rnd-20030208-2-src
[rocksndiamonds.git] / src / tools.c
index 7a99fd61f9a41ef90f119071d87464235575708c..b20e04cb85ef05904d15107494bb2b9f59a54ce9 100644 (file)
@@ -279,7 +279,7 @@ void BackToFront()
       info1[0] = '\0';
 
     sprintf(text, "%.1f fps%s", global.frames_per_second, info1);
-    DrawTextExt(window, SX, SY, text, FS_SMALL, FC_YELLOW);
+    DrawTextExt(window, SX, SY, text, FS_SMALL, FC_YELLOW, FONT_OPAQUE);
   }
 
   FlushDisplay();
@@ -362,9 +362,32 @@ void FadeToFront()
   BackToFront();
 }
 
+void SetMainBackgroundImage(int graphic)
+{
+  SetMainBackgroundBitmap(graphic == IMG_UNDEFINED ? NULL :
+                         graphic_info[graphic].bitmap ?
+                         graphic_info[graphic].bitmap :
+                         graphic_info[IMG_BACKGROUND_DEFAULT].bitmap);
+}
+
+void SetDoorBackgroundImage(int graphic)
+{
+  SetDoorBackgroundBitmap(graphic == IMG_UNDEFINED ? NULL :
+                         graphic_info[graphic].bitmap ?
+                         graphic_info[graphic].bitmap :
+                         graphic_info[IMG_BACKGROUND_DEFAULT].bitmap);
+}
+
+void DrawBackground(int dest_x, int dest_y, int width, int height)
+{
+  ClearRectangleOnBackground(backbuffer, dest_x, dest_y, width, height);
+
+  redraw_mask |= REDRAW_FIELD;
+}
+
 void ClearWindow()
 {
-  ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
+  DrawBackground(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
 
   if (setup.soft_scrolling && game_status == PLAYING)
   {
@@ -379,41 +402,6 @@ void ClearWindow()
     ClearRectangle(window, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
     SetDrawtoField(DRAW_DIRECT);
   }
-
-  redraw_mask |= REDRAW_FIELD;
-}
-
-static int getGraphicAnimationPhase(int frames, int delay, int mode)
-{
-  int phase;
-
-  if (mode & ANIM_PINGPONG)
-  {
-    int max_anim_frames = 2 * frames - 2;
-
-    phase = (FrameCounter % (delay * max_anim_frames)) / delay;
-    phase = (phase < frames ? phase : max_anim_frames - phase);
-  }
-  else
-    phase = (FrameCounter % (delay * frames)) / delay;
-
-  if (mode & ANIM_REVERSE)
-    phase = -phase;
-
-  return phase;
-}
-
-inline int getGraphicAnimationFrame(int graphic, int sync_frame)
-{
-  /* animation synchronized with global frame counter, not move position */
-  if (new_graphic_info[graphic].anim_global_sync || sync_frame < 0)
-    sync_frame = FrameCounter;
-
-  return getAnimationFrame(new_graphic_info[graphic].anim_frames,
-                          new_graphic_info[graphic].anim_delay,
-                          new_graphic_info[graphic].anim_mode,
-                          new_graphic_info[graphic].anim_start_frame,
-                          sync_frame);
 }
 
 void MarkTileDirty(int x, int y)
@@ -447,6 +435,86 @@ void SetBorderElement()
   }
 }
 
+void SetRandomAnimationValue(int x, int y)
+{
+  anim.random_frame = GfxRandom[x][y];
+}
+
+inline int getGraphicAnimationFrame(int graphic, int sync_frame)
+{
+  /* animation synchronized with global frame counter, not move position */
+  if (graphic_info[graphic].anim_global_sync || sync_frame < 0)
+    sync_frame = FrameCounter;
+
+  return getAnimationFrame(graphic_info[graphic].anim_frames,
+                          graphic_info[graphic].anim_delay,
+                          graphic_info[graphic].anim_mode,
+                          graphic_info[graphic].anim_start_frame,
+                          sync_frame);
+}
+
+inline void DrawGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
+                                   int graphic, int sync_frame, int mask_mode)
+{
+  int frame = getGraphicAnimationFrame(graphic, sync_frame);
+
+  if (mask_mode == USE_MASKING)
+    DrawGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
+  else
+    DrawGraphicExt(dst_bitmap, x, y, graphic, frame);
+}
+
+inline void DrawGraphicAnimation(int x, int y, int graphic)
+{
+  int lx = LEVELX(x), ly = LEVELY(y);
+
+  if (!IN_SCR_FIELD(x, y))
+    return;
+
+  DrawGraphicAnimationExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
+                         graphic, GfxFrame[lx][ly], NO_MASKING);
+  MarkTileDirty(x, y);
+}
+
+void DrawLevelGraphicAnimation(int x, int y, int graphic)
+{
+  DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
+}
+
+void DrawLevelElementAnimation(int x, int y, int element)
+{
+  DrawGraphicAnimation(SCREENX(x), SCREENY(y), el2img(element));
+}
+
+inline void DrawLevelGraphicAnimationIfNeeded(int x, int y, int graphic)
+{
+  int sx = SCREENX(x), sy = SCREENY(y);
+
+  if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
+    return;
+
+  if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
+    return;
+
+  DrawGraphicAnimation(sx, sy, graphic);
+}
+
+void DrawLevelElementAnimationIfNeeded(int x, int y, int element)
+{
+  int sx = SCREENX(x), sy = SCREENY(y);
+  int graphic;
+
+  if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
+    return;
+
+  graphic = el_act_dir2img(element, GfxAction[x][y], MovDir[x][y]);
+
+  if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
+    return;
+
+  DrawGraphicAnimation(sx, sy, graphic);
+}
+
 void DrawAllPlayers()
 {
   int i;
@@ -556,37 +624,37 @@ void DrawPlayer(struct PlayerInfo *player)
     if (player->Pushing)
     {
       if (player->MovDir == MV_LEFT)
-       graphic = IMG_SP_MURPHY_LEFT_PUSHING;
+       graphic = IMG_SP_MURPHY_PUSHING_LEFT;
       else if (player->MovDir == MV_RIGHT)
-       graphic = IMG_SP_MURPHY_RIGHT_PUSHING;
+       graphic = IMG_SP_MURPHY_PUSHING_RIGHT;
       else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_LEFT)
-       graphic = IMG_SP_MURPHY_LEFT_PUSHING;
+       graphic = IMG_SP_MURPHY_PUSHING_LEFT;
       else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_RIGHT)
-       graphic = IMG_SP_MURPHY_RIGHT_PUSHING;
+       graphic = IMG_SP_MURPHY_PUSHING_RIGHT;
     }
     else if (player->snapped)
     {
       if (player->MovDir == MV_LEFT)
-       graphic = IMG_SP_MURPHY_LEFT_SNAPPING;
+       graphic = IMG_SP_MURPHY_SNAPPING_LEFT;
       else if (player->MovDir == MV_RIGHT)
-       graphic = IMG_SP_MURPHY_RIGHT_SNAPPING;
+       graphic = IMG_SP_MURPHY_SNAPPING_RIGHT;
       else if (player->MovDir == MV_UP)
-       graphic = IMG_SP_MURPHY_UP_SNAPPING;
+       graphic = IMG_SP_MURPHY_SNAPPING_UP;
       else if (player->MovDir == MV_DOWN)
-       graphic = IMG_SP_MURPHY_DOWN_SNAPPING;
+       graphic = IMG_SP_MURPHY_SNAPPING_DOWN;
     }
     else if (action_moving)
     {
       if (player->MovDir == MV_LEFT)
-       graphic = IMG_SP_MURPHY_LEFT_MOVING;
+       graphic = IMG_SP_MURPHY_MOVING_LEFT;
       else if (player->MovDir == MV_RIGHT)
-       graphic = IMG_SP_MURPHY_RIGHT_MOVING;
+       graphic = IMG_SP_MURPHY_MOVING_RIGHT;
       else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_LEFT)
-       graphic = IMG_SP_MURPHY_LEFT_MOVING;
+       graphic = IMG_SP_MURPHY_MOVING_LEFT;
       else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_RIGHT)
-       graphic = IMG_SP_MURPHY_RIGHT_MOVING;
+       graphic = IMG_SP_MURPHY_MOVING_RIGHT;
       else
-       graphic = IMG_SP_MURPHY_LEFT_MOVING;
+       graphic = IMG_SP_MURPHY_MOVING_LEFT;
 
       frame = getGraphicAnimationFrame(graphic, -1);
     }
@@ -597,20 +665,20 @@ void DrawPlayer(struct PlayerInfo *player)
   else
   {
     if (player->MovDir == MV_LEFT)
-      graphic = (player->Pushing ? IMG_PLAYER1_LEFT_PUSHING :
-                player->is_moving ? IMG_PLAYER1_LEFT_MOVING :
+      graphic = (player->Pushing ? IMG_PLAYER1_PUSHING_LEFT :
+                player->is_moving ? IMG_PLAYER1_MOVING_LEFT :
                 IMG_PLAYER1_LEFT);
     else if (player->MovDir == MV_RIGHT)
-      graphic = (player->Pushing ? IMG_PLAYER1_RIGHT_PUSHING :
-                player->is_moving ? IMG_PLAYER1_RIGHT_MOVING :
+      graphic = (player->Pushing ? IMG_PLAYER1_PUSHING_RIGHT :
+                player->is_moving ? IMG_PLAYER1_MOVING_RIGHT :
                 IMG_PLAYER1_RIGHT);
     else if (player->MovDir == MV_UP)
-      graphic = (player->Pushing ? IMG_PLAYER1_UP_PUSHING :
-                player->is_moving ? IMG_PLAYER1_UP_MOVING :
+      graphic = (player->Pushing ? IMG_PLAYER1_PUSHING_UP :
+                player->is_moving ? IMG_PLAYER1_MOVING_UP :
                 IMG_PLAYER1_UP);
     else       /* MV_DOWN || MV_NO_MOVING */
-      graphic = (player->Pushing ? IMG_PLAYER1_DOWN_PUSHING :
-                player->is_moving ? IMG_PLAYER1_DOWN_MOVING :
+      graphic = (player->Pushing ? IMG_PLAYER1_PUSHING_DOWN :
+                player->is_moving ? IMG_PLAYER1_MOVING_DOWN :
                 IMG_PLAYER1_DOWN);
 
     graphic = PLAYER_NR_GFX(graphic, player->index_nr);
@@ -657,9 +725,10 @@ void DrawPlayer(struct PlayerInfo *player)
   {
     int px = SCREENX(next_jx), py = SCREENY(next_jy);
 
