void PlayMenuMusic()
{
- PlayMenuMusicExt(menu.music[game_status]);
+ char *curr_music = getCurrentlyPlayingMusicFilename();
+ char *next_music = getMusicListEntry(menu.music[game_status])->filename;
+
+ if (!strEqual(curr_music, next_music))
+ PlayMenuMusicExt(menu.music[game_status]);
+}
+
+void PlayMenuSoundsAndMusic()
+{
+ PlayMenuSound();
+ PlayMenuMusic();
+}
+
+static void FadeMenuSounds()
+{
+ FadeSounds();
+}
+
+static void FadeMenuMusic()
+{
+ char *curr_music = getCurrentlyPlayingMusicFilename();
+ char *next_music = getMusicListEntry(menu.music[game_status])->filename;
+
+ if (!strEqual(curr_music, next_music))
+ FadeMusic();
+}
+
+void FadeMenuSoundsAndMusic()
+{
+ FadeMenuSounds();
+ FadeMenuMusic();
}
void PlaySoundActivating()
void SetGameStatus(int game_status_new)
{
+ if (game_status_new != game_status)
+ game_status_last_screen = game_status;
+
game_status = game_status_new;
SetAnimStatus(game_status_new);