOTTOMRIGHT },
+    { EL_STEELWALL_VERTICAL,           EL_INVISIBLE_STEELWALL_VERTICAL    },
+    { EL_STEELWALL_HORIZONTAL,         EL_INVISIBLE_STEELWALL_HORIZONTAL  },
+    { EL_STEELWALL,                    EL_INVISIBLE_STEELWALL             }
+  };
+  int steel_type = (BorderElement == EL_STEELWALL ? 0 : 1);
+  int steel_position = (x == -1 && y == -1                     ? 0 :
+                       x == lev_fieldx && y == -1              ? 1 :
+                       x == -1 && y == lev_fieldy              ? 2 :
+                       x == lev_fieldx && y == lev_fieldy      ? 3 :
+                       x == -1 || x == lev_fieldx              ? 4 :
+                       y == -1 || y == lev_fieldy              ? 5 : 6);
+
+  return border[steel_position][steel_type];
+}
+
 void DrawScreenElement(int x, int y, int element)
 {
   DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, NO_MASKING);
-  ErdreichAnbroeckeln(x, y);
+  DrawCrumbledSand(x, y);
 }
 
 void DrawLevelElement(int x, int y, int element)
@@ -1337,54 +1391,54 @@ void DrawLevelElement(int x, int y, int element)
 
 void DrawScreenField(int x, int y)
 {
-  int ux = LEVELX(x), uy = LEVELY(y);
+  int lx = LEVELX(x), ly = LEVELY(y);
   int element, content;
 
-  if (!IN_LEV_FIELD(ux, uy))
+  if (!IN_LEV_FIELD(lx, ly))
   {
-    if (ux < -1 || ux > lev_fieldx || uy < -1 || uy > lev_fieldy)
-      element = EL_LEERRAUM;
+    if (lx < -1 || lx > lev_fieldx || ly < -1 || ly > lev_fieldy)
+      element = EL_EMPTY;
     else
-      element = BorderElement;
+      element = getBorderElement(lx, ly);
 
     DrawScreenElement(x, y, element);
     return;
   }
 
-  element = Feld[ux][uy];
-  content = Store[ux][uy];
+  element = Feld[lx][ly];
+  content = Store[lx][ly];
 
-  if (IS_MOVING(ux, uy))
+  if (IS_MOVING(lx, ly))
   {
-    int horiz_move = (MovDir[ux][uy] == MV_LEFT || MovDir[ux][uy] == MV_RIGHT);
+    int horiz_move = (MovDir[lx][ly] == MV_LEFT || MovDir[lx][ly] == MV_RIGHT);
     boolean cut_mode = NO_CUTTING;
 
     if (element == EL_QUICKSAND_EMPTYING ||
        element == EL_MAGIC_WALL_EMPTYING ||
-       element == EL_MAGIC_WALL_BD_EMPTYING ||
+       element == EL_BD_MAGIC_WALL_EMPTYING ||
        element == EL_AMOEBA_DRIPPING)
       cut_mode = CUT_ABOVE;
     else if (element == EL_QUICKSAND_FILLING ||
             element == EL_MAGIC_WALL_FILLING ||
-            element == EL_MAGIC_WALL_BD_FILLING)
+            element == EL_BD_MAGIC_WALL_FILLING)
       cut_mode = CUT_BELOW;
 
     if (cut_mode == CUT_ABOVE)
       DrawScreenElementShifted(x, y, 0, 0, element, NO_CUTTING);
     else
-      DrawScreenElement(x, y, EL_LEERRAUM);
+      DrawScreenElement(x, y, EL_EMPTY);
 
     if (horiz_move)
-      DrawScreenElementShifted(x, y, MovPos[ux][uy], 0, element, NO_CUTTING);
+      DrawScreenElementShifted(x, y, MovPos[lx][ly], 0, element, NO_CUTTING);
     else if (cut_mode == NO_CUTTING)
-      DrawScreenElementShifted(x, y, 0, MovPos[ux][uy], element, cut_mode);
+      DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], element, cut_mode);
     else
-      DrawScreenElementShifted(x, y, 0, MovPos[ux][uy], content, cut_mode);
+      DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], content, cut_mode);
 
-    if (content == EL_SALZSAEURE)
-      DrawLevelElementThruMask(ux, uy + 1, EL_SALZSAEURE);
+    if (content == EL_ACID)
+      DrawLevelElementThruMask(lx, ly + 1, EL_ACID);
   }
-  else if (IS_BLOCKED(ux, uy))
+  else if (IS_BLOCKED(lx, ly))
   {
     int oldx, oldy;
     int sx, sy;
@@ -1392,7 +1446,7 @@ void DrawScreenField(int x, int y)
     boolean cut_mode = NO_CUTTING;
     int element_old, content_old;
 
-    Blocked2Moving(ux, uy, &oldx, &oldy);
+    Blocked2Moving(lx, ly, &oldx, &oldy);
     sx = SCREENX(oldx);
     sy = SCREENY(oldy);
     horiz_move = (MovDir[oldx][oldy] == MV_LEFT ||
@@ -1403,11 +1457,11 @@ void DrawScreenField(int x, int y)
 
     if (element_old == EL_QUICKSAND_EMPTYING ||
        element_old == EL_MAGIC_WALL_EMPTYING ||
-       element_old == EL_MAGIC_WALL_BD_EMPTYING ||
+       element_old == EL_BD_MAGIC_WALL_EMPTYING ||
        element_old == EL_AMOEBA_DRIPPING)
       cut_mode = CUT_ABOVE;
 
-    DrawScreenElement(x, y, EL_LEERRAUM);
+    DrawScreenElement(x, y, EL_EMPTY);
 
     if (horiz_move)
       DrawScreenElementShifted(sx, sy, MovPos[oldx][oldy], 0, element_old,
@@ -1422,7 +1476,7 @@ void DrawScreenField(int x, int y)
   else if (IS_DRAWABLE(element))
     DrawScreenElement(x, y, element);
   else
-    DrawScreenElement(x, y, EL_LEERRAUM);
+    DrawScreenElement(x, y, EL_EMPTY);
 }
 
 void DrawLevelField(int x, int y)
@@ -1451,13 +1505,7 @@ void DrawMiniElement(int x, int y, int element)
 {
   int graphic;
 
-  if (!element)
-  {
-    DrawMiniGraphic(x, y, -1);
-    return;
-  }
-
-  graphic = el2gfx(element);
+  graphic = el2edimg(element);
   DrawMiniGraphic(x, y, graphic);
 }
 