-    if (element == EL_SOKOBAN_FIELD_EMPTY ||
-       Feld[next_jx][next_jy] == EL_SOKOBAN_FIELD_FULL)
-      DrawGraphicShiftedThruMask(px, py, sxx, syy, GFX_SOKOBAN_OBJEKT, 0,
+    if ((sxx || syy) &&
+       (element == EL_SOKOBAN_FIELD_EMPTY ||
+        Feld[next_jx][next_jy] == EL_SOKOBAN_FIELD_FULL))
+      DrawGraphicShiftedThruMask(px, py, sxx, syy, IMG_SOKOBAN_OBJECT, 0,
                                 NO_CUTTING);
     else
     {
@@ -669,11 +738,9 @@ void DrawPlayer(struct PlayerInfo *player)
       int frame = 0;
 #endif
 
-      if ((element == EL_ROCK ||
-          element == EL_BD_ROCK ||
-          element == EL_SP_ZONK) && sxx)
+      if ((sxx || syy) && IS_PUSHABLE(element))
       {
-       graphic = el_dir_act2img(element, player->MovDir, GFX_ACTION_MOVING);
+       graphic = el_act_dir2img(element, ACTION_MOVING, player->MovDir);
 #if 1
        frame = getGraphicAnimationFrame(graphic, player->GfxPos);
 
@@ -721,11 +788,17 @@ void DrawPlayer(struct PlayerInfo *player)
        frame = 7 - frame;
     }
 #else
+
+#if 0
     frame = getGraphicAnimationFrame(graphic, 96 - MovDelay[jx][jy]);
+#else
+    frame = getGraphicAnimationFrame(graphic, GfxFrame[jx][jy]);
+#endif
+
 #endif
 
     if (game.emulation == EMU_SUPAPLEX)
-      DrawGraphic(sx, sy, GFX_SP_DISK_RED, 0);
+      DrawGraphic(sx, sy, IMG_SP_DISK_RED, frame);
     else
       DrawGraphicThruMask(sx, sy, graphic, frame);
   }
@@ -737,7 +810,7 @@ void DrawPlayer(struct PlayerInfo *player)
                   stored == EL_SP_INFOTRON ? IMG_SP_EXPLOSION_INFOTRON :
                   IMG_SP_EXPLOSION);
     int delay = (game.emulation == EMU_SUPAPLEX ? 3 : 2);
-    int phase = Frame[last_jx][last_jy] - 1;
+    int phase = ExplodePhase[last_jx][last_jy] - 1;
     int frame = getGraphicAnimationFrame(graphic, phase - delay);
 
     if (phase >= delay)
@@ -768,96 +841,13 @@ void DrawPlayer(struct PlayerInfo *player)
   MarkTileDirty(sx,sy);
 }
 
-void DrawGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
-                            int graphic, int mask_mode)
-{
-  int frame = getGraphicAnimationFrame(graphic, -1);
-
-  if (mask_mode == USE_MASKING)
-    DrawGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
-  else
-    DrawGraphicExt(dst_bitmap, x, y, graphic, frame);
-}
-
-void DrawGraphicAnimation(int x, int y, int graphic)
-{
-  if (!IN_SCR_FIELD(x, y) ||
-      (FrameCounter % new_graphic_info[graphic].anim_delay) != 0)
-    return;
-
-  DrawGraphicAnimationExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
-                         graphic, NO_MASKING);
-  MarkTileDirty(x, y);
-}
-
-#if 0
-void getOldGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
-{
-  if (graphic >= 0 && graphic_info[graphic].bitmap != NULL)
-  {
-    *bitmap = graphic_info[graphic].bitmap;
-    *x = graphic_info[graphic].src_x;
-    *y = graphic_info[graphic].src_y;
-  }
-  else if (graphic >= GFX_START_ROCKSELEMENTS &&
-          graphic <= GFX_END_ROCKSELEMENTS)
-  {
-    graphic -= GFX_START_ROCKSELEMENTS;
-    *bitmap = new_graphic_info[IMG_OLD_PIX_ELEMENTS].bitmap;
-    *x = (graphic % GFX_PER_LINE) * TILEX;
-    *y = (graphic / GFX_PER_LINE) * TILEY;
-  }
-  else if (graphic >= GFX_START_ROCKSHEROES && graphic <= GFX_END_ROCKSHEROES)
-  {
-    graphic -= GFX_START_ROCKSHEROES;
-    *bitmap = new_graphic_info[IMG_OLD_PIX_HEROES].bitmap;
-    *x = (graphic % HEROES_PER_LINE) * TILEX;
-    *y = (graphic / HEROES_PER_LINE) * TILEY;
-  }
-  else if (graphic >= GFX_START_ROCKSSP && graphic <= GFX_END_ROCKSSP)
-  {
-    graphic -= GFX_START_ROCKSSP;
-    *bitmap = new_graphic_info[IMG_OLD_PIX_SP].bitmap;
-    *x = (graphic % SP_PER_LINE) * TILEX;
-    *y = (graphic / SP_PER_LINE) * TILEY;
-  }
-  else if (graphic >= GFX_START_ROCKSDC && graphic <= GFX_END_ROCKSDC)
-  {
-    graphic -= GFX_START_ROCKSDC;
-    *bitmap = new_graphic_info[IMG_OLD_PIX_DC].bitmap;
-    *x = (graphic % DC_PER_LINE) * TILEX;
-    *y = (graphic / DC_PER_LINE) * TILEY;
-  }
-  else if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE)
-  {
-    graphic -= GFX_START_ROCKSMORE;
-    *bitmap = new_graphic_info[IMG_OLD_PIX_MORE].bitmap;
-    *x = (graphic % MORE_PER_LINE) * TILEX;
-    *y = (graphic / MORE_PER_LINE) * TILEY;
-  }
-  else if (graphic >= GFX_START_ROCKSFONT && graphic <= GFX_END_ROCKSFONT)
-  {
-    graphic -= GFX_START_ROCKSFONT;
-    *bitmap = new_graphic_info[IMG_OLD_PIX_FONT_EM].bitmap;
-    *x = (graphic % FONT_CHARS_PER_LINE) * TILEX;
-    *y = (graphic / FONT_CHARS_PER_LINE) * TILEY;
-  }
-  else
-  {
-    *bitmap = new_graphic_info[IMG_OLD_PIX_SP].bitmap;
-    *x = 0;
-    *y = 0;
-  }
-}
-#endif
-
 void getGraphicSource(int graphic, int frame, Bitmap **bitmap, int *x, int *y)
 {
-  Bitmap *src_bitmap = new_graphic_info[graphic].bitmap;
-  int offset_x = new_graphic_info[graphic].offset_x;
-  int offset_y = new_graphic_info[graphic].offset_y;
-  int src_x = new_graphic_info[graphic].src_x + frame * offset_x;
-  int src_y = new_graphic_info[graphic].src_y + frame * offset_y;
+  Bitmap *src_bitmap = graphic_info[graphic].bitmap;
+  int offset_x = graphic_info[graphic].offset_x;
+  int offset_y = graphic_info[graphic].offset_y;
+  int src_x = graphic_info[graphic].src_x + frame * offset_x;
+  int src_y = graphic_info[graphic].src_y + frame * offset_y;
 
   *bitmap = src_bitmap;
   *x = src_x;
@@ -899,11 +889,11 @@ void DrawGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
 
   getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
 #else
-  Bitmap *src_bitmap = new_graphic_info[graphic].bitmap;
-  int src_x = new_graphic_info[graphic].src_x;
-  int src_y = new_graphic_info[graphic].src_y;
-  int offset_x = new_graphic_info[graphic].offset_x;
-  int offset_y = new_graphic_info[graphic].offset_y;
+  Bitmap *src_bitmap = graphic_info[graphic].bitmap;
+  int src_x = graphic_info[graphic].src_x;
+  int src_y = graphic_info[graphic].src_y;
+  int offset_x = graphic_info[graphic].offset_x;
+  int offset_y = graphic_info[graphic].offset_y;
 
   src_x += frame * offset_x;
   src_y += frame * offset_y;
@@ -940,11 +930,11 @@ void DrawGraphicThruMaskExt(DrawBuffer *d, int dest_x, int dest_y, int graphic,
   drawing_gc = src_bitmap->stored_clip_gc;
 #else
   GC drawing_gc = src_bitmap->stored_clip_gc;
-  Bitmap *src_bitmap = new_graphic_info[graphic].bitmap;
-  int src_x = new_graphic_info[graphic].src_x;
-  int src_y = new_graphic_info[graphic].src_y;
-  int offset_x = new_graphic_info[graphic].offset_x;
-  int offset_y = new_graphic_info[graphic].offset_y;
+  Bitmap *src_bitmap = graphic_info[graphic].bitmap;
+  int src_x = graphic_info[graphic].src_x;
+  int src_y = graphic_info[graphic].src_y;
+  int offset_x = graphic_info[graphic].offset_x;
+  int offset_y = graphic_info[graphic].offset_y;
 
   src_x += frame * offset_x;
   src_y += frame * offset_y;
@@ -963,22 +953,28 @@ void DrawMiniGraphic(int x, int y, int graphic)
 
 void getMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
 {
-  Bitmap *src_bitmap = new_graphic_info[graphic].bitmap;
+  Bitmap *src_bitmap = graphic_info[graphic].bitmap;
   int mini_startx = 0;
   int mini_starty = src_bitmap->height * 2 / 3;
-  int src_x = mini_startx + new_graphic_info[graphic].src_x / 2;
-  int src_y = mini_starty + new_graphic_info[graphic].src_y / 2;
+  int src_x = mini_startx + graphic_info[graphic].src_x / 2;
+  int src_y = mini_starty + graphic_info[graphic].src_y / 2;
 
