removed unnecessary screen redraws when waiting for events to continue
[rocksndiamonds.git] / src / tools.c
index 520627aed08cfa1ce8d8d7d7b668edba93f1e7fe..af239591b40067a32c8fdd39cb0a1ae5ac229f6c 100644 (file)
@@ -1337,6 +1337,9 @@ static void RedrawGlobalBorderIfNeeded(void)
 
 #if ONLY_REDRAW_GLOBAL_BORDER_IF_NEEDED
   if (CheckIfGlobalBorderRedrawIsNeeded())
+#else
+  // determine and store new global border bitmap for current game status
+  global_border_bitmap = getGlobalBorderBitmapFromStatus(game_status);
 #endif
   {
     // redraw global screen border (or clear, if defined to be empty)
@@ -1468,7 +1471,7 @@ void FloodFillLevelExt(int from_x, int from_y, int fill_element,
   safety++;
 
   if (safety > max_fieldx * max_fieldy)
-    Error(ERR_EXIT, "Something went wrong in 'FloodFill()'. Please debug.");
+    Fail("Something went wrong in 'FloodFill()'. Please debug.");
 
   old_element = field[from_x][from_y];
   field[from_x][from_y] = fill_element;
@@ -4193,6 +4196,7 @@ void DrawPlayerField(int x, int y)
 
 void WaitForEventToContinue(void)
 {
+  boolean first_wait = TRUE;
   boolean still_wait = TRUE;
 
   if (program.headless)
@@ -4205,6 +4209,7 @@ void WaitForEventToContinue(void)
   button_status = MB_RELEASED;
 
   ClearEventQueue();
+  ClearPlayerAction();
 
   while (still_wait)
   {
@@ -4214,17 +4219,22 @@ void WaitForEventToContinue(void)
     {
       switch (event.type)
       {
-       case EVENT_BUTTONRELEASE:
+       case EVENT_BUTTONPRESS:
+        case EVENT_FINGERPRESS:
+         first_wait = FALSE;
+         break;
+
+        case EVENT_BUTTONRELEASE:
+        case EVENT_FINGERRELEASE:
+         still_wait = first_wait;
+         break;
+
        case EVENT_KEYPRESS:
         case SDL_CONTROLLERBUTTONDOWN:
         case SDL_JOYBUTTONDOWN:
          still_wait = FALSE;
          break;
 
-       case EVENT_KEYRELEASE:
-         ClearPlayerAction();
-         break;
-
        default:
          HandleOtherEvents(&event);
          break;
@@ -4235,7 +4245,8 @@ void WaitForEventToContinue(void)
       still_wait = FALSE;
     }
 
-    BackToFront();
+    if (!PendingEvent())
+      BackToFront();
   }
 }
 
@@ -4447,6 +4458,7 @@ static int RequestHandleEvents(unsigned int req_state)
            break;
          }
 
+         case EVENT_FINGERRELEASE:
          case EVENT_KEYRELEASE:
            ClearPlayerAction();
            break;
@@ -5348,7 +5360,7 @@ unsigned int MoveDoor(unsigned int door_state)
          if (width > door_rect->width)
            width = door_rect->width;
 
-         // printf("::: k == %d [%d] \n", k, start_step);
+         // Debug("tools:MoveDoor", "k == %d [%d]", k, start_step);
        }
 
        if (pos->step_yoffset < 0)      // door part on bottom side
@@ -5680,7 +5692,7 @@ void CreateToolButtons(void)
                      GDI_END);
 
     if (gi == NULL)
-      Error(ERR_EXIT, "cannot create gadget");
+      Fail("cannot create gadget");
 
     tool_gadget[id] = gi;
   }
@@ -9078,10 +9090,10 @@ static void CheckSaveEngineSnapshot_MM(boolean element_clicked,
   }
 }
 
-void CheckSingleStepMode_EM(byte action[MAX_PLAYERS], int frame,
-                           boolean any_player_moving,
-                           boolean any_player_snapping,
-                           boolean any_player_dropping)
+boolean CheckSingleStepMode_EM(byte action[MAX_PLAYERS], int frame,
+                              boolean any_player_moving,
+                              boolean any_player_snapping,
+                              boolean any_player_dropping)
 {
   if (tape.single_step && tape.recording && !tape.pausing)
     if (frame == 7 && !any_player_dropping)
@@ -9089,6 +9101,8 @@ void CheckSingleStepMode_EM(byte action[MAX_PLAYERS], int frame,
 
   CheckSaveEngineSnapshot_EM(action, frame, any_player_moving,
                             any_player_snapping, any_player_dropping);
+
+  return tape.pausing;
 }
 
 void CheckSingleStepMode_SP(boolean murphy_is_waiting,
@@ -9508,7 +9522,7 @@ void ChangeViewportPropertiesIfNeeded(void)
     init_gfx_buffers = TRUE;
     init_gadgets_and_anims = TRUE;
 
-    // printf("::: video: init_video_buffer, init_gfx_buffers\n");
+    // Debug("tools:viewport", "video: init_video_buffer, init_gfx_buffers");
   }
 
   if (new_scr_fieldx != SCR_FIELDX ||
@@ -9519,7 +9533,7 @@ void ChangeViewportPropertiesIfNeeded(void)
     SCR_FIELDX = new_scr_fieldx;
     SCR_FIELDY = new_scr_fieldy;
 
-    // printf("::: new_scr_fieldx != SCR_FIELDX ...\n");
+    // Debug("tools:viewport", "new_scr_fieldx != SCR_FIELDX ...");
   }
 
   if (new_sx != SX ||
@@ -9589,7 +9603,7 @@ void ChangeViewportPropertiesIfNeeded(void)
 
     if (new_tilesize_var != TILESIZE_VAR)
     {
-      // printf("::: new_tilesize_var != TILESIZE_VAR\n");
+      // Debug("tools:viewport", "new_tilesize_var != TILESIZE_VAR");
 
       // changing tile size invalidates scroll values of engine snapshots
       FreeEngineSnapshotSingle();
@@ -9623,13 +9637,13 @@ void ChangeViewportPropertiesIfNeeded(void)
     init_gfx_buffers = TRUE;
     init_gadgets_and_anims = TRUE;
 
-    // printf("::: viewports: init_gfx_buffers\n");
-    // printf("::: viewports: init_gadgets_and_anims\n");
+    // Debug("tools:viewport", "viewports: init_gfx_buffers");
+    // Debug("tools:viewport", "viewports: init_gadgets_and_anims");
   }
 
   if (init_gfx_buffers)
   {
-    // printf("::: init_gfx_buffers\n");
+    // Debug("tools:viewport", "init_gfx_buffers");
 
     SCR_FIELDX = new_scr_fieldx_buffers;
     SCR_FIELDY = new_scr_fieldy_buffers;
@@ -9645,7 +9659,7 @@ void ChangeViewportPropertiesIfNeeded(void)
 
   if (init_video_buffer)
   {
-    // printf("::: init_video_buffer\n");
+    // Debug("tools:viewport", "init_video_buffer");
 
     FreeAllImageTextures();    // needs old renderer to free the textures
 
@@ -9655,7 +9669,7 @@ void ChangeViewportPropertiesIfNeeded(void)
 
   if (init_gadgets_and_anims)
   {
-    // printf("::: init_gadgets_and_anims\n");
+    // Debug("tools:viewport", "init_gadgets_and_anims");
 
     InitGadgets();
     InitGlobalAnimations();