@@ -1466,80 +1514,53 @@ void DrawMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y)
   int x = sx + scroll_x, y = sy + scroll_y;
 
   if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
-    DrawMiniElement(sx, sy, EL_LEERRAUM);
+    DrawMiniElement(sx, sy, EL_EMPTY);
   else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
     DrawMiniElement(sx, sy, Feld[x][y]);
   else
-  {
-    int steel_type, steel_position;
-    int border[6][2] =
-    {
-      { GFX_VSTEEL_UPPER_LEFT, GFX_ISTEEL_UPPER_LEFT  },
-      { GFX_VSTEEL_UPPER_RIGHT,        GFX_ISTEEL_UPPER_RIGHT },
-      { GFX_VSTEEL_LOWER_LEFT, GFX_ISTEEL_LOWER_LEFT  },
-      { GFX_VSTEEL_LOWER_RIGHT,        GFX_ISTEEL_LOWER_RIGHT },
-      { GFX_VSTEEL_VERTICAL,   GFX_ISTEEL_VERTICAL    },
-      { GFX_VSTEEL_HORIZONTAL, GFX_ISTEEL_HORIZONTAL  }
-    };
+    DrawMiniGraphic(sx, sy, el2edimg(getBorderElement(x, y)));
+}
 
-    steel_type = (BorderElement == EL_BETON ? 0 : 1);
-    steel_position = (x == -1 && y == -1                       ? 0 :
-                     x == lev_fieldx && y == -1                ? 1 :
-                     x == -1 && y == lev_fieldy                ? 2 :
-                     x == lev_fieldx && y == lev_fieldy        ? 3 :
-                     x == -1 || x == lev_fieldx                ? 4 :
-                     y == -1 || y == lev_fieldy                ? 5 : -1);
+void getMicroGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
+{
+  Bitmap *src_bitmap = graphic_info[graphic].bitmap;
+  int mini_startx = src_bitmap->width * 3 / 4;
+  int mini_starty = src_bitmap->height * 2 / 3;
+  int src_x = mini_startx + graphic_info[graphic].src_x / 8;
+  int src_y = mini_starty + graphic_info[graphic].src_y / 8;
 
-    if (steel_position != -1)
-      DrawMiniGraphic(sx, sy, border[steel_position][steel_type]);
+  if (src_x + MICRO_TILEX > src_bitmap->width ||
+      src_y + MICRO_TILEY > src_bitmap->height)
+  {
+    /* graphic of desired size seems not to be contained in this image;
+       dirty workaround: get it from the middle of the normal sized image */
+
+    getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
+    src_x += (TILEX / 2 - MICRO_TILEX / 2);
+    src_y += (TILEY / 2 - MICRO_TILEY / 2);
   }
+
+  *bitmap = src_bitmap;
+  *x = src_x;
+  *y = src_y;
 }
 
 void DrawMicroElement(int xpos, int ypos, int element)
 {
-  int graphic;
-
-  if (element == EL_LEERRAUM)
-    return;
-
-  graphic = el2gfx(element);
+  Bitmap *src_bitmap;
+  int src_x, src_y;
+  int graphic = el2preimg(element);
 
-  if (graphic >= GFX_START_ROCKSSP && graphic <= GFX_END_ROCKSSP)
-  {
-    graphic -= GFX_START_ROCKSSP;
-    graphic -= ((graphic / SP_PER_LINE) * SP_PER_LINE) / 2;
-    BlitBitmap(pix[PIX_SP], drawto,
-              MICRO_SP_STARTX + (graphic % MICRO_SP_PER_LINE) * MICRO_TILEX,
-              MICRO_SP_STARTY + (graphic / MICRO_SP_PER_LINE) * MICRO_TILEY,
-              MICRO_TILEX, MICRO_TILEY, xpos, ypos);
-  }
-  else if (graphic >= GFX_START_ROCKSDC && graphic <= GFX_END_ROCKSDC)
-  {
-    graphic -= GFX_START_ROCKSDC;
-    BlitBitmap(pix[PIX_DC], drawto,
-              MICRO_DC_STARTX + (graphic % MICRO_DC_PER_LINE) * MICRO_TILEX,
-              MICRO_DC_STARTY + (graphic / MICRO_DC_PER_LINE) * MICRO_TILEY,
-              MICRO_TILEX, MICRO_TILEY, xpos, ypos);
-  }
-  else if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE)
-  {
-    graphic -= GFX_START_ROCKSMORE;
-    BlitBitmap(pix[PIX_MORE], drawto,
-              MICRO_MORE_STARTX + (graphic % MICRO_MORE_PER_LINE)*MICRO_TILEX,
-              MICRO_MORE_STARTY + (graphic / MICRO_MORE_PER_LINE)*MICRO_TILEY,
-              MICRO_TILEX, MICRO_TILEY, xpos, ypos);
-  }
-  else
-    BlitBitmap(pix[PIX_BACK], drawto,
-              MICRO_GFX_STARTX + (graphic % MICRO_GFX_PER_LINE) * MICRO_TILEX,
-              MICRO_GFX_STARTY + (graphic / MICRO_GFX_PER_LINE) * MICRO_TILEY,
-              MICRO_TILEX, MICRO_TILEY, xpos, ypos);
+  getMicroGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
+  BlitBitmap(src_bitmap, drawto, src_x, src_y, MICRO_TILEX, MICRO_TILEY,
+            xpos, ypos);
 }
 
 void DrawLevel()
 {
   int x,y;
 
+  SetDrawBackgroundMask(REDRAW_NONE);
   ClearWindow();
 
   for(x=BX1; x<=BX2; x++)
@@ -1564,7 +1585,7 @@ static void DrawMicroLevelExt(int xpos, int ypos, int from_x, int from_y)
 {
   int x, y;
 
-  ClearRectangle(drawto, xpos, ypos, MICROLEV_XSIZE, MICROLEV_YSIZE);
+  DrawBackground(xpos, ypos, MICROLEV_XSIZE, MICROLEV_YSIZE);
 
   if (lev_fieldx < STD_LEV_FIELDX)
     xpos += (STD_LEV_FIELDX - lev_fieldx) / 2 * MICRO_TILEX;
@@ -1583,9 +1604,10 @@ static void DrawMicroLevelExt(int xpos, int ypos, int from_x, int from_y)
       if (lx >= 0 && lx < lev_fieldx && ly >= 0 && ly < lev_fieldy)
        DrawMicroElement(xpos + x * MICRO_TILEX, ypos + y * MICRO_TILEY,
                         Ur[lx][ly]);
-      else if (lx >= -1 && lx < lev_fieldx+1 && ly >= -1 && ly < lev_fieldy+1)
+      else if (lx >= -1 && lx < lev_fieldx+1 && ly >= -1 && ly < lev_fieldy+1
+              && BorderElement != EL_EMPTY)
        DrawMicroElement(xpos + x * MICRO_TILEX, ypos + y * MICRO_TILEY,
-                        BorderElement);
+                        getBorderElement(lx, ly));
     }
   }
 