+#if 0
+  /* !!! not needed anymore, because of automatically created mini graphics */
   if (src_x + MINI_TILEX > src_bitmap->width ||
       src_y + MINI_TILEY > src_bitmap->height)
   {
     /* graphic of desired size seems not to be contained in this image;
        dirty workaround: get it from the middle of the normal sized image */
 
+    printf("::: using dirty workaround for %d (%d, %d)\n",
+          graphic, src_bitmap->width, src_bitmap->height);
+
     getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
     src_x += (TILEX / 2 - MINI_TILEX / 2);
     src_y += (TILEY / 2 - MINI_TILEY / 2);
   }
+#endif
 
   *bitmap = src_bitmap;
   *x = src_x;
@@ -1078,11 +1074,11 @@ void DrawGraphicShifted(int x,int y, int dx,int dy, int graphic, int frame,
       MarkTileDirty(x, y + SIGN(dy));
   }
 
-  src_bitmap = new_graphic_info[graphic].bitmap;
-  src_x = new_graphic_info[graphic].src_x;
-  src_y = new_graphic_info[graphic].src_y;
-  offset_x = new_graphic_info[graphic].offset_x;
-  offset_y = new_graphic_info[graphic].offset_y;
+  src_bitmap = graphic_info[graphic].bitmap;
+  src_x = graphic_info[graphic].src_x;
+  src_y = graphic_info[graphic].src_y;
+  offset_x = graphic_info[graphic].offset_x;
+  offset_y = graphic_info[graphic].offset_y;
 
   drawing_gc = src_bitmap->stored_clip_gc;
 
@@ -1117,215 +1113,39 @@ void DrawGraphicShifted(int x,int y, int dx,int dy, int graphic, int frame,
   MarkTileDirty(x,y);
 }
 
-void DrawGraphicShiftedThruMask(int x,int y, int dx,int dy, int graphic,
+void DrawGraphicShiftedThruMask(int x, int y, int dx, int dy, int graphic,
                                int frame, int cut_mode)
 {
   DrawGraphicShifted(x,y, dx,dy, graphic, frame, cut_mode, USE_MASKING);
 }
 
-#if 0
 void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
                          int cut_mode, int mask_mode)
 {
-  int ux = LEVELX(x), uy = LEVELY(y);
-  int graphic = el2gfx(element);
-  int phase8 = ABS(MovPos[ux][uy]) / (TILEX / 8);
-  int phase4 = phase8 / 2;
-  int phase2  = phase8 / 4;
-  int dir = MovDir[ux][uy];
-
-  if (element == EL_PACMAN || element == EL_BUG || element == EL_SPACESHIP)
-  {
-    graphic += 1 * !phase2;
-
-    if (dir == MV_UP)
-      graphic += 1 * 2;
-    else if (dir == MV_LEFT)
-      graphic += 2 * 2;
-    else if (dir == MV_DOWN)
-      graphic += 3 * 2;
-  }
-  else if (element == EL_SP_SNIKSNAK)
-  {
-    if (dir == MV_LEFT)
-      graphic = GFX_SP_SNIKSNAK_LEFT;
-    else if (dir == MV_RIGHT)
-      graphic = GFX_SP_SNIKSNAK_RIGHT;
-    else if (dir == MV_UP)
-      graphic = GFX_SP_SNIKSNAK_UP;
-    else
-      graphic = GFX_SP_SNIKSNAK_DOWN;
-
-    graphic += (phase8 < 4 ? phase8 : 7 - phase8);
-  }
-  else if (element == EL_SP_ELECTRON)
-  {
-    graphic = GFX2_SP_ELECTRON + getGraphicAnimationPhase(8, 2, ANIM_LOOP);
-  }
-  else if (element == EL_MOLE || element == EL_PENGUIN ||
-          element == EL_PIG || element == EL_DRAGON)
-  {
-    if (dir == MV_LEFT)
-      graphic = (element == EL_MOLE ? GFX_MOLE_LEFT :
-                element == EL_PENGUIN ? GFX_PINGUIN_LEFT :
-                element == EL_PIG ? GFX_SCHWEIN_LEFT : GFX_DRACHE_LEFT);
-    else if (dir == MV_RIGHT)
-      graphic = (element == EL_MOLE ? GFX_MOLE_RIGHT :
-                element == EL_PENGUIN ? GFX_PINGUIN_RIGHT :
-                element == EL_PIG ? GFX_SCHWEIN_RIGHT : GFX_DRACHE_RIGHT);
-    else if (dir == MV_UP)
-      graphic = (element == EL_MOLE ? GFX_MOLE_UP :
-                element == EL_PENGUIN ? GFX_PINGUIN_UP :
-                element == EL_PIG ? GFX_SCHWEIN_UP : GFX_DRACHE_UP);
-    else
-      graphic = (element == EL_MOLE ? GFX_MOLE_DOWN :
-                element == EL_PENGUIN ? GFX_PINGUIN_DOWN :
-                element == EL_PIG ? GFX_SCHWEIN_DOWN : GFX_DRACHE_DOWN);
+  int lx = LEVELX(x), ly = LEVELY(y);
+  int graphic;
+  int frame;
 
-    graphic += phase4;
-  }
-  else if (element == EL_SATELLITE)
-  {
-    graphic = GFX_SONDE_START + getGraphicAnimationPhase(8, 2, ANIM_LOOP);
-  }
-  else if (element == EL_ACID)
-  {
-    graphic = GFX_GEBLUBBER + getGraphicAnimationPhase(4, 10, ANIM_LOOP);
-  }
-  else if (element == EL_BD_BUTTERFLY || element == EL_BD_FIREFLY)
-  {
-    graphic += !phase2;
-  }
-  else if (element == EL_BALLOON)
-  {
-    graphic += phase4;
-  }
-  else if ((element == EL_ROCK ||
-           element == EL_SP_ZONK ||
-           element == EL_BD_ROCK ||
-           element == EL_SP_INFOTRON ||
-           IS_GEM(element))
-          && !cut_mode)
+  if (IN_LEV_FIELD(lx, ly))
   {
-    if (uy >= lev_fieldy-1 || !IS_BELT(Feld[ux][uy+1]))
-    {
-      if (element == EL_ROCK ||
-         element == EL_SP_ZONK ||
-         element == EL_BD_ROCK)
-      {
-       if (dir == MV_LEFT)
-         graphic += (4 - phase4) % 4;
-       else if (dir == MV_RIGHT)
-         graphic += phase4;
-       else
-         graphic += phase2 * 2;
-      }
-      else if (element != EL_SP_INFOTRON)
-       graphic += phase2;
-    }
-  }
-  else if (element == EL_MAGIC_WALL_ACTIVE ||
-          element == EL_MAGIC_WALL_EMPTYING ||
-          element == EL_BD_MAGIC_WALL_ACTIVE ||
-          element == EL_BD_MAGIC_WALL_EMPTYING ||
-          element == EL_MAGIC_WALL_FULL ||
-          element == EL_BD_MAGIC_WALL_FULL)
-  {
-    graphic += 3 + getGraphicAnimationPhase(4, 4, ANIM_REVERSE);
-  }
-  else if (IS_AMOEBOID(element) || element == EL_AMOEBA_DRIPPING)
-  {
-    graphic = (element == EL_AMOEBA_DEAD ? GFX_AMOEBE_TOT : GFX_AMOEBE_LEBT);
-    graphic += (x + 2 * y + 4) % 4;
-  }
-  else if (element == EL_WALL_GROWING)
-  {
-    boolean links_massiv = FALSE, rechts_massiv = FALSE;
+    SetRandomAnimationValue(lx, ly);
 
-    if (!IN_LEV_FIELD(ux-1, uy) || IS_MAUER(Feld[ux-1][uy]))
-      links_massiv = TRUE;
-    if (!IN_LEV_FIELD(ux+1, uy) || IS_MAUER(Feld[ux+1][uy]))
-      rechts_massiv = TRUE;
-
-    if (links_massiv && rechts_massiv)
-      graphic = GFX_MAUERWERK;
-    else if (links_massiv)
-      graphic = GFX_MAUER_R;
-    else if (rechts_massiv)
-      graphic = GFX_MAUER_L;
+    graphic = el_act_dir2img(element, GfxAction[lx][ly], MovDir[lx][ly]);
+    frame = getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]);
   }
-#if 0
-  else if ((element == EL_INVISIBLE_STEELWALL ||
-           element == EL_INVISIBLE_WALL ||
-           element == EL_INVISIBLE_SAND) && game.light_time_left)
+  else /* border element */
   {
-    graphic = (element == EL_INVISIBLE_STEELWALL ? GFX_INVISIBLE_STEEL_ON :
-              element == EL_INVISIBLE_WALL ? GFX_UNSICHTBAR_ON :
-              GFX_SAND_INVISIBLE_ON);
+    graphic = el2img(element);
+    frame = getGraphicAnimationFrame(graphic, -1);
   }
-#endif
-
-  if (dx || dy)
-    DrawGraphicShifted(x, y, dx, dy, graphic, cut_mode, mask_mode);
-  else if (mask_mode == USE_MASKING)
-    DrawGraphicThruMask(x, y, graphic);
-  else
-    DrawGraphic(x, y, graphic);
-}
-#endif
-
-inline static int getFramePosition(int x, int y)
-{
-  int frame_pos = -1;          /* default: global synchronization */
-#if 0
-  int element = Feld[x][y];
-
-  if (element == EL_QUICKSAND_FULL ||
-      element == EL_MAGIC_WALL_FULL ||
-      element == EL_BD_MAGIC_WALL_FULL)
-    frame_pos = -1;
-  else if (IS_MOVING(x, y) || CAN_MOVE(element) || CAN_FALL(element))
-    frame_pos = ABS(MovPos[x][y]) / (TILEX / 8);
-#else
-  frame_pos = ABS(MovPos[x][y]) / (TILEX / 8);
-#endif
-
-  return frame_pos;
-}
-
-inline static int getGfxAction(int x, int y)
-{
-  int gfx_action = GFX_ACTION_DEFAULT;
-
-#if 0
-  if (GfxAction[x][y] != GFX_ACTION_DEFAULT)
-    gfx_action = GfxAction[x][y];
-  else if (IS_MOVING(x, y))
-    gfx_action = GFX_ACTION_MOVING;
-#else
-  gfx_action = GfxAction[x][y];
-#endif
-
-  return gfx_action;
-}
-
-void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
-                         int cut_mode, int mask_mode)
-{
-  int ux = LEVELX(x), uy = LEVELY(y);
-  int move_dir = MovDir[ux][uy];
-  int move_pos = getFramePosition(ux, uy);
-  int gfx_action = getGfxAction(ux, uy);
-  int graphic = el_dir_act2img(element, move_dir, gfx_action);
-  int frame = getGraphicAnimationFrame(graphic, move_pos);
 
   if (element == EL_WALL_GROWING)
   {
     boolean left_stopped = FALSE, right_stopped = FALSE;
 