@@ -1605,7 +1627,7 @@ static void DrawMicroLevelLabelExt(int mode)
 {
   char label_text[MAX_MICROLABEL_SIZE + 1];
 
-  ClearRectangle(drawto, SX, MICROLABEL_YPOS, SXSIZE, FONT4_YSIZE);
+  DrawBackground(SX, MICROLABEL_YPOS, SXSIZE, FONT4_YSIZE);
 
   strncpy(label_text, (mode == MICROLABEL_LEVEL_NAME ? level.name :
                       mode == MICROLABEL_CREATED_BY ? "created by" :
@@ -1730,6 +1752,9 @@ int REQ_in_range(int x, int y)
   return 0;
 }
 
+#define MAX_REQUEST_LINES              13
+#define MAX_REQUEST_LINE_LEN           7
+
 boolean Request(char *text, unsigned int req_state)
 {
   int mx, my, ty, result = -1;
@@ -1750,39 +1775,45 @@ boolean Request(char *text, unsigned int req_state)
   CloseDoor(DOOR_CLOSE_1);
 
   /* save old door content */
-  BlitBitmap(pix[PIX_DB_DOOR], pix[PIX_DB_DOOR],
+  BlitBitmap(bitmap_db_door, bitmap_db_door,
             DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE,
             DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1);
 
+  SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
+
   /* clear door drawing field */
-  ClearRectangle(drawto, DX, DY, DXSIZE, DYSIZE);
+  DrawBackground(DX, DY, DXSIZE, DYSIZE);
 
   /* write text for request */
-  for(ty=0; ty<13; ty++)
+  for(ty=0; ty < MAX_REQUEST_LINES; ty++)
   {
+    char text_line[MAX_REQUEST_LINE_LEN + 1];
     int tx, tl, tc;
-    char txt[256];
 
     if (!*text)
       break;
 
-    for(tl=0,tx=0; tx<7; tl++,tx++)
+    for(tl=0,tx=0; tx < MAX_REQUEST_LINE_LEN; tl++,tx++)
     {
       tc = *(text + tx);
-      if (!tc || tc == 32)
+      if (!tc || tc == ' ')
        break;
     }
+
     if (!tl)
     { 
       text++; 
       ty--; 
       continue; 
     }
-    sprintf(txt, text); 
-    txt[tl] = 0;
-    DrawTextExt(drawto, DX + 51 - (tl * 14)/2, DY + 8 + ty * 16,
-               txt, FS_SMALL, FC_YELLOW);
-    text += tl + (tc == 32 ? 1 : 0);
+
+    strncpy(text_line, text, tl);
+    text_line[tl] = 0;
+
+    DrawText(DX + 50 - (tl * 14)/2, DY + 8 + ty * 16,
+            text_line, FS_SMALL, FC_YELLOW);
+
+    text += tl + (tc == ' ' ? 1 : 0);
   }
 
   if (req_state & REQ_ASK)
@@ -1803,7 +1834,7 @@ boolean Request(char *text, unsigned int req_state)
   }
 
   /* copy request gadgets to door backbuffer */
-  BlitBitmap(drawto, pix[PIX_DB_DOOR],
+  BlitBitmap(drawto, bitmap_db_door,
             DX, DY, DXSIZE, DYSIZE,
             DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
 
@@ -1814,7 +1845,11 @@ boolean Request(char *text, unsigned int req_state)
 #endif
 
   if (!(req_state & REQUEST_WAIT_FOR))
-    return(FALSE);
+  {
+    SetDrawBackgroundMask(REDRAW_FIELD);
+
+    return FALSE;
+  }
 
   if (game_status != MAINMENU)
     InitAnimation();
@@ -1823,6 +1858,8 @@ boolean Request(char *text, unsigned int req_state)
 
   request_gadget_id = -1;
 
+  SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
+
   while(result < 0)
   {
     if (PendingEvent())
@@ -1914,7 +1951,7 @@ boolean Request(char *text, unsigned int req_state)
          break;
 
        case EVENT_KEYRELEASE:
-         key_joystick_mapping = 0;
+         ClearPlayerAction();
          break;
 
        default:
@@ -1949,7 +1986,7 @@ boolean Request(char *text, unsigned int req_state)
 
     if (!(req_state & REQ_STAY_CLOSED) && (old_door_state & DOOR_OPEN_1))
     {
-      BlitBitmap(pix[PIX_DB_DOOR], pix[PIX_DB_DOOR],
+      BlitBitmap(bitmap_db_door, bitmap_db_door,
                 DOOR_GFX_PAGEX2,DOOR_GFX_PAGEY1, DXSIZE,DYSIZE,
                 DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1);
       OpenDoor(DOOR_OPEN_1);
@@ -1958,6 +1995,8 @@ boolean Request(char *text, unsigned int req_state)
 
   RemapAllGadgets();
 
+  SetDrawBackgroundMask(REDRAW_FIELD);
+
 #if defined(PLATFORM_UNIX)
   /* continue network game after request */
   if (options.network &&
@@ -1966,7 +2005,7 @@ boolean Request(char *text, unsigned int req_state)
     SendToServer_ContinuePlaying();
 #endif
 
-  return(result);
+  return result;
 }
 
 unsigned int OpenDoor(unsigned int door_state)
@@ -1975,7 +2014,7 @@ unsigned int OpenDoor(unsigned int door_state)
 
   if (door_state & DOOR_COPY_BACK)
   {
-    BlitBitmap(pix[PIX_DB_DOOR], pix[PIX_DB_DOOR],
+    BlitBitmap(bitmap_db_door, bitmap_db_door,
               DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE + VYSIZE,
               DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
     door_state &= ~DOOR_COPY_BACK;
@@ -1990,9 +2029,9 @@ unsigned int CloseDoor(unsigned int door_state)
 {
   unsigned int new_door_state;
 
-  BlitBitmap(backbuffer, pix[PIX_DB_DOOR],
+  BlitBitmap(backbuffer, bitmap_db_door,
             DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
-  BlitBitmap(backbuffer, pix[PIX_DB_DOOR],
+  BlitBitmap(backbuffer, bitmap_db_door,
             VX, VY, VXSIZE, VYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2);
 
   new_door_state = MoveDoor(door_state);
@@ -2002,7 +2041,12 @@ unsigned int CloseDoor(unsigned int door_state)
 
 unsigned int GetDoorState()
 {
-  return(MoveDoor(DOOR_GET_STATE));
+  return MoveDoor(DOOR_GET_STATE);
+}
+
+unsigned int SetDoorState(unsigned int door_state)
+{
+  return MoveDoor(door_state | DOOR_SET_STATE);
 }
 
 unsigned int MoveDoor(unsigned int door_state)
@@ -2016,6 +2060,16 @@ unsigned int MoveDoor(unsigned int door_state)
   if (door_state == DOOR_GET_STATE)
     return(door1 | door2);
 
+  if (door_state & DOOR_SET_STATE)
+  {
+    if (door_state & DOOR_ACTION_1)
+      door1 = door_state & DOOR_ACTION_1;
+    if (door_state & DOOR_ACTION_2)
+      door2 = door_state & DOOR_ACTION_2;
+
+    return(door1 | door2);
+  }
+
   if (door1 == DOOR_OPEN_1 && door_state & DOOR_OPEN_1)
     door_state &= ~DOOR_OPEN_1;
   else if (door1 == DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1)
@@ -2029,29 +2083,44 @@ unsigned int MoveDoor(unsigned int door_state)
   {
     stepsize = 20;
     door_delay_value = 0;
-    StopSound(SND_OEFFNEN);
+
+    StopSound(SND_MENU_DOOR_OPENING);
+    StopSound(SND_MENU_DOOR_CLOSING);
+  }
+
+  if (global.autoplay_leveldir)
+  {
+    door_state |= DOOR_NO_DELAY;
+    door_state &= ~DOOR_CLOSE_ALL;
   }
 
   if (door_state & DOOR_ACTION)
   {
     if (!(door_state & DOOR_NO_DELAY))
-      PlaySoundStereo(SND_OEFFNEN, PSND_MAX_RIGHT);
+    {
+      /* opening door sound has priority over simultaneously closing door */
+      if (door_state & (DOOR_OPEN_1 | DOOR_OPEN_2))
+       PlaySoundStereo(SND_MENU_DOOR_OPENING, SOUND_MAX_RIGHT);
+      else if (door_state & (DOOR_CLOSE_1 | DOOR_CLOSE_2))
+       PlaySoundStereo(SND_MENU_DOOR_CLOSING, SOUND_MAX_RIGHT);
+    }
 
     start = ((door_state & DOOR_NO_DELAY) ? DXSIZE : 0);
 
     for(x=start; x<=DXSIZE; x+=stepsize)
     {
-      Bitmap *bitmap = pix[PIX_DOOR];
+      Bitmap *bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
       GC gc = bitmap->stored_clip_gc;
 
-      WaitUntilDelayReached(&door_delay, door_delay_value);
+      if (!(door_state & DOOR_NO_DELAY))
+       WaitUntilDelayReached(&door_delay, door_delay_value);
 
       if (door_state & DOOR_ACTION_1)
       {
        int i = (door_state & DOOR_OPEN_1 ? DXSIZE-x : x);
        int j = (DXSIZE - i) / 3;
 
-       BlitBitmap(pix[PIX_DB_DOOR], drawto,
+       BlitBitmap(bitmap_db_door, drawto,
                   DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1 + i/2,
                   DXSIZE,DYSIZE - i/2, DX, DY);
 
@@ -2094,7 +2163,7 @@ unsigned int MoveDoor(unsigned int door_state)
        int i = (door_state & DOOR_OPEN_2 ? VXSIZE - x : x);
        int j = (VXSIZE - i) / 3;
 
-       BlitBitmap(pix[PIX_DB_DOOR], drawto,
+       BlitBitmap(bitmap_db_door, drawto,
                   DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2 + i/2,
                   VXSIZE, VYSIZE - i/2, VX, VY);
 
@@ -2130,7 +2199,10 @@ unsigned int MoveDoor(unsigned int door_state)
   }
 
   if (setup.quick_doors)
-    StopSound(SND_OEFFNEN);
+  {
+    StopSound(SND_MENU_DOOR_OPENING);
+    StopSound(SND_MENU_DOOR_CLOSING);
+  }
 
   if (door_state & DOOR_ACTION_1)
     door1 = door_state & DOOR_ACTION_1;
@@ -2143,8 +2215,12 @@ unsigned int MoveDoor(unsigned int door_state)
 void DrawSpecialEditorDoor()
 {
   /* draw bigger toolbox window */
-  BlitBitmap(pix[PIX_DOOR], drawto,
-            DOOR_GFX_PAGEX7, 0, 108, 56, EX - 4, EY - 12);
+  BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, drawto,
+            DOOR_GFX_PAGEX7, 0, EXSIZE + 8, 8,
+            EX - 4, EY - 12);
+  BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
+            EX - 4, VY - 4, EXSIZE + 8, EYSIZE - VYSIZE + 4,
+            EX - 4, EY - 4);
 
   redraw_mask |= REDRAW_ALL;
 }
@@ -2152,8 +2228,9 @@ void DrawSpecialEditorDoor()
 void UndrawSpecialEditorDoor()
 {
   /* draw normal tape recorder window */
-  BlitBitmap(pix[PIX_BACK], drawto,
-            562, 344, 108, 56, EX - 4, EY - 12);
+  BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
+            EX - 4, EY - 12, EXSIZE + 8, EYSIZE - VYSIZE + 12,
+            EX - 4, EY - 12);
 
   redraw_mask |= REDRAW_ALL;
 }
@@ -2281,7 +2358,7 @@ void CreateToolButtons()
 
   for (i=0; i<NUM_TOOL_BUTTONS; i++)
   {
-    Bitmap *gd_bitmap = pix[PIX_DOOR];
+    Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
     Bitmap *deco_bitmap = None;
     int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
     struct GadgetInfo *gi;
@@ -2300,7 +2377,9 @@ void CreateToolButtons()
 
     if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4)
     {
-      getMiniGraphicSource(GFX_SPIELER1 + id - TOOL_CTRL_ID_PLAYER_1,
+      int player_nr = id - TOOL_CTRL_ID_PLAYER_1;
+
+      getMiniGraphicSource(PLAYER_NR_GFX(IMG_PLAYER1, player_nr),
                           &deco_bitmap, &deco_x, &deco_y);
       deco_xpos = (toolbutton_info[i].width - MINI_TILEX) / 2;
       deco_ypos = (toolbutton_info[i].height - MINI_TILEY) / 2;
@@ -2331,6 +2410,14 @@ void CreateToolButtons()
   }
 }
 