-    if (!IN_LEV_FIELD(ux - 1, uy) || IS_MAUER(Feld[ux - 1][uy]))
+    if (!IN_LEV_FIELD(lx - 1, ly) || IS_MAUER(Feld[lx - 1][ly]))
       left_stopped = TRUE;
-    if (!IN_LEV_FIELD(ux + 1, uy) || IS_MAUER(Feld[ux + 1][uy]))
+    if (!IN_LEV_FIELD(lx + 1, ly) || IS_MAUER(Feld[lx + 1][ly]))
       right_stopped = TRUE;
 
     if (left_stopped && right_stopped)
@@ -1333,14 +1153,15 @@ void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
     else if (left_stopped)
     {
       graphic = IMG_WALL_GROWING_ACTIVE_RIGHT;
-      frame = new_graphic_info[graphic].anim_frames - 1;
+      frame = graphic_info[graphic].anim_frames - 1;
     }
     else if (right_stopped)
     {
       graphic = IMG_WALL_GROWING_ACTIVE_LEFT;
-      frame = new_graphic_info[graphic].anim_frames - 1;
+      frame = graphic_info[graphic].anim_frames - 1;
     }
   }
+#if 0
   else if (IS_AMOEBOID(element) || element == EL_AMOEBA_DRIPPING)
   {
     graphic = (element == EL_BD_AMOEBA ? IMG_BD_AMOEBA_PART1 :
@@ -1351,6 +1172,16 @@ void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
 
     graphic += (x + 2 * y + 4) % 4;
   }
+#endif
+
+#if 0
+  if (IS_AMOEBOID(element) || element == EL_AMOEBA_DRIPPING)
+  {
+    if (Feld[lx][ly] == EL_AMOEBA_DRIPPING)
+      printf("---> %d -> %d / %d [%d]\n",
+            element, graphic, frame, GfxRandom[lx][ly]);
+  }
+#endif
 
   if (dx || dy)
     DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, mask_mode);
@@ -1407,7 +1238,7 @@ void DrawCrumbledSand(int x, int y)
   Bitmap *src_bitmap;
   int src_x, src_y;
   int i, width, height, cx,cy;
-  int ux = LEVELX(x), uy = LEVELY(y);
+  int lx = LEVELX(x), ly = LEVELY(y);
   int element, graphic;
   int snip = 4;
   static int xy[4][2] =
@@ -1418,10 +1249,10 @@ void DrawCrumbledSand(int x, int y)
     { 0, +1 }
   };
 
-  if (!IN_LEV_FIELD(ux, uy))
+  if (!IN_LEV_FIELD(lx, ly))
     return;
 
-  element = Feld[ux][uy];
+  element = Feld[lx][ly];
 
   if (element == EL_SAND ||
       element == EL_LANDMINE ||
@@ -1433,20 +1264,20 @@ void DrawCrumbledSand(int x, int y)
 
     graphic = IMG_SAND_CRUMBLED;
 
-    src_bitmap = new_graphic_info[graphic].bitmap;
-    src_x = new_graphic_info[graphic].src_x;
-    src_y = new_graphic_info[graphic].src_y;
+    src_bitmap = graphic_info[graphic].bitmap;
+    src_x = graphic_info[graphic].src_x;
+    src_y = graphic_info[graphic].src_y;
 
     for(i=0; i<4; i++)
     {
-      int uxx, uyy;
+      int lxx, lyy;
 
-      uxx = ux + xy[i][0];
-      uyy = uy + xy[i][1];
-      if (!IN_LEV_FIELD(uxx, uyy))
+      lxx = lx + xy[i][0];
+      lyy = ly + xy[i][1];
+      if (!IN_LEV_FIELD(lxx, lyy))
        element = EL_STEELWALL;
       else
-       element = Feld[uxx][uyy];
+       element = Feld[lxx][lyy];
 
       if (element == EL_SAND ||
          element == EL_LANDMINE ||
@@ -1479,24 +1310,24 @@ void DrawCrumbledSand(int x, int y)
   {
     graphic = IMG_SAND_CRUMBLED;
 
-    src_bitmap = new_graphic_info[graphic].bitmap;
-    src_x = new_graphic_info[graphic].src_x;
-    src_y = new_graphic_info[graphic].src_y;
+    src_bitmap = graphic_info[graphic].bitmap;
+    src_x = graphic_info[graphic].src_x;
+    src_y = graphic_info[graphic].src_y;
 
     for(i=0; i<4; i++)
     {
-      int xx, yy, uxx, uyy;
+      int xx, yy, lxx, lyy;
 
       xx = x + xy[i][0];
       yy = y + xy[i][1];
-      uxx = ux + xy[i][0];
-      uyy = uy + xy[i][1];
-
-      if (!IN_LEV_FIELD(uxx, uyy) ||
-         (Feld[uxx][uyy] != EL_SAND &&
-          Feld[uxx][uyy] != EL_LANDMINE &&
-          Feld[uxx][uyy] != EL_TRAP &&
-          Feld[uxx][uyy] != EL_TRAP_ACTIVE) ||
+      lxx = lx + xy[i][0];
+      lyy = ly + xy[i][1];
+
+      if (!IN_LEV_FIELD(lxx, lyy) ||
+         (Feld[lxx][lyy] != EL_SAND &&
+          Feld[lxx][lyy] != EL_LANDMINE &&
+          Feld[lxx][lyy] != EL_TRAP &&
+          Feld[lxx][lyy] != EL_TRAP_ACTIVE) ||
          !IN_SCR_FIELD(xx, yy))
        continue;
 
@@ -1523,6 +1354,29 @@ void DrawCrumbledSand(int x, int y)
   }
 }
 
+static int getBorderElement(int x, int y)
+{
+  int border[7][2] =
+  {
+    { EL_STEELWALL_TOPLEFT,            EL_INVISIBLE_STEELWALL_TOPLEFT     },
+    { EL_STEELWALL_TOPRIGHT,           EL_INVISIBLE_STEELWALL_TOPRIGHT    },
+    { EL_STEELWALL_BOTTOMLEFT,         EL_INVISIBLE_STEELWALL_BOTTOMLEFT  },
+    { EL_STEELWALL_BOTTOMRIGHT,                EL_INVISIBLE_STEELWALL_BOTTOMRIGHT },
+    { EL_STEELWALL_VERTICAL,           EL_INVISIBLE_STEELWALL_VERTICAL    },
+    { EL_STEELWALL_HORIZONTAL,         EL_INVISIBLE_STEELWALL_HORIZONTAL  },
+    { EL_STEELWALL,                    EL_INVISIBLE_STEELWALL             }
+  };
+  int steel_type = (BorderElement == EL_STEELWALL ? 0 : 1);
+  int steel_position = (x == -1 && y == -1                     ? 0 :
+                       x == lev_fieldx && y == -1              ? 1 :
+                       x == -1 && y == lev_fieldy              ? 2 :
+                       x == lev_fieldx && y == lev_fieldy      ? 3 :
+                       x == -1 || x == lev_fieldx              ? 4 :
+                       y == -1 || y == lev_fieldy              ? 5 : 6);
+
+  return border[steel_position][steel_type];
+}
+
 void DrawScreenElement(int x, int y, int element)
 {
   DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, NO_MASKING);
@@ -1537,26 +1391,26 @@ void DrawLevelElement(int x, int y, int element)
 
 void DrawScreenField(int x, int y)
 {
-  int ux = LEVELX(x), uy = LEVELY(y);
+  int lx = LEVELX(x), ly = LEVELY(y);
   int element, content;
 
-  if (!IN_LEV_FIELD(ux, uy))
+  if (!IN_LEV_FIELD(lx, ly))
   {
-    if (ux < -1 || ux > lev_fieldx || uy < -1 || uy > lev_fieldy)
+    if (lx < -1 || lx > lev_fieldx || ly < -1 || ly > lev_fieldy)
       element = EL_EMPTY;
     else
-      element = BorderElement;
+      element = getBorderElement(lx, ly);
 
     DrawScreenElement(x, y, element);
     return;
   }
 
-  element = Feld[ux][uy];
-  content = Store[ux][uy];
+  element = Feld[lx][ly];
+  content = Store[lx][ly];
 