+void FreeToolButtons()
+{
+  int i;
+
+  for (i=0; i<NUM_TOOL_BUTTONS; i++)
+    FreeGadget(tool_gadget[i]);
+}
+
 static void UnmapToolButtons()
 {
   int i;
@@ -2348,296 +2435,46 @@ int get_next_element(int element)
 {
   switch(element)
   {
-    case EL_QUICKSAND_FILLING:         return EL_MORAST_VOLL;
-    case EL_QUICKSAND_EMPTYING:                return EL_MORAST_LEER;
+    case EL_QUICKSAND_FILLING:         return EL_QUICKSAND_FULL;
+    case EL_QUICKSAND_EMPTYING:                return EL_QUICKSAND_EMPTY;
     case EL_MAGIC_WALL_FILLING:                return EL_MAGIC_WALL_FULL;
-    case EL_MAGIC_WALL_EMPTYING:       return EL_MAGIC_WALL_EMPTY;
-    case EL_MAGIC_WALL_BD_FILLING:     return EL_MAGIC_WALL_BD_FULL;
-    case EL_MAGIC_WALL_BD_EMPTYING:    return EL_MAGIC_WALL_BD_EMPTY;
-    case EL_AMOEBA_DRIPPING:           return EL_AMOEBE_NASS;
+    case EL_MAGIC_WALL_EMPTYING:       return EL_MAGIC_WALL_ACTIVE;
+    case EL_BD_MAGIC_WALL_FILLING:     return EL_BD_MAGIC_WALL_FULL;
+    case EL_BD_MAGIC_WALL_EMPTYING:    return EL_BD_MAGIC_WALL_ACTIVE;
+    case EL_AMOEBA_DRIPPING:           return EL_AMOEBA_WET;
 