-  if (IS_MOVING(ux, uy))
+  if (IS_MOVING(lx, ly))
   {
-    int horiz_move = (MovDir[ux][uy] == MV_LEFT || MovDir[ux][uy] == MV_RIGHT);
+    int horiz_move = (MovDir[lx][ly] == MV_LEFT || MovDir[lx][ly] == MV_RIGHT);
     boolean cut_mode = NO_CUTTING;
 
     if (element == EL_QUICKSAND_EMPTYING ||
@@ -1575,16 +1429,16 @@ void DrawScreenField(int x, int y)
       DrawScreenElement(x, y, EL_EMPTY);
 
     if (horiz_move)
-      DrawScreenElementShifted(x, y, MovPos[ux][uy], 0, element, NO_CUTTING);
+      DrawScreenElementShifted(x, y, MovPos[lx][ly], 0, element, NO_CUTTING);
     else if (cut_mode == NO_CUTTING)
-      DrawScreenElementShifted(x, y, 0, MovPos[ux][uy], element, cut_mode);
+      DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], element, cut_mode);
     else
-      DrawScreenElementShifted(x, y, 0, MovPos[ux][uy], content, cut_mode);
+      DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], content, cut_mode);
 
     if (content == EL_ACID)
-      DrawLevelElementThruMask(ux, uy + 1, EL_ACID);
+      DrawLevelElementThruMask(lx, ly + 1, EL_ACID);
   }
-  else if (IS_BLOCKED(ux, uy))
+  else if (IS_BLOCKED(lx, ly))
   {
     int oldx, oldy;
     int sx, sy;
@@ -1592,7 +1446,7 @@ void DrawScreenField(int x, int y)
     boolean cut_mode = NO_CUTTING;
     int element_old, content_old;
 
-    Blocked2Moving(ux, uy, &oldx, &oldy);
+    Blocked2Moving(lx, ly, &oldx, &oldy);
     sx = SCREENX(oldx);
     sy = SCREENY(oldy);
     horiz_move = (MovDir[oldx][oldy] == MV_LEFT ||
@@ -1651,7 +1505,7 @@ void DrawMiniElement(int x, int y, int element)
 {
   int graphic;
 
-  graphic = el2img(element);
+  graphic = el2edimg(element);
   DrawMiniGraphic(x, y, graphic);
 }
 
@@ -1664,38 +1518,16 @@ void DrawMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y)
   else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
     DrawMiniElement(sx, sy, Feld[x][y]);
   else
-  {
-    int steel_type, steel_position;
-    int border[6][2] =
-    {
-      { IMG_STEELWALL_TOPLEFT,         IMG_INVISIBLE_STEELWALL_TOPLEFT     },
-      { IMG_STEELWALL_TOPRIGHT,                IMG_INVISIBLE_STEELWALL_TOPRIGHT    },
-      { IMG_STEELWALL_BOTTOMLEFT,      IMG_INVISIBLE_STEELWALL_BOTTOMLEFT  },
-      { IMG_STEELWALL_BOTTOMRIGHT,     IMG_INVISIBLE_STEELWALL_BOTTOMRIGHT },
-      { IMG_STEELWALL_VERTICAL,                IMG_INVISIBLE_STEELWALL_VERTICAL    },
-      { IMG_STEELWALL_HORIZONTAL,      IMG_INVISIBLE_STEELWALL_HORIZONTAL  }
-    };
-
-    steel_type = (BorderElement == EL_STEELWALL ? 0 : 1);
-    steel_position = (x == -1 && y == -1                       ? 0 :
-                     x == lev_fieldx && y == -1                ? 1 :
-                     x == -1 && y == lev_fieldy                ? 2 :
-                     x == lev_fieldx && y == lev_fieldy        ? 3 :
-                     x == -1 || x == lev_fieldx                ? 4 :
-                     y == -1 || y == lev_fieldy                ? 5 : -1);
-
-    if (steel_position != -1)
-      DrawMiniGraphic(sx, sy, border[steel_position][steel_type]);
-  }
+    DrawMiniGraphic(sx, sy, el2edimg(getBorderElement(x, y)));
 }
 
 void getMicroGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
 {
-  Bitmap *src_bitmap = new_graphic_info[graphic].bitmap;
+  Bitmap *src_bitmap = graphic_info[graphic].bitmap;
   int mini_startx = src_bitmap->width * 3 / 4;
   int mini_starty = src_bitmap->height * 2 / 3;
-  int src_x = mini_startx + new_graphic_info[graphic].src_x / 8;
-  int src_y = mini_starty + new_graphic_info[graphic].src_y / 8;
+  int src_x = mini_startx + graphic_info[graphic].src_x / 8;
+  int src_y = mini_starty + graphic_info[graphic].src_y / 8;
 
   if (src_x + MICRO_TILEX > src_bitmap->width ||
       src_y + MICRO_TILEY > src_bitmap->height)
@@ -1717,12 +1549,7 @@ void DrawMicroElement(int xpos, int ypos, int element)
 {
   Bitmap *src_bitmap;
   int src_x, src_y;
-  int graphic;
-
-  if (element == EL_EMPTY)
-    return;
-
-  graphic = el2img(element);
+  int graphic = el2preimg(element);
 
   getMicroGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
   BlitBitmap(src_bitmap, drawto, src_x, src_y, MICRO_TILEX, MICRO_TILEY,
@@ -1733,6 +1560,7 @@ void DrawLevel()
 {
   int x,y;
 
+  SetDrawBackgroundMask(REDRAW_NONE);
   ClearWindow();
 
   for(x=BX1; x<=BX2; x++)
@@ -1757,7 +1585,7 @@ static void DrawMicroLevelExt(int xpos, int ypos, int from_x, int from_y)
 {
   int x, y;
 
-  ClearRectangle(drawto, xpos, ypos, MICROLEV_XSIZE, MICROLEV_YSIZE);
+  DrawBackground(xpos, ypos, MICROLEV_XSIZE, MICROLEV_YSIZE);
 
   if (lev_fieldx < STD_LEV_FIELDX)
     xpos += (STD_LEV_FIELDX - lev_fieldx) / 2 * MICRO_TILEX;
@@ -1776,9 +1604,10 @@ static void DrawMicroLevelExt(int xpos, int ypos, int from_x, int from_y)
       if (lx >= 0 && lx < lev_fieldx && ly >= 0 && ly < lev_fieldy)
        DrawMicroElement(xpos + x * MICRO_TILEX, ypos + y * MICRO_TILEY,
                         Ur[lx][ly]);
-      else if (lx >= -1 && lx < lev_fieldx+1 && ly >= -1 && ly < lev_fieldy+1)
+      else if (lx >= -1 && lx < lev_fieldx+1 && ly >= -1 && ly < lev_fieldy+1
+              && BorderElement != EL_EMPTY)
        DrawMicroElement(xpos + x * MICRO_TILEX, ypos + y * MICRO_TILEY,
-                        BorderElement);
+                        getBorderElement(lx, ly));
     }
   }
 
@@ -1798,7 +1627,7 @@ static void DrawMicroLevelLabelExt(int mode)
 {
   char label_text[MAX_MICROLABEL_SIZE + 1];
 
-  ClearRectangle(drawto, SX, MICROLABEL_YPOS, SXSIZE, FONT4_YSIZE);
+  DrawBackground(SX, MICROLABEL_YPOS, SXSIZE, FONT4_YSIZE);
 
   strncpy(label_text, (mode == MICROLABEL_LEVEL_NAME ? level.name :
                       mode == MICROLABEL_CREATED_BY ? "created by" :
@@ -1950,8 +1779,10 @@ boolean Request(char *text, unsigned int req_state)
             DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE,
             DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1);
 
+  SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
+
   /* clear door drawing field */
-  ClearRectangle(drawto, DX, DY, DXSIZE, DYSIZE);
+  DrawBackground(DX, DY, DXSIZE, DYSIZE);
 
   /* write text for request */
   for(ty=0; ty < MAX_REQUEST_LINES; ty++)
@@ -1979,8 +1810,8 @@ boolean Request(char *text, unsigned int req_state)
     strncpy(text_line, text, tl);
     text_line[tl] = 0;
 
-    DrawTextExt(drawto, DX + 50 - (tl * 14)/2, DY + 8 + ty * 16,
-               text_line, FS_SMALL, FC_YELLOW);
+    DrawText(DX + 50 - (tl * 14)/2, DY + 8 + ty * 16,
+            text_line, FS_SMALL, FC_YELLOW);
 
     text += tl + (tc == ' ' ? 1 : 0);
   }
@@ -2014,7 +1845,11 @@ boolean Request(char *text, unsigned int req_state)
 #endif
 
   if (!(req_state & REQUEST_WAIT_FOR))
-    return(FALSE);
+  {
+    SetDrawBackgroundMask(REDRAW_FIELD);
+
+    return FALSE;
+  }
 
   if (game_status != MAINMENU)
     InitAnimation();
@@ -2023,6 +1858,8 @@ boolean Request(char *text, unsigned int req_state)
 
   request_gadget_id = -1;
 
+  SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
+
   while(result < 0)
   {
     if (PendingEvent())
@@ -2158,6 +1995,8 @@ boolean Request(char *text, unsigned int req_state)
 
   RemapAllGadgets();
 
+  SetDrawBackgroundMask(REDRAW_FIELD);
+
 #if defined(PLATFORM_UNIX)
   /* continue network game after request */
   if (options.network &&
@@ -2166,7 +2005,7 @@ boolean Request(char *text, unsigned int req_state)
     SendToServer_ContinuePlaying();
 #endif
 
-  return(result);
+  return result;
 }
 
 unsigned int OpenDoor(unsigned int door_state)
@@ -2244,10 +2083,17 @@ unsigned int MoveDoor(unsigned int door_state)
   {
     stepsize = 20;
     door_delay_value = 0;
+
     StopSound(SND_MENU_DOOR_OPENING);
     StopSound(SND_MENU_DOOR_CLOSING);
   }
 
+  if (global.autoplay_leveldir)
+  {
+    door_state |= DOOR_NO_DELAY;
+    door_state &= ~DOOR_CLOSE_ALL;
+  }
+
   if (door_state & DOOR_ACTION)
   {
     if (!(door_state & DOOR_NO_DELAY))
@@ -2263,10 +2109,11 @@ unsigned int MoveDoor(unsigned int door_state)
 
     for(x=start; x<=DXSIZE; x+=stepsize)
     {
-      Bitmap *bitmap = new_graphic_info[IMG_MENU_DOOR].bitmap;
+      Bitmap *bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
       GC gc = bitmap->stored_clip_gc;
 
-      WaitUntilDelayReached(&door_delay, door_delay_value);
+      if (!(door_state & DOOR_NO_DELAY))
+       WaitUntilDelayReached(&door_delay, door_delay_value);
 
       if (door_state & DOOR_ACTION_1)
       {
@@ -2368,8 +2215,12 @@ unsigned int MoveDoor(unsigned int door_state)
 void DrawSpecialEditorDoor()
 {
   /* draw bigger toolbox window */
-  BlitBitmap(new_graphic_info[IMG_MENU_DOOR].bitmap, drawto,
-            DOOR_GFX_PAGEX7, 0, 108, 56, EX - 4, EY - 12);
+  BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, drawto,
+            DOOR_GFX_PAGEX7, 0, EXSIZE + 8, 8,
+            EX - 4, EY - 12);
+  BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
+            EX - 4, VY - 4, EXSIZE + 8, EYSIZE - VYSIZE + 4,
+            EX - 4, EY - 4);
 
   redraw_mask |= REDRAW_ALL;
 }
@@ -2377,8 +2228,9 @@ void DrawSpecialEditorDoor()
 void UndrawSpecialEditorDoor()
 {
   /* draw normal tape recorder window */
-  BlitBitmap(new_graphic_info[IMG_MENU_BACK].bitmap, drawto,
-            562, 344, 108, 56, EX - 4, EY - 12);
+  BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
+            EX - 4, EY - 12, EXSIZE + 8, EYSIZE - VYSIZE + 12,
+            EX - 4, EY - 12);
 
   redraw_mask |= REDRAW_ALL;
 }
@@ -2506,7 +2358,7 @@ void CreateToolButtons()
 
   for (i=0; i<NUM_TOOL_BUTTONS; i++)
   {
-    Bitmap *gd_bitmap = new_graphic_info[IMG_MENU_DOOR].bitmap;
+    Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
     Bitmap *deco_bitmap = None;
     int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
     struct GadgetInfo *gi;
@@ -2558,6 +2410,14 @@ void CreateToolButtons()
   }
 }
 
+void FreeToolButtons()
+{
+  int i;
+
+  for (i=0; i<NUM_TOOL_BUTTONS; i++)
+    FreeGadget(tool_gadget[i]);
+}
+
 static void UnmapToolButtons()
 {
   int i;
@@ -2587,352 +2447,34 @@ int get_next_element(int element)
   }
 }
 