     default:                           return element;
   }
 }
 
-int el2gfx(int element)
+int el_act_dir2img(int element, int action, int direction)
 {
-  switch(element)
-  {
-    case EL_LEERRAUM:          return -1;
-    case EL_ERDREICH:          return GFX_ERDREICH;
-    case EL_MAUERWERK:         return GFX_MAUERWERK;
-    case EL_FELSBODEN:         return GFX_FELSBODEN;
-    case EL_FELSBROCKEN:       return GFX_FELSBROCKEN;
-    case EL_SCHLUESSEL:                return GFX_SCHLUESSEL;
-    case EL_EDELSTEIN:         return GFX_EDELSTEIN;
-    case EL_AUSGANG_ZU:                return GFX_AUSGANG_ZU;
-    case EL_AUSGANG_ACT:       return GFX_AUSGANG_ACT;
-    case EL_AUSGANG_AUF:       return GFX_AUSGANG_AUF;
-    case EL_SPIELFIGUR:                return GFX_SPIELFIGUR;
-    case EL_SPIELER1:          return GFX_SPIELER1;
-    case EL_SPIELER2:          return GFX_SPIELER2;
-    case EL_SPIELER3:          return GFX_SPIELER3;
-    case EL_SPIELER4:          return GFX_SPIELER4;
-    case EL_KAEFER:            return GFX_KAEFER;
-    case EL_KAEFER_RIGHT:      return GFX_KAEFER_RIGHT;
-    case EL_KAEFER_UP:         return GFX_KAEFER_UP;
-    case EL_KAEFER_LEFT:       return GFX_KAEFER_LEFT;
-    case EL_KAEFER_DOWN:       return GFX_KAEFER_DOWN;
-    case EL_FLIEGER:           return GFX_FLIEGER;
-    case EL_FLIEGER_RIGHT:     return GFX_FLIEGER_RIGHT;
-    case EL_FLIEGER_UP:                return GFX_FLIEGER_UP;
-    case EL_FLIEGER_LEFT:      return GFX_FLIEGER_LEFT;
-    case EL_FLIEGER_DOWN:      return GFX_FLIEGER_DOWN;
-    case EL_BUTTERFLY:         return GFX_BUTTERFLY;
-    case EL_BUTTERFLY_RIGHT:   return GFX_BUTTERFLY_RIGHT;
-    case EL_BUTTERFLY_UP:      return GFX_BUTTERFLY_UP;
-    case EL_BUTTERFLY_LEFT:    return GFX_BUTTERFLY_LEFT;
-    case EL_BUTTERFLY_DOWN:    return GFX_BUTTERFLY_DOWN;
-    case EL_FIREFLY:           return GFX_FIREFLY;
-    case EL_FIREFLY_RIGHT:     return GFX_FIREFLY_RIGHT;
-    case EL_FIREFLY_UP:                return GFX_FIREFLY_UP;
-    case EL_FIREFLY_LEFT:      return GFX_FIREFLY_LEFT;
-    case EL_FIREFLY_DOWN:      return GFX_FIREFLY_DOWN;
-    case EL_MAMPFER:           return GFX_MAMPFER;
-    case EL_ROBOT:             return GFX_ROBOT;
-    case EL_BETON:             return GFX_BETON;
-    case EL_DIAMANT:           return GFX_DIAMANT;
-    case EL_MORAST_LEER:       return GFX_MORAST_LEER;
-    case EL_MORAST_VOLL:       return GFX_MORAST_VOLL;
-    case EL_QUICKSAND_EMPTYING:        return GFX_MORAST_LEER;
-    case EL_TROPFEN:           return GFX_TROPFEN;
-    case EL_BOMBE:             return GFX_BOMBE;
-    case EL_MAGIC_WALL_OFF:    return GFX_MAGIC_WALL_OFF;
-    case EL_MAGIC_WALL_EMPTY:  return GFX_MAGIC_WALL_EMPTY;
-    case EL_MAGIC_WALL_EMPTYING:return GFX_MAGIC_WALL_EMPTY;
-    case EL_MAGIC_WALL_FULL:   return GFX_MAGIC_WALL_FULL;
-    case EL_MAGIC_WALL_DEAD:   return GFX_MAGIC_WALL_DEAD;
-    case EL_SALZSAEURE:                return GFX_SALZSAEURE;
-    case EL_AMOEBE_TOT:                return GFX_AMOEBE_TOT;
-    case EL_AMOEBE_NASS:       return GFX_AMOEBE_NASS;
-    case EL_AMOEBE_NORM:       return GFX_AMOEBE_NORM;
-    case EL_AMOEBE_VOLL:       return GFX_AMOEBE_VOLL;
-    case EL_AMOEBE_BD:         return GFX_AMOEBE_BD;
-    case EL_AMOEBA2DIAM:       return GFX_AMOEBA2DIAM;
-    case EL_AMOEBA_DRIPPING:   return GFX_AMOEBE_NASS;
-    case EL_KOKOSNUSS:         return GFX_KOKOSNUSS;
-    case EL_LIFE:              return GFX_LIFE;
-    case EL_LIFE_ASYNC:                return GFX_LIFE_ASYNC;
-    case EL_DYNAMITE_ACTIVE:   return GFX_DYNAMIT;
-    case EL_BADEWANNE:         return GFX_BADEWANNE;
-    case EL_BADEWANNE1:                return GFX_BADEWANNE1;
-    case EL_BADEWANNE2:                return GFX_BADEWANNE2;
-    case EL_BADEWANNE3:                return GFX_BADEWANNE3;
-    case EL_BADEWANNE4:                return GFX_BADEWANNE4;
-    case EL_BADEWANNE5:                return GFX_BADEWANNE5;
-    case EL_ABLENK_AUS:                return GFX_ABLENK_AUS;
-    case EL_ABLENK_EIN:                return GFX_ABLENK_EIN;
-    case EL_SCHLUESSEL1:       return GFX_SCHLUESSEL1;
-    case EL_SCHLUESSEL2:       return GFX_SCHLUESSEL2;
-    case EL_SCHLUESSEL3:       return GFX_SCHLUESSEL3;
-    case EL_SCHLUESSEL4:       return GFX_SCHLUESSEL4;
-    case EL_PFORTE1:           return GFX_PFORTE1;
-    case EL_PFORTE2:           return GFX_PFORTE2;
-    case EL_PFORTE3:           return GFX_PFORTE3;
-    case EL_PFORTE4:           return GFX_PFORTE4;
-    case EL_PFORTE1X:          return GFX_PFORTE1X;
-    case EL_PFORTE2X:          return GFX_PFORTE2X;
-    case EL_PFORTE3X:          return GFX_PFORTE3X;
-    case EL_PFORTE4X:          return GFX_PFORTE4X;
-    case EL_DYNAMITE_INACTIVE: return GFX_DYNAMIT_AUS;
-    case EL_PACMAN:            return GFX_PACMAN;
-    case EL_PACMAN_RIGHT:      return GFX_PACMAN_RIGHT;
-    case EL_PACMAN_UP:         return GFX_PACMAN_UP;
-    case EL_PACMAN_LEFT:       return GFX_PACMAN_LEFT;
-    case EL_PACMAN_DOWN:       return GFX_PACMAN_DOWN;
-    case EL_UNSICHTBAR:                return GFX_UNSICHTBAR;
-    case EL_ERZ_EDEL:          return GFX_ERZ_EDEL;
-    case EL_ERZ_DIAM:          return GFX_ERZ_DIAM;
-    case EL_BIRNE_AUS:         return GFX_BIRNE_AUS;
-    case EL_BIRNE_EIN:         return GFX_BIRNE_EIN;
-    case EL_ZEIT_VOLL:         return GFX_ZEIT_VOLL;