-int el2gfx_OLD(int element)
+int el_act_dir2img(int element, int action, int direction)
 {
-  switch(element)
-  {
-    case EL_EMPTY:                     return -1;
-    case EL_SAND:                      return GFX_ERDREICH;
-    case EL_WALL:                      return GFX_MAUERWERK;
-    case EL_WALL_CRUMBLED:             return GFX_FELSBODEN;
-    case EL_ROCK:                      return GFX_FELSBROCKEN;
-    case EL_EMERALD:                   return GFX_EDELSTEIN;
-    case EL_EXIT_CLOSED:               return GFX_AUSGANG_ZU;
-    case EL_EXIT_OPENING:              return GFX_AUSGANG_ACT;
-    case EL_EXIT_OPEN:                 return GFX_AUSGANG_AUF;
-    case EL_SP_EXIT_OPEN:              return GFX_SP_EXIT;
-    case EL_PLAYER1:                   return GFX_SPIELER1;
-    case EL_PLAYER2:                   return GFX_SPIELER2;
-    case EL_PLAYER3:                   return GFX_SPIELER3;
-    case EL_PLAYER4:                   return GFX_SPIELER4;
-    case EL_BUG:                       return GFX_KAEFER;
-    case EL_BUG_RIGHT:                 return GFX_KAEFER_RIGHT;
-    case EL_BUG_UP:                    return GFX_KAEFER_UP;
-    case EL_BUG_LEFT:                  return GFX_KAEFER_LEFT;
-    case EL_BUG_DOWN:                  return GFX_KAEFER_DOWN;
-    case EL_SPACESHIP:                 return GFX_FLIEGER;
-    case EL_SPACESHIP_RIGHT:           return GFX_FLIEGER_RIGHT;
-    case EL_SPACESHIP_UP:              return GFX_FLIEGER_UP;
-    case EL_SPACESHIP_LEFT:            return GFX_FLIEGER_LEFT;
-    case EL_SPACESHIP_DOWN:            return GFX_FLIEGER_DOWN;
-    case EL_BD_BUTTERFLY:              return GFX_BUTTERFLY;
-    case EL_BD_BUTTERFLY_RIGHT:                return GFX_BUTTERFLY_RIGHT;
-    case EL_BD_BUTTERFLY_UP:           return GFX_BUTTERFLY_UP;
-    case EL_BD_BUTTERFLY_LEFT:         return GFX_BUTTERFLY_LEFT;
-    case EL_BD_BUTTERFLY_DOWN:         return GFX_BUTTERFLY_DOWN;
-    case EL_BD_FIREFLY:                        return GFX_FIREFLY;
-    case EL_BD_FIREFLY_RIGHT:          return GFX_FIREFLY_RIGHT;
-    case EL_BD_FIREFLY_UP:             return GFX_FIREFLY_UP;
-    case EL_BD_FIREFLY_LEFT:           return GFX_FIREFLY_LEFT;
-    case EL_BD_FIREFLY_DOWN:           return GFX_FIREFLY_DOWN;
-    case EL_YAMYAM:                    return GFX_MAMPFER;
-    case EL_ROBOT:                     return GFX_ROBOT;
-    case EL_STEELWALL:                 return GFX_BETON;
-    case EL_DIAMOND:                   return GFX_DIAMANT;
-    case EL_QUICKSAND_EMPTY:           return GFX_MORAST_LEER;
-    case EL_QUICKSAND_FULL:            return GFX_MORAST_VOLL;
-    case EL_QUICKSAND_EMPTYING:                return GFX_MORAST_LEER;
-    case EL_AMOEBA_DROP:               return GFX_TROPFEN;
-    case EL_BOMB:                      return GFX_BOMBE;
-    case EL_MAGIC_WALL:                        return GFX_MAGIC_WALL_OFF;
-    case EL_MAGIC_WALL_ACTIVE:         return GFX_MAGIC_WALL_EMPTY;
-    case EL_MAGIC_WALL_EMPTYING:       return GFX_MAGIC_WALL_EMPTY;
-    case EL_MAGIC_WALL_FULL:           return GFX_MAGIC_WALL_FULL;
-    case EL_MAGIC_WALL_DEAD:           return GFX_MAGIC_WALL_DEAD;
-    case EL_ACID:                      return GFX_SALZSAEURE;
-    case EL_AMOEBA_DEAD:               return GFX_AMOEBE_TOT;
-    case EL_AMOEBA_WET:                        return GFX_AMOEBE_NASS;
-    case EL_AMOEBA_DRY:                        return GFX_AMOEBE_NORM;
-    case EL_AMOEBA_FULL:               return GFX_AMOEBE_VOLL;
-    case EL_BD_AMOEBA:                 return GFX_AMOEBE_BD;
-    case EL_AMOEBA_TO_DIAMOND:         return GFX_AMOEBA2DIAM;
-    case EL_AMOEBA_DRIPPING:           return GFX_AMOEBE_NASS;
-    case EL_NUT:                       return GFX_KOKOSNUSS;
-    case EL_GAMEOFLIFE:                        return GFX_LIFE;
-    case EL_BIOMAZE:                   return GFX_LIFE_ASYNC;
-    case EL_DYNAMITE_ACTIVE:           return GFX_DYNAMIT;
-    case EL_STONEBLOCK:                        return GFX_BADEWANNE;
-    case EL_ACIDPOOL_TOPLEFT:          return GFX_BADEWANNE1;
-    case EL_ACIDPOOL_TOPRIGHT:         return GFX_BADEWANNE2;
-    case EL_ACIDPOOL_BOTTOMLEFT:       return GFX_BADEWANNE3;
-    case EL_ACIDPOOL_BOTTOM:           return GFX_BADEWANNE4;
-    case EL_ACIDPOOL_BOTTOMRIGHT:      return GFX_BADEWANNE5;
-    case EL_ROBOT_WHEEL:               return GFX_ABLENK_AUS;
-    case EL_ROBOT_WHEEL_ACTIVE:                return GFX_ABLENK_EIN;
-    case EL_KEY1:                      return GFX_SCHLUESSEL1;
-    case EL_KEY2:                      return GFX_SCHLUESSEL2;
-    case EL_KEY3:                      return GFX_SCHLUESSEL3;
-    case EL_KEY4:                      return GFX_SCHLUESSEL4;
-    case EL_GATE1:                     return GFX_PFORTE1;
-    case EL_GATE2:                     return GFX_PFORTE2;
-    case EL_GATE3:                     return GFX_PFORTE3;
-    case EL_GATE4:                     return GFX_PFORTE4;
-    case EL_GATE1_GRAY:                        return GFX_PFORTE1X;
-    case EL_GATE2_GRAY:                        return GFX_PFORTE2X;
-    case EL_GATE3_GRAY:                        return GFX_PFORTE3X;
-    case EL_GATE4_GRAY:                        return GFX_PFORTE4X;
-    case EL_DYNAMITE:                  return GFX_DYNAMIT_AUS;
-    case EL_PACMAN:                    return GFX_PACMAN;
-    case EL_PACMAN_RIGHT:              return GFX_PACMAN_RIGHT;
-    case EL_PACMAN_UP:                 return GFX_PACMAN_UP;
-    case EL_PACMAN_LEFT:               return GFX_PACMAN_LEFT;
-    case EL_PACMAN_DOWN:               return GFX_PACMAN_DOWN;
-    case EL_INVISIBLE_WALL:            return GFX_UNSICHTBAR;
-    case EL_INVISIBLE_WALL_ACTIVE:     return GFX_UNSICHTBAR_ON;
-    case EL_WALL_EMERALD:              return GFX_ERZ_EDEL;
-    case EL_WALL_DIAMOND:              return GFX_ERZ_DIAM;
-    case EL_LAMP:                      return GFX_BIRNE_AUS;
-    case EL_LAMP_ACTIVE:               return GFX_BIRNE_EIN;
-    case EL_TIME_ORB_FULL:             return GFX_ZEIT_VOLL;
-    case EL_TIME_ORB_EMPTY:            return GFX_ZEIT_LEER;
-    case EL_WALL_GROWING:              return GFX_MAUER_LEBT;
-    case EL_WALL_GROWING_X:            return GFX_MAUER_X;
-    case EL_WALL_GROWING_Y:            return GFX_MAUER_Y;
-    case EL_WALL_GROWING_XY:           return GFX_MAUER_XY;
-    case EL_BD_DIAMOND:                        return GFX_EDELSTEIN_BD;
-    case EL_EMERALD_YELLOW:            return GFX_EDELSTEIN_GELB;
-    case EL_EMERALD_RED:               return GFX_EDELSTEIN_ROT;
-    case EL_EMERALD_PURPLE:            return GFX_EDELSTEIN_LILA;
-    case EL_WALL_BD_DIAMOND:           return GFX_ERZ_EDEL_BD;
-    case EL_WALL_EMERALD_YELLOW:       return GFX_ERZ_EDEL_GELB;
-    case EL_WALL_EMERALD_RED:          return GFX_ERZ_EDEL_ROT;
-    case EL_WALL_EMERALD_PURPLE:       return GFX_ERZ_EDEL_LILA;
-    case EL_DARK_YAMYAM:               return GFX_MAMPFER2;
-    case EL_BD_MAGIC_WALL:             return GFX_MAGIC_WALL_BD_OFF;
-    case EL_BD_MAGIC_WALL_ACTIVE:      return GFX_MAGIC_WALL_BD_EMPTY;
-    case EL_BD_MAGIC_WALL_EMPTYING:    return GFX_MAGIC_WALL_BD_EMPTY;
-    case EL_BD_MAGIC_WALL_FULL:                return GFX_MAGIC_WALL_BD_FULL;
-    case EL_BD_MAGIC_WALL_DEAD:                return GFX_MAGIC_WALL_BD_DEAD;
-    case EL_DYNABOMB_PLAYER1_ACTIVE:   return GFX_DYNABOMB;
-    case EL_DYNABOMB_PLAYER2_ACTIVE:   return GFX_DYNABOMB;
-    case EL_DYNABOMB_PLAYER3_ACTIVE:   return GFX_DYNABOMB;
-    case EL_DYNABOMB_PLAYER4_ACTIVE:   return GFX_DYNABOMB;
-    case EL_DYNABOMB_NR:               return GFX_DYNABOMB_NR;
-    case EL_DYNABOMB_SZ:               return GFX_DYNABOMB_SZ;
-    case EL_DYNABOMB_XL:               return GFX_DYNABOMB_XL;
-    case EL_SOKOBAN_OBJECT:            return GFX_SOKOBAN_OBJEKT;
-    case EL_SOKOBAN_FIELD_EMPTY:       return GFX_SOKOBAN_FELD_LEER;
-    case EL_SOKOBAN_FIELD_FULL:                return GFX_SOKOBAN_FELD_VOLL;
-    case EL_MOLE:                      return GFX_MOLE;
-    case EL_PENGUIN:                   return GFX_PINGUIN;
-    case EL_PIG:                       return GFX_SCHWEIN;
-    case EL_DRAGON:                    return GFX_DRACHE;
-    case EL_SATELLITE:                 return GFX_SONDE;
-    case EL_ARROW_BLUE_LEFT:           return GFX_PFEIL_LEFT;
-    case EL_ARROW_BLUE_RIGHT:          return GFX_PFEIL_RIGHT;
-    case EL_ARROW_BLUE_UP:             return GFX_PFEIL_UP;
-    case EL_ARROW_BLUE_DOWN:           return GFX_PFEIL_DOWN;
-    case EL_SPEED_PILL:                        return GFX_SPEED_PILL;
-    case EL_SP_TERMINAL_ACTIVE:                return GFX_SP_TERMINAL;
-    case EL_SP_BUGGY_BASE_ACTIVE:      return GFX_SP_BUG_ACTIVE;
-    case EL_SP_ZONK:                   return GFX_SP_ZONK;
-      /* ^^^^^^^^^^ non-standard position in supaplex graphic set! */
-    case EL_INVISIBLE_STEELWALL:       return GFX_INVISIBLE_STEEL;
-    case EL_INVISIBLE_STEELWALL_ACTIVE:        return GFX_INVISIBLE_STEEL_ON;
-    case EL_BLACK_ORB:                 return GFX_BLACK_ORB;
-    case EL_EM_GATE1:                  return GFX_EM_GATE_1;
-    case EL_EM_GATE2:                  return GFX_EM_GATE_2;
-    case EL_EM_GATE3:                  return GFX_EM_GATE_3;
-    case EL_EM_GATE4:                  return GFX_EM_GATE_4;
-    case EL_EM_GATE1_GRAY:             return GFX_EM_GATE_1X;
-    case EL_EM_GATE2_GRAY:             return GFX_EM_GATE_2X;
-    case EL_EM_GATE3_GRAY:             return GFX_EM_GATE_3X;
-    case EL_EM_GATE4_GRAY:             return GFX_EM_GATE_4X;
-    case EL_EM_KEY1_FILE:              return GFX_EM_KEY_1;
-    case EL_EM_KEY2_FILE:              return GFX_EM_KEY_2;
-    case EL_EM_KEY3_FILE:              return GFX_EM_KEY_3;
-    case EL_EM_KEY4_FILE:              return GFX_EM_KEY_4;
-    case EL_EM_KEY1:                   return GFX_EM_KEY_1;
-    case EL_EM_KEY2:                   return GFX_EM_KEY_2;
-    case EL_EM_KEY3:                   return GFX_EM_KEY_3;
-    case EL_EM_KEY4:                   return GFX_EM_KEY_4;
-    case EL_PEARL:                     return GFX_PEARL;
-    case EL_CRYSTAL:                   return GFX_CRYSTAL;
-    case EL_WALL_PEARL:                        return GFX_WALL_PEARL;
-    case EL_WALL_CRYSTAL:              return GFX_WALL_CRYSTAL;
-    case EL_DOOR_WHITE:                        return GFX_DOOR_WHITE;
-    case EL_DOOR_WHITE_GRAY:           return GFX_DOOR_WHITE_GRAY;
-    case EL_KEY_WHITE:                 return GFX_KEY_WHITE;
-    case EL_SHIELD_NORMAL:             return GFX_SHIELD_PASSIVE;
-    case EL_SHIELD_DEADLY:             return GFX_SHIELD_ACTIVE;
-    case EL_EXTRA_TIME:                        return GFX_EXTRA_TIME;
-    case EL_SWITCHGATE_OPEN:           return GFX_SWITCHGATE_OPEN;
-    case EL_SWITCHGATE_CLOSED:         return GFX_SWITCHGATE_CLOSED;
-    case EL_SWITCHGATE_SWITCH_UP:      return GFX_SWITCHGATE_SWITCH_1;
-    case EL_SWITCHGATE_SWITCH_DOWN:    return GFX_SWITCHGATE_SWITCH_2;
-    case EL_CONVEYOR_BELT1_LEFT:       return GFX_BELT1_LEFT;
-    case EL_CONVEYOR_BELT1_MIDDLE:     return GFX_BELT1_MIDDLE;
-    case EL_CONVEYOR_BELT1_RIGHT:      return GFX_BELT1_RIGHT;
-    case EL_CONVEYOR_BELT1_LEFT_ACTIVE:        return GFX_BELT1_LEFT;
-    case EL_CONVEYOR_BELT1_MIDDLE_ACTIVE:return GFX_BELT1_MIDDLE;
-    case EL_CONVEYOR_BELT1_RIGHT_ACTIVE:return GFX_BELT1_RIGHT;
-    case EL_CONVEYOR_BELT1_SWITCH_LEFT:        return GFX_BELT1_SWITCH_LEFT;
-    case EL_CONVEYOR_BELT1_SWITCH_MIDDLE:return GFX_BELT1_SWITCH_MIDDLE;
-    case EL_CONVEYOR_BELT1_SWITCH_RIGHT:return GFX_BELT1_SWITCH_RIGHT;
-    case EL_CONVEYOR_BELT2_LEFT:       return GFX_BELT2_LEFT;
-    case EL_CONVEYOR_BELT2_MIDDLE:     return GFX_BELT2_MIDDLE;
-    case EL_CONVEYOR_BELT2_RIGHT:      return GFX_BELT2_RIGHT;
-    case EL_CONVEYOR_BELT2_LEFT_ACTIVE:        return GFX_BELT2_LEFT;
-    case EL_CONVEYOR_BELT2_MIDDLE_ACTIVE:return GFX_BELT2_MIDDLE;
-    case EL_CONVEYOR_BELT2_RIGHT_ACTIVE:return GFX_BELT2_RIGHT;
-    case EL_CONVEYOR_BELT2_SWITCH_LEFT:        return GFX_BELT2_SWITCH_LEFT;
-    case EL_CONVEYOR_BELT2_SWITCH_MIDDLE:return GFX_BELT2_SWITCH_MIDDLE;
-    case EL_CONVEYOR_BELT2_SWITCH_RIGHT:return GFX_BELT2_SWITCH_RIGHT;
-    case EL_CONVEYOR_BELT3_LEFT:       return GFX_BELT3_LEFT;
-    case EL_CONVEYOR_BELT3_MIDDLE:     return GFX_BELT3_MIDDLE;
-    case EL_CONVEYOR_BELT3_RIGHT:      return GFX_BELT3_RIGHT;
-    case EL_CONVEYOR_BELT3_LEFT_ACTIVE:        return GFX_BELT3_LEFT;
-    case EL_CONVEYOR_BELT3_MIDDLE_ACTIVE:return GFX_BELT3_MIDDLE;
-    case EL_CONVEYOR_BELT3_RIGHT_ACTIVE:return GFX_BELT3_RIGHT;
-    case EL_CONVEYOR_BELT3_SWITCH_LEFT:        return GFX_BELT3_SWITCH_LEFT;
-    case EL_CONVEYOR_BELT3_SWITCH_MIDDLE:return GFX_BELT3_SWITCH_MIDDLE;
-    case EL_CONVEYOR_BELT3_SWITCH_RIGHT:return GFX_BELT3_SWITCH_RIGHT;
-    case EL_CONVEYOR_BELT4_LEFT:       return GFX_BELT4_LEFT;
-    case EL_CONVEYOR_BELT4_MIDDLE:     return GFX_BELT4_MIDDLE;
-    case EL_CONVEYOR_BELT4_RIGHT:      return GFX_BELT4_RIGHT;
-    case EL_CONVEYOR_BELT4_LEFT_ACTIVE:        return GFX_BELT4_LEFT;
-    case EL_CONVEYOR_BELT4_MIDDLE_ACTIVE:return GFX_BELT4_MIDDLE;
-    case EL_CONVEYOR_BELT4_RIGHT_ACTIVE:return GFX_BELT4_RIGHT;
-    case EL_CONVEYOR_BELT4_SWITCH_LEFT:        return GFX_BELT4_SWITCH_LEFT;
-    case EL_CONVEYOR_BELT4_SWITCH_MIDDLE:return GFX_BELT4_SWITCH_MIDDLE;
-    case EL_CONVEYOR_BELT4_SWITCH_RIGHT:return GFX_BELT4_SWITCH_RIGHT;
-    case EL_LANDMINE:                  return GFX_LANDMINE;
-    case EL_ENVELOPE:                  return GFX_ENVELOPE;
-    case EL_LIGHT_SWITCH:              return GFX_LIGHT_SWITCH_OFF;
-    case EL_LIGHT_SWITCH_ACTIVE:       return GFX_LIGHT_SWITCH_ON;
-    case EL_SIGN_EXCLAMATION:          return GFX_SIGN_EXCLAMATION;
-    case EL_SIGN_RADIOACTIVITY:                return GFX_SIGN_RADIOACTIVITY;
-    case EL_SIGN_STOP:                 return GFX_SIGN_STOP;
-    case EL_SIGN_WHEELCHAIR:           return GFX_SIGN_WHEELCHAIR;
-    case EL_SIGN_PARKING:              return GFX_SIGN_PARKING;
-    case EL_SIGN_ONEWAY:               return GFX_SIGN_ONEWAY;
-    case EL_SIGN_HEART:                        return GFX_SIGN_HEART;
-    case EL_SIGN_TRIANGLE:             return GFX_SIGN_TRIANGLE;
-    case EL_SIGN_ROUND:                        return GFX_SIGN_ROUND;
-    case EL_SIGN_EXIT:                 return GFX_SIGN_EXIT;
-    case EL_SIGN_YINYANG:              return GFX_SIGN_YINYANG;
-    case EL_SIGN_OTHER:                        return GFX_SIGN_OTHER;
-    case EL_MOLE_LEFT:                 return GFX_MOLE_LEFT;
-    case EL_MOLE_RIGHT:                        return GFX_MOLE_RIGHT;
-    case EL_MOLE_UP:                   return GFX_MOLE_UP;
-    case EL_MOLE_DOWN:                 return GFX_MOLE_DOWN;
-    case EL_STEELWALL_SLANTED:         return GFX_STEEL_SLANTED;
-    case EL_INVISIBLE_SAND:            return GFX_SAND_INVISIBLE;
-    case EL_INVISIBLE_SAND_ACTIVE:     return GFX_SAND_INVISIBLE_ON;
-    case EL_DX_UNKNOWN_15:             return GFX_DX_UNKNOWN_15;
-    case EL_DX_UNKNOWN_42:             return GFX_DX_UNKNOWN_42;
-    case EL_TIMEGATE_OPEN:             return GFX_TIMEGATE_OPEN;
-    case EL_TIMEGATE_CLOSED:           return GFX_TIMEGATE_CLOSED;
-    case EL_TIMEGATE_SWITCH_ACTIVE:    return GFX_TIMEGATE_SWITCH;
-    case EL_TIMEGATE_SWITCH:           return GFX_TIMEGATE_SWITCH;
-    case EL_BALLOON:                   return GFX_BALLOON;
-    case EL_BALLOON_SEND_LEFT:         return GFX_BALLOON_SEND_LEFT;
-    case EL_BALLOON_SEND_RIGHT:                return GFX_BALLOON_SEND_RIGHT;
-    case EL_BALLOON_SEND_UP:           return GFX_BALLOON_SEND_UP;
-    case EL_BALLOON_SEND_DOWN:         return GFX_BALLOON_SEND_DOWN;
-    case EL_BALLOON_SEND_ANY_DIRECTION:        return GFX_BALLOON_SEND_ANY;
-    case EL_EMC_STEELWALL1:            return GFX_EMC_STEEL_WALL_1;
-    case EL_EMC_STEELWALL2:            return GFX_EMC_STEEL_WALL_2;
-    case EL_EMC_STEELWALL3:            return GFX_EMC_STEEL_WALL_3;
-    case EL_EMC_STEELWALL4:            return GFX_EMC_STEEL_WALL_4;
-    case EL_EMC_WALL_PILLAR_UPPER:     return GFX_EMC_WALL_1;
-    case EL_EMC_WALL_PILLAR_MIDDLE:    return GFX_EMC_WALL_2;
-    case EL_EMC_WALL_PILLAR_LOWER:     return GFX_EMC_WALL_3;
-    case EL_EMC_WALL4:                 return GFX_EMC_WALL_4;
-    case EL_EMC_WALL5:                 return GFX_EMC_WALL_5;
-    case EL_EMC_WALL6:                 return GFX_EMC_WALL_6;
-    case EL_EMC_WALL7:                 return GFX_EMC_WALL_7;
-    case EL_EMC_WALL8:                 return GFX_EMC_WALL_8;
-    case EL_TUBE_ALL:                  return GFX_TUBE_CROSS;
-    case EL_TUBE_VERTICAL:             return GFX_TUBE_VERTICAL;
-    case EL_TUBE_HORIZONTAL:           return GFX_TUBE_HORIZONTAL;
-    case EL_TUBE_VERTICAL_LEFT:                return GFX_TUBE_VERT_LEFT;
-    case EL_TUBE_VERTICAL_RIGHT:       return GFX_TUBE_VERT_RIGHT;
-    case EL_TUBE_HORIZONTAL_UP:                return GFX_TUBE_HORIZ_UP;
-    case EL_TUBE_HORIZONTAL_DOWN:      return GFX_TUBE_HORIZ_DOWN;
-    case EL_TUBE_LEFT_UP:              return GFX_TUBE_LEFT_UP;
-    case EL_TUBE_LEFT_DOWN:            return GFX_TUBE_LEFT_DOWN;
-    case EL_TUBE_RIGHT_UP:             return GFX_TUBE_RIGHT_UP;
-    case EL_TUBE_RIGHT_DOWN:           return GFX_TUBE_RIGHT_DOWN;
-    case EL_SPRING:                    return GFX_SPRING;
-    case EL_TRAP:                      return GFX_TRAP_INACTIVE;
-    case EL_TRAP_ACTIVE:               return GFX_TRAP_ACTIVE;
-    case EL_BD_WALL:                   return GFX_BD_WALL;
-    case EL_BD_ROCK:                   return GFX_BD_ROCK;
-    case EL_DX_SUPABOMB:               return GFX_DX_SUPABOMB;
-    case EL_SP_MURPHY_CLONE:           return GFX_SP_MURPHY_CLONE;
-
-    default:
-    {
-      if (IS_CHAR(element))
-       return GFX_CHAR_START + (element - EL_CHAR_START);
-      else if (element >= EL_SP_START && element <= EL_SP_END)
-      {
-       int nr_element = element - EL_SP_START;
-       int gfx_per_line = 8;
-       int nr_graphic =
-         (nr_element / gfx_per_line) * SP_PER_LINE +
-         (nr_element % gfx_per_line);
+  direction = MV_DIR_BIT(direction);
 
-       return GFX_START_ROCKSSP + nr_graphic;
-      }
-      else
-       return -1;
-    }
-  }
+  return element_info[element].direction_graphic[action][direction];
 }
 
-int el2gfx(int element)
+int el_act2img(int element, int action)
 {
-#if 1
-  int graphic_OLD = el2gfx_OLD(element);
-
-  return graphic_OLD;
-#else
-
-  int graphic_NEW = element_info[element].graphic[GFX_ACTION_DEFAULT];
-
-#if DEBUG
-  int graphic_OLD = el2gfx_OLD(element);
-
-  if (element >= MAX_ELEMENTS)
-  {
-    Error(ERR_WARN, "el2gfx: element == %d >= MAX_ELEMENTS", element);
-  }
-
-  if (graphic_NEW != graphic_OLD)
-  {
-    Error(ERR_WARN, "el2gfx: graphic_NEW (%d) != graphic_OLD (%d)",
-         graphic_NEW, graphic_OLD);
-  }
-#endif
+  return element_info[element].graphic[action];
+}
 
-  return graphic_NEW;
-#endif
+int el_dir2img(int element, int direction)
+{
+  return el_act_dir2img(element, ACTION_DEFAULT, direction);
 }
 
 int el2img(int element)
 {
-  int graphic = element_info[element].graphic[GFX_ACTION_DEFAULT];
-
-#if DEBUG
-  if (graphic < 0)
-    Error(ERR_WARN, "element %d -> graphic %d -- probably crashing now...",
-         element, graphic);
-#endif
-
-  return graphic;
+  return element_info[element].graphic[ACTION_DEFAULT];
 }
 
-int el_dir2img(int element, int direction)
+int el2edimg(int element)
 {
-  return el_dir_act2img(element, direction, GFX_ACTION_DEFAULT);
+  return element_info[element].editor_graphic;
 }
 
-int el_dir_act2img(int element, int direction, int action)
+int el2preimg(int element)
 {
-  action = graphics_action_mapping[action];
-  direction = MV_DIR_BIT(direction);
-
-  return element_info[element].direction_graphic[action][direction];
+  return element_info[element].preview_graphic;
 }