-    case EL_ZEIT_LEER:         return GFX_ZEIT_LEER;
-    case EL_MAUER_LEBT:                return GFX_MAUER_LEBT;
-    case EL_MAUER_X:           return GFX_MAUER_X;
-    case EL_MAUER_Y:           return GFX_MAUER_Y;
-    case EL_MAUER_XY:          return GFX_MAUER_XY;
-    case EL_EDELSTEIN_BD:      return GFX_EDELSTEIN_BD;
-    case EL_EDELSTEIN_GELB:    return GFX_EDELSTEIN_GELB;
-    case EL_EDELSTEIN_ROT:     return GFX_EDELSTEIN_ROT;
-    case EL_EDELSTEIN_LILA:    return GFX_EDELSTEIN_LILA;
-    case EL_ERZ_EDEL_BD:       return GFX_ERZ_EDEL_BD;
-    case EL_ERZ_EDEL_GELB:     return GFX_ERZ_EDEL_GELB;
-    case EL_ERZ_EDEL_ROT:      return GFX_ERZ_EDEL_ROT;
-    case EL_ERZ_EDEL_LILA:     return GFX_ERZ_EDEL_LILA;
-    case EL_MAMPFER2:          return GFX_MAMPFER2;
-    case EL_MAGIC_WALL_BD_OFF: return GFX_MAGIC_WALL_BD_OFF;
-    case EL_MAGIC_WALL_BD_EMPTY:return GFX_MAGIC_WALL_BD_EMPTY;
-    case EL_MAGIC_WALL_BD_EMPTYING:return GFX_MAGIC_WALL_BD_EMPTY;
-    case EL_MAGIC_WALL_BD_FULL:        return GFX_MAGIC_WALL_BD_FULL;
-    case EL_MAGIC_WALL_BD_DEAD:        return GFX_MAGIC_WALL_BD_DEAD;
-    case EL_DYNABOMB_ACTIVE_1: return GFX_DYNABOMB;
-    case EL_DYNABOMB_ACTIVE_2: return GFX_DYNABOMB;
-    case EL_DYNABOMB_ACTIVE_3: return GFX_DYNABOMB;
-    case EL_DYNABOMB_ACTIVE_4: return GFX_DYNABOMB;
-    case EL_DYNABOMB_NR:       return GFX_DYNABOMB_NR;
-    case EL_DYNABOMB_SZ:       return GFX_DYNABOMB_SZ;
-    case EL_DYNABOMB_XL:       return GFX_DYNABOMB_XL;
-    case EL_SOKOBAN_OBJEKT:    return GFX_SOKOBAN_OBJEKT;
-    case EL_SOKOBAN_FELD_LEER: return GFX_SOKOBAN_FELD_LEER;
-    case EL_SOKOBAN_FELD_VOLL: return GFX_SOKOBAN_FELD_VOLL;
-    case EL_MOLE:              return GFX_MOLE;
-    case EL_PINGUIN:           return GFX_PINGUIN;
-    case EL_SCHWEIN:           return GFX_SCHWEIN;
-    case EL_DRACHE:            return GFX_DRACHE;
-    case EL_SONDE:             return GFX_SONDE;
-    case EL_PFEIL_LEFT:                return GFX_PFEIL_LEFT;
-    case EL_PFEIL_RIGHT:       return GFX_PFEIL_RIGHT;
-    case EL_PFEIL_UP:          return GFX_PFEIL_UP;
-    case EL_PFEIL_DOWN:                return GFX_PFEIL_DOWN;
-    case EL_SPEED_PILL:                return GFX_SPEED_PILL;
-    case EL_SP_TERMINAL_ACTIVE:        return GFX_SP_TERMINAL;
-    case EL_SP_BUG_ACTIVE:     return GFX_SP_BUG_ACTIVE;
-    case EL_SP_ZONK:           return GFX_SP_ZONK;
-      /* ^^^^^^^^^^ non-standard position in supaplex graphic set! */
-    case EL_INVISIBLE_STEEL:   return GFX_INVISIBLE_STEEL;
-    case EL_BLACK_ORB:         return GFX_BLACK_ORB;
-    case EL_EM_GATE_1:         return GFX_EM_GATE_1;
-    case EL_EM_GATE_2:         return GFX_EM_GATE_2;
-    case EL_EM_GATE_3:         return GFX_EM_GATE_3;
-    case EL_EM_GATE_4:         return GFX_EM_GATE_4;
-    case EL_EM_GATE_1X:                return GFX_EM_GATE_1X;
-    case EL_EM_GATE_2X:                return GFX_EM_GATE_2X;
-    case EL_EM_GATE_3X:                return GFX_EM_GATE_3X;
-    case EL_EM_GATE_4X:                return GFX_EM_GATE_4X;
-    case EL_EM_KEY_1_FILE:     return GFX_EM_KEY_1;
-    case EL_EM_KEY_2_FILE:     return GFX_EM_KEY_2;
-    case EL_EM_KEY_3_FILE:     return GFX_EM_KEY_3;
-    case EL_EM_KEY_4_FILE:     return GFX_EM_KEY_4;
-    case EL_EM_KEY_1:          return GFX_EM_KEY_1;
-    case EL_EM_KEY_2:          return GFX_EM_KEY_2;
-    case EL_EM_KEY_3:          return GFX_EM_KEY_3;
-    case EL_EM_KEY_4:          return GFX_EM_KEY_4;
-    case EL_PEARL:             return GFX_PEARL;
-    case EL_CRYSTAL:           return GFX_CRYSTAL;
-    case EL_WALL_PEARL:                return GFX_WALL_PEARL;
-    case EL_WALL_CRYSTAL:      return GFX_WALL_CRYSTAL;
-    case EL_DOOR_WHITE:                return GFX_DOOR_WHITE;
-    case EL_DOOR_WHITE_GRAY:   return GFX_DOOR_WHITE_GRAY;
-    case EL_KEY_WHITE:         return GFX_KEY_WHITE;
-    case EL_SHIELD_PASSIVE:    return GFX_SHIELD_PASSIVE;
-    case EL_SHIELD_ACTIVE:     return GFX_SHIELD_ACTIVE;
-    case EL_EXTRA_TIME:                return GFX_EXTRA_TIME;
-    case EL_SWITCHGATE_OPEN:   return GFX_SWITCHGATE_OPEN;
-    case EL_SWITCHGATE_CLOSED: return GFX_SWITCHGATE_CLOSED;
-    case EL_SWITCHGATE_SWITCH_1:return GFX_SWITCHGATE_SWITCH_1;
-    case EL_SWITCHGATE_SWITCH_2:return GFX_SWITCHGATE_SWITCH_2;
-    case EL_BELT1_LEFT:                return GFX_BELT1_LEFT;
-    case EL_BELT1_MIDDLE:      return GFX_BELT1_MIDDLE;
-    case EL_BELT1_RIGHT:       return GFX_BELT1_RIGHT;
-    case EL_BELT1_SWITCH_LEFT: return GFX_BELT1_SWITCH_LEFT;
-    case EL_BELT1_SWITCH_MIDDLE:return GFX_BELT1_SWITCH_MIDDLE;
-    case EL_BELT1_SWITCH_RIGHT:        return GFX_BELT1_SWITCH_RIGHT;
-    case EL_BELT2_LEFT:                return GFX_BELT2_LEFT;
-    case EL_BELT2_MIDDLE:      return GFX_BELT2_MIDDLE;
-    case EL_BELT2_RIGHT:       return GFX_BELT2_RIGHT;
-    case EL_BELT2_SWITCH_LEFT: return GFX_BELT2_SWITCH_LEFT;
-    case EL_BELT2_SWITCH_MIDDLE:return GFX_BELT2_SWITCH_MIDDLE;
-    case EL_BELT2_SWITCH_RIGHT:        return GFX_BELT2_SWITCH_RIGHT;
-    case EL_BELT3_LEFT:                return GFX_BELT3_LEFT;
-    case EL_BELT3_MIDDLE:      return GFX_BELT3_MIDDLE;
-    case EL_BELT3_RIGHT:       return GFX_BELT3_RIGHT;
-    case EL_BELT3_SWITCH_LEFT: return GFX_BELT3_SWITCH_LEFT;
-    case EL_BELT3_SWITCH_MIDDLE:return GFX_BELT3_SWITCH_MIDDLE;
-    case EL_BELT3_SWITCH_RIGHT:        return GFX_BELT3_SWITCH_RIGHT;
-    case EL_BELT4_LEFT:                return GFX_BELT4_LEFT;
-    case EL_BELT4_MIDDLE:      return GFX_BELT4_MIDDLE;
-    case EL_BELT4_RIGHT:       return GFX_BELT4_RIGHT;
-    case EL_BELT4_SWITCH_LEFT: return GFX_BELT4_SWITCH_LEFT;
-    case EL_BELT4_SWITCH_MIDDLE:return GFX_BELT4_SWITCH_MIDDLE;
-    case EL_BELT4_SWITCH_RIGHT:        return GFX_BELT4_SWITCH_RIGHT;
-    case EL_LANDMINE:          return GFX_LANDMINE;
-    case EL_ENVELOPE:          return GFX_ENVELOPE;
-    case EL_LIGHT_SWITCH_OFF:  return GFX_LIGHT_SWITCH_OFF;
-    case EL_LIGHT_SWITCH_ON:   return GFX_LIGHT_SWITCH_ON;
-    case EL_SIGN_EXCLAMATION:  return GFX_SIGN_EXCLAMATION;
-    case EL_SIGN_RADIOACTIVITY:        return GFX_SIGN_RADIOACTIVITY;
-    case EL_SIGN_STOP:         return GFX_SIGN_STOP;
-    case EL_SIGN_WHEELCHAIR:   return GFX_SIGN_WHEELCHAIR;
-    case EL_SIGN_PARKING:      return GFX_SIGN_PARKING;
-    case EL_SIGN_ONEWAY:       return GFX_SIGN_ONEWAY;
-    case EL_SIGN_HEART:                return GFX_SIGN_HEART;
-    case EL_SIGN_TRIANGLE:     return GFX_SIGN_TRIANGLE;
-    case EL_SIGN_ROUND:                return GFX_SIGN_ROUND;
-    case EL_SIGN_EXIT:         return GFX_SIGN_EXIT;
-    case EL_SIGN_YINYANG:      return GFX_SIGN_YINYANG;
-    case EL_SIGN_OTHER:                return GFX_SIGN_OTHER;
-    case EL_MOLE_LEFT:         return GFX_MOLE_LEFT;
-    case EL_MOLE_RIGHT:                return GFX_MOLE_RIGHT;
-    case EL_MOLE_UP:           return GFX_MOLE_UP;
-    case EL_MOLE_DOWN:         return GFX_MOLE_DOWN;
-    case EL_STEEL_SLANTED:     return GFX_STEEL_SLANTED;
-    case EL_SAND_INVISIBLE:    return GFX_SAND_INVISIBLE;
-    case EL_DX_UNKNOWN_15:     return GFX_DX_UNKNOWN_15;
-    case EL_DX_UNKNOWN_42:     return GFX_DX_UNKNOWN_42;
-    case EL_TIMEGATE_OPEN:     return GFX_TIMEGATE_OPEN;
-    case EL_TIMEGATE_CLOSED:   return GFX_TIMEGATE_CLOSED;
-    case EL_TIMEGATE_SWITCH_ON:        return GFX_TIMEGATE_SWITCH;
-    case EL_TIMEGATE_SWITCH_OFF:return GFX_TIMEGATE_SWITCH;
-    case EL_BALLOON:           return GFX_BALLOON;
-    case EL_BALLOON_SEND_LEFT: return GFX_BALLOON_SEND_LEFT;
-    case EL_BALLOON_SEND_RIGHT:        return GFX_BALLOON_SEND_RIGHT;
-    case EL_BALLOON_SEND_UP:   return GFX_BALLOON_SEND_UP;
-    case EL_BALLOON_SEND_DOWN: return GFX_BALLOON_SEND_DOWN;
-    case EL_BALLOON_SEND_ANY:  return GFX_BALLOON_SEND_ANY;
-    case EL_EMC_STEEL_WALL_1:  return GFX_EMC_STEEL_WALL_1;
-    case EL_EMC_STEEL_WALL_2:  return GFX_EMC_STEEL_WALL_2;
-    case EL_EMC_STEEL_WALL_3:  return GFX_EMC_STEEL_WALL_3;
-    case EL_EMC_STEEL_WALL_4:  return GFX_EMC_STEEL_WALL_4;
-    case EL_EMC_WALL_1:                return GFX_EMC_WALL_1;
-    case EL_EMC_WALL_2:                return GFX_EMC_WALL_2;
-    case EL_EMC_WALL_3:                return GFX_EMC_WALL_3;
-    case EL_EMC_WALL_4:                return GFX_EMC_WALL_4;
-    case EL_EMC_WALL_5:                return GFX_EMC_WALL_5;
-    case EL_EMC_WALL_6:                return GFX_EMC_WALL_6;
-    case EL_EMC_WALL_7:                return GFX_EMC_WALL_7;
-    case EL_EMC_WALL_8:                return GFX_EMC_WALL_8;
-    case EL_TUBE_CROSS:                return GFX_TUBE_CROSS;
-    case EL_TUBE_VERTICAL:     return GFX_TUBE_VERTICAL;
-    case EL_TUBE_HORIZONTAL:   return GFX_TUBE_HORIZONTAL;
-    case EL_TUBE_VERT_LEFT:    return GFX_TUBE_VERT_LEFT;
-    case EL_TUBE_VERT_RIGHT:   return GFX_TUBE_VERT_RIGHT;
-    case EL_TUBE_HORIZ_UP:     return GFX_TUBE_HORIZ_UP;
-    case EL_TUBE_HORIZ_DOWN:   return GFX_TUBE_HORIZ_DOWN;
-    case EL_TUBE_LEFT_UP:      return GFX_TUBE_LEFT_UP;
-    case EL_TUBE_LEFT_DOWN:    return GFX_TUBE_LEFT_DOWN;
-    case EL_TUBE_RIGHT_UP:     return GFX_TUBE_RIGHT_UP;
-    case EL_TUBE_RIGHT_DOWN:   return GFX_TUBE_RIGHT_DOWN;
-    case EL_SPRING:            return GFX_SPRING;
-    case EL_SPRING_MOVING:     return GFX_SPRING;
-    case EL_TRAP_INACTIVE:     return GFX_TRAP_INACTIVE;
-    case EL_TRAP_ACTIVE:       return GFX_TRAP_ACTIVE;
-    case EL_BD_WALL:           return GFX_BD_WALL;
-    case EL_BD_ROCK:           return GFX_BD_ROCK;
-    case EL_DX_SUPABOMB:       return GFX_DX_SUPABOMB;
-    case EL_SP_MURPHY_CLONE:   return GFX_SP_MURPHY_CLONE;
-
-    default:
-    {
-      if (IS_CHAR(element))
-       return GFX_CHAR_START + (element - EL_CHAR_START);
-      else if (element >= EL_SP_START && element <= EL_SP_END)
-      {
-       int nr_element = element - EL_SP_START;
-       int gfx_per_line = 8;
-       int nr_graphic =
-         (nr_element / gfx_per_line) * SP_PER_LINE +
-         (nr_element % gfx_per_line);
+  direction = MV_DIR_BIT(direction);
 
-       return GFX_START_ROCKSSP + nr_graphic;
-      }
-      else
-       return -1;
-    }
-  }
+  return element_info[element].direction_graphic[action][direction];
+}
+
+int el_act2img(int element, int action)
+{
+  return element_info[element].graphic[action];
+}
+
+int el_dir2img(int element, int direction)
+{
+  return el_act_dir2img(element, ACTION_DEFAULT, direction);
+}
+
+int el2img(int element)
+{
+  return element_info[element].graphic[ACTION_DEFAULT];
+}
+
+int el2edimg(int element)
+{
+  return element_info[element].editor_graphic;
+}
+
+int el2preimg(int element)
+{
+  return element_info[element].preview_graphic;
